|
I
was a bit reluctant to
write a Spotlight
article pairing two
wolfers, but how can one
keep the Lennon and
McCartney of Wolfenstein
3-D modding apart? Both
are talented enough to
make excellent TC's on
their own, but working
together they have set
new Wolfenstein modding
standards with their
sequels to Spear of
Destiny, "Spear
Resurrection" and "End
of Destiny".
For
both of these TC's, they
modified the Spear
engine and came up with
an exciting blend of new
features, art and
gameplay that could pass
as professionally-made.
Some of the features
introduced in Spear
Resurrection were: a new
weapon called the Multi
Cannon Shredder (MCS!)
with a second ammo type,
plus a "God mode"
artefact and a
teleporter. End of
Destiny added a stealth
rifle (very useful and
powerful), a rocket
launcher, backpacks,
portable medkits, and my
favorite, the
fireball-shooting walls
and their switches. EoD
also featured floor and
ceiling textures,
weather effects,
challenge levels, and
super secret
levels.
The
other mods listed here
are also very
worthwhile, and probably
better for novices to
play first. I would also
suggest playing Spear of
Destiny before playing
its sequels, best
explained by the
authors: "Although it's
not necessary, you'd be
advised to play the
games in sequential
order to fully
appreciate the evolving
storyline, as well as to
appreciate the
enhancements that have
been made to both
graphics and the
original game engine by
the Wolfenstein 3D
modding
community."
AReyeP's
"Wolfendoom" is his best
solo work, using
graphics and sounds from
"DOOM", with excellent
levels and a new, quite
elaborate storyline. All
of his solo add-ons,
other than the final
"TC" version of
"Wolfendoom" were
created in the early to
mid 1990's. They are
listed below in order of
creation, rather than
release date. "CIG
Wolfenstein" was
released 10/02/03, but
withdrawn November 2003
due to possible legal
issues.
MCS's
"Wolfenstein Collection"
has some nicely designed
levels and Blake Stone
music. It's been fairly
popular, staying within
the top 25 mods in the
"Die Hard Wolfers
Charts", and influential
too: all 4 "Secret
Mission" mods by Joshua
Waight used the Wolf
Collection engine, and
"Guild of Darkness I:
The Legend of Satchmo"
by Tetraarchangel used
its music and sound
effects.
The
game manuals, hints and
storylines on AReyeP and
MCS's add-ons, plus
coding tips and much
more can be found at the
excellent
AReyeP's
Wolfenstein
3D,
which earned AReyeP an
August 2002 Dome Award
for its texture
library.
Andy
Nonymous
|
|
AReyeP
& MCS's
Releases
|
|
Add-on
Name:
|
Release
Date
|
Information
|
Levels
|
Files
Included
|
Version
Required
|
Our
Opinion
|
|
AReyeP's
'Lost' First
Add-on
|
09/01/02
|
by
AReyeP
(1993)
|
10
|
All
|
None
|
Version
1.0. Steve
recently found
his first
add-on again
(made in early
1993) on a
backup disk.
Well designed
layouts. And it
doesn't look
dated at
all!
|
|
Wolf3D
Odyssey
|
01/13/02
|
by
AReyeP
(1993)
|
10
|
All
|
None
|
Made
way back in the
mid 90's. They
are large well
designed
levels. The
various ways in
which the
guards are used
are
particularly
effective.
|
|
Wolfenstein
Collection
|
11/04/00
|
by
MCS
|
30
|
All
|
None
|
Nicely
designed
levels, with
some new
graphics,
sounds and
source code
changes.
|
|
Wolfendoom
|
11/11/00
|
by
AReyeP (1996),
updated
01/13/01
|
60
|
All
|
None
|
New
Version.
Well designed
new levels.
Also has a
whole bunch of
new graphics,
sounds, and now
with source
code changes.
|
|
Spear
Resurrection
|
11/29/01
|
|
21
|
All
|
None
|
Planned
as a sequel to
the original
Spear of
Destiny,
this set has
excellent level
design and many
graphics/source
code changes
not seen
before. A
classic!!
|
|
End
Of
Destiny
|
12/03/04
|
|
26
normal levels,
plus secret and
challenge
levels
|
All
|
None
|
The
level design is
excellent, and
virtually all
graphics have
been changed.
Code changes
include
ceiling/floor
textures,
weather effects
(some levels),
a fireball
machine,
backpack,
rocket
launcher,
mines, pushwall
switches,
intermission
screens etc
etc.
|
|
|
|
|
|
|
|
|
|
Add-ons
To AReyeP
& MCS's
Releases
|
|
Add-on
Name:
|
Release
Date
|
Information
|
Levels
|
Files
Included
|
Version
Required
|
Our
Opinion
|
|
SR Master
Levels
|
02/07/04
|
by
Little
Cherub
|
5
|
Maps
|
Spear
Resurrection
|
The
maps pack
replaces the
first 5 levels
in that game
and is a
tribute to
Areyep and MCS
for their great
add-ons. The
levels are not
as large as in
the original
though they are
quite
detailed.
|
|
The
Anticipation
|
02/16/04
|
by
ack, Dome Award
March
2004
|
21
|
Maps
|
Spear
Resurrection
|
Very
extensive
levels and of a
very high
standard. At
least as good
as ack's levels
in the recently
released
'Melee'
set.
|
|
The
Rise Of
Hitler
|
09/13/04
|
by
Kyo
Kusanagi
|
18
|
Maps,
Vswap, vga
files
|
Spear
Resurrection
|
Uses
the
SR code
and most of
it's images.
Levels are
fairly well
designed and
decorated
though nowhere
near as
extensive as in
SR.
|
|
|
|
|
|
|
|
|
|
Contributions
To Others'
Releases
|
|
Add-on
Name:
|
Release
Date
|
Information
|
Levels
|
Files
Included
|
Version
Required
|
Our
Opinion
|
|
The
Final Solution
(v3.0)
|
08/19/01
|
by
Parafriction,
MCS: some
code
|
20
|
All
|
None
|
Well
designed levels
- many are
different from
those in the
earlier 2.0
version. The
new music,
extra graphics
and effects are
pretty good
too!
|
|
Beyond
Mutantstein
Special
Edition
|
12/25/02
|
by
various, MCS:
code; AReyeP:
graphics and
storyline; both
made some
levels
|
21
|
All
|
None
|
A
'Tribute To
John
Bucksnort'.
Mostly
excellent
levels quality.
Lots of
graphics,
sounds and code
changes. An
excellent set -
one that John
would have been
proud of - and
serves very
well as a
tribute to the
'mutant
maker'.
|
|
Quest
For The
Amulet
|
06/09/03
|
by
Ian
Skevos-Jones,
Dome Award July
2003 MCS: some
code
|
21
|
All
|
None
|
BJ
must stop the
Nazis from
getting an
Egyptian
artifact known
as the Amulet
of Anubis. Lots
of graphics and
sounds from
WolfenDOOM
(with Laz's
permission).
|
|
Southern
Hell
|
08/03/03
|
by
Little Cherub,
made with the
Spear
Resurrection
"Editor's"
version
|
21
|
All
|
None
|
Cartoon
type graphics.
Virtually all
images have
been replaced.
New title
screens too.
Uses the 'Spear
Resurrection'
code as a base.
The Hitler
Armour is
sometimes
shootable!
|
|
|
|
|
|
|
|
|
|