Wolfer Spotlight
Nate Smith

 Hop to
Nate Smith's Releases
Contributions To Others' Releases

The first wolfer to figure out how to compile the source code released by id, Nate Smith effectively completed the evolution of Wolfenstein add-ons from "old-school" to "standalone" started by Chris Chokan the previous year with the hex-edited EXE of "Chokage". He shared his source code compilation tips with the community through his web site at the time, "Beyond Wolfenstein II".

 

Nate also set up The Wolfenstein 3D Fan Club on Yahoo after the very popular original club run by Dave was shut down due to rumored TOS violations of some sort. Unfortunately, the new club was never the same, and the "Die Hard Wolfers" club on Yahoo would soon become the main gathering place for wolfers. Then, when Yahoo started bombarding its clubs with advertising, DHW moved to www.areyep.com as a phbPP-powered forum run by BrotherTank. But I digress...

 

Nate came up with some exciting new features: different ammo types for different weapons, new enemies with different strengths than we had seen, a bit of flash when you walked under a light, seven weapons, greater than 100% health and 99 bullet capacity, and the big one: the rocket launcher. You may say so what, but this was 1999. The community has caught up to and surpassed Nate's accomplishments since then, but his add-ons were ground-breaking and extremely popular at the time, especially "Beyond Wolfenstein II Special Edition".

 

Unfortunately, the popularity of the aforementioned, as measured in downloads, caught the attention of id Software CEO Todd Hollenshead, and Nate was asked to pull his "Beyond Wolfenstein" series from his site and its mirrors due to copyright infringement. The upcoming release of "Return To Castle Wolfenstein" was believed by many to be another contributing factor in this crackdown. The affected mods were:
Beyond Wolfenstein (06/16/99) removed 02/03/01
Beyond Wolfenstein II (07/07/99) removed 02/03/01
Beyond Wolfenstein II SE (11/30/99) removed 02/03/01

 

For a while, this had a very chilling effect on the whole Wolfenstein community; several modders stopped work on their add-ons, or at least delayed their release until further clarification on what was legal to do with the source code. A few just left outright.

 

Nate himself stopped Wolfenstein modding after this, though he still has a web site Wolf3d World which has his legal add-ons and a copy of the infamous e-mail. Because of the unavailability of his best work, the widely-held opinion that his new engine features far outweighed his level design, and his unwillingness at first to share his source code changes, Nate Smith tends to be a somewhat forgotten member of wolfer history.

 

By the way, "Wolfenstein Mission 2" is a registered add-on containing graphics, sounds and levels from the so-called "Lost Episodes". I guess FormGen's CEO was too busy to notice...

 

Andy Nonymous

 

Nate Smith's Releases

Add-on Name:

Release Date

Information

Levels

Files Included

Version Required

Our Opinion

Wolfm2

09/01/98

aka Wolfenstein Mission 2

60

Maps, Vswap

Reg 1.4

Fans of the Spear Lost Episodes will particularly like this one. Good varied layout, and fairly difficult.

Schabb's Resurrection

04/08/99

60

All

None

Nice blend of Wolf 3-D and Spear graphics. There's a new blue uniformed guard too.

Contributions To Others' Releases

Add-on Name:

Release Date

Information

Levels

Files Included

Version Required

Our Opinion

The Western Wall I

01/30/00

by Gerald "Spifferaneous" Heffner

30

All

None

Good levels and a lot of new graphics and source code changes. Cool. Another of my favourite sets. Screenshots.

SR's Wolf

02/13/00

by Harry Sr, with Bob Daum

10

All

None

Well designed levels, and a lot of modified graphics. A very, very good set from Harry. Read Me. Screenshots.

The Final Solution (v3.0)

08/19/01

by Parafriction

20

All

None

Well designed levels - many are different from those in an earlier version. The new music, extra graphics and effects are pretty good too!