|
Month
|
Author:
|
Title
|
Levels
|
Wolf
version
required
|
Our
opinion +
Information
|
Award
|
|
Jun
2008
|
Warthower
|
Resistant
|
13
|
All
files
included
|
There
are new levels
of a fair size
and they are
well designed
and decorated.
Most
graphics/sounds
are replaced
and it all
blends well
together and
the result is
quite a moody
medieval type
atmosphere.
Code changes
include
textured floors
and ceilings,
outside
atmosphere
(rain, star
sky), no
score/live
system, one new
enemy type (a
butcher with a
retarded AI),
destroyable
objects (e.g.
hanging flesh,
pinboards on
walls), gun
bobbing and a
crosshair.
|

|
|
May
2008
|
KFH Games
|
Klooni
|
60
|
All
files included,
except that
either
DOOM2.WAD,
PLUTONIA.WAD or
TNT.WAD from
the original
Doom II
or Final
Doom is
needed to
play.
|
A
Doom to Wolf3D
conversion that
brings as much
of the Doom
gameplay to
Wolf3D as
possible. The
levels are very
well made.
Virtually all
graphics,
sounds and
music have been
replaced and
along with the
many code
changes, the
resulting Doom
atmosphere is
very realistic
indeed.
|

|
|
May
2008
|
Raziel
|
Castle
Grom
|
9
|
All
files
included
|
The
level design
and decoration
is done very
well and all
new levels are
very extensive.
There's a good
mix of Wolf 3D
and ROTT
graphics and
sounds that
blend quite
nicely together
and there is
new music that
fits well. Code
changes include
textured floors
and ceilings,
seamless levels
and gun
bobbing.
Doc file
included.
|

|
|
Apr
2008
|
Thomas
Weiling
|
The
Bitter
End
|
10
|
All
files
included
|
The
levels are
designed and
decorated very
well. Code
changes include
400+ static
objects and
150+ guards and
were made by
Dean Horton.
There are no
graphics
changes and the
original
Wolf3D feel
is retained
very well.
Thomas tells me
the game is
meant to follow
the plot of
Episode
3.
|

|
|
Feb
- Mar
2008
|
NO AWARD
|
|
|
|
|
|
|
Jan
2008
|
Mega
Luigi
& Mario
Maniac
|
Weltgericht
|
20
|
All
files
included
|
Seamless
levels that are
extensive and
well
designed/decorated.
Virtually all
graphics have
been changed as
have the sounds
and music.
There are many
code changes
which include
several new
enemies,
artefacts,
extra keys,
teleporters,
exploding
objects, timer
display and
textured
floors/ceilings.
It all blends
well
together.
|

|
|
Dec
2007
|
Dean
Horton
|
Escape
From Castle
Holle
|
36
(2 by Thomas
Weiling)
|
All
files
included
|
The
levels are all
extensive and
well
designed/decorated.
There's a mix
of old and new
graphics, plus
new sounds and
a changed music
order. Code
changes include
a new ammo box,
helpart and
intermission
screens. The
gameplay is
fast moving as
most levels
have a lot of
guards. It all
blends together
quite well and
keeps the Wolf
3D feel.
|

|
|
Nov
2007
|
NO AWARD
|
|
|
|
|
|
|
Oct
2007
|
Serpens
|
Trilogy
Revisited +
Nocturnal
Missions
|
60
|
Reg
Wolf3D
|
The
first 3
episodes have
been released
before as
'Trilogy
Revisited'
though 2 of the
episode 1
levels have
since been
revised. The
episodes 4 thru
6 are
completely new
(hence
Nocturnal
Missions)
and are nicely
made in the
original Wolf3D
style. The
decoration is
about right and
use of the
different types
of guards has
been done very
well. This is a
very good set
of levels for
those who like
playing the
original Wolf3D
game.
|

|
|
Sep
2007
|
James
Shain
|
The
Final
Fight
|
60
|
All
files
included
|
The
levels were
made by James,
ack and myself.
There are a
number of
graphics
changes, mostly
done by WLHack,
and these fit
well with the
original
graphics. There
are also some
sounds and
music changes
but the
original
Wolf3D feel
is retained.
Code changes
include new
helpart, menu
colours,
ceiling colours
and episode
names.
|

|
|
Sep
2007
|
Little
Cherub
|
Guns
And
Glory
|
31
|
All
files
included
|
The
levels are
spread over 5
episodes. Most
are extensive
and there's
quite a number
of different
scenarios. Most
graphics and
sounds have
been changed
and there are
many complex
code changes
including
helpart,
transporters,
unlimited ammo
(pistol only),
extra weapons
and textured
ceilings/floors.
Little Cherub
tells me that
episode 1 is
the main
episode. He
also recommends
users to read
the enclosed
'before
playing' text
file before
actually
playing the
game.
|

|
|
Sep
2007
|
Thomas
Weiling
|
Quest
For The
General
|
12
|
All
files
included
|
There
are seamless
high quality
levels that
combine well
with the mix of
new and
original
graphics. The
Wolf3D feel
is retained
well. Code
changes are by
Dean Horton and
include a
Spear
ammo box,
seamless
levels, changed
ceiling colours
and changed
music
order.
|

|
|
Aug
2007
|
Lakota
Bucksnort
|
IRONY
|
10
|
All
files
included
|
All
levels are
extensive and
well designed
and well
decorated.
There are many
imported
graphics,
sounds and
music from
Spear
and elsewhere.
It is fast
moving and
quite hard to
beat at times
though all
levels are
beatable. The
set will
especially suit
those who like
the old
school type
of game and
those who like
a challenge.
Text file
included.
|

|
|
Aug
2007
|
Mäx
|
Northern
Darkness
|
25
|
All
files
included
|
The
levels are
extensive, well
designed and
well decorated
and are spread
over 3
episodes.
Virtually all
the graphics,
sounds and
music have been
replaced by
Mäx and
code changes
include
helpart,
shading,
animated
objects and a
vehicle. It all
blends together
nicely and
looks quite
professional.
|

|
|
Jul
2007
|
NO AWARD
|
|
|
|
|
|
|
Jun
2007
|
Andy
Nonymous
|
Mac-enstein
Second
Encounter
|
30
|
All
files
included
|
There
are well
designed and
well decorated
levels. The
graphics,
sounds and
music fit
together well,
and give a good
emulation of
the mac
version. This
is quite a good
set from Andy
and will
especially suit
those who
haven't played
the mac
version before.
Text file
included.
|

|
|
May
2007
|
WLHack
|
Operation
Wintersturm
|
3
|
All
files
included
|
The
levels are
extensive and
made to a high
standard.
Virtually all
graphics and
sounds have
been changed
and fit well
with the new
music. The
outdoor areas
are especially
atmospheric.
Code changes
include
destructable
objects,
backpack, gun
bobbing,
helpart and
textured
floors/ceilings.
|

|
|
May
2007
|
Mario
Maniac
|
Operation
Weltmeisterung
|
22
|
All
files
included
|
The
levels are
seamless and
are well
designed and
well decorated.
The changed
graphics and
sounds blend in
well and the
Wolf3D feel
is retained.
Code changes
include
teleports,
textured
ceilings and
floors,
helpart,
breakable
pillars and a
timer
display.
|

|
|
Apr
2007
|
Michael
Collin
|
Hitler's
Ark
|
9
|
All
files
included
|
The
levels are
extensive and
well designed.
The graphics
and sounds fit
well with the
storyline. Code
changes include
helpart,
textured floor
and ceilings,
animated
objects,
animated dead
guards and
Directional
Sprites. The
Wolf3D
atmosphere is
retained
somewhat but
the game also
has a feel of
its
own.
|

|
|
Mar
2007
|
insurrectionman
|
DOOM:
Legions Of Hell
v1.02
(exe)
DOOM: Legions
Of Hell v1.02
(zip)
|
40
|
All
files
included
|
Levels
are quite
extensive, well
designed and
decorated well.
Virtually
everything has
been replaced
and fits well
together to
create a great
Doom atmosphere.
Code changes
include gun
bobbing,
ceiling/floor
textures, ray
casting, extra
keys, switches
and teleports.
Looks very
professionally
done. Two
versions are
available.
|

|
|
Mar
2007
|
Michael
Collin
|
Nazis
With
Attitude
|
20
|
All
files
included
|
The
levels are
extensive, well
designed, and
with about the
right amount of
decoration.
There's a mix
of old and new
graphics, plus
new sounds and
some really
good music.
Code changes
include extra
keys and
objects, gun
bobbing and
intermission
screens.
Although it has
a humorous feel
to it at times,
the game still
retains much of
the original
Wolf
atmosphere.
Text file
included.
|

|
|
Feb
2007
|
Executor
|
Spear
Revisited
|
21
|
All
files
included
|
The
seamless levels
are quite
extensive, well
designed and
well decorated.
There are many
changed
graphics and
sounds though
the original
Spear
feel is
retained.
There's plenty
of fast moving
action.The 2
guest levels
were made by
thejosh and
myself. Text
file
included.
|

|
|
Feb
2007
|
Thomas
Weiling
|
All
This And
Wolf3D
|
70
|
All
files
included
|
The
levels are
extensive, well
designed and
well decorated.
Although there
are some
graphics
changes, the
Wolf3D feel is
retained quite
well. Code
changes (by
Chris Chokan)
include having
more than 60
maps, extra
static objects
and an option
to go back to
earlier levels.
Text file
included.
|

|
|
Feb
2007
|
Thomas
Weiling
|
Castle
Assault
|
35
(inc 5 secret
levels)
|
All
files
included
|
The
levels are all
designed and
decorated well.
There are
mostly original
Wolf3D
graphics, but
there are new
bosses from
Bruno deo
Vergilio. Code
changes (some
by Havoc)
include changed
ceiling
colours,
seamless
levels, helpart
and a new music
order.
|

|
|
Jan
2007
|
NO AWARD
|
|
|
|
|
|
|
Dec
2006
|
ack
|
Archives
- Volume
II
|
21
|
Reg
Spear
|
The
levels are all
very well made.
They are
extensive,
nicely
decorated, fast
moving and very
atmospheric.
|

|
|
Oct
- Nov
2006
|
NO AWARD
|
|
|
|
|
|
|
Sep
2006
|
Megabyte
|
Spear
Of Destiny
Mappack
|
21
|
Reg
Spear
|
All
levels are
extensive, well
designed and
nicely
decorated. Some
basic code
changes like
ceiling colours
and par times
have been made.
Slight
adjustments
have been made
to the status
bar due to an
extra score
slot. The
coding was done
by
WLHack.
|

|
|
Sep
2006
|
ack
|
Archives
- Volume
I
|
21
|
Reg
Spear
|
Some
maps have been
modified since
they were first
made but they
are all
extensive and
well designed.
They are also
well detailed
and quite
atmospheric.
They are fairly
difficult to
beat at times
on the highest
difficulty
level.
|

|
|
Aug
2006
|
WLHack
|
The
False
Spear
|
21
|
All
files
included
|
Very
extensive and
well detailed
levels with
plenty of
secret areas.
Most of the
graphics are
modified but
there are a few
original ones
from
Spear.
There are
changed sounds
and a number of
advanced code
changes
including four
keys, exploding
drums and
columns,
weather
effects,
intrart and
ceiling/floor
textures. It
all blends well
together and
those who like
the
Spear
feel will not
be
disappointed.
|

|
|
Aug
2006
|
KFH Games
|
Wolfenstein
Reloaded -
Final
Version
|
60
|
2
audio
files required
from reg Wolf
3D v1.4
|
The
levels are
extensive and
nicely
designed. Later
episodes can
only be played
by completing
the preceding
one. Virtually
all graphics
have been
changed, their
vision is for a
Wolf
3D type
feel but in
their own style
and it works
well. Lots of
code changes
like optional
ceiling/floor
textures,
shading and
automatic
weapon
selection.
|

|
|
Aug
2006
|
Paal
Olstad
|
Wolf-Extra
III: Parts 1 to
6
|
4
X (6 separate
games)
|
2
audio
files required
from reg
Spear
|
A
set of 6
separate games,
each with 4
compact but
very intense
levels. Each
part has a mix
of Spear
and modified
graphics and
each has a
slightly
different
exe.
Playing the
games often
require a lot
of thought -
see the
enclosed text
files for more
info before
playing.
|

|
|
Jul
2006
|
Kyo
Kusanagi and
Mac
Mendoza
|
The
Lost World Part
3: Heretic
Cult
|
40
|
All
files
included
|
The
levels are
mostly
extensive and
well decorated.
Virtually all
graphics are
changed and
blend well
together.
There's changed
floor and
ceiling
textures,
colour shading,
2 new weapons,
a Kill and Item
Count.
|

|
|
Jun
2006
|
Adam
Biser
|
The
Orb Of
Dilaaria
|
Approx
60
|
All
files
included
|
The
levels (ack did
most of them)
are very well
designed and
nicely
decorated. The
graphics and
sounds give a
medieval feel
to the game.
Virtually
everything has
been replaced.
Code changes
include
textured floors
and ceilings,
shading,
weather effects
and
transporters.
Exactly 3 years
in the making,
this TC is
one of the most
advanced seen
so
far.
|

|
|
May
2006
|
Little
Cherub
|
Crash
Bandicoot
|
60
|
All
files
included
|
Most
levels are of a
fair size, and
they are well
decorated. The
graphics are
cartoon-like
and are done
well. The
sounds are also
done well and
it all fits
together quite
nicely.
|

|
|
Apr
2006
|
John
Burnett
III
|
Sewer
Town
|
11
|
All
files
included
|
There
are well
designed and
nicely
decorated
levels.
Although much
of the Wolf 3D
feel remains,
the game also
has quite a
distinctive
feel of its
own. There are
many code
changes, like
landmines and
gun bobbing,
but some of the
features are
quite advanced
and not seen
before. Loki
made 5 of the
levels.
|

|
|
Apr
2006
|
Executor
|
Episode
One
Revisited
|
10
|
Reg
Wolf
3D
|
Done
in the original
Wolf
3D style,
the levels are
well made and
quite
extensive. The
decoration is
done well and
is about the
right amount.
There is an
excellent
alternative
vswap. Overall,
quite an
enjoyable
set.
|

|
|
Mar
2006
|
Majik
Monkee
|
medEvil
|
10
|
All
files
included
|
Levels
are quite
extensive and
well designed
with many
varying styles.
Virtually all
the graphics
and sounds are
changed and
give the game
an excellent
medieval feel.
A very good set
overall. Adam
Biser, Little
Cherub, Tricob
and ack also
contributed.
|

|
|
Feb
2006
|
Mr.
Choi
|
Hotel
Romanstein 4:
Manga
Quest
|
10
|
All
files
included
|
Further
adventures with
a hotel
setting. Well
designed levels
that are quite
heavily
decorated at
times.
Configured to
run in
OpenGL.
Will also
run in
DOS format
with
DOS exe
provided.
|

|
|
Jan
2006
|
Thomas
Weiling
|
Nazi
Operation
|
60
|
All
files
included
|
The
seamless levels
are well
designed,
varied and well
decorated. Some
levels were
made by WLHack,
Loki and ack.
There's a mix
of original and
new graphics
but the Wolf 3D
feel remains.
Code changes
(done by Havoc
and Michael
Collin) include
4 keys and
helpart.
Overall, it all
blends together
very
well.
|

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|
|
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|