Cleopatra/ Storyline and Other Info

by TexZK

You are Caesar and the Egyptians don’t want you as their Emperor, so they want to kidnap your wife, Cleopatra. Meanwhile some Romans want to do the same and you must face them, too. You will also adventure into pyramids and tombs; those are rebels’ bunkers. Here you’ll face mummies.

This is the actual storyline, but it may change. The new TC will have TexZK’s story engine (maybe with seamless levels), and I’m trying to add “light shading” effects (fog or darkness, p.e.).

The screenshot you can see shows the very first textures I made (three wall textures and a floor) – don’t worry about weapons and other graphics: it’s because Cleopatra comes directly from TexZK’s story. In fact, there will be new weapons like swords, TRUE bows (this means that they will be fire arrows, like rocket launcher fires missiles), spears and more. I’d like to introduce some RPG elements like accuracy (hits/shots), strength (for weapons carried) and more. To display them all I will reduce fonts on the status bar (or I’ll try to do it).

I want to edit Wolf3D’s palette a bit, but I haven’t got Jasc Paint Shop Pro, so I had to make a program to convert from RIFF palette to Jasc palette. The attached ZIP file contains Asymetrix® BitEdit and PalEdit (for who hasn’t got Jasc PSP), jpal2bin from DarkOne (to convert from Jasc PSP palette to GAMEPAL.OBJ) and my riff2jpal. There’s riff2jpal source in the archive, and it’s under GNU license.

Have fun with this stuff! You can download the ZIP here.

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