The
holo-walls are walls
that player can go in.
It's a trick that uses
the game bug, so
there may be problems
with it. Known
not-good-things with
holo walls are:
- Player can stuck
in the holo-wall without
the chance of getting
out, if guards will
stand on both two sides
of it.
- When standing in
holo-wall you can't kill
the guard that is moving
outside of it
- When you shoot
inside the holo-wall the
fire is heard by every
guard on the level
- Guard killed in
the holo-wall may not
leave ammo
- Guards standing
in holo-walls may hear
things happening in
other area of your
level, but not
always
- Holo-walls
aren't added to secret
area count at the end of
the level.
You can make new
holowall by placing
guard in it. He can
stand or move. Mapedit
in
ver. 7.2 or older lets
the designer placing
objects in walls, and
walls on objects.
Mapedit in version 8.4
allows only placing
walls on objects, so
firstly you must place
your guard, and then the
wall. Walking guard can
enter the holo-wall
deeper, but only one
square
inside.
I
saw the usage of Holo
Walls in shareware
"patch" for Wolfenstein,
called Blake Wolf or sth
like this - it's by Mr.
Lowe & A. Nonymous.
(1st level - beware of
guard-mans!)
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back to the Dome
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