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News
Archive
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12th
May
2008:
Textures
Pack
Released
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AlumiuN
has
released
a pack
of
more
than
50
textures
from
an
abandoned
Wolfenstein
mod.
Also
included
is a
set of
5
sprites
for a
MP weapon
and
these
are
shown
in the
pics.
They
are
for
general
use
but
please
give
credit
for
any
that
are
used.
Available
here.
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11th
May
2008:
Castle
Fomarestein
New
Project
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Paco's
next
project
is a
mod
called
'Castle
Fomarestein'.
Also
working
on the
project
is his
cousin
Victor.
The
mod
will
be
partly
based
on
drawings
done
by
Paco.
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10th
May
2008:
More
MOHA
Screenshots
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Wolfenstein3D Fan
has
sent
in
another
set of
pics
taken
from
his
upcoming
mod
'Medal
Of
Honor
Airborne'.
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9th
May
2008:
Return
to
Castle
Hollehammer
Screenshots
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Here's
a set
of 4
screenshots
sent
in by
James
Shain.
They
are
from
the
upcoming
mod
'Return
To
Castle
Hollehammer'
that
James
is
working
on
with
Raziel.
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8th
May
2008:
Silencer
(v2)
Demo
Released
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Here
is a
working
demo
of
Redeemer's
first
real
mod
for
the
Wolfenstein
game.
It is
called
'Silencer
(v2)'
and
has
all
new
graphics
by
Redeemer,
loads
of new
levels
(mostly
by his
brother
but a
few by
himself).
There
are
also
loads
of new
sounds,
features,
and
goodies.
This
demo
has
one
episode
of
well
designed
levels
but
the
final
version
will
have 3
episodes.
Text
file
included.
Available
here.
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8th
May
2008:
Mutants
Strike
Again
Released
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Wolfenstein3D Fan
has
released
'Mutants
Strike
Again'.
Although
there's
only
one
small
level,
it's
quite
intense
and
very
atmospheric
and
features
several
different
mutants.
The
MOHA
exe
is
used
and
among
the
changes
are
textured
floors
and
ceilings.
Available
here.
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8th
May
2008:
Wolfenstein3D's
Sweet
Sixteen
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To
celebrate
Wolfenstein3D's
recent
16th
anniversary
(it
was on
May
5th),
3D
Realms
has on
their
news
page
some
pics
of a
recreation
of the
episode
3 boss
battle
done
in
Lego!
Also
available
is an
old
piece
of
video.
It's a
TV
interview
from
1992
by
Byron
Harris
for
NBR
with
Scott
Miller
&
George
Broussard
of
Apogee
as
well
as
John
Romero
(then
of id
).
It's
at
3drealms.com.
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6th
May
2008:
MOHA And
Other
Things
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Wolfenstein3D Fan
tells
me
that
he has
put
all
the
MOHA
screenshots
in ONE
album.
It is
available
here.
Also,
click
on the
thumbnail
for 5
new
screenshots
of
MOHA.
Lastly,
he
tells
me
that
his
upcoming
TC
'Nazi
Revenge!'
has
been
renamed
as
'Revenge!'.
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4th
May
2008:
Castle
Grom
Released
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Raziel
has
released
the
original
version
of
'Castle
Grom'.
The
level
design
and
decoration
is
done
very
well
and
all 8
new
levels
are
very
extensive.
There's
a good
mix of
Wolf
3D and
ROTT
graphics
and
sounds
that
blend
quite
nicely
together
and
there
is new
music
that
fits
well.
Code
changes
include
textured
floors
and
ceilings,
seamless
levels
and
gun
bobbing.
Doc
file
included.
Available
here.
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4th
May
2008:
Voxelstein
3D
v0.101
Demo
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Voxelstein
3D is
an FPS
game
inspired
by
Wolfenstein
3D.
The
game
uses
Ken
Silverman's
VOXLAP
engine
to
render
voxels
in
software.
The
levels
in the
game
are
fully
destructible.
It's
available
from
FilePlanet
but be
warned,
it's a
hefty
28.2Mb.
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4th
May
2008:
They
Need
Your
Help
Section
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I've
taken
off
the
'They
Need
Your
Help'
section
that
was
featured
in the
right
column
of the
Dome
News
page
as it
was
rarely
updated
and
all
the
listings
on
there
were
out of
date.
I'll
reinstate
it
again
if any
new
'help
wanted'
messages
are
received.
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24th
April
2008:
Dome
Award
-
April
2008
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This
month's
Dome
award
goes
to
Thomas
Weiling
for
'The
Bitter
End'.
It is
an
example
of a
very
good
'old
school'
mod
with
excellent
level
design.
Credit
also
goes
to
Dean
Horton
for
the
code
changes.
For
more
info
on
this
set
- please
see
Add-ons
-
Awarded.
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24th
April
2008:
Apogee
Sign
Contest
Walkthrough
Package
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Matt
Stath
has
sent
me
some
info
on the
Apogee
Sign
contest
that
was
abandoned
shortly
after
Wolf3D
first
came
out.
The
release
of map
editors
appearing
so
soon
after
the
game
came
out
made
the
contest
pointless.
Matt
has
enclosed
a
package
that
includes
a pic
of the
walkthrough
and a
scanned
pic
announcing
the
Apogee
contest.
Also
included
is a
doc
file
with
help
on
using
Dosbox
and a
'saved
game'
from
episode
2 map
8 that
has
the
walkthrough
completed.
Available
here.
Needs
the
full
Apogee
version
of
Wolf3D
to
play
the
saved
game.
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21st
April
2008:
The
Bitter
End
Released
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Thomas
Weiling
has
released
'The
Bitter
End'.
The 10
levels
are
designed
and
decorated
very
well.
Code
changes
include
400+
static
objects
and
150+
guards
and
were
made
by
Dean
Horton.
There
are no
graphics
changes
and
the
original
Wolf3D feel
is
retained
very
well.
Thomas
tells
me the
game
is
meant
to
follow
the
plot
of
Episode
3.
Available
here.
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20th
April
2008:
New
Project
Partner
Wanted
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Ken
O'Brien
is
looking
for a
partner
who
would
be
willing
to
'team
up'
with
him to
make a
new
WOLF
project.
There
will
be a
large
number
of
code
changes
so any
code
changing
experence
would
be
greatly
helpful.
If
anyone
is
interested,
please
email
Ken at
trueheart79@hotmail.com.
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8th
April
2008:
Project:
Cell
Released
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Raziel
has
released
'Project:
Cell'.
He was
working
on it
with 2
friends,
E
Marcos
Levit
and
Tamir
Kastiel,
way
back
in
2002.
It was
thought
to be
lost
until
Raziel
found
it
recently.
There
are 9
levels
(no
secret
level)
that
are
well
designed
and
nicely
decorated.
Although
there
are
graphics
changes,
the
Wolf3D feel
still
remains
and
will
especially
suit
those
who
like
the
original
game.
Some
ceiling
colours
have
been
changed
and
there
are
some
other
minor
code
changes
such
as
increased
ammo
and
health
limits.
Text
file
included.
Available
here.
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30th
March
2008:
Wolf3D
Enemy
(Survival
Mix)
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Here's
an
mp3,
mixed
by
Bart
Klepka,
and is
called
'Wolf3D Enemy
(Survival
Mix)'.
'Enemy
Around
The
Corner'
is
featured,
along
with
some
WW2
recordings
of
Roosevelt's
Four
Freedoms
speech
and
the
BBC's
announcment
of
Hitler's
death.
Available
here.
(2.97Mb)
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21st
March
2008:
Another
Wav
File
For
Wolf3D
Mods
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Joe
M has
sent
in a
second
wav
file
for
general
use in
Wolf3D mods.
It is
another
gun
sound.
As
with
the
wav
file
posted
yesterday,
Joe
asks
that
credit
is
given
if
used.
Available
here.
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20th
March
2008:
Wav
File
For
Wolf3D
Mods
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Joe
M has
sent
in a
wav
file
for
general
use in
Wolf3D mods.
It is
a gun
sound.
Joe
would
like
to
share
this
wav
file
with
Wolf3D
fans
to use
in
their
own
projects
but
asks
that
they
give
him
credit
if
they
use
it.
Available
here.
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18th
March
2008:
The
Final
Fight
2
Planned
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James
Shain
is
planning
a
follow
up to
his
last
mod
'The
Final
Fight'.
It
will
be
'The
Final
Fight
2' and
is
expected
to be
based
on the
Spear
levels
format
with
at
least
20
levels.
So
far,
James
has
put
together
a
collection
of
music
that
is
likely
to be
used.
Available
here.
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16th
March
2008:
Another
Midi
File
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Here
another
midi
sent
in by
Paco.
It's
'La Banda Del Capitan
Canalla
- La
Loba
Feroz'.
It
lasts
2
minutes
58
seconds
and
it's
quite
a
funky
tune.
Available
here.
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6th
March
2008:
Midi
Collection
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Here's
quite
a
large
collection
of
midi's.
Many
of
them
are
for
Wolf3D,
but
some
are
for
ROTT,
Hexen,
DOOM
and
other
games.
They
were
put
together
by
Shane.
Available
here.
(5.87Mb)
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5th
March
2008:
Wolf3D:
The
Deluxe
Edition
Updated
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Tricob
has
released
a
patch
for
'Wolf3D: The
Deluxe
Edition'.
This
update
fixes
problems
with
the
pistol
and
knife,
so
these
weapons
are
now
much
easier
to use
in the
game.
It
also
corrects
the
images
of
several
treasure
sprites.
An
Adlib
sound
is
updated,
and
the
VSWAP
has
two
new
tree
images.
The
patch,
containing
just
the
updated
files
is
here.
The
updated
all
files
version
is
available
here.
For
more
info
on
this
set,
please
see
February
12th
post.
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3rd
March
2008:
Wolfer
Profiles
Updated
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Our
'Wolfer
Profiles'
section
has
been
updated.
There
is one
new
entry.
You
can
see it
at
Wolfer
Profiles.
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3rd
March
2008:
New
Midi
File
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Paco
has
sent
in a
new
music
midi
file.
It's
title
is
'Bicho
malo
pille'
and it
lasts
for 4
minutes
3
seconds.
Available
here.
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News
Archive
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