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JULY/AUGUST 2004 Latest
News
News
Archive
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31st August
2004: Hotel Romanstein
Released |
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This addon for
shareware - 'Hotel Romanstein' is a cleaned up
version of an 'adult' one I received a couple
years ago and didn't post. It comes from Wadman
(a Mr. Choi from Korea) and has 10 new levels in
a hotel setting that are well designed,
extensive and quite heavily decorated. Many of
the images are new as are the sounds. Available
here. Although the 'adult'
images in the earlier version have been removed,
there are still some actors' (such as the
SS shown in the final screenshot) who are
rather sparingly dressed.
Mr.Choi has a
Wolfenstein 3D website at Cafe Daum, though it's in
Korean!!
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31st August
2004: Dead Reckoning
Update |
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Kev Reid tells me
the demo for 'Dead Reckoning' is almost
complete. It has 10 levels and complete code -
except that some features have been disabled (so
there'll be something to look forward to in the
final version).
1) DEMO
version
- Guns = 100%
/ Items = 100%
/ Levels = 30%
- Enemies =
90% / EXE =
90%
- Total = 82%
2) FULL version -
Out soon
- Guns = 50%
/ Items = 65% /
Levels = 15%
- Enemies =
68% / EXE =
65% / Addons =
50%
- Total =
52%
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31st August
2004: Revenge Of Poopdeck Willie: Resurrection
Released |
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Here's a new 3
episode (12 level) version of Elmer Fudd's
'Revenge Of Poopdeck Willie'. The four extra
levels (on episode 3) are mainly modified
HOS levels, plus a modified original boss
level. Available here. This version replaces
the one released Aug 20. The first 2 episodes
remain as previously
posted.
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30th August
2004: The Untold Story
Released |
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Mäx has released
his follow up to 'Sensenmann'. It's called 'The
Untold Story' and has 2 episodes at present
(both 3 levels + secret). They are both well
designed and heavily decorated. The opening
level, in a restaurant, features 'friendly
people' who don't shoot at you!! Lots of new
graphics and sounds. There are many features
such as floor/ceiling textures, directional
sprites, 9 weapons, rain/snow effects, animated
clouds and lightshading. Very atmospheric.
Available here. The title screen warns
that some scenes contain blood, guts and
violence!!
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30th August
2004: Level Design Help
Needed |
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Sandy has requested
level design help for the 'Operation:
Eisenkrieg' project.
If anyone would
like to help out, please email Sandy at
sandywolf3d@yahoo.es.
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30th August
2004: DHWTC Project
Update |
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Ringman and
Quickmanexe recently made a number of changes to
the DHWTC project vswap, particularly the wall
design textures and portraits, and has issued a
new set of screenshots. Also, listed below is an
estimate of what's still needed to finish the
project:
- Static object art
- 35% (mostly just modifications needed)
- Maps - 50% about
15 maps out of 30 are done - still need boss
levels
- Enemy edits (just
more modifications) - 15%
- Textures - 85%
(all textures are replaced, but there are about
15% that need cleaning up.)
- Status bar and BJ
pic 0% (need to drastically alter BJ's
pic)
- Sounds and Music -
0% (help probably needed here from a new
contributor)
- Weapon pics -
20%
- Coding - 90% (Just
need to change ceiling colors, and 'read this'
files and maybe clean up bugs)
- Title
screen/episode graphics/menu graphics, etc. -
0%
- Story - 65% (main
story already planned and summarized, it just
needs fleshing out so it can be put in the read
this.
We are looking for
more people to contribute to the project. It
would be preferable to have small contributions
from as many people as possible. If they only
want to give one thing, they can, or they can
stay with the group until the end helping where
needed. For anyone interested in helping out or
just needing more info, please visit DHWTC Yahoo
Group or
email Ringman at 1sttriumverate@diplomats.com. You can also private
message Ringman at the
DHW Forums.
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29th August
2004: The Rise Of Hitler Demo
Released |
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Here's a 5 level
demo by Kyo Kusanagi called 'The Rise Of
Hitler'. It's basically 5 new levels for 'Spear
Resurrection' as it uses the SR code and
most of it's images. The levels are fairly well
designed and decorated though nowhere near as
extensive as in SR. Available
here.
Needs the full 'Spear Resurrection' to
play.
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29th August
2004: Weapons Of Vengeance 3
Released |
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Sandy has released
'Weapons Of Vengeance 3'. There are 7 levels
that are well designed and nicely decorated,
though they are not that extensive. Lots of
changed graphics and sounds. You can get it
here. As with Sandy's earlier
release 'Weapons Of Vengeance 2', this set is
not a sequel to WSJ's
'WOV' demo.
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28th August
2004: Operation: Nacht Rose
Released |
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Lucky Foot has
released 'Operation: Nacht Rose'. There are 30
levels spread over 5 episodes. Most of the
levels are quite extensive, though many have
little decoration. There are some new graphics,
and changed endart screens to reflect the new
storyline. Minor code changes such as ceiling
colours and increased ammo/health. Text file
included. You can get it here.
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27th August
2004: Spear Doomsday
Update |
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Here's an email
from ZuljinRaynor: "Spear Doomsday is finally
under main production, coding is almost finished
and then graphics will go with the flow while
maps are being made.
One
minor note about the coding: Internal EndArts
are causing me trouble. I will attempt to
implement that at the beginning of the level
there is a Mission Obj's screen and then when
you collect journals, press "J" has to open a
new menu (Like a menu screen) that lets you pick
a journal you have found. You don't have it,
then the entries are "???." The regular F1 will
not open HelpArt but the missions OBJ's so you
can refresh. (Most floors will be just find the
exit, while other floors are special). So I will
have 2 types of Internal Articles so I need help
in this."
ZuljinRaynor's site is at ZuljinRaynor's Troll
City.
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26th August
2004: Dead Reckoning
Storyline |
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Here's a storyline
done by Kev Reid for his upcoming set 'Dead
Reckoning' (Zombenstein):
"A benevolent force
has recently been released on the planet and
it's up to Jawn to put it right (since he let it
out in the first place). The evil emanating from
a subterranean pit has begun reanimating fresh
corpses turning the countryside into a wasteland
of wandering not-so-dead. Play as Jawn, a local
bloke and re-kill all the dead so they can
finally rest in peace (or pieces). Then pursue
the retreating evil deep into its pit of despair
and put an end to whatever you let out once and
for all. Battle evil armies of eerily cunning
Zombies and Skeletons with your arsenal of
improvised weaponry (includes a thermic laser
and a heavy calibre magnum). Then destroy the
pit from whence all hell rose
forever."
Sound good ??? then
contact - Sporb2000@yahoo.co.nz - to receive a description
and watch for a DEMO on the Dome soon (with the
1st 10
levels).
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26th August
2004: Operation: Recapture
Released |
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Kyo Kusanagi has
released 'Operation: Recapture'. There's 21
levels of a fair size though most are not that
extensive and the 2 secret levels remain
unchanged. There are many changed graphics,
though most I've seen before in other sets. New
sounds, new status bar and new demos. Text file
included. You can download it here.
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25th August
2004: Revenge Of Poopdeck Willie
Update |
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Elmer Fudd tells me
the final version of 'Revenge of Poopdeck
Willie' is being worked on and will be done in a
couple days. It is the last in the series and is
called 'Revenge of Poopdeck Willie:
Resurrection'. It features four more levels, a
new boss, and new text files for after each
episode.
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25th August
2004: Image World
Update |
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Here's an email
received today from Majik Monkee: "Due to
circumstances beyond my control, the Image World
will still not be accepting new submissions for
at least the beginning of September. For all of
you who have submitted graphics during the past
month, I assure you that they will be placed on
the site as soon as possible. To those of you
who are loyal visitors to the site, I apologize
that I have not been able to update it more
frequently, but some personal problems and a
very busy schedule lately have prevented me from
doing any web editing lately. Also, server space
remains an issue, though not as bad as before.
For
the time being, I ask that folks not send me any
more graphics until I post otherwise (either
here or on the site itself). I already have
quite a few on hand waiting to be posted, and if
I get anymore, there is a chance I will misplace
or overlook some of them when I get around to
putting them up.
To
all fans of the site, thanks for your patience.
I assure you the site is not dead, and I promise
to resume the updates as soon as possible. If
you would like to email me regarding the site,
or would like me to simply review a submission
you have done, feel free to email me at:
dhw_majik_monkee@yahoo.com
Thanks!"
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25th August
2004: The Wolfenstein Graveyard
Site |
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Conner94 has
started a new Wolf 3D site. It will include
info on his upcoming set 'Brutal Death' though
there's not a lot there yet.
It's at The Wolfenstein
Graveyard.
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25th August
2004: Digbenstein 3D Almost
Complete |
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Kev Reid tells me
'Digbenstein 3D' is almost finished but without
textured ceilings and floors. Details as
follows:
MAIN
- Text = 45% - lots
to go here, Shouldn't take long though
- Sounds = 98% -
just some minor adjustments to go
- Levels = 70% -
just got to change walls # to match
textures
- Sprites = 80% -
some final bits of modelling to come
- Objects = 90% -
new OBJ's need allocation of functions
- Wall tiles = 99% -
Maybe small changes here
EXE
- Items = 99% -
Maybe small changes here
- Badguys = 90% -
minor adjustments required here
- Weapons = 100% -
Done done and done
- Interface = 99% -
minor adjustments to player speed here
- Space left = Very
little if any (more can be made
avaliable)
- New additions =
10% - only one left TEX FLOOR/CEILING (help
still required)
Reply to -
sporb2000@yahoo.co.nz - to get more info like a
full list of
changes.
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25th August
2004: Help Wanted For
Halo |
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Andrew needs help
in some areas with his upcoming set
'Halo'.
If anyone would
like to help out, please email Andrew at
ANL8000@wmconnect.com.
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25th August
2004: Castle Helvete
Update |
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Here's an email
received today from The Chief: "Hello all...
Some Helvete news.. or rather 'CASTLE HELVETE",
as it's now known. I've just recently filled
Wolfenstein with my new walls, but I'm changing
the palette soon, so everything you see will
have slightly altered color in the final
release. Also, expect floor and ceilings and
other great stuff. All of the levels shown are
not final, rather a way to test textures/weapons
and play around with those nazi bastards. STILL
NEED HELP with many things. If you have the
time, e-mail me at: fourdoz@hotmail.com. More updates
soon! Click on the thumbnail for some exclusive
screenshots. - The Chief"
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23rd August
2004: Maps Help Wanted |
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Conner94 has asked
for some help with the maps for his upcoming set
'Brutal Death'. The title screen was posted
Aug 22.
If anyone wants to
help out, please email Conner94 at cjirwin94@comcast.net.
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23rd August
2004: Wrong Email
Address |
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Elmer Fudd tells me
his email address given in the text file
enclosed in the 'Revenge Of Poopdeck Willie' zip
was wrong.
The zip file has
now been updated, but for those who've already
downloaded it, the correct email is elmerfreakinfudd2@yahoo.com.
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22nd August
2004: Brutal Death Title
Screen |
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Here's the title
screen from an upcoming addon called 'Brutal
Death'. It was sent in by
Conner94.
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21st August
2004: Castle Wolfenstein Website
Returns |
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Ian Franken's
'Castle Wolfenstein' website is online again.
It's being updated at present but much of the
content should be up soon. The main focus will
be on add-on / TC reviews, Wolf3D editorials,
Ian's upcoming projects, interviews with members
of the Wolf3D community as well as an editing
section.
The website will
also be the homepage for a new Wolf3D newsletter
Ian is working on called 'Wolf-Bytes'. It will
include featured Wolfenstein sites and add-ons,
brief reviews and editorials, retrospectives on
older FPS games that use the Wolf3D engine,
stories from members of the community and an
occasional source code tutorial. If anyone is
interested in contributing anything to this in
its planning stages or would like to send
questions / comments regarding this service,
please send an email to: wolfbytes@mail.com. The website is at
Castle
Wolfenstein.
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20th August
2004: Revenge Of Poopdeck Willie Released
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Elmer Fudd has
released 'Revenge Of Poopdeck Willie'. It has 8
levels (some are modified HOS levels), spread
over the first 2 episodes. Bosses are from
Monkee's Image World though most images are from
the original Wolf 3D game. Quite a
difficult set to play. Each level has at least
one boss. Elmer tells me he has permission to
use the modified levels. Available here. Updated Aug 31 with a 3
episode (12 level) version called 'Revenge Of
Poopdeck Willie: Resurrection'. The first 2
episodes remain the
same.
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18th August
2004: ZW1 - Phase 2 Demo Released
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De Zeurkous has
released a 'ZW1 - Phase 2' demo. This
contains one new level for episode 2, plus the
complete 10 level set for episode one which was
earlier released as 'ZW1 - Phase One'. The new
level is quite extensive, well designed and
nicely decorated. Available here. Needs the full
Wolfenstein 3D game to
play.
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18th August
2004: Paderborn Update |
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Lakota Bucksnort's
next release will be called 'Paderborn'. There
will be 15 levels, some code changes, graphics,
sounds etc. Thirteen of the levels are done and
the 2 others started. All that remains after the
last 2 maps are completed is some editing of
guard placements and to furnish the last 2
levels. Hopefully, it will be ready around Sept.
15th. Lakota has supplied a zip containing a
Readme, the storyline in WORD format, and
the title screen. You can get it here.
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18th August
2004: The Doom Spear Demo Released
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Ian Summerfield and
Mega Luigi have released a 10 level demo
version of their upcoming set 'The Doom Spear'.
As the title suggests, there's a mixture of Doom
and Spear graphics. Most levels are quite
extensive and well detailed. Some new sounds.
Available here.
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18th August
2004: Doom: Universal Tour Code Changes
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Here's some code
changes planned for the upcoming set 'Doom:
Universal Tour':
- 8 new enemies to
the Spear code
- 3 new weapons
- seamless
levels
- a new key
- new
ammunition
- possibly new
music
- all The DOOM
Monsters onto the Spear Code teleporters,
endart, and a few other things
The set is being
done by Mega Luigi and Ian
Summerfield.
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16th August
2004: Assault On Germany 2 Released
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Kyo Kusanagi has
released 'Assault On Germany 2'. There's 21
levels, with many varied scenarios though most
are not that extensive.There are changed
graphics, sounds and new status bar etc, though
there are no source code changes. You can
download it here. Needs the full Spear Of
Destiny game to
play.
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15th August
2004: Friedl 3D Released
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Here's a set of new
maps for shareware Wolf 3D called 'Friedl 3D'.
It's by Friedl and has 8 levels which are very
extensive and well detailed. Lots of decoration
and good variation in guard use. No secret
level. Available here.
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12th August
2004: Weapons Of Vengeance 2 Released
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Sandy's latest
release is called 'Weapons Of Vengeance 2'. It
has 9 levels that are mostly well designed
though not that extensive. Most graphics and
sounds have been changed though much of the
original Wolf3D feel remains. Good blend of
indoor and outdoor areas. Available here.This add-on is NOT an
official sequel to Wolf Skevos-Jones' 'Weapons
of Vengeance' demo and has very little to do
with
it.
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12th August
2004: Dome Awards - August
2004 |
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This month's Dome
awards go to Joshua Waight for 'Wolf 3D: Secret
Missions 4', and to Lakota Bucksnort for
'A Time To Die'. 'Secret Missions 4' has
well designed levels and forms part of a very
good 4 set 'Secret Missions' series, while
'A Time To Die' is fast moving, challenging
and also has well designed levels. For more info
on these sets - please see Add-ons - Awarded.
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10th August
2004: Digbenstein 3D
Screenshots |
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Here's a set of
screenshots from Kev Reid's upcoming set
'Digbenstein 3D'. There's quite a lot so they
may take some time to
load.
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10th August
2004: Utilities Page Links
Fixed |
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I've been checking
out all the downloads on the Dome Utilities Page
and hopefully all the links have finally been
fixed. Things like Martin's ROTT Walls
pack, BJ Actor and Mackintosh actors now
work.
The page is at
Utilities.
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10th August
2004: Textured Floors/Ceilings Help
Needed |
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Kev Reid needs some
help with adding textured floors and ceilings to
his upcoming set 'Digbenstein 3D'. He's tried to
get them done himself but has not been
successful. If anyone's wants to help out please
email sporb2000@yahoo.co.nz. Digbenstein 3d can't be
released UNTIL textured ceilings and floors have
been added because they are supposed to be an
integral part of the game.
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10th August
2004: Assault On Germany 2 Boss
Pics |
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Here's a set of
boss pics sent in by Kyo Kusanagi. They're for
his upcoming set 'Assault On Germany
2'.
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8th August 2004:
HELVETE Site
Updated |
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The Chief's website
for 'HELVETE' has recently been updated. More
shots have been added, including a completed
character, and some new textures. Jonathan
Storey is now helping out with some coding
issues, but if anyone out there would like to
help with the more advanced stuff, feel free to
e-mail The Chief at his website! It's at
DERRAH's Chief_Rebel_Angel
Productions.
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7th August 2004:
The Partners/Help
Needed |
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James Shain is
working on a new TC called 'The Partners' and
will be the follow-up to 'The Final Fight'.
James needs help with the coding and the
sprites.
If anyone would
like to help, please email James at lilmanjs@yahoo.com.
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7th August 2004:
Assault On Germany Final Version
Released |
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Kyo Kusanagi has
released the final version of 'Assault On
Germany'. Some of the 60 levels are just
modified original levels though many are
completely new. Many graphics and sounds are as
in the demo version. Source code changes now
include new demos. Available here.
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4th August 2004:
Nuclear Assassination
Update |
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Jonathan Storey
tells me his upcoming set 'Nuclear
Assassination' is nearing completion:
- Art and sounds -
100% complete
- Menu screens -
100% complete
- Everything other
than the levels - 100% complete
It will take at
least a few weeks to make the levels
though.
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4th August 2004:
Brutal Damage Demo
Released |
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Joshua Waight has
released a 10 level demo of his upcoming
set 'Brutal Damage'. The levels are quite well
made though the first is a modified version of
the orignal first level. There are some graphics
changes but the game keeps the original Wolf3D
feel. Text file included. You can get it
here. Replaced Jan 1, 2005
with a 20 level full
version..
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3rd August 2004:
Doom 2 Mod Completed & Wolf 3D Sequel
Started |
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Wes Desjardins has
just completed a mod for Doom 2 called
'Ascension'. He's now started on a sequel which
will be for Wolfenstein 3D. It'll be called
'Doom 2: Return Of The Dark
One'.
If you want to try
out the the Doom mod, you can download it
here. It has 19
levels.
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2nd August 2004:
Image World Update |
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Here's a message
received today from Majik Monkee :
"Greetings! I
will be taking the month off from doing updates
at the 'Image World' site due to a lot of other
obligations. Any submissions sent prior to this
notification will be posted at the beginning of
next month, but for anyone with unsent
submissions, please wait on sending them to me
until that time. Sorry for any inconvenience,
but I've got a lot of stuff going on, and will
need to spend some time cleaning up the Image
World anyway. Thanks.
~Majik~"
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2nd August 2004:
Death Of Cartosa Demo
Released |
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Rocketboy680 has
released a 5 level demo of 'Death Of
Cartosa'. The episode is subtitled 'Control
Tower 1'. There's plenty of changes graphics,
though no new sounds yet. It's available
here.
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2nd August 2004:
Redneck Rampage Mod |
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Here are 2
screenshots from a new mod called 'Redneck
Rampage' They're from
RS.
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2nd August 2004:
Assault On Germany Demo Released
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Here's a one
episode demo released by Kyo Kusanagi.
It's called 'Assault On Germany'. Each level has
a title name - see the enclosed Read This file.
There are lots of graphics and sound changes.
The secret level is not new, although it does
have different graphics. It's accessable from
level 3. Available here.
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30th July 2004:
Digbenstein - More Pics
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Here's more
pictures from 'Digbenstein' sent in by Kev Reid.
There's a poster of what's to come and a couple
screenshots. Also included are a number of
sprites not used in the set and Kev is making
these available for others' to
use.
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29th July 2004:
Planet Strike Demo |
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Kurt (ack) is
working on levels for the 2 Blake Stone sets.
The first six maps (four regular, one boss and
one secret level) for 'Planet Strike' are
available here. Needs the full version
of Planet Strike to play.
The 'Aliens of
Gold' set will feature the maximum of 90 maps!!
Depending on how well the 'Planet Strike' demo
is accepted, ack may release a small demo (one
episode - 15 level) of 'Aliens Of Gold' as
well.
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29th July 2004:
Digbenstein Bad Guy Pics/Help
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Kev Reid has sent
in some bad guy pics and info on his upcoming
set 'Digbenstein'. Kev would like some help with
adding textured floors and ceilings. He's tried
to get them done but has not been successful. If
anyone's wants to help out please email
sporb2000@yahoo.co.nz.
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29th July 2004:
A Time To Die Released |
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Lakota Bucksnort's
first set is called 'A Time To Die'. It has 5
levels which are well decorated and quite
extensive. There's a mix of Wolf3D/Spear
graphics and some new sounds. Fast moving, it's
quite a difficult set to beat at times and level
3 needs some pushwalls opened to complete the
level. It's available here. Lakota is Bobby
Bucksnort's grandmother and wife of the late
John Bucksnort. Bobby helped out with parts of
the set.
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28th July 2004:
Assault On Castle Wolfenstein
Updated |
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Here's another
updated version by Kyo Kusanagi of 'Assault On
Castle Wolfenstein' which was first released
July 25. Changes this time are weapons
and sounds. I'm told this is the final version.
It's available here.
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28th July 2004:
Terrorist Fighters Title
Screen |
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Here's the title
screen for a new Wolf 3D game called 'Terrorist
Fighters'. It's by Minotaur
III.
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27th July 2004:
Tei Tenga Project |
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