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MAR/APR 2006 Latest
News
News
Archive
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27th April 2006:
Multiplayer Engine |
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JJ tells me there
will be a multiplayer engine available. Among
the features will
be: -scoreboard -fragcount
on status bar (does not show
yet) -teleporters (thanks to MCS for
the scripting codes)
Bugs found during
testing: -can't die (or it will
crash) -can't open locked
doors -can't end level (or player2
will end up inside a wall) -not
floedit compatible -end level
animation is messed up for some
reason -can't change weapon (or it
will freeze)
It is not known yet
when the project will be completed. Click here for a pic JJ sent me.
It may take some time to load.
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27th April 2006:
Operation Aufstand
Update |
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Great Wasabi is
thinking of doing a new project called
"Operation: Aufstand", "aufstand" meaning
"insurrection". In it, you instead play a
defecting German soldier during WWII, sickened
by the atrocities of the Third Reich, who turns
against his own side, and wages his own war
after learning his family was killed for
sheltering Jews. A title screen is
included.
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24th April 2006:
Crash Bandicoot
Released |
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Little Cherub has
released the final version of 'Crash Bandicoot'.
It has 60 levels, mostly of a fair size, and
they are well decorated. The graphics are
cartoon-like and are done well. The sounds are
also done well and it all fits together quite
nicely. Available here.
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22nd April 2006:
Dome Awards - April
2006 |
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This month's Dome
awards go to John Burnett III for 'Sewer
Town' and to Executor for 'Episode One
Revisited'. Both sets have levels and graphics
of a very high standard. Loki made 5 of the
'Sewer Town' levels. Many graphics used in both
sets were contributed by others and are listed
in the credits. For more info on these sets
- please see Add-ons - Awarded.
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20th April 2006:
Wolfenstein Super Action
Released |
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Vioid drivo has
released 'Wolfenstein Super Action'. There are
about 45 levels spread over 6 episodes. Some
levels are quite extensive while others are just
a few rooms. Most of the walls and some objects
have been changed and many walls have graffiti
designs. There are a lot of guards at times,
often in packs, but there's a lot of health/ammo
too. Some basic code changes. Available
here.
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17th April 2006:
Episode One Revisited Maps
Patch |
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Executor has issued
a maps patch which fixes the 'Episode One
Revisited' E1L9 locked door bug. You can get the
fix here (maps only).
The full rar
file has also been updated here. Needs the full Wolf 3D
to play - see Mar 27 post for more info on this
set.
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16th April 2006:
Castle Holle Demo
Released |
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Dean has released a
10 level demo from his upcoming set
'Castle Holle'. The levels are designed well and
nicely decorated. Many of the graphics and
sounds are changed though the original Wolf 3D
game feel still remains and is quite
atmospheric. Code changes include helpart and an
increased ammo limit, plus an ammo box. The full
version will have 30 seamless levels. Available
here.
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14th April 2006:
Spear Revisited Demo
Released |
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Here's a 2 level
demo version of Executor's upcoming set
'Spear Revisited'. The levels are nicely done
and are well decorated. There are many changed
graphics and sounds though the Spear feel
remains. Floor 2 has 601 objects!! Credits text
file included. Available here.
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14th April 2006:
All This And Wolf 3D Demo
Released |
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Thomas Weiling has
released a 5 level demo of his upcoming
set 'All This And Wolf 3D'. The levels are well
made and quite heavily decorated at times. There
are mainly original graphics, though there are a
number of new coding features including the
ability to select ceiling colours and music. The
final version will have 70 levels. The supplied
text file gives a lot more info. The game is run
from the thomas.bat file. Available
here.
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13th April 2006:
Urban Warfare Enemy
Pics |
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Here's a set of
five enemy pics. They were sent in by shadow and
come from his upcoming set 'Urban
Warfare'.
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10th April 2006:
New Forum |
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JJ tells me
that a new forum has been started for
'Gideon: Legend Of A Hero'. There's a Wolf
3D section included.
It's at Gideon: Legend Of A
Hero Forum.
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10th April 2006:
Totienstein
3D Released |
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Here's a new addon
from Toti. It's called 'Totienstein 3D'. There
are around 30 levels spread over 6 episodes. The
levels are mostly of a fair size, though some
have only a few large rooms. Many of the
graphics and sounds come from elsewhere though
the Wolf 3D feel remains. Code changes
include textured floors/ceilings. Available
here.
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2nd April 2006:
Upcoming TC |
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Shadow has
announced he is making a new TC called 'Urban
Warfare'. It will have the following
features: - two silenced
weapons - multi-textured
floors - new textures - new
sprites
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2nd April 2006:
Drawn And Quartered
Released |
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Here's another set
from the 'mod in a week' series. It's by Ringman
and is called 'Drawn And Quartered'. The 3
levels are of a fair size and well decorated.
The graphics and sounds are virtually all new
and as can be seen from the pics give a distinct
cartoon feel. Available here.
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2nd April 2006:
Sewer Town Released |
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John Burnett III
has released 'Sewer Town'. There are 11 well
designed and nicely decorated levels. Many of
the graphics and sounds are changed, and
although much of the Wolf 3D feel remains, the
game also has quite a distinctive feel of its
own. There are many code changes, like landmines
and gun bobbing, but some of the features are
quite advanced and not seen before. Loki made 5
of the levels. Looks very promising. Available
here.
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1st April 2006:
Wolfer Spotlight
Updated |
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Our 'Wolfer
Spotlight' section has been updated again. The
latest Wolfer to be included is me!!
It's at Wolfer Spotlight.
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31st March 2006:
Galactic Catacombs 3D
Released |
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Here's a 4 level
set from Joshua Waight that was first made for
his school. It's called 'Galactic Catacombs 3D'.
The levels are of a fair size and are quite mazy
at times. There's a number of new graphics,
including one new normal guard and one new boss.
Text file included. Available here. | |
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30th March 2006:
Experienced Coder
Request |
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Commander Keen is
looking for an experienced coder to work on his
upcoming mod 'Starfox'.
Please email
flynntaggart@azet.sk if you would like to help
out.
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30th March 2006:
Samwolf Episode 2
Released |
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Sam Feichter has
released the second episode of his 'Samwolf'
project. There are now 20 levels that are mostly
quite extensive. There are a number of graphics
changes, some I've not seen before, but the
original Wolf 3D feel remains. Code changes
include heartbeat sound, increased ammo limit
and episode names. Episode 1 has a new Hans
Grosse. Available here.
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30th March 2006:
Castle Mörder Released |
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Here's the first
set by Born4Battle. It's called 'Castle Mörder'
and has 8 new levels, including a secret level.
Most levels are quite extensive, especially the
early ones, and there are quite a number of
different mapping ideas used. There are many
changed graphics that come from various sources.
The weapons and many of the sounds come from the
Mac version. It all blends together quite
well. Included is a doc file with a game
manual and credits list. Available here.
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27th March 2006:
Episode One Revisited
Released |
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Here's a set by
Executor. It's called 'Episode One Revisited'
and has 10 new levels. It is done in the
original Wolf 3D style and the levels are
well made and quite extensive. The decoration is
done well and is about the right amount. There
is an alternative vswap with changed graphics
and sounds from various sources, and it retains
the Wolf 3D atmosphere and fits very well
with the changed ceiling colours. Overall, quite
an enjoyable set. Available here. Needs the full version
of Wolf 3D to play. Maps updated Apr
17.
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24th March 2006:
Dome Award - March 2006 |
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This month's Dome
award goes to Majik Monkee for 'medEvil'. It is
an excellent all round set with a good medieval
feel. Credit also goes to Adam Biser, Little
Cherub, Tricob and ack who contributed. For more
info on this set - please see Add-ons - Awarded.
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22nd March 2006:
medEvil Exe Updated |
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Adam Biser has sent
in an updated exe for Majik Monkee's
'medEvil' set released Mar 3. It fixes
problems that can occur in levels 4 though 9,
but had the only extreme side effect of crashing
when the boss on level 8 transforms. Older save
game files should still work with this
exe. You just need to overwrite the old
exe with this one and you can start
playing. No other changes are needed. Available
here. The full set has also been
updated with the new exe and is available
here.
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21st March 2006:
Nazi Operation Map Editing
Files |
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Thomas Weiling has
released the map editing files for use with
Mapedit for his 'Nazi Operation' set
released at the start of this year. Also
included is Mapedit 85, plus a 'Nazi Operation'
debug mode batch file.
Available here.
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20th March 2006:
Game Warz Demo 2
Released |
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Joshua Moore has
released a second demo of his upcoming
set 'Game Warz'. There are 4 normal levels, plus
a secret level. The levels are designed well
though they are not that large. The game has a
fun type atmosphere as virtually all the
graphics are cartoon like. Available here.
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14th March 2006:
Time Of War - Walls
& Sprites |
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Here's a set of
walls and sprites that Andrew sent in. They're
from his upcoming set 'Time Of
War'.
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14th March 2006:
New Wolf 3D Site |
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HellKnight has
started a new Wolf 3D site. So far there's some
news and a list of links. More is expected to
follow soon.
It's at HellKnight's Wolf
3D Page.
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14th March 2006:
medEvil Midis Set |
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Tricob has sent in
a collection of Midi files that the tunes from
'medEvil' are based on. Included are some of the
tunes you'll hear in 'medEvil', both in Midi and
in IMF form. The collection includes a text file
that contains information on where many of the
Midi files came from. Available here.
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11th March 2006:
Revival Of Memories
Released |
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Finally, after
being put on hold several times, 'Revival Of
Memories' has been released!! There are 39
seamless levels, including 2 secret levels. Many
of the graphics and sounds have been modified
and come from various sources. However, the Wolf
3D feel remains. Coding features include
exploding barrels, directional sprites, intrart,
switch operated doors, a rocket launcher, and a
shotgun with separate ammo. My thanks go to
those who earlier helped with the
graphics/sounds and to MCS Amsterdam for
the coding help. Also to Wolf Skevos-Jones for
use of the Heer guards. Available here.
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10th March 2006:
New Wolf
3D Website |
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John Burnett's new
Wolf 3D website 'Howling Wolfenstein 3D' is
now up and running. Three of the links are not
completed yet but the 'Project' link will be
done by the end of March.
It's at Howling Wolfenstein 3D.
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10th March 2006:
Blake Revolution
Released |
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Here's the final
version of 'Blake Revolution' released by
Johnathan. It has 45 quite extensive and well
decorated levels, mostly with lots of guards.
The graphics and sounds are mainly from Blake
Stone and Astrostein though some are
from elsewhere. Some basic source code changes
like episode names and increased ammo limit.
There's a text file which has quite a lengthy
storyline included. Has a futuristic feel.
Available here.
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9th March 2006:
Totengraeber Source Code Available
Again |
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Seems as though
BJ Rowan's Totengraeber Source Code was no
longer available anywhere online. Somebody was
asking about it so I have posted it. It has not
only the 'Totengraeber' source code, but a font
and a number of doc files like a music
list.
It's at Totengraeber
Developer.
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7th March 2006:
AddonKlub Is Back |
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JJ's Yahoo addon
club is back. He tells me he'll now be visiting
it and updating a lot more often. There are
several file sections.
It's at AddonKlub.
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3rd March 2006:
End Of Eternity
Released |
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JM has
released 'End Of Eternity'. There are 16 levels
that are mostly quite extensive, though some are
modified levels from the original game. The
graphics are mostly from the original game
though some come from Spear and Lost
Episodes. Several new actors appear in the
later levels. Some Spear music. Code
changes include new helpart/endart and on-screen
level names. Available here.
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3rd March 2006:
medEvil Released |
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Majik Monkee has
released 'medEvil. There are 10 quite extensive
and well designed levels with many varying
styles. Virtually all the graphics and sounds
are changed and give the game an excellent
medieval feel. A very good set overall. Adam
Biser, Little Cherub, Tricob and ack contributed
to the levels, and Adam also did the many code
changes and some music. Available here. Updated Mar 4th to
solve exe and map problems. Also has re-recorded
demos.
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2nd March 2006:
SGE - Wolf 3D Saved Game Editor/SGE -
10 Shareware Levels
Released |
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This package sent
in by N. Korroveen contains a Wolf 3D saved
game editor, its source, and a 10 level map set
for shareware Wolf 3D. Included with the editor
are doc files (in English and in
Russian), and 2 example saved games made with
the editor (one for shareware and one for the
full version). The shareware map set has 10
quite extensive levels that tend to be more
difficult to beat than in the original game.
There's also the example saved game 'Prison'
that's different from the other levels and was
made with the editor. Virtually all graphics are
from the original game though I noticed a new
purple wall design. The complete package,
including the map set, is at SGE Saved Game Editor
Package.
(1.1Mb) For those who want just the
map set, plus the shareware saved game, it's at
SGE - 10 Shareware
Levels. Nickolay has a website at
Doom Expert.
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1st March 2006:
Another Annotated Addon |
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Here's another in
the Annotated Add-ons series that's being
put together by Peter Habel. This time the saved
games and notes are for 'Spear Resurrection',
which was made by AReyeP and MCS. It's available
at Saved Games
& Notes. For those who need the
actual game, it's at Spear
Resurrection.
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1st March 2006:
The False Spear Demo
Released |
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WLHack has
submitted a demo of his upcoming Spear
of Destiny add-on called 'The False Spear'.
I played just one level thus far and it is
professionally made. Virtually all the graphics
are new. There are lots of code changes like
weather effects, landmines, gun bobbing and
intermission screens. There's more info on this
in the readme, along with a storyline and
credits list. Available here.
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