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MAR/APR 2009
Latest
News
News
Archive
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25th
April
2009:
Wolfenstein
3D
High
Resolution
Texture
Packs
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Just_Jim
has
made
available
a
package
including
hi res
textures
for
Wolf3D
using
NewWolf.
The
textures
were
made
by
FreeLanZer
who
has
given
permission
for
them
to be
used.
Also
included
in the
package
is the
shareware
Wolf3D,
and a
number
of
compatible
user-made
episodes.
The
file
is a
hefty
60.2
Mb.
Available
from
Wolfenstein
3D
High
Resolution
Texture
Packs
and
User-Made
Episodes.
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25th
April
2009:
Step
Two
Released
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Harry
Mass
Senior
has
released
'Step
Two'.
This
second
mod in
the
'Step'
series
has 6
levels,
including
a
secret
level.
The
levels
are
extensive,
well
made
and
the
placement
of the
guards
is
particularly
good.
The
action
is
fast
moving
and
the
mutants
appear
often.
Available
here.
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23rd
April
2009:
Wolfenstein:
Umbrella
Beginnings
Released
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Here's
a new
mod
called
'Wolfenstein:
Umbrella
Beginnings'
and it
is
released
by
Jayngoware.
The 10
levels
(first
episode)
are
quite
extensive
and
well
made.
There
is a
mix of
new
and
original
graphics,
sounds
and
music
that
blend
quite
well
together.
Although
retaining
the
Wolf3D
atmosphere
somewhat,
the
mod
also
has a
feel
of its
own.
There
are a
number
of
code
changes,
including
new
helpart,
intermission
screens
and
logfiles.
Text
file
included.
Available
here.
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20th
April
2009:
Enhanced
Mapsets
Collection
Released
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Aleksandr
has
sent
in a
collection
of 18
enhanced
mapsets.
Seven
are of
Wolf3D
mods
while
the
others
are
Spear
Of
Destiny
based
and
include
Airslide's
SOD
Mod,
Base
666
and
Gloom.
They
were
tested
with
newwolf
opengl.
Available
here.
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20th
April
2009:
Spear
Of
Destiny
Music
For
Level
31 Of
Doom2
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Heres
a web
page
that
has
the
.mp3
of The
Spear
of
Destiny
music
for
level
31 of
Doom
2.
Also
available
is a
large
selection
of
other
Doom
music.
Available
from
Hell
On
Earth
Sound.
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14th
April
2009:
Step
One
Released
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Here's
the
first
Wolf3D
mod to
be
released
for
some
time.
It's
by
Harry
Mass
Senior
and is
called
'Step
One'.
There
are 4
extensive
well
made
levels,
including
a
secret
level.
The
action
is
fast
moving
and
often
involves
mutants.
It's
difficult
to
beat
at
times
on the
highest
difficulty
level.
All
levels
need
pushwalls
opened
to
complete
them.
Available
here.
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11th
April
2009:
Krankenstein
Announced
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Vincent,
who
made
the
Boesenstein
mod,
is
back
again
with a
new 10
level
mod
called
Krankenstein.
It
happens
in a
vast
hospital
with
doctors
and
nurses
(the
S/M
girls
from
Hotel
Romanstein
equipped
with
syringes)
and
Dr.
Krankenstein
himself
(a
Schabbs
relative)
and
his
clones.
Your
task
is to
collect
evidence
against
the
hospital,
and
get
out.
Vincent
made
most
of the
graphics
himself,
but
needs
a few
sounds,
so
hopefully
it may
be
finished
in one
or two
weeks.
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10th
April
2009:
Mapping
Request
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Here's
an
email
I
received
from
Mäx
regarding
mapping
help
with
his
upcoming
mod: "I'm
working
on a
mini-mod.
Nothing
awesome.
Graphics
are
almost
done
as
well
as the
code.
It's
basically
like
Wolf3d
with a
theme
similiar
to Die
Hard/Body
Count
and a
few
minor
code
changes.
Being
busy
with
all
kind
of
stuff
I'm
looking
for
someone
who
could
do
about
2-4 or
more
maps.".
There
is a
homepage
with
more
info
and
contact
address
at
M2
SOFTWARE.
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9th
April
2009:
More
Doom2
Conversions
Added
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This
time
the
Doom2
conversions
are
ROTT
patches.
They
are
listed
under
ROTTRES2
but
there
are
also
links
to the
first
ROTT level,
ROTT
Music,
ROTT
Skies
and
ROTT Textures.
Available
at
Add-ons
-
DOOM2.
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30th
March
2009:
Catacomb
3D
Mapping
Experiment/Helpers
Requested
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Ringman
has
been
working
on a
school
project
involving
making
maps
for
Catacomb
3D and
is
looking
for
helpers
to
test
them.
There's
more
info
here:
"As
part
of my
senior
project
for
school,
we are
required
to
perform
a
programming
experiment.
I
chose
to
program
a
random
level
generator
for
Catacomb
3d.
My
experiment
requires
a
group
of
people
to
play a
set of
levels
with
some
randomly
generated,
and
some
hand
made
and
fill
out a
questionairre.
The
point
of
this
experiment
is to
see
how
many
people
can
determine
which
levels
were
randomly
generated
and
which
were
hand
made.
I
need
at
least
10
participants,
but
I'd
prefer
more.
Participants
will
not
have
to
play
the
levels
the
whole
way
through.
I only
require
5
minutes
per
level,
or
until
the
level
is
completed.
There
will
be 8
maps,
so at
5
minutes
a map
this
will
only
take
about
40
minutes
or
less.
Right
now I
am
still
waiting
on
some
of the
hand
made
maps,
but I
need
people
to
sign
up to
play
the
levels
now.
Please
respond
asap!
This
is
urgent
as I
need
to get
this
thing
moving
before
next
week.
Thank
you, I
appreciate
all
the
help."
If
anyone
wants
to
help
out,
please
email
Ringman
at
gmail.
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30th
March
2009:
More
Doom2
Conversions
Added
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The
latest
3
additions
to our
Doom2
conversions
page
are
'Herian'
and
'Herian
2',
both
by Ian
Wilson,
and
'Nazi'
by an
unknown
author.
Available
at
Add-ons
-
DOOM2.
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18th
March
2009:
ZDoom
2.3.1
Released
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A
new
version
of
ZDoom
has
been
released
It's
ZDoom
2.3.1.
It
contains
the
executable
for
Windows
platforms
(Windows
95/98/ME/NT/2000/XP)
and
data
files.
It
fixes
the
bug
that
prevented
you
from
switching
weapons
after
respawning
in
multiplayer.
It
also
adds
support
for
zip/pk3
files
with
LZMA
and
BZip2
compression.
(7-Zip
is one
program
that
can
create
such
files.)
and
addresses
a few
other
niggles.
It's
available
at
Downloads
For
ZDoom.
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17th
March
2009:
Operation:
Arctic
Wolf
Special
Edition
Added
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The
latest
addition
to our
Doom2
conversions
page
is
'Operation:
Arctic
Wolf
Special
Edition'
by Laz
Rojas.
This
set is
a
little
more
complicated
to set
up
than
most
other
conversions
but
there
is a
helpful
readme
file
included.
Available
at
Add-ons
-
DOOM2.
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9th
March
2009:
Red
Star:
A
Doom2
Conversion
Added
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A
new
conversion
has
been
added
to the
Doom2
conversion
page.
It's
'Red
Star:
A
Wolfenstein
Adventure'
by
James
Redmond,
and is
a well
designed
set of
levels
and
faithfully
reproduces
the
Wolf3D
feel
very
well.
it is
classed
as a
demo
and a
final
version
should
be
made
later.
Available
at
Add-ons
-
DOOM2.
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9th
March
2009:
TAMapset
Final
Version
Released
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Here's
the
final
version
of the
TAMapset
which
was
made
by
Team
Aardwolf
members.
Contributors
include
Ronwolf,
Thomas,
Valts,
serpens,
Nexion,
Fireboy,
lilmanjs,
Megabyte
and
myself.
All
levels
are
quite
extensive.
Most
of the
original
graphics
have
been
retained
but
there
are a
few
minor
changes.
Ronwolf
did
the
source
code
and
include
changed
ceiling
colours,
changed
music
order
and
extra
guards
and
static
objects.
Unfortunately,
one
minor
bug
remains,
the
Spear
boss
messages
that
appear
at the
end of
some
levels,
as the
source
code
has
since
been
lost.
Available
here.
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6th
March
2009:
Latest
Doom2
Conversion
Page
Update
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Here's
yet
another
update
for
our
Doom2
Conversion
Page.
Added
this
time
is
'Chex
Quest'
by
Charles
Jacobi.
This 3
episode
conversion
doesn't
have a
Wolf3D
feel
but it
does
have a
very
well
made
cartoon
type
atmosphere.
Ten
years
in the
making.
Also
added
is a
link
to
Charles'
page
'Chucktropolis'.
Available
at
Add-ons
-
DOOM2.
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6th
March
2009:
ZDoom
2.3.0
Released
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A
new
version
of
ZDoom
has
been
released
It's
ZDoom
2.3.0.
It
contains
the
executable
for
Windows
platforms
(Windows
95/98/ME/NT/2000/XP)
and
data
files.
It's
available
at
Downloads
For
ZDoom.
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4th
March
2009:
Auferstehung
For
Doom2
Cleaned
Up
Version
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For
those
who
found
the
37.4Mb
version
of
Auferstehung
mentioned
on
Feb
28
a
little
too
large,
rrandompersonx450
has
sent
me a
cleaned
up
version
containing
only
the
files
necessary
to run
the
game.
The
new
version
is
only
5.76Mb,
and is
run
with
ZDoom
as a
wad in
the
normal
way.
Links
to
both
versions
are at
Add-ons
-
DOOM2.
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