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MAR/APR 2010
Latest
News
News
Archive
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29th
April
2010:
GST Wolf
Released
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Here
is the
latest
registered
Wolf3d
add-on
from
Gary
S.
Tong.
It's
called
'GST
Wolf'
and
has 60
new
well
designed
levels.
Most
of the
set
was
made a
few
years
ago
but it
has
recently
been
finished
off.
Made
by the
author
of
Ragnarok
and
Ragnarok
2.
Available
here.
Needs
the
registered
Wolf3D
game
to
play.
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28th
April
2010:
SKUNKZ
- Side
Scroller
Project
Demo
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SKUNKZ
was
originally
meant
to be
a 3D
shooter
project
but
after
the
files
were
lost,
Majik
Monkee
the
author
then
decided
on a
side
scroller
project
instead.
Right
now
this
is the
"demo
version"
of the
game
and
features
just
one
episode,
but it
will
eventually
have
six.
Pressing
the f1
key
brings
up a
help
screen.
It's
quite
detailed
and
includes
a
storyline
and
game
keys
info.
Available
here.
(4.16Mb)
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26th/28th
April
2010:
Wolfmods
Released
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This
is the
second
mods
pack
from
Acord
Games.
By
using
a menu
system,
the
pack
offers
a
choice
of 18
different
shareware
level
sets,
plus a
choice
of
mods
including
Wolfenstein
3D,
Doomstein,
Romanstein,
Pacstein,
Pacstein
II and
Blakestein.
There
is
also
an
option
included
to
play
with
the
WolfGL port.
Most
of the
time
the
scenarios
tend
to fit
well
with
the
levels
though
there
are a
few
occasions
when
an odd
wall
may
look
out of
place.
Available
Wolfmods
1.
(7.9Mb)
The
self-extracting
exe
extracts
the
files
to
WOLFMODS directory.
Updated
May 5
and
May
16,
several
sprites
changed.
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23rd/26th
April
2010:
Romanstein
Caverns
Released
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Here's
the
first
in a
series
of
shareware
mods
from
Acord
Games.
One of
the
features
of
these
mods
is
that a
menu
system
is
included
which
offers
extra
sets
of
levels.
This
mod is
called
'Romanstein
Caverns'
and
has 9
new
well
made
levels.
Many
of the
graphics
come
from
Mr.
Choi's
Hotel
Romanstein
series
but
there
are
also
graphics
from
elsewhere.
There
are
many
code
changes
including
Multiple
Ceiling
+
Floor
Textures,
Full
Screen,
More
Objects,
Directional
Sprites.
Animated
Objects
and
Ingame
Messages.
Text
file
included.
Available
here.
Updated
April
26.
The
files
now
extract
to
CAVERNS
directory.
Some
of the
actors'
are
sparingly
dressed.
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23rd
April
2010:
Dome
Award
-
April
2010
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The
April
2010
Dome
award
goes
to
Wolf
Skevos-Jones
for
'Castle
Totenkopf
SDL Version'.
It's a
very
good
all
round
mod
and a
welcome
addition
to the
growing
list
of
Vista-compatible
titles.
For
more
info
on
this
set
- please
see
Add-ons
-
Awarded.
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18th
April
2010:
acktung
2: The
Last
Waltz
Updated
Version
Released
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Here's
a
revised
set of
maps
for
ack's
'acktung
2: The
Last
Waltz'.
The
original
set
released
Feb
1
had
some
mapping
errors
on
E2M9
preventing
completion
of the
level
and
these
have
now
been
fixed.
Available
here.
Needs
the
full
version
of
Wolf3D
to
play.
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14th
April
2010:
LegoWolf3D
Update
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Now
you
can
make
your
own
levels
for
LegoWolf3D.
Mappers
are
needed.
See
this
YouTube
video
or go
to
LegoWolf3D
Mapping
Help.
If you
are
interested
in
more,
contact
LegoWolf3D
by
YouTube.
Or you
can go
to
nsprie
Forums
and
contact
drdanick
and
LegoWolf3D.
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11th
April
2010:
Castle
Totenkopf
SDL
Edition
Released
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Wolf
Skevos-Jones
has
released
a mod
called
"Castle
Totenkopf
SDL
Edition"
It's a
reboot
of his
first
mod
"Castle
Totenkopf"
using
the
Wolf4SDL
source
port.
The
mod
has 21
seamless
levels
and
here
are
just
some
of the
other
features:
-new
graphics
-new
high-quality
sounds
and
music
-new
weapons,
including
a
scoped
rifle
and
usable
MG42's
-smarter
enemies
-improved
levels
-floor/ceiling
textures
-light
shading
Available
here.
(21.5Mb)
Revised
April
25.
Some
maps
updated
to
make
it
easier
to get
100%
scores.
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10th
April
2010:
Strife
- Part
2
Update
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Lakota
Bucksnort
is
making
adjustments
to the
maps
and
should
be
ready
in
about
3
weeks.
In
this
part
of the
set,
there
will
be a
few
changes
to the
graphics
and
Harry's
"Brown
Boys"
will
be
replaced
with
the
original
white
officer.
The 5
unused
levels
from
part 1
plus 7
new
ones
will
comprise
the
set.
Some
screenshots
will
be
released
soon
but
meanwhile
we
have a
new
title
screen.
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9th
April
2010:
Last
Sprites
Update
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Here's
the
last
update
to the
set of
sprites
sent
in by
Stephan
Strauß.
Some
extra
walls
and
the
pistol
as a
single
hand
weapon
have
been
added.
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8th
April
2010:
Dopefish
ROTT Feature
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Theres
a
Dopefish
Rise
of The
Triad
feature
with
the
ROTT
rejected
levels
at The
Official
Dopefish
Home
Page.
This
is a
very
extensive
Dopefish
site
which
also
features
The
History
of the
Dopefish
by Joe
Siegler
and
has
many
other
goodies
for
download.
You
can
find
it
here.
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8th
April
2010:
3DRealms
Help
Page/Manuals
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You
can
find
replacement
manuals
for
Wolfenstein
3D,
The
Spear
of
Destiny,
Rise
of The
Triad
and
other
3D
Realms
games.
The
manuals
are
free
and
downloadable
to
anybody
with a
pdf
reader.
They
are at
3DRealms.com.
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6th
April
2010:
FilePlanet
Update
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FilePlanet
has
started
making
a
number
of
changes.
The
site
has
been
redesigned
and
they've
removed
all
registration-required
pages
from
their
files
- so
there
is no
need
to
login
to an
account
to
start
downloading
content.
Also,
for
those
who
want
to
subscribe,
there's
a
half-price
offer.
It's
at
FilePlanet.
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6th
April
2010:
New
WOLF3D
Total
Conversion
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Here's
an
email
I
received
today:
"Hello,
this
is
Ryan
Steinbruner,
(aka
wolf3d_boy/xgthug).
I
am
e-mailing
you to
announce
my
final
Wolf3D
mod,
titled
"KILL
HTG!".
It
takes
a much
faster
'action-wolf'
type
approach,
in
that
it is
to be
a lot
more
fast
paced.
It
will
include
an all
original
soundtrack
and
set of
graphics.
The
project
is a
stand-alone
total
conversion,
and
was
supposed
to be
only a
one
night
project,
but I
ran
into
some
coding
issues
and
halted
progress.
Most
of the
graphics
and
music
are
done,
and I
would
like
to
finish
this
TC
within
the
next
few
days,
as I
had
not
intended
to
invest
much
time
into
it.
I
am
looking
for
someone
to do
the
source
code
for
me.
Very
simple
additions,
most
of
which
are
found
in the
DHW
tutorials.
Full
credit
will
be
given
to the
coder,
and
all
tutorials
used
for
the
project.
My
e-mail
is
Paramultart@gmail.com,
so
please
e-mail
me if
you
are
interested.
Also,
the
previously
abandoned
project,
Monster
Bash
3D, is
planned
to be
finished
and
released
within
this
month.
I have
already
contacted
Adam
Biser,
and he
is
still
interested
in the
project,
and
thankfully,
he has
retained
the
source
code
throughout
the 6
years
since
we
started
the
project.
Thank
you
-
Ryan
Steinbruner".
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31st
March
2010:
Hans
Grosse
Artwork
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Here's
some
artwork
done
by
Stephan
Strauß.
It is
of
Hans
Grosse.
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30th
March
2010:
Sprites
Update
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Here's
an
update
to the
set of
sprites
sent
in by
Stephan
Strauß.
Gretel's
armor
has
been
changed
and
there's
some
new
stuff
added.
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29th
March
2010:
Final
Sprites
Hans&Gretel
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The
Custom
Sprites
set
released
Mar
25
has
been
updated.
Gretel
has
been
added
to the
collection
and
has
been
substantially
changed
though
the
final
frame
is
beta.
Hans
now
uses
the
suit
from
the
mac
version,
the
Gatling
weapon
has
been
recreated
(inspired
by the
mac
version),
the BJ
skill
faces
have
clothes
on and
the I
am
Death
Incarnate
picture
is
totally
new.
They
were
sent
in by
Stephan
Strauß.
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27th
March
2010:
Sprites
Preview
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Here's
another
set of
sprites
sent
in by
Stephan
Strauß.
This
set,
which
is
still
being
worked
on, is
a
preview
and
shows
7
pics.
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25th
March
2010:
Custom
Sprites
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Here's
a set
of
Custom
Sprites.
They
include
a
boss,
BJ
status
bar
pics,
a
weapon,
a
title
screen
and 2
walls.
They
were
sent
in by
Stephan
Strauß.
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21st
March
2010:
Operation
Arctic
Wolf
Cancelled
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Hiro
Yukito
tells
me
that
'Operation
Arctic
Wolf'
will
be
cancelled.
However,
there
will
be a
new
mod
called
'Operation
Scorpion
Rider',
inspired
by the
works
of
RedWolf
Games.
Planned
Episodes:
1.
Prison
Complex
2.
Forest
3.
Abandoned
Castle
Planned
Source
Code
Changes:
-Amount
of
episodes
changed
-Ammo
Box
from
Spear
of
Destiny
Most
of the
weapons
will
be
ripped
from
certain
mods
&
the
sounds
from
other
mods.
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18th
March
2010:
Krucible:
Insanitarium
Demo
Released
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Here's
the 2
level
demo
version
of
Krucible:
Insanitarium.
It was
made
by
Venom
Inc.
Unlike
The
Wasteland,
this
game
has a
feeling
more
like
Frayed
as
it's a
world
of
madness
being
combined
with
reality.
The
levels
show a
wide
range
of
scenarios
and
virtually
everything
from
the
original
game
has
been
replaced.
Coding
features
include:
Seamless
level
progression,
150
max
ammo
and
new
enemy
toughness.
Available
here.
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18th
March
2010:
Strife
- Part
1
Released
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Lakota
Bucksnort
has
released
'Strife
- Part
1'.
The 10
levels
are
extensive
and
well
designed.
There's
a mix
of
Wolf3D,
Spear
and
other
graphics
and
sounds
which
blend
well
together.
The
game
is
fast
moving
and
quite
challenging
at
times
but is
beatable.
There
is a
textfile
included
with
the
storyline
and a
short
FAQ/hint
section.
Available
here.
Maps
updated
Mar
19th -
levels
5 and
8
mapping
bugs
fixed.
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10th
March
2010:
Ghosts
Special
Released
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Paal
Olstad
has
released
'Ghosts
Special'.
Like
the
earlier
'A Doll's
House
&
Ghosts',
it is
a game
of
action,
adventure
and
puzzle
solving.
The
one
large
level
(of
four
floors)
is a
complete
game
in its
own
right.
It is
a
mansion
consisting
of a
basement
(floor
0), a
ground
floor
(floor
1), a
first
floor
(floor
2),
and a
second
floor
(floor
3). It
is put
together
very
well
and
will
especially
suit
those
who
liked
'A Doll's
House
&
Ghosts'.
Available
here.
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8th
March
2010:
Doom2
Conversion
Page
Update
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Our
Doom2
conversions
page
has
been
updated
again.
Added
to the
add-on
lists
is
'Arcadia
Demade'
by
JP LeBreton.
It's
only
one
level
but a
very
good
one.
The
page
is at
Add-ons
-
DOOM2.
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7th
March
2010:
New
Wolf
3D
Project
Planned
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Here's
some
info
on a
new
Wolf
3D project
being
planned
by
SecretAgentJonathon.This
one
will
have a
Nightmare
on Elm
Street
theme,
as a
tribute
to his
favorite
horror
movie
franchise.
As a
result,
Jonathon
needs
people
who
are
willing
to
help
with
some
songs,
like
the
theme
from
the
opening
of the
first
movie,
the
infamous
1, 2,
Freddy's
Coming
For
You
theme,
and
other
Nightmare
on Elm
Street
songs.
Also
needed
is
someone
to
make
an
editable
Wolf
3d
intro
screen
that
works
with
floedit,
and
for a
coder
to
make
all 60
levels
play
seamlessly
without
any
episodes
(Spear
of
Destiny
like).
If
anyone
wants
to
contribute,
please
either
email
me and
I'll
forward
them
to
Jonathon,
or
leave
a
message
in the
appropriate
thread
on the
Wolf3D Haven
Forum.
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2nd
March
2010:
Mac-enstein
Second
Encounter
(DOS)
Source
Code
Released
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Andy
Nonymous
has
released
the
source
code
for
the
Dos
version
of
'Mac-enstein
Second
Encounter'.
Available
here.
Released
for
general
use.
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