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MAY/JUN 2006
Latest
News
News
Archive
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29th
June
2006:
Wolf-Extra
III
Part 1
Released
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Paal
Olstad
tells
me
that
part
one of
'Wolf-Extra
III'
has
been
released.
I'll
be
checking
this
out in
a few
days
but if
anyone
wants
to
download
it
now,
it's
at
Wolf
Extra
3.
In
addition,
a
small
but
important
update
is
available
for
Paal's
earlier
addon
'The
Tower'.
There's
more
info
on
this
here.
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29th
June
2006:
Daemon
Hunter
Demo
Updated
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JJ has
updated
the
'Daemon
Hunter'
demo
released
earlier.
Here's
what
has
been
updated:
-
music
-
some
bugs
fixed
in lvl
4 ep
1
-
added
1 lvl
on ep
2
demo
The
new
music
gives
you a
feel
on how
the
whole
game
will
work
out to
be :)
Available
here.
The
previous
demo
was
posted
May
15.
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29th
June
2006:
Multiplayer
Engine
Update
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Carnevil
has
sent
in
another
progress
report
on the
Multiplayer
Engine:
Heres
what's
happening
in the
pic:
-
green
arrow:
1p
start
-
grey
arrow:
2p
start
-
red
arrow:
3p
start
-
yellow
arrow:
4p
start
-
blue
ball:
wolfensphere
+200
health
-
blue
stripe:
railgun
(unlimited
ammo)
Delta
should
be
ready
in a
few
months.
Click
here
to see
the
pic.
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29th
June
2006:
Encrapment
Full
Version
Released
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Ueberwolf
has
released
a full
version
of his
'Encrapment'
project.
All
the
graphics,
fonts
and
even
the
sounds
have
been
'encrapped'.
The
typo's
in the
end
game
messages
and
text
files
are
deliberate!!
The 60
levels
in
this
version
come
from
my
'Escape
From
SS Prison'
set.
The
project
took
several
months
to
complete.
Also
included
is a
set of
encrapped
sounds.
Available
here.
Euberwolf
has a
site
dedicated
to the
project
at
Encrapment
Webpage.
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29th
June
2006:
Lost
World
Part 3
Screenshots
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After
two
years,
Kyo
Kusanagi
is
back
and
working
with
Mac
Mandoza
on
'Lost
World
Part
3'. It
will
have
40
levels,
2 new
weapons,
many
Shading
Colours
and
Floor
and
Celling
Textures.
Click
on the
thumbnail
for 5
screenshots
from
the
Beta
v0.95.
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26th
June
2006:
Email
Address
Change
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Thomas
Weiling
has a
new
email
address.
The
old
one is
no
longer
being
used.
The
new
address
is at
thomas4545@gmail.com.
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25th
June
2006:
Dome
Award
- June
2006
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This
month's
Dome
award
goes
to
Adam
Biser for
'The
Orb Of
Dilaaria'.
The
levels
are
well
decorated,
the
graphics
are of
a very
high
standard
and it
has
some
of the
most
advanced
code
changes
ever
made.
Credit
also
goes
to
ack,
who
did
most
of the
levels,
and to
Ringman
and
Majik
Monkee
for
graphics
help.
For
more
info
on
this
set
- please
see
Add-ons
-
Awarded.
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23rd
June
2006:
Multiplayer
Engine
Update
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Here's
the
latest
update
on the
Wolf3D
Multiplayer
Engine
being
worked
on by
Carnevil
and
JJ.
During
the
next
few
weeks,
Carnevil
will
be
concentrating
on the
project,
while
JJ will
resume
work
on his
upcoming
TC 'Daemon
Hunter'.
Multiplayer
current
features:
-
voice
-
enhanced
frag
features
-
chat
-
coop
-
deathmatch
-
menu
changed
-
music
replaced
Features
not
working:
-
*join
server
is not
working*
-
Delta
compress
not
working
(need
it to
make
it
into a
public
serv)
-
Delta
player
stats
-
Beta
player
stats
-
Game
locks
up
often
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23rd
June
2006:
Codename
Purple
Blood
Released
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Born4battle
has
released
'Codename
Purple
Blood'.
There
are 4
levels
of a
fair
size
with
about
the
right
amount
of
decoration.
There
are a
number
of
changed
graphics,
including
most
actors',
and
there
are
some
mac
sounds.
Code
changes
include
ceiling
colours,
increased
ammo
limit
and
helpart.
Much
of the
original
Wolf3D
feel
remains
though
the
game
does
have a
feel
of its
own
too.
Available
here.
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18th
June
2006:
Haasboy
Software
Site
Update
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Here's
a
message
from
Ryan
de
Haast
regarding
his
'Haasboy
Software'
site:"My
site
is
going
to go
under
construction,
but
the
old
pages
will
remain
up
until
I've
finished
writing
the
pages
for
the
new
site.
Click
here
to
see
how
the
site
may
look
like.
None
of the
links
work
except
for
the
service
links."
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15th
June
2006:
Operation
Hidden
Secret
Released
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Santeri
Kiiski
has
released
'Operation
Hidden
Secret'.
There
are 10
well
guarded
levels
that
are
quite
extensive,
well
made
and
with
about
the
right
amount
of
decoration.
The
secret
level
is
well
hidden.
No
graphics
changes
but
some
sounds
have
been
changed
and
there
are
code
changes
like
ceiling
colours
and
filename
suffixes.
Will
especially
suit
those
who
like
playing
the
original
Wolf3D
game.
Available
here.
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15th
June
2006:
All
This
And
Wolf3D
Screenshots
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Here's
the
latest
set of
screenshots
from
the
upcoming
new
version
of
'All
This
And
Wolf3D'.
Thomas
has
just
started
on the
39th
level
and
the
estimated
date
for
completion
is
Aug/Sept
2006.
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12th
June
2006:
The
Orb Of
Dilaaria
Released
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Adam
Biser
has
released
'The
Orb Of
Dilaaria'.
There
are
around
60
levels
that
are
very
well
designed
and
nicely
decorated.
The
graphics
and
sounds
give a
medieval
feel
to the
game
and
virtually
everything
has
been
replaced.
Code
changes
include
textured
floors
and
ceilings,
shading
and
weather
effects.
Majik
Monkee
and
Ringman
helped
out
with
the
graphics
and
ack
helped
out
with
some
levels,
graphics
and
sounds.
Exactly
3
years
in the
making,
this
TC is
one of
the
most
advanced
seen
so
far.
Available
here.
Replaced
later
same
day
with
version
1.01
(due
to a
minor
bug
fix).
Saved
games
from
the
earlier
version
do not
work
with
the
newer
version.
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10th
June
2006:
Gideon
Forum
Updated
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JJ has
added
some
new
sections
to the
'Gideon
Forum',
including
a Logo
Contest.
There
are
still
several
Wolf3D sections
included.
It's
at
Gideon: Legend
Of A
Hero
Forum.
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10th
June
2006:
Wolfenstein
Music
- Mac
Version
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Born4battle
has
sent
in 2
Wolfenstein
Music
wav
files.
They
are
based
on the
Mac
version.
They
both
last
about
one
minute
and
are
from
the
intro
and
first
level.
Click
here
for
the
download.
(1.33Mb)
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6th
June
2006:
Multiplayer
Engine
Project
Update
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Here's
the
latest
update
on the
Multiplayer
Engine
project
being
done
by JJ
and
Carnevil:
-
Beta
is up
and
running,
Delta
will
probably
be a
little
bit
longer
(and
for
public)
The
current
features
are:
-
live
chat
-
console
-
changeable
skins
(enemys
only
at the
time
being)
-
custom
face
packs
-
custom
stat
bar
packs
-
frag
system
enhanced
-
scoreboard
and
lastly
2 new
weapons:
-
flame
gun
(no
not
flamethrower)
It
adds a
little
"exploded"
into
the
deathmessage
-
???
It
uses
machine
gun
ammo
and
its
max
ammo
is
2000 -
very
powerful!
It
will
be
hidden
on the
secret
level.
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6th
June
2006:
Crash
Bandicoot
2
Released
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Little
Cherub
has
released
'Crash
Bandicoot
2'.
The 21
levels
are
extensive,
well
designed
and
nicely
decorated.
Virtually
all
graphics
have
been
replaced
with
cartoon
type
ones
and
they
are
very
well
made.
New
sounds
too.
The
new
ceiling
and
floor
colours
blend
well
together
and
other
code
changes
include
a
teleporter
and on
screen
level
names.
Doc
files
included.
Available
here.
Due
to
lack
of
memory
on my
computer,
I could
only
play
the
game
with
the
size
of the
playing
area
reduced.
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2nd
June
2006:
Multiplayer
Engine
Project
Update
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Here's
an
email
received
from
JJ.
It's
about
the
multiplayer
engine
project:
"The
alpha
engine
is
almost
complete
(beta
is not
going
to be
for
the
public
yet!).
After
we
head
into
beta
the
multiplayer
engine
will
have
its
own
program
not in
dosbox
(yay!).
Click
Here
for
another
screenie
of the
engine!"
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31st
May
2006:
Wolfmusic
v1.0
DOS Utility
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'Wolfmusic
v1.0'
is a
DOS program
that
plays
all of
the
imf
tunes
from
Wolfenstein
and
Spear
Of
Destiny.
It's
by
Martin
Fernandez.
It's
available
here.
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28th
May
2006:
Joe
Siegler
Interview/Super
Upgrades
Levels
Package
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This
week
on 3D
Realms
News,
The
Apogee
Legacy
features
an
interesting
interview
with
Joe
Siegler.
Also
mentioned
(near
the
end of
the
page)
is
information
on
getting
Apogee's
'The
Wolfenstein
3D
Super
Upgrades'
which
is now
available
as
freeware.
This
levels
package,
which
was
briefly
on
sale
from
Apogee,
consisted
of
extra
levels
for
Wolf
(over
800),
a
level
editor,
and a
random
level
generator.
Please
note
though
that
these
levels
are
still
owned
by
Apogee
and
should
not be
used
in
other
addons.
It's
at
3D
Realms
News/The
Apogee
Legacy
#20.
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27th
May
2006:
New
Wolf3D
Site
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Jose
Gutierrez
has a
new
Wolf3D
site
dedicated
to his
upcoming
addon
'Wolf
4
Attack
Of the
Nazi
Zombies'.
It has
lots
of
info
on the
addon.
It's
at
Wolf
4
Website.
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24th
May
2006:
MacWolf
- Mac
To
PC Wolfenstein
Port
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Here's
an
email
received
today
from
Conner94:"I've
begun
work
on -
MacWolf!
It
ports
Mac
levels,
graphics,
weapons
and
items
into
the PC
version
of
Wolfenstein
3d!
Planned
Features:
*128x128
graphics
(Finished,
thanks
to
Ripper's
work)
*Rocket
Launcher
(and
ammo)
*Flamethrower
(and
ammo)
*Bringing
in the
Deathknight
and
the
Ubermutant
to
normal
Wolf
*Recreation
of the
1st
Encounter
(possibly
also
2nd
and
3rd)
*Backpack
and
other
mac
only
items
If
anyone
has
any
Mac
sounds
or
additional
graphics
please
e-mail
me
at
cjirwin94@comcast.net."
Click
here
for
screenshots.
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24th
May
2006:
SamWolf
3D -
Episode
3
Released
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Sam
Feichter
has
released
episode
3 of
'SamWolf
3D'.
There
are
now 30
levels
completed
and
the
levels
are
fairly
extensive
and
quite
varied.
They
are
fairly
difficult
to
beat
at
times.
There
are
quite
a
number
of
changed
graphics,
mainly
from
elsewhere,
but
the
Wolf3D feel
remains.
There
are 2
vswaps
supplied,
both
have
the
changed
walls
and
static
objects
but
one
has
original
actors'
and
the
other
has
actors'
mostly
from
other
sets.
Also
included
are
several
music
zips
featuring
Doom,
Spear,
Hexen,
MacWolf
etc.
Available
here.
(4.91Mb)
There's
a
smaller
file
for
those
who
just
want
the
game
(without
the
music
zips)
here.
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23rd
May
2006:
Frag
Count
Working
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Here's
some
good
news
on the
Multiplayer
Port
project
for
Wolf3D.
JJ
tells
me
that
"Carnevil"
has
volunteered
to
help
with
it and
the
Frag
Count
is now
working.
Click
here
for a
screenshot
JJ
made
while
Deathmatching
Carnevil
in
Tester2
(ouch!).
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21st
May
2006:
Dome
Award
- May
2006
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This
month's
Dome
award
goes
to
Little
Cherub for
'Crash
Bandicoot'.
The
levels
are
well
decorated
and
the
graphics
are of
a very
high
standard.
For
more
info
on
this
set
- please
see
Add-ons
-
Awarded.
Some
other
sets
from
this
month
will
be
considered
later
when
the
final
versions
are
done.
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21st
May
2006:
Vietnam
War
Addon
Proposal
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Tomas
Monzon
has
emailed
me
with a
lot of
ideas
for an
addon
based
on the
war in
Vietnam
and is
looking
for
others
interested
in
making
it
into a
group
project.
Tomas
will
do all
the
weapons
pics
and
documentation.
He
will
also
help
out in
other
areas
where
he
can.
Some
of the
ideas
Tomas
has
suggested
will
require
a good
coder.
If
anyone
is
interested
please
let me
know.
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19th
May
2006:
Guy's
Home
Page
URL Change
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Guy
Brys
tells
me the
url
for
his
Home
Page
and
addons
has
changed.
Guy
also
says
there's
now an
addon
on
there
for
Planet
Strike
called
'Guystrik'.
It's
now at
Guy's
Home
Page.
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17th
May
2006:
Multiplayer
Engine
Project
Update
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Here's
an
update
on
JJ's
'Multiplayer
Engine'
project.
Some
features
are
now
either
completed
or
well
advanced
while
others
still
have
more
work
to be
done
on
them.
Click
here
for
the
latest
report.
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15th
May
2006:
Daemon
Hunter
Demo
Released
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JJ has
released
a
demo
of his
upcoming
set
'Daemon
Hunter'.
There
are 10
levels
of a
fair
size.
Some
are
quite
mazey,
while
others
have
different
designs.
There
are a
number
of
changed
graphics
and
sounds,
and
though
it
retains
the
Wolf
3D
feel
somewhat,
it
also
has a
distinctive
feel
of its
own.
Has
some
basic
code
changes
including
changed
cheat
parameters.
Available
here.
JJ tells
me the
final
version
of
'Daemon
Hunter'
is
likely
to be
delayed
as he
is
also
working
on a
multiplayer
engine
project.
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13th
May
2006:
Mac
Midi
Files
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Born4battle
and
Phroggy
have
extracted
the
music
from
the
Wolfenstein
3d mac
version
1st
encounter
into
midi's.
Available
here.
There's
further
info
from
Phroggy
here.
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12th
May
2006:
Bunkersturm
Released
|
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Raphael
has
released
a 10
level
set
for
Wolf
3D
called
'Bunkersturm'.
The
levels
are
extensive,
well
designed
and
well
detailed.
There's
a
number
of
changed
graphics,
but as
the
title
suggests,
it
retains
the
Wolf
3D atmosphere
very
well.
Text
file
included.
Available
here.
Needs
the
full
Wolfenstein
3D game
to
play.
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6th
May
2006:
The
Ravenous
Released
|
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Here's
a 9
level
set
from
RGamesINC.
It's
called
'The
Ravenous'
and
the
levels
are of
a fair
size
and
well
decorated.
Virtually
all
the
graphics
and
sounds
have
been
changed.
It all
fits
together
quite
well.
Text
file
included.
Available
here.
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