|

NOV/DEC 2005 Latest
News
News
Archive
|
28th December
2005: More Romanstein 3
Pics |
|
|

Here are 9 more
pics from the upcoming shareware set 'Romanstein
3' being made by Mr. Choi. These pics are of
a larger size than the earlier ones so they may
take longer to
load.
| |
|
|
27th December
2005: Wolfenstein Saga
Update |
|
|
Work on the
'Wolfenstein Saga', a series of movies based on
Wolf 3D, has resumed again. The first part is
expected to be done in 4 weeks.
Andy Squibbs tells
me that there's a site with info on the project
at The Wolfenstein
Saga.
| |
|
|
27th December
2005: Romanstein 3: Dissolution Of Romance Nazi
Pics |
|
|

Mr. Choi tells me
he's working on a third 'Romanstein' set. Click
on the thumbnail for a set of 4 screenshots from
the
game.
| |
|
|
25th December
2005: The Thirteenth Floor: Special Edition
Demo Released |
|
|

Merry Christmas
everybody!! Matthew Barich has released a
demo 'The Thirteenth Floor: Special
Edition'. There are a number of code changes,
including 6 keys on a special secret level,
separate ammo caches for each weapon and trigger
switches. The original 6 levels were very well
done, 1-5 and secret level 10, but there are now
3 extra secret levels. These are difficult to
find however, so for those who would like more
info on finding them, please click here. Matthew asks that people check out the
Read This from the main menu before
playing as it has a lot of info too. The new
demo is available here. The final version should
be out
soon.
| |
|
|
21st/24th
December 2005: Hotel Romanstein
2: Christmas Party
Released |
|
|

Mr. Choi (aka
Wadman) has released a shareware set called
'Hotel Romanstein 2: Christmas Party'. This 10
level set has well detailed levels, mostly
nicely decorated, and has new sounds. Virtually
every graphic has been changed. It manages to
combine both Christmas and Wolf 3D atmospheres
quite well. Configured to run in OpenGL.
Available here. For those who want to
play the game in DOS, there is a patch supplied
by Chris here.
| |
|
|
21st December
2005: Coding Help
Needed |
|
|
Kev Reid sent me
the following email: "Hello. I really would like
some help with the programming of both 'Dead
Reckoning' and a new mod I'm working on. I want
to start over with some more experienced
programmer's help so that i can finally forget
about trying and failing to add mission critical
additions to the engine." If anyone wants to help out, please
email Kev at sporb2000@yahoo.co.nz.
| |
|
|
18th December
2005: Trench Warfare Level 4
Walkthrough |
|
|
The Josh has put
together a walkthrough for level 4 of his
'Trench Warfare' mod. It's three pages and has
plenty of images. It also reveals the secret
ammo supply that's been mentioned before, and a
couple strategies for taking down those
frustrating tanks. It's at Trench Warfare: Level 4
Walkthrough.
| |
|
|
18th December
2005: Coding Help
Needed |
|
|
Here's an email
from Lizardcommando: "I am currently looking for
a coder who can help me with my Wolfenstein 3D
mod. I need someone to fix the coding for two
new guns and also make a new enemy. Also, I need
someone to clean up the coding for me as well.
Don't worry about the graphics because I've
already got them finished. If anyone is
interested, please email me at lizardcommando@gmail.com. For more
information about my mod, go here: http://www.geocities.com/pokesteinredux/main.html".
| |
|
|
8th December
2005: Daemon Hunter Part 1
Update |
|
|
JJ Erickson has
returned to the Wolf 3D scene and is making
a new project called 'Daemon Hunter Part 1'. It
will have 60 new levels: Difficulty :
high Ammo: medium Health:
low The project will take a maximum of
12 months to
complete.
| |
|
|
3rd December
2005: Textures
And NewWolf |
|
|

Jim W. has put
together a site that has a collection of hi-res
textures and has a number of NewWolf files. All
the files and a lot of info on them, plus some
screenshots, can be found at Wolfenstein 3D: High
Resolution Textures. It's quite a comprehensive site and
ideal for those wanting info to run Wolf 3D with
the open
GL port.
| |
|
|
29th November
2005: Dome Award - November
2005 |
|
|

This month's Dome
award goes to The Josh for 'Trench Warfare'. It
is a very good set all round. For more info on
this set - please see Add-ons - Awarded.
| |
|
|
29th November
2005: Wolfer Spotlight
Updated |
|
|
Our 'Wolfer
Spotlight' section has been updated again. The
latest Wolfer to be included is Majik
Monkee.
It's at Wolfer Spotlight.
| |
|
|
24th/29th
November 2005: Trench Warfare
Released |
|
|

The Josh has
released 'Trench Warfare'. There are 14 very
detailed levels. Code changes include not only
things like textured floors/ceilings and
fog/shading, but also an impressive list of
things not done before. These include uniform
disguise, damaging barbed wire, iodine tablets
and defense maps. ALL the levels, objects and
sounds are changed. There's a comprehensive
'read this' section. Available here.
| |
|
|
19th November
2005: Eat At Joes 2
Update |
|
|
Here's an email I
received from Das Fooz Games: "After years of
development (?) and design (?) the sequel to the
greatest Wolfenstein 3d Total Conversion EVER is
almost completed. In a few short weeks the tie
for the greatest Wolfenstein TC EVER, Eat At
Joes 2: Joes Revenge, will be released to the
general public! http://www.angelfire.com/oh3/eatatjoes/
Or,
just google 'Eat At Joes' because we're #1!
-)"
| |
|
|
17th November
2005: medEvil Update |
|
|

Here's an update
for 'medEvil' and several screenshots:
"Even though production was delayed for a
while, the project is alive and well, and
progress has resumed. Basically, everything is
finished now except for a few of the maps. There
were some minor code and sprite changes that
still needed doing but have since been
completed. Still no estimate as to when the
project will be finished, but things are going
well. More to come as progress continues!
~Majik~"
| |
|
|
12th November
2005: Spear Of Dreams Part 4 (Hi-Res)
Released |
|
|

Here's a special
Hi-Res version of Kyo Kusanagi's 'Spear
Of Dreams Part 4'. All the 30 levels, special
effects and sounds are as in the normal version,
but the walls and weapons are in high resolution
graphics. Available here.
| |
|
|
10th November
2005: Nazi Operation
Update |
|
|

Thomas tells me
there's only 15 more levels to do on his
upcoming set 'Nazi Operation'. Three of them are
boss levels. Also, a new title screen has been
done. It has some improved fonts, from
RTCW and
Doom.
| |
|
|
2nd November
2005: Escape From SS Prison
Updated |
|
|
I recently updated
the old 'Escape From SS Prison' set that I made
with Ronny Zeitz way back in the year 2000. The
main changes have been to the ceiling colours
and episode names. The 'Escape From
SS Prison' set had 10 levels but there were
also 50 Wolfbel levels included. A few
levels have since been slightly modified. You
can get it here.
| |
|
|
31st October
2005: Site Updates |
|
|
Two Wolf
3D sites have recently been updated. One is
by Havoc, and has been redesigned. It also has a
patch for his addon 'Hitler Strikes Back'. It's
at Havoc's Wolfenstein 3D
Page. The other page is by Jose
and has a lot of info on his recently released
'Wolfenstein 3: Return Of Hitler' addon.
This is at Wolfenstein 3: Return Of
Hitler.
| |
|
|
31st October
2005: Revenge 3: The Invasion Demo
Released |
|
|

Osiris has released
a demo from his upcoming set 'Revenge 3:
The Invasion'. The 10 levels (first episode) are
quite large with varying scenarios. There are
many changed graphics, some completely new.
Watch out for the headless white officer!!
Overall, it all blends together quite well.
Available here.
| |
|
|
28th October
2005: Wolfenstein 3: The Return Of Hitler
Released |
|
|

Jose Gutierrez has
released 'Wolfenstein 3: The Return Of Hitler'.
There are around 40 levels, mostly of a fair
size, though some including the first 2, are
quite small. Many levels are heavily decorated
at times. There's a number of changed graphics,
some completely new, and there's some new
sounds. Code changes include ceiling colours,
episode names and increased ammo limit. On the
whole, the Wolf 3D feel remains. All the
bmp and wav files used in the game
are included in a separate folder. Available
here.
| |
|
|
27th October
2005: Keen's Music Page |
|
|
Commander Keen has
started a new music page. It will feature IMF's
and midi's from Doom, Doom 2 ,RoTT and Wolf 3D
projects. Thus far, there are several Doom 2
midi's.
It's at Keen's Music
Page.
| |
|
|
24th October
2005: Gloom Released |
|
|

Here's an add-on
called 'Gloom'. Commander Keen made this add-on
in 2001 when he was 10 years old. It was
recently found again and is being released
because he is working on a sequel called 'Gloomy
World'. Most of the 16 levels are quite small
though many are well detailed. Two levels
(including the first) have 'invisible objects'
at times. There are several graphics changes but
the original Spear feel remains. Available
here. Needs the full version
of Spear Of Destiny to
play.
|
Latest
News
News
Archive |