|
|
|
30th
October
2011:
Krucible: Insanitarium
SDL Released
|
|

Venom
Inc.
has
released
the
full
version
of
Krucible:
Insanitarium.
The
game
is 20
levels
long
and a
Wolf4SDL
release,
playable
on
Windows.
Some
of the
features
are...
*Seamless
level
progression
*Floor/Ceiling
textures
*Hi-Res
textures
*Log
files
(Thanks
to
Havoc's
code
tutorial)
*Dual
wieldable
guns
*Blood
splatters
and
gun
bobbing
*Intermission
screens
There's
also a
secret
Easter
Egg
located
somewhere
on
levels
9-14
so be
sure
to be
on the
lookout!!
Available
here.
Vista/Windows
7-compatible.
|
|
28th
October
2011:
3rd
Dome
Award
-
October
2011
|
|

The
3rd
October
2011
Dome
award
goes
to
Majik
Monkee
for
'Operation:
Mutant
Strike
3
SDL'.
It is
a very
good
example
of
high
quality
mapping
and an
all
round
mod.
Credit
also
goes
to
several
other
contributors
who
are
listed
in the
mod
manual.
For
more
info
on
this
set,
please
see
Add-ons
-
Awarded.
|
|
26th
October
2011:
Operation:
Mutant
Strike
3
SDL Released
|
|

Majik
Monkee
is
pleased
to
present
"Operation:
Mutant
Strike
3"
(The
Last
Mutation),
the
conclusion
to the
Operation
Mutant
Strike
series.
As
with
its
predecessors,
it
features
ten
seamless
levels,
story
screens
between
certain
levels,
and of
course,
hordes
of
mutants
and
monsters!
A text
manual
is
included
with
the
zip
file,
and
it's
recommended
that
players
read
the
included
story
before
playing,
although
it's
not
required
(nor
is
familiarity
with
the
previous
Mutant
Strike
games,
although
playing
them
first
may
enhance
the
OMS3
experience).
Available
here.
Vista/Windows
7-compatible.
|
|
25th
October
2011:
"SS"
Info
and
Screenshots
|
|

Here's
an
update
from
Mr.
Gerolf
on his
upcoming
mod
"SS".
2
levels
have
been
completed,
and 5
others
have
been
worked
on.
There
will
be a
total
of 10
levels.
Code
changes
include
Ammo
box
with
adlib
sound
(Spear
of
Destiny),
Smoother
frame
rate,
seamless
level
progression,
and
more
objects
allowed
in
maps.
Story
is
being
worked
on,
and
all
graphics
are
finished.
Attached
are 8
screenshots.
|
|
25th
October
2011:
Revenge
of
Poopdeck
Willie
SDL Released
|
|

Back
by
popular
demand,
"Revenge
of
Poopdeck
Willie"
is now
available
in SDL
format!
Credit
goes
to
Andy
Nonymous
for
the
SDL
exe
file.
The
mod
still
retains
the
name
"Elmer
Fudd"
as the
author,
despite
being
a
Monkeeworks
production
(in
order
to
keep
the
mod as
close
to the
original
as
possible).
For
those
unfamiliar
with
the
mod,
it's
an
extremely
difficult
set of
levels
with
frequent
use of
bosses
and
mostly
original
guards.
It's
very
challenging,
but
definitely
winnable!
Available
here.
Vista/Windows
7-compatible.
|
|
20th
October
2011:
Wolfenpack
3
Released
|
|
Here's
Vincent's
final
version
of the
Wolfenpack
unpacking
program
(for
now).
The
sounds
are
now as
they
should
be,
and
there
are
some
new
features:
You
can
'save
all'
walls/sprites/sounds
and
you
can
see
the
sprites
against
a
game-like
background
with
the
'normal'
Wolf/Spear
ceiling
colors
if you
like
to.
Available
here.
Vincent
is
planning
to
make a
'stand-alone'
version
of
Krankenstein
with
maybe
60
levels
(horror!)
or
less
from
the
earlier
versions
and
some
new
levels.
|
|
19th
October
2011:
10 New
Ones
SDL
Exe
for
Windows
98
Users
|
|
Havoc
has
released
a new
exe
for
'10
New
Ones
SDL'.
It is
especially
for
users
who
want
to
play
the
game
on
Windows
98
systems.
Saved
games
made
from
using
the
earlier
exe
will
not
work
with
the
new
exe.
Available
here.
The
full
zip
issued
Oct
16th
has
NOT
been
updated
with
the
new
exe.
|
|
19th
October
2011:
2nd
Dome
Award
-
October
2011
|
|

The
2nd
October
2011
Dome
award
goes
to
Thomas
Weiling
for
'10
New
Ones
SDL'.
It is
a very
good
example
of
high
quality
mapping.
Credit
also
goes
to
Havoc
for
the
code
changes.
For
more
info
on
this
set,
please
see
Add-ons
-
Awarded.
|
|
16th
October
2011:
10 New
Ones
SDL
Released
|
|

Thomas
Weiling
has
released
'10
New
Ones
SDL'.
The 10
levels
are
very
well
made
with a
wide
variety
of
scenarios.
As
this
set
concentrates
on
high
quality
mapping,
it
will
especially
suit
those
who
like
playing
the
original
game.
The
coding
was
done
by
Havoc.
Available
here.
Vista/Windows
7-compatible.
|
|
15th
October
2011:
medEvil
SDL
Released
|
|

In
the
spirit
of the
Halloween
season,
and
thanks
to
lots
of
hard
work
by
Andy
Nonymous,
Majik
Monkee
is
pleased
to
present
medEvil,
now in
SDL
(and
DOS)
format.
For
the
most
part,
the
mod
mirrors
the
original.
Certain
maps
that
had
traps
placed
in
such a
way
that
they
were
impossible
for a
player
to
avoid
have
been
edited
to
make
the
game
less
frustrating,
but
the
overall
challenge
remains
(enemy
and
key
placement
has
not
changed).
For
those
unfamiliar
with
the
mod,
it
follows
the
story
of a
brave
warrior
on a
journey
through
a
monster
ridden
castle
on a
mission
to
destroy
an
evil
vampire
and
his
hideous
minions.
Ranged
magical
weapons
are
abundant,
but
the
sword
(melee
weapon)
is
strong
enough
to be
a
viable
combat
option
against
most
enemies.
Enjoy!
Available
here.
Vista/Windows
7-compatible.
|
|
14th
October
2011:
Dome
Award
-
October
2011
|
|

The
October
2011
Dome
award
goes
to the
Lambda Team
for
'Tristania3D'.
It is
a very
good
example
of
well
detailed
mapping
and of
an all
round
set.
For
more
info
on
this
set,
please
see
Add-ons
-
Awarded.
|
|
12th
October
2011:
Dean's
Wolf
3D
Blog
Update
|
|
Dean's
Wolf
3D
Blog
has
been
updated.
The
latest
post
is
another
in the
'Great
mods
you've
(probably)
never
heard
of'
series.
It's
at
Dean's
Wolf
3D Blog.
|
|
6th
October
2011:
Tristania3D
Released
|
|

Lambda
Team
has
released
'Tristania3D'.
It's a
tribute
to the
gothic
metal
band
Tristania.
There
are 26
normal
levels,
plus
12
secret
levels
including
super
secret
and
challenge
levels.
The
levels
are
large
and
well
detailed.
The
opening
2
levels
are
mainly
outdoors.
Virtually
all
the
graphics,
sounds
and
music
has
been
changed
and
the
resulting
gothic
feel
is
quite
effective.
EOD based,
the
code
changes
include
textured
floors
and
ceilings,
directional
sprites,
in-game
messages
and
helpart.
A well
detailed
manual
is
included.
Available
here.
|
|
2nd
October
2011:
Big
Time
Gangsta
SDL Released
|
|
Majik
Monkee
tells
me
that
'Big
Time
Gangsta'
is now
available
in
SDL.
The
DOS
exe is
included
in the
zip.
The
original
content
of the
game
remains
the
same,
and
some
harsh
language
may
not be
suitable
for
younger
players.
The
conversion
to SDL
was
done
by
Andy
Nonymous.
Available
here.
Vista/Windows
7-compatible.
|
|
2nd
October
2011:
Spear
Resurrection
SDL Released
|
|
The
SDL version
of
Spear
Resurrection
has
been
released.
Originally
planned
as a
sequel
to the
original
Spear
of
Destiny,
this
set by
AReyeP
and
MCS is
now
nearly
ten
years
old.
The 21
levels
have
excellent
level
design
and
many
graphics/source
code
changes
not
seen
before
at the
time
of the
original
release.
A
classic!!
The
conversion
to SDL
was
done
by
Andy
Nonymous.
Available
here.
Vista/Windows
7-compatible.
|
|
1st
October
2011:
DieHard
Wolfers
TC SDL Map
Corrections
|
|
Some
minor
mapping
bugs
were
found
in the
DieHard
Wolfers
TC
SDL
released
Sept
25.
They
include
some
floorcodes
behind
pushwalls
that
needed
to be
changed,
primarily
on
E1M3,
and
some
crosses
buried
in a
wall
on
E1M7.
Andy
Nonymous
has
released
a
patch.
The
maps
only
patch
is
available
here.
The
updated
full
zip is
available
here.
Vista/Windows
7-compatible.
|
|
1st
October
2011:
Art
Tutorials
|
|
Our
Graphics
Design
editing
page
has
been
updated.
There's
a new
link
to a
series
of
well
detailed
art
tutorials
by
Doomjedi.
It's
at
GFX
Design.
|
|
1st
October
2011:
Operation:
Letzterschutz
SDL
Released
|
|
Majik
Monkee
tells
me
that
"Operation:
Letzterschutz"
is now
in
SDL,
thanks
to
Andy
Nonymous.
All of
the
features
of the
original
mod
have
been
retained,
and
the
SDL
release
also
includes
the
exe
files
for
the
DOS
version
as
well.
Available
here.
Vista/Windows
7-compatible.
|
|
1st
October
2011:
Schabbs
3000
Revised
Edition
Released
|
|
Ling
Yan Li
has
released
the
revised
edition
of
Schabbs
3000.
This
version
has
the
same
features
as the
original
Schabbs
3000,
but
with
additional
new
features
like
increased
allowed
number
of
static
objects
for
each
level,
additional
par
times
to the
extra
levels,
using
the
Spear
game
palette,
and
the
final
boss,
Schabbs
made
stronger.
This
version
also
has
some
changed
graphics,
and
while
most
of the
levels
are
the
same
as the
original
Schabbs
3000,
while
there
are
some
completely
new
levels.
It
also
has
bug
fixes
in
which
the
game
crashes
when
played
on
higher
difficulty
levels.
The
Mapedit
definition
files,
along
with
Mapedit
8.4,
are
included
in the
zip so
people
can
make
their
own
levels
for
Schabbs
3000.
There
are
lots
of
advanced
source
code
changes
but
the
mod
still
retains
the
original
Wolfenstein
3D
feel.
And
also,
the
ceiling
colours
used
are
pretty
much
the
same
as the
ones
used
in the
original
Schabbs
2000.
Available
here.
|
|
29th
September
2011:
Sprites
Unpacking
Program
Updated
To
Wolfenpack
2
|
|
Vincent
has
released
an
update
of the
Wolfenpack
program.
The
interface
is
improved,
but
most
important:
Wolfenpack
2 can
now
display
and
save
compactly
packed
sprites
such
as in
'Romanstein
Gold'
and
'Resistant'
as
well
as
normally
packed
ones.
The
unpacking
routine
is of
course
updated
too.
It may
be
close
to the
way
the
game
does
it.
Available
here.
|
|
29th
September
2011:
Sneak
Peak
at
Tricob's
"Base
Of
Operations"
|
|
The
following
is
Tricob's
"sneak
peak"
into
some
of the
features
of his
"Base
Of
Operations"
project,
built
from
the
Wolf4SDL
code.
The
project
will
be
open-source,
and
the
final
version
will
support
Seamless
Levels,
enabling/disabling
the
"Read
This!"
feature,
customized
sign-on
screens,
bleeding
enemies,
VGAGRAPH
animation,
128+
Doors,
and
in-game
messages.
Par
times,
music
order,
in-game
messages,
episode
names,
and
other
text
can
all be
changed
by
altering
simple
H
files,
not
digging
in the
middle
of
confusing
CPP
code.
This
archive
includes
two
versions
of the
Shareware
Wolf3D
file
(using
the
Seamless
Levels
feature),
and
the
two-level
demo
of
Spear
Of
Destiny.
Mr.
Wolf's
second
mapset
is
also
included.
Available
here.
Vista/Windows
7-compatible.
|
|
29th
September
2011:
16x16
Released
|
|

Here's
a
small
mod
called
'16x16',
based
on
6:25
by
ack.
It's
by
Ronwolf1705
and
has 6
levels
(plus
a
secret
level)
on
episode
one.
The
levels
are
well
made
and
there
is one
'twist':
knifes
are
silent
and
one
stab
in the
back
kill
instantly.
The
idea
was to
give
the
mod a
more
stealthy
feel.
Available
here.
The
player
needs
to
supply
their
own
files
from
the
full
version
of
Wolf
3D,
apart
from
the
GAMEMAPS/MAPHEAD-files
and
the
EXE.
Vista/Windows
7-compatible.
|
|
27th
September
2011:
Dome
Award
-
September
2011
|
|

The
September
2011
Dome
award
goes
to the
DHWTC Team
for
the
'DieHard
Wolfers
TC
SDL'.
It is
a very
good
example
of
high
quality
mapping
and of
an all
round
set.
For
more
info
on
this
set,
please
see
Add-ons
-
Awarded.
|
|
25th
September
2011:
DieHard
Wolfers
TC SDL Released
|
|

After
nearly
8
years
in the
making,
the
DieHard
Wolfers
TC has
been
released
today.
Now in
SDL,
the 3
episodes
(30
levels)
have a
wide
range
of
mapping
styles
but
they
are
all
good
and
blend
in
well
together.
Mappers
include
Loki,
Arielus,
Adam
Biser,
ack,
Merthsoft,
Ringman,
Dean,
Ronwolf
and
myself.
Virtually
all
the
graphics,
sounds
and
music
are
new
and
although
the
Wolf3d
feel
is
retained,
the
mod
also
has a
feel
of its
own
and
with a
very
good
storyline.
Others
involved
in the
mod
include
Andy
Nonymous
(coding
and
coordination),
Tricob/Hair
Machine
(music),
and
Majik
Monkee
(title
screen).
There
is a
fuller
credits
list
in the
text
file
included
in the
zip.
Available
here.
Vista/Windows
7-compatible.
|
|
25th
September
2011:
WolfDX Source
Code
Updated
|
|
Tricob
has
released
the
newest
version
of the
source
code
for
WolfDX.
In
addition
to the
bugfixes
for
the
WolfDX
demo,
problems
with
"Jaws"
and
the
rocket
launcher
are
also
fixed.
Available
here.
|
|
25th
September
2011:
Schabbs
3000
(Improved)
Source
Code
Released
|
|
Here's
the
source
code
that
Ling
Yan Li
has
released
for
the
improved
version
of
Schabbs
3000.
Available
here.
|
|
24th
September
2011:
WolfDX Demo
Updated
|
|
Tricob
has
released
a
patch
for
the
WolfDX
demo.
It has
numerous
bugfixes
for
features
like
snow/rain,
bleeding
enemies,
and
BJ's
"Doom-style
movement"
routine.
The
"gaps
between
walls"
bug is
also
fixed.
The
patch
is
available
here.
There's
an all
files
included
version
available
here.
Vista/Windows
7-compatible.
|
|
23rd
September
2011:
Sprites
Unpacking
Program
|
|
Vincent
has
released
Wolfenpack.
It is
a
program
to
view
and
save
wall
and
sprite
pictures
as
well
as
sounds.
It
works
perfectly
for
most
Wolfenstein/Spear
games
(not
so
well
for
'Resistant'
though).
All
you
need
is a
vswap.*
file.
Also
included
is the
sprite
unpacking
routine
source,
written
in
delphi
(a
pascal
language)
in
case
someone
could
use
it.
Available
here.
|
|
19th
September
2011:
Operation:
Hundscheisse
SDL
Released
|
|
Thanks
to the
help
of
Andy
Nonymous
and
his
creation
of an
SDL
exe
file,
Majik
Monkee
is
pleased
to
present
the
SDL
friendly
version
of
"Operation:
Hundscheisse".
The
game
itself
is
identical
to the
original
DOS
version
in all
respects,
although
the
manual
has
been
updated
somewhat.
This
is, of
course,
the
original
Hundscheisse,
not to
be
mistaken
for
"Hundscheisse
2: The
Sequel",
which
is
currently
in the
works.
Available
here.
Vista/Windows
7-compatible.
|
|
19th
September
2011:
Tricob
Releases
His
"Texture
Generator"
Program
|
|
Tricob's
"Texture
Generator"
creates
complex,
professional-looking
textures
using
any
320x200,
256-color
BMP
you
provide.
Just
name
the
file
"1.BMP",
run
the
program,
and
the
texture
is
created
in a
BMP
file
called
"2.BMP".
The
Texture
Generator
can
use 2,
3, or
4
different
colors,
and
source
code
for
the
utility
is
provided,
along
with
three
sample
pictures.
Texture
Generator
is
DOS-based,
so you
might
need
DOSBox
to run
the
program.
Available
here.
|
|
18th
September
2011:
2
Music
Mods
|
|
Jimmy
Cozad
has
sent
in 2
music
mods
that
use
Macenstein
2nd
Encounter
SDL by
Andy
Nonymous
as a
base.
They
are
Doom
Macenstein,
and
Whiplash
Tempest
2K/Shadow
Warrior.
All
files
needed
to
play
are
included
in
each
set.
Available
at
Doom
Macenstein
and
Whiplash
Tempest
2K/Shadow
Warrior.
Vista/Windows
7-compatible.
|
|
16th
September
2011:
Hundschiesse
2:
Official
Announcement
|
|

The
Incredible
Pete
is
pleased
to
announce
that
progress
on
"Hundscheisse
2: The
Sequel"
is
going
exceptionally
well.
The
mod is
a
direct
continuation
to
"Operation:
Hundscheisse"
by
Majik
Monkee
(original
concept
by
Dumscheisskopf),
and
will
follow
the
same
format,
with 5
levels,
four
different
weapons,
and
several
code
changes,
including
different
menu
colors,
a
laser
sight,
and
much
more.
The
game
will
retain
the
overall
feel
of the
original,
although
it is
being
designed
in
SDL,
thanks
to
Andy
Nonymous.
Currently,
the
project
is
complete
except
for
about
50% of
the
maps.
More
updates
to
come
soon!
|
|
14th
September
2011:
Corridor
7
Design
Docs
|
|
Vermil
tells
me
that
Mr Les
Bird
(one
of
Capstones
lead
programmers
and
the
lead
programmer
on
Corridor
7)
sent
him an
email
stating
that
he
found
the
first
couple
of
revisions
of the
Corridor
7
design
documents
and
has
uploaded
them
to his
website.
They
are an
interesting
read
and
detail
several
ideas
that
were
cut
from
the
final
game
and
elaborate
on
several
elements
of the
final
game.
You
can
read
the
first
one
here,
and
the
second
one
here.
|
|
12th
September
2011:
Hitler
Strikes
Back
SDL
v1.2
Released
|
|
Havoc
has
released
Hitler
Strikes
Back
SDL
v1.2
which
fixes
a
couple
of
secret
room
mapping
bugs
in the
SDL
version.
The
secret
wall
movement
had
been
changed
from 3
to 2
tiles
for
the
SDL
version
and
some
map
modifications
have
been
done
to
allow
for
this.
Available
here.
Vista/Windows
7-compatible.
|
|
11th
September
2011:
Complex
7
Update
|
|

Here's
the
latest
update
from
Tragos2d
regarding
his
Xolf
3d
project:
"Xolf
3d
will
now be
known
as
Complex
7
until
I come
up
with a
more
suitable
name.
Here
is the
most
recent
screenshot
which
will
be
using
WinRottGL
1.60.
Currently
it is
undergoing
source-code
modification.
This
will
be my
last
teaser
for a
while.
The
game
art is
also
reaching
its
final
stages.
The
main
sprites,
weapon
graphics,
and
environmental
details
still
need
to be
finished.
A
closed
beta
testing
will
be
held
within
the
next
few
months."
|
|
11th
September
2011:
Marine
Shoot
Test
|
|

Here's
a pic
based
off of
a very
early
Xolf
3d
sprite
rip
and is
not
respective
of the
final
artwork.
However
this
is
still
a neat
animation!
It was
sent
in by
Tragos2d.
|
|
9th
September
2011:
Schabbs
3000
Beta
Testers
Needed
|
|
Ling
Yan Li
needs
beta
testers
for
his
updated
version
of
Schabbs
3000.
If
interested,
please
send
Ling
an
e-mail
at
lingyan203@yahoo.com.
Or
contact
Ling
on
YouTube,
Facebook
or the
DHW
Forum.
|
|
5th
September
2011:
Another
Xolf
3d
Screenshot
|
|

Here's
another
screenshot
from
Tragos2d.
Technically
this
is
still
project
Xolf
but is
now
using
the
ROTT
source-code
as its
new
home.
Work
is now
being
done
on
adding
support
for
multiple
floor
and
ceiling
textures
and
breaking
the
existing
color
palette
limitations.
|
|
2nd
September
2011:
Operation:
Mutant
Strike
2 SDL
Released
|
|

Majik
Monkee
is
pleased
to
present
the
SDL
release
of
Operation:
Mutant
Strike
2.
There
are 10
straight
levels
that
are
quite
extensive,
well
designed
and
well
decorated.
Most
of the
levels
are by
Majik
and
ack,
but
Dumscheissekopf,
Arielus
and
myself
also
contributed
one
level
each.
Special
thanks
to
Andy
Nonymous
for
development
of the
SDL
exe,
and of
course,
thanks
again
to
everyone
who
devoted
their
time
and
effort
to the
development
of the
original
DOS
version!
You
can
get it
here.
The
SDL version
is
Vista/Windows
7-compatible.
|
|
2nd
September
2011:
Wolfenstein
Never
Ending
Storyline
|
|
Dark_wizzie
has
released
the
final
version
of the
storyline
of
Wolfenstein
Never
Ending.
There
is a
separate
version
for
those
who
cannot
open
docx
files
correctly.
You
can
find
it
here.
|
|
|