::: SOURCE CODE :::

 

 

Beyond Wolfenstein II SE Source Code Released by Nate Smith for general use.

The Final Solution (v3.0) Source Code Released by Parafriction for general use.

Frayed Source Code Released by Venom Inc. for general use. It has lots of goodies including chainsaw, animated objects, new enemy toughness, 3 episodes instead of 6, no demos, etc.

Schabbs 3000 Source Code Released by Ling Yan Li, aka The Hacker, for general use.

Schabbs 3000 (Revised) Source Code Released by Ling Yan Li, aka The Hacker, for general use.

Scourge Of Lammy Source Code Released by JM for general use.

Scourge Of Lambereth Source Code Released by JM for general use.

The Spear Of Toti Source Code Includes coding for adding extra weapons. Released by Toti for general use.

Totengraeber Developer Released for general use. Not only contains BJ Rowan's 'Totengraeber' Source Code but a font and a number of doc files like a music list.

WolfDX Source Code Tricob has released the source code for v1.00 of "Wolfenstein 3-D: The Deluxe Edition". A brief text file called "WolfDX Src.TXT" is included.
LATEST VERSION
WolfDX Source Code v1.10 The latest source code changes support the game's new enemy, along with the two new Interactive Objects.

Venom Inc. has released the Frayed Full Version Source Code, and the ChaosEdit data files. They are for general use.
Frayed Source Code v2.0
Frayed ChaosEdit Files

Tricob has released the W3D-CMP SDL source code. Here's the note that Tricob included with it:
"Included is the source code for the SDL port of the Wolf3D Community Map Pack. It's good for Wolfers who'd like to compile the mod to play on the Dreamcast and other systems. Note that a number of new code features are added, and can be enabled/disabled through VERSION.H, then re-compiled."
Available
here.

Andy Nonymous has released the source code for the Dos version of 'Mac-enstein Second Encounter'. Available here. Released for general use.

W3D-CMP SDL Source Code v210 Released Tricob has updated the source code for the Wolf3D Community Map Pack to v210. All the mod's code changes - including the expanded menu system - can be disabled through VERSION.H.
Available
here.

WolfDX For SDL Source Code Released Tricob has released the source code for the three-level demo of WolfDX. The code uses many features not seen in the demo, such as 3D Directional Actors, vine-spawning ceiling tiles, Ambient Actors (a.k.a. the Rats), and 32-bit Feature Flags. Available here.

W3D-CMP SDL Source Code v220 Released Tricob has updated the Wolf3D Community Map Pack SDL source code another time. The Save Game option after "You Win!" is corrected (WL_INTER.CPP), all ratios at the Level Complete screen now run the same speed (WL_INTER.CPP), and all Adlib sounds should now function 100% correctly (ID_SD.CPP). All source code files are included. You can find it here.

End of the Third Reich Source Code Released Penguindog55 has released the source code for 'End of the Third Reich'. He has decided to release it for anyone who wants to use End of the Third Reich as a base for their own mods. Detailed instructions are included to make setting it up as simple as possible and credit is given where appropriate. Available here.

The Cold War Source Code Released Penguindog55 has released 'The Cold War' source code. It's for anyone who wants to use Cold War as a base for their own mods. Detailed instructions are included to make setting it up as simple as possible and credit is given where appropriate. Available from Mediafire. (14.56Mb)

WolfDX Source Code (Sept 24, 2011 Version) Released Tricob has released the newest version of the source code for WolfDX. In addition to the bugfixes for the WolfDX demo, problems with "Jaws" and the rocket launcher are also fixed. Available here.

Tricob's Base Of Operations - Official Source Code Released Tricob has sent the Dome his first official version of the "Base Of Operations" source code. 90+ Walls, 128+ doors, In-Game Messages, Animated Static Objects, Bleeding Enemies, and more are all available in this code. Available here.

Project Toten Eisen Ritter - Source Code and Map Editor Released Ling Yan Li has released the source code and map editor for Project Toten Eisen Ritter.
Project Toten Eisen Ritter Source Code.
Project Toten Eisen Ritter Map Editor.
Ling also has his 3000th video and update on YouTube. Feel free to check it out on Ling's channel at
You Tube.

MyMod4SDL Construction Kit Released Tricob has released the construction kit for MyMod4SDL (a.k.a. "Base Of Operations"). The complete source code for the 1-level demo is here, along with all ChaosEdit files Tricob used for mapping. Chris's "Raycaster Bugfix" has been updated since the release of MyMod4SDL, and the changes are reflected in the WL_DRAW.CPP file. Available here.
 

Please remember to mention it in the credits if anything is used.