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SOURCE CODE
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Beyond
Wolfenstein II SE Source
Code
Released
by Nate Smith for general
use.
The
Final Solution (v3.0) Source
Code
Released
by Parafriction for general
use.
Frayed
Source
Code
Released
by Venom Inc. for general use. It
has lots of goodies including
chainsaw, animated objects, new
enemy toughness, 3 episodes
instead of 6, no demos,
etc.
Schabbs
3000 Source
Code
Released by Ling Yan Li, aka The
Hacker, for general
use.
Schabbs
3000 (Revised) Source
Code
Released by Ling Yan Li, aka The
Hacker, for general
use.
Scourge
Of Lammy Source
Code
Released by JM for general
use.
Scourge
Of Lambereth Source
Code
Released by JM for general
use.
The
Spear Of Toti Source
Code
Includes coding for adding extra
weapons. Released by Toti for
general use.
Totengraeber
Developer
Released for general use. Not
only contains BJ Rowan's
'Totengraeber' Source Code but a
font and a number of doc files
like a music list.
WolfDX Source
Code
Tricob has released the source
code for v1.00 of "Wolfenstein
3-D: The Deluxe Edition". A brief
text file called "WolfDX Src.TXT"
is included.
LATEST VERSION
WolfDX Source
Code
v1.10
The latest source code changes
support the game's new enemy,
along with the two new
Interactive Objects.
Venom
Inc. has released the Frayed Full
Version Source Code, and the
ChaosEdit data files. They are
for general use.
Frayed
Source Code
v2.0
Frayed
ChaosEdit
Files
Tricob
has released the W3D-CMP
SDL source code. Here's the
note that Tricob included with
it:
"Included is the source code
for the SDL port of the Wolf3D
Community Map Pack. It's good for
Wolfers who'd like to compile the
mod to play on the Dreamcast and
other systems. Note that a number
of new code features are added,
and can be enabled/disabled
through VERSION.H, then
re-compiled."
Available here.
Andy
Nonymous has released the source
code for the Dos version of
'Mac-enstein Second Encounter'.
Available here.
Released for general use.
W3D-CMP SDL
Source Code v210 Released
Tricob has updated the source
code for the Wolf3D Community Map
Pack to v210. All the mod's code
changes - including the expanded
menu system - can be disabled
through VERSION.H.
Available here.
WolfDX
For SDL Source Code Released
Tricob has released the source
code for the three-level demo of
WolfDX. The code uses many
features not seen in the demo,
such as 3D Directional Actors,
vine-spawning ceiling tiles,
Ambient Actors (a.k.a. the Rats),
and 32-bit Feature Flags.
Available here.
W3D-CMP SDL
Source Code v220 Released
Tricob has updated the Wolf3D
Community Map Pack SDL source
code another time. The Save Game
option after "You Win!" is
corrected (WL_INTER.CPP), all
ratios at the Level Complete
screen now run the same speed
(WL_INTER.CPP), and all Adlib
sounds should now function 100%
correctly (ID_SD.CPP). All source
code files are included. You can
find it here.
End
of the Third Reich Source Code
Released Penguindog55 has
released the source code for 'End
of the Third Reich'. He has
decided to release it for anyone
who wants to use End of the Third
Reich as a base for their own
mods. Detailed instructions are
included to make setting it up as
simple as possible and credit is
given where appropriate.
Available here.
The
Cold War Source Code Released
Penguindog55 has released 'The
Cold War' source code. It's for
anyone who wants to use Cold War
as a base for their own mods.
Detailed instructions are
included to make setting it up as
simple as possible and credit is
given where appropriate.
Available from Mediafire.
(14.56Mb)
WolfDX
Source Code (Sept 24, 2011
Version) Released Tricob has
released the newest version of
the source code for WolfDX. In
addition to the bugfixes for the
WolfDX demo, problems with "Jaws"
and the rocket launcher are also
fixed. Available here.
Tricob's
Base Of Operations - Official
Source Code Released Tricob
has sent the Dome his first
official version of the "Base Of
Operations" source code. 90+
Walls, 128+ doors, In-Game
Messages, Animated Static
Objects, Bleeding Enemies, and
more are all available in this
code. Available here.
Project
Toten Eisen Ritter - Source Code
and Map Editor Released Ling
Yan Li has released the source
code and map editor for Project
Toten Eisen Ritter.
Project
Toten Eisen Ritter Source
Code.
Project
Toten Eisen Ritter Map
Editor.
Ling also has his 3000th
video and update on YouTube. Feel
free to check it out on Ling's
channel at You
Tube.
MyMod4SDL
Construction Kit Released
Tricob has released the
construction kit for MyMod4SDL
(a.k.a. "Base Of Operations").
The complete source code for the
1-level demo is here, along with
all ChaosEdit files Tricob used
for mapping. Chris's "Raycaster
Bugfix" has been updated since
the release of MyMod4SDL, and the
changes are reflected in the
WL_DRAW.CPP file. Available
here.
Please
remember to mention it in the
credits if anything is
used.
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