by Steven Trinkl

Sometimes, it's best to sneak around a firefight. In some levels, this is possible - at its hardest difficulty, each room is a life-or-death battle.

As of this point, Episode 1 is completely finished - balancing, level design, and everything.

Another instance in which it's best to just stay away. Those flamethrower guys are nasty. (Many of Episode 1's levels will take place in a rocky environment. Each one has a very distinct flow and structure, however.)

Now, those monks are replaced with zombified troopers. They're a bit stronger but slower.

I've done some heavy modifications on the fire monks, too.
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