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::: Extras :::
WOLFENSTEIN-3D and SPEAR of DESTINY FAQ
by Adam Williamson(adam@scss.demon.co.uk) and Parafriction Note: 1) From here onwards 'Wolfenstein-3D' will be referred to as 'Wolfenstein' or 'Wolf3D', and 'Spear of Destiny' will be referred to as 'Spear' or 'SoD', to avoid verbosity. Information about Wolfenstein applies to Spear as well, unless differences are noted. 2) All specific names included herein are trademarks and are so acknowledged: iD, Apogee, FormGen, Wolfenstein-3D, Spear of Destiny, PkWare, PkUnzip, SoundBlaster, etc. (forgive if any missed out) 3) This document may take a little while to load as it's quite big.
TABLE OF CONTENTS 0.0 About the FAQ. 0.1 The Copyright Notice. 0.2 Foreword. 0.3 Id, Apogee vs the FAQ. 0.4 How can the Wolfenstein FAQ author be contacted? 0.5 Wolfenstein & SoD related files availability.
1.0 The Wolfenstein Novice Questions that new users usually ask 1.1 What are Wolfenstein-3D and Spear of Destiny? 1.2 What are the requirements to run Wolfenstein? 1.3 Where can I get Wolfenstein from? 1.4 How do I unpack shareware Wolfenstein? 1.5 How do I install it to HD? 1.6 Can I play Wolfenstein from a floppy disk? 1.7 What's with the game version numbers? 1.8 Are there map/graphics editors available, and where? 1.9 How can I CHEAT in Wolfenstein? 1.11 How can I contact iD Software? 1.12 I think I found an error in the FAQ. 1.13 Is Wolfenstein available on any other platform than an IBM? 1.14 Where can I find version x.y of Wolfenstein? 1.15 Where did iD get the inspiration for Wolfenstein?
2.0 Specific questions about the game. 2.1 What do all those guards say in game? (for those with SoundBlaster or compatible) 2.16 How many hits do all those enemies take? 2.17 What weapons do all those enemies carry? 2.2 What's the difference between the difficulty levels? 2.3 What are the secret rooms/doors in the game? 2.4 What are secret levels in Wolfenstein? How can I find one? 2.5 What is that funny object/sprite in the game? 2.6 What is the purpose of the codes listed at the end of game? 2.7 Are there ghosts in Wolfenstein? If so where? Can I kill them? 2.8 What do other objects apart from ammo, food, etc. do? 2.9 I've heard you can drink blood in Wolfenstein? Is that true? 2.10 What is 'Death Cam'? How is it activated? 2.11 What is the Jukebox feature of Wolfenstein? 2.12 What are those music tunes in Wolfenstein? 2.13 What is that Morse code message in Wolfenstein? 2.14 Are there any more cheats/hints available? 2.15 The Statistics & Records Section (Numbers about the game).
3.0 The FLAMING Section. (You're annoyed with Wolfenstein because...) 3.1 It crashes. 3.2 The sounds are all screwed. 3.3 You are left with a gun and 8 bullets after you die. 3.4 It's too hard. 3.5 It's too easy. 3.6 You keep running into the walls and missing the doors. 3.7 You are feeling dizzy while you play it. 3.8 It never gives you 100% stats at the end of level/game. 3.9 You always run out of ammo/health. 3.10 You can never find any secret rooms. 3.11 You can never find a secret level. 3.12 You always get nuked by that big bad boss (guard) at the end.
4.0 Map/Graphics Editors Section (If you're messing around with map/graphics files then this section is for you). 4.1 Discussion of available map/graphics editors. 4.2 Rules to follow when editing. 4.3 Common editing errors (What not to do and what they'll produce). 4.4 Map/Graphics files version conversion. 4.5 Editors compatibility with the game and each other. 4.6 How to make a hardcopy (printout) of the maps.
5.0 Wolfenstein Bugs & Problems (known to date), and how to fix or get around them. 6.1 Hardware problems. 6.2 Software problems. 6.3 Game specific problems.
7.0 Acknowledgements. END OF TABLE OF CONTENTS
0.0 ABOUT THE FAQ.
0.1 THE COPYRIGHT NOTICE. I hereby grant the right to anyone who wishes to freely reproduce WOLFENSTEIN-3D and SPEAR of DESTINY FAQ in part or in full in any electronic or written form provided that the author as well as the acknowledged people are given due credit. Parafriction - new maintainer of Wolfenstein-3D and Spear of Destiny FAQ Date: July 22nd, 2001
0.2 FOREWORD. Ok, It's been a couple of years now since the first release of this FAQ. Wolfenstein-3d has been out and available as shareware for over 9 years. I would like
to thank all of the contributors to this FAQ and Adam
Williamson for his
0.3 Id, APOGEE VS THE FAQ. Now hear this! Apogee and iD Software have nothing to do with this FAQ. They do not give me support with it (not counting some e-mail thanks from J. Wilbur at iD Software). This is NOT an official publication of either iD Software or Apogee. The information contained within this article is provided 'as is' as I collect it from various sources. I do make an effort to check whether the information is correct at the time of the post, but as usual no guarantees are provided.
0.4 HOW CAN THE WOLFENSTEIN FAQ AUTHOR BE CONTACTED? I can be contacted via Internet e-mail at the following address: parafriction@yahoo.com.
0.5 WOLFENSTEIN & SOD RELATED FILES AVAILABILITY. Throughout this FAQ I'll be refering to some Wolfenstein related files. These can be obtained through this site. Just look up the file using the site search. The site will be referred to now as DOME. I will not include any information on wolf3d related files unless they make their way to one of these sites.
1.0 THE WOLFENSTEIN NOVICE QUESTIONS.
1.1 WHAT ARE WOLFENSTEIN AND SPEAR OF DESTINY ?
Wolfenstein-3D is a 3-dimensional action game from iD Software. (distributed as shareware by Apogee). Spear of Destiny is the commercial sequel of the same game that includes some enhanced graphics. OBJECTIVE: Survival/Exploration TYPE: Action VIEW: First person 3-dimensional perspective. FEATURES: Smooth scrolling gameplay and character animation. Full 360 degrees view sweep at any angle. VGA graphics (320x200x256), SB/SB-Pro/Adlib/Sound Src support Mouse/Joystick/Gravis pad/Keyboard interface. DIFFICULTY LEVELS: 4 VIOLENCE RATING: PC-13 (profound carnage - analogous to the movies' PG-13) COMMENTS: Impacts visually. Highly addictive. Slighty violent. STORY LINE: In Wolf3D: Basically you're a WWII allied spy imprisoned in Germany and you're trying to escape (full story included with the game). In SoD: Capture the Spear of Destiny from a Nazi stronghold. AVAILABILITY: First part of Wolf3D is shareware. Extra parts can be ordered from the distributor (more later). For Spear there is a 2-level demo version and the full version can be obtained at your local software store. There are now SoD: Missions 2+3 availible as well. STAGES: Wolf3D: 6 episodes (parts) each containing 10 levels. The shareware version only contains episode 1. The registered version (pay $$) contains either 3 or 6 episodes. Altogether there are 10, 30 & 60 levels in the shareware and two registered versions. SoD: 1 set with 21 levels of pulse-pounding action. The demo version only contains the first 2 levels. The registered version (pay $$) contains the full 21 levels. WARNING: Some people have reported being sick after playing or watching others play (a kind of motion sickness if you like). --> See 3.7
1.2 WHAT ARE THE REQUIREMENTS TO RUN WOLFENSTEIN? HARDWARE REQUIREMENTS: Processor: 80286 or better (Nope won't run on XT). Graphics: 256Kb VGA or better. Memory: 580Kb Conventional. Also supports EMS, XMS. If EMS/XMS are available the game will use them to preload some of the graphics data. Hard Disk: Wolf3D: Approx. 1.38Mb (Shareware version) Approx. 2.40Mb (Full 6 episodes version) SoD : Approx. 1.24Mb (Demo version) Approx. 3.06Mb (Full 21 levels version) (Support SB, SBPro, Adlib)
OPERATING SYSTEM & COMPRESSION UTILITY COMPATIBILITY DOS : 5.0, 6.0 (should be downward compatible to 3.3 but wasn't tested) Other OS's : OS/2, Windows: (Note if you've got a SB device driver installed under Windows or a Windows TSR like an hour chime running it may interfere with some of Wolfenstein's digitized sounds) Running WOLF3d/SoD under Windows isn't really recommended. Windows NT: unknown. (anyone?) DR-DOS 6.0 Compatible with: Stacker: Yes (2.0 & 3.0) Superstor: Yes DOS 6.0's Double Space: Yes
1.3 WHERE CAN I GET WOLFENSTEIN FROM? You can get
the shareware version of Wolfenstein 3D here at the Dome.
Simply open up the You can get a full version of Spear of Destiny from FormGen (iD's Spear of Destiny distributor). Info on ordering is included in the demo version. SoD may also be obtained from your local software store.
1.4 HOW DO I UNPACK SHAREWARE WOLFENSTEIN? You'll need PkWare's PkUnzip software (version 2.04g) to 'unzip' the file: http://www.pkware.com. You can also use WINZIP(http://www.winzip.com).
1.5 HOW DO I INSTALL IT TO HD? Through unarchiving the program in 1.4 above, an INSTALLATION copy of the game was placed in the current directory. Just run INSTALL program supplied to install a
runable copy on your HD. You can delete the INSTALLATION
copy once a NOTE: Initially you'll need ~4Mb of HD space to unpack and install the game. For the SoD demo, unarching the program in 1.4 above will place a runable copy on your HD and you don't need to take any further installation steps.
1.6 CAN I PLAY IT FROM FLOPPY DISK? You can play the shareware version of Wolf3D and the demo of SoD from floppy disk since it's only about 1.38/1.24Mb (we're talking 3.5" High Density disk here). You'll have to install it to a hard disk first and then copy it across to a floppy disk. The full registered versions of Wolfenstein and Spear are much too big for a 1.44Mb floppy (unless you have something like a 20Mb floptical disk drive on which it would easily fit). The performance of the game running from a floppy is much the same except when you first load it up it takes it about a minute to load up all the graphics/map info, so just wait patiently. It's a bit slower between the levels as well. In the game itself there is usually no speed differential except in certain parts where it brings in a page of graphics for some wall panels. You can then notice a split second pause.
1.7 WHAT'S WITH THE VERSION NUMBERS? The most current version of Wolfenstein 3D is 1.4. The newest version fixes all known bugs (as did 1.1 at the time, etc.) Apart from that there is not much of a difference unless it comes to map/graphics editors. --> See 1.8, 1.9 & 4.X A breakdown of the versions and what the differences are is below. (If you never played Wolfenstein this will sound meaningless, but then again if you NEVER played Wolfenstein then where were you this past two years? ;) NOTE: There may have been some other bugs fixed between the versions which I don't know about, so if you think you know e-mail me. v1.0 - First release (05/05/92) v1.1 - Fixed some secret doors map bugs (on level 7 & 8 in episode 1 there were secret doors left out) and also some video problems (06/10/92) v1.2 - Secret level elevator bug was fixed (introduced in 1.1 :( ) (06/22/92) v1.3 - Was never released. v1.4 - Fixed something but I forgot what. It also changed slightly the graphic backdrop on the opening screen and other menus, changed the interior elevator graphic and added a calibration routine in the joystick setup menu. (12/03/92) The dates next to versions are the file stamp dates of the game .exe file. They are not the actual market release game dates. There were other 'internal' changes between versions but they are only relevant to mapping programs. --> See 4.X The version numbering of Spear seems to have gone through the same routine, but currently I only have info on the initial release: v1.0 - First release (09/28/92) v1.1 - No information available (yet? call on info) v1.2 - " " " " " " v1.3 - " " " " " " v1.4 - Final release, changes from previous versions unknown (01/05/93)
1.8 ARE THERE MAP/GRAPHICS EDITORS AVAILABLE, AND WHERE? Map/Graphics editors can be obtained from the same ftp site as the game. No, they are not written by iD or Apogee nor supported by them. (Also --> See Section 4.2)
READ THIS! IMPORTANT! Apogee ask that you ONLY edit registered wolf3d. The latest level editors will ONLY work on registered versions. Will FTP sites PLEASE withdraw levels and graphics capable of running on shareware wolf3d. Anything that will work on registered wolf3d/SoD, and ONLY registered, is OK. Ok, continuing on... You can even share with the world your own map/graphics creations for Wolfenstein by uploading it to UWP in /pub/incoming/id . (--> See 1.9 for a complete list of iD's directories for that site.) NOTE: You are strictly not allowed to distribute the executable files from the registered full version of the game, i.e. any .exe files. Nor anything from the game for $ unless selling the game to third party (Legitimate registration transfer). The editors have been obtained by reverse engineering the map/graphics files and producing programs that changed those files in a manner consistent with the game requirements of them. The editor archives are: www.wolfnode.de - Flo Edit maped41.zip map viewer/editor maped42.zip " " " maped6.zip " " " wolfed21.zip graphics viewer/editor wolfm160.arj map viewer/editor version convertor maped8.zip map viewer/editor The last one will let you convert between different versions of Wolfenstein since the map encryption for 1.0 is not compatible with 1.1 and upwards (and you may feel left out if you designed maps before with 1.0 and now have 1.1 or 1.4, etc. Not so! BTW: 1.1 through to 1.4 are map/graphics compatible as known to date.) Also maped41[42][6]/wolfm160 will automatically detect what version of Wolfenstein you have installed so you need not worry if you don't want to convert maps (upgrade/downgrade (!) them). All of these files include ample docs with them, if you already have them and want some tips or help on their differences and shortcomings, then --> See 4.X In order to make the Map editors work for Spear of Destiny, an enhanced version of the .DEF files must be used. They should be obtainable in the same ftp sites as the map editors (file wmapdefs.zip and others). If you can't find them, some minor work will need to be done. Find the wall types (MAPDATA.DEF) and the object types (OBJDATA.DEF) that are undefined and define them in your *.DEF files. The aforementioned editors change the following files: Map editors: MAPHEAD.XXX MAPTEMP.XXX GAMEMAPS.XXX where XXX is either .WL1 for the shareware version or .WL3 and .WL6 for the registered 3/6 episode versions respectively. Note that GAMEMAPS.XXX replaced MAPTEMP.XXX in versions of Wolfenstein 1.1 and higher, i.e. MAPTEMP.XXX is only present in v1.0. It doesn't really make any difference since the map editors will recognize that. For Spear, XXX is either .SDM for the demo version or .SOD for the full version. To have some of the map editors work with them, you'll need to rename them to .WL6 files and then back to play the game. Please consult Section 4.1 to see if the map editor you're using will recognize SoD .SDM & .SOD file extensions. Graphics editors: VSWAP.XXX where XXX is as before. My own word (Adam) on level editors: Basically, GET ONE NOW! They are very, very good. I use mapedit 8.0. I have a regular conversation going with Warren Buss, one of the writers, and 8.1 is done, but not on general release. They are adding Corridor 7 support, and it will be released with a higher no than 8.1 when this is done. Mapedit 8.0 supports every single object in wolf3d, and has many useful features. It also supports SoD and Blake Stone 3D. Before anyone asks, there are NO plans for Rise Of The Triad support - it is too different. Also, levels are very easy to knock up quickly, but don't. It is not as bad as Doom (2 months per level!), but try and think about it. Get the player lost. Build in traps. Graphics editing is very fun, but you need to be a reasonably talented computer artist, prepared to work for a long time to achieve results. Enemies have 20+ frames of animation, and these all need to be changed. I am working on a major add-on, Warhammer Wolfenstein, which is being done with two friends - they work on graphics, I do levels. We will have something decent out by february 95.
1.9 HOW CAN I CHEAT IN WOLFENSTEIN? There is a document on ftp.cc.umanitoba.ca in /pub/wolf3d called wolfdbug.txt that describes the various cheat options in Wolfenstein and how to access them. I have reproduced it here with some updates. THE WOLFENSTEIN 3-D DEBUG MODE FILE (v1.0 means Wolf3D version 1.0 and v1.1 means Wolf3D version 1.1. Cheating with other versions is equivalent to v1.1 except as noted.) To enter the mode, do the following: 1. Invoke Wolfenstein 3-D with the "next" parameter (wolf3d -next) for v1.0, or the "goobers" parameter for v1.1. You can also use whatever other command-line parameters you want. 2. Begin or restore a game. While in the game, hold down the TAB, CONTROL, and ENTER keys simultaneously for v1.0, or the LEFT SHIFT, ALT, and BACKSPACE keys for v1.1. You should get a message stating that debugging keys are now available. That's it! To use debugging mode commands, hold down the TAB key and one of the letter keys listed below simultaneously: B Changes the screen border color. Don't ask me why it's here, but it's here. C Displays the number of statics, doors, and actors in the level. Statics are things like food, ammo, pools of blood, etc., and actors are the bad guys. Doors should be self-explanatory. E Moves you ahead two levels. That's right, not one level, but two. Unlike the W command (see below), this also takes you to the "level completed" screen and gives you percentages, bonuses, etc. In Wolf3D v1.4 and SoD, it moves ahead just one level. If you have also used the "-tedlevel" parameter (see below), this command exits the game. F Displays your current position on the level (X,Y) and orientation (A). To convert the X and Y values to coordinates that can be used in Mapedit, divide them by 65,536 and round down. A is in degrees ranging counterclockwise from right. ("Right" refers to the top view as seen in Mapedit.) G Turns what iD calls "GOD mode" on and off. Basically it just means that you're invincible. The screen still turns red when you would normally be hurt, though. This can get very annoying if you want to do something fun like kill the episode's boss with your knife. H Hurts you (-16% health). Not much use to us, but I guess iD had to debug their damage code just like everything else. I "Free items." Ups your health, ammo, and score, and gives you the next most powerful weapon. (Machine gun if you didn't have it, Gatling gun if you did.) M Displays memory usage. Loads of fun. N Turns "No clipping" on or off. This lets you walk through walls. Wall-walking does STRANGE things to the graphics (try approaching a door from the side and opening it). It also does strange things to the bad guys. If you walk into a room through the wall, often they won't notice you at all, even if you walk right in front of them or fire your machine gun (in some direction besides at them, of course). This command is not available in the registered version of Wolf3D nor in shareware versions other than v1.0 but it is in SoD. (I guess we should be glad that ANY of the commands are available.) O Changes the main viewscreen to a map of the current level, which you can scroll through using the movement keys or the mouse. It's neat, but I wish that it weren't so ugly. Those numbers are from the internal level format. ESC will get you out. Unfortunately this command doesn't work in v1.1 nor in SoD. P Pauses the game, without putting up the little "Paused" window. I guess this makes it nice for taking a screen shot, although in v1.1 it changes the screen border to an ugly bright white. Q Bombs the machine in v1.0. Exits the game in v1.1. Both of these functions are about equally useless. S Turns slow motion on or off. If you have a slow computer you don't need this. T Pops up a window which displays graphics and sounds from the game. Use the left and right arrow keys to page through the entries. If you come to a blank entry, keep going. You'll know when you've reached the end (500-something) because you won't be able to go any higher. ESC exits. v1.1 has some interesting graphics that v1.0 lacks, including two sprites which are particularly intriguing. Don't bother calling Apogee and making yourself look like a fool only to be told that you didn't win anything; I already did. (You'll understand what I mean when you've seen the sprite.) V Asks you how many extra VBLs you want. High values seem to make the game sluggish and not much else. W Warps to any level. Although it prompts for a value from 1 to 10, you can actually enter any number up to 20 in the registered version. Eleven through twenty correspond to levels one through ten in the episode following the one you're currently playing. In SoD, it prompts for a value from 1 to 21. X "Extra stuff." Doesn't appear to do anything. The code wasn't completed.
Miscellaneous notes: TEDLEVEL - You can use the "-tedlevel" command-line parameter to quickly start Wolf3D and warp to any level. The parameter is followed by a two-digit number. The tens digit is the episode number minus one, and the ones digit is the level number minus one. For example, to go to level 10 of episode three, type: wolf3d -tedlevel 29 and to go to the first episode, level 2, type: wolf3d -tedlevel 1 By default, you will play the level on the "Don't hurt me" difficulty setting. To change this, use one of the command-line parameters "-baby" "-easy" "-normal" "-hard". They stand for the obvious difficulties. Using the "-tedlevel" parameter also gives you an infinite number of lives. Combine it with "-goobers" (or "-next") for even more fun. DEMO RECORDING MODE - This "debugging" feature is not accessed in the same way as the other commands, and it is available only in v1.0. To record a demo, follow step one from the beginning of this file, and then hold down TAB at the title screen (the one with B.J. hiding from a guard). Unfortunately, there doesn't seem to be any way to display these demos after they've been recorded, but if you've ever had a secret desire to play Wolfenstein 3-D with a big "DEMO" sign at the top of the screen, this is how to do it. Theory: I do not have 1.0 of wolf3d - i use 1.1 - but I think that if you leave it on the title screen long enough, you get a demo, and this is probably what you are recording. SPEAR OF DESTINY - SoD's debugging mode is quite similar to Wolf3D's. Just use the command-line parameter "-debugmode" and the same key combo as v1.1. Oh, and be sure to check out what happens to B.J. when you turn on God mode... and then there's always the LIM cheat. What you do is press L, I and M all together and you get full health & ammo as well as the chain gun and both keys ;) However, it will reset your score to 0! (This also renders the tab-I cheat useless). IMPORTANT: It seems that in later registered versions of v1.4g of Wolf3d the cheat mode has been disabled (appearently Apogee requested it). At the moment I have no additional info to differentiate these two versions of v1.4. If you have any such details (like file dates etc.) drop me a line. Apogee has also stated that starting with release of their game 'Biomenace' all their subsequent shareware game releases will be devoid of any in-built cheat codes. This is apparently to encourage registering the game (where the registered versions would have some kind of cheat mode (???) etc.)
1.11 HOW CAN I CONTACT iD Software or Apogee? If you have some difficulties with Wolfenstein or Spear that are unresolved after reading this FAQ you can send e-mail to help@iDsoftware.com. Note that this FAQ is not produced or in any way sponsored by iD Software or Apogee, so they are not responsible for the material included herein. I would discourage asking them about the add-on products for Wolfenstein. Mail only if you have a setup, installation or hardware conflict, etc.
1.12 I THINK I FOUND AN ERROR IN THE FAQ. If you find some information contained within this article incorrect I'll appreciate you informing me of it ASAP.
1.13 IS WOLFENSTEIN AVAILABLE ON ANY OTHER PLATFORM THAN AN IBM COMPATIBLE? There is a SNES version (blood changed to sweat, dogs changed to rats) and a Jaguar (uncensored, slightly altered graphics) version. Mac version IS now availible, and uses the Jaguar graphics. The Archimedes version has just come out. No info on graphics.
1.14 WHERE CAN I FIND VERSION X.Y OF WOLFENSTEIN? If you're looking for older versions of shareware Wolfenstein then ftp.cdrom.com is the place. These are the files: v1.0 - 1wolf3d.zip v1.4 - wolf3d14.zip If you want v1.1 (god knows why) you'll have to patch v1.0 using w3dpatch.zip (--> See Section 5.3) I don't know where to get shareware patch for v1.2 but the only difference from 1.1 to 1.2 was the secret level bug fix on episode 1 level 1. If you have an editor you can patch it yourself. But really, you should only need v1.0 (for some add-ons) and v1.4 (for the rest).
1.15 WHERE DID iD GET THE INSPIRATION FOR WOLFENSTEIN? The The idea for Wolfenstein came from an old Apple ][ game called Castle Wolfenstein that the iD games liked. They had come up with the idea of the 3D, texture-mapped, smoothly scrolling engine, and needed a game to use it with. Castle Wolfenstein seemed ideal. They couldn't think of a better name, so their legal guys went out and got the copyright on the name, and Wolfenstein 3D was born!
2.0 SPECIFIC QUESTIONS ABOUT THE GAME.
2.1 WHAT DO ALL THOSE GUARDS SAY IN GAME? Who When Says What Translation Guard: He sees you Achtung! "Warning" or "Attention" or hears you shoot. He dies. (irreproducible) He just screams in a variety of ways. SS Guard: He sees you Schutzstaffel! "Body Guard" (literal), or hears you "SS!" shoot. He dies. Mein leben! "My life!" White Officer: He sees you Spion! "Spy!" or hears you shoot. He dies. Nein, so was! "Well, I never!" (colloquial) Undead (Zombies): He sees you - Nothing. Silence or hears you shoot. He dies Khaaarrghkhkh! (Really weird sound) Hans episode 1: He sees you. Guten Tag! "Good Day!" (strictly) "Good Morning!" He dies. Mutti! "Mommy!" Dr. Schabbs, episode 2: He sees you. Oohahahaha! (Laughs) He dies. Mein Gott in Himmel! "My God in Heaven!" Hitler'sghost, episode 3: He sees you. Toter hund! "Dead Dog!" He dies. Hahahahahaha! (Laughs) Hitler, episode 3: He sees you. Die, Allied "Die, Allied Pigdog!" Schweinehund! You blow away Scheisse! "Sh-t!" his armour. He dies. Eva, auf "Good-bye Eva!" Wiedersehen! (NB: Eva Braun was Hitler's wife) Otto Giftmacher episode 4: He sees you. Eine kleine "A little American!" Amerikaner! He dies. Donnerwetter! "Good heavens!" Greta Grosse (Big Greta), episode 5: She sees you. Kein Durchgang! "No Trespassing!" She dies. Mein Busen! "My repentance!" General Fettgesicht (General Fat-Face), episode 6: He sees you. Erlauben Sie, "Allow me, please!" bitte! He dies. Roseknospe... "Rosebud..." (cf. film "Citizen Kane" for joke.) Trans Grosse, SoD floor 5: He sees you. Einer "A mistake!" Sprachschnitzer! He dies. Es ist schade! "What a pity!" Barnacle Wilhelm, SoD floor 10: He sees you. Ach so! "Oh, I see!" He dies. Wenn schon! "So what!" UberMutant, SoD floor 16: He sees you. - Nothing. Silence He dies. Argh! (Wierd scream) Death Knight, SoD floor 18: He sees you. Tod ist mein leben! "Death is my life!" He dies. Alles ist verloren! "All is lost!" Angel of Death, SoD floor 21: He sees you. Prove your worth, human! He dies. You may wield the Spear...
2.16 HOW MANY SHOTS DO ALL THOSE ENEMIES TAKE TO KILL? Here is detailed roughly how many shots each normal enemy takes to kill. 1. Dog 1 shot, 1 knife hit. 2. Brown Guard 1 shot if close up and on target, or hit in back, and 2 if at a distance. If your aim is out it can be 3. About 2/3 knife hits. 3. SS Man About 8 shots or 12 knife hits. 4. Officer About 4 shots or 6 knife hits. 5. Mutant About 8 shots or twelve knife hits. 6. Hitler's Ghost About 6 shots or 10 knife hits.
2.17 WHAT WEAPONS DO ALL THOSE ENEMIES CARRY? 1. Dog Bite 2. Brown Guard Pistol 3. SS Man Machine gun (you get it if you kill him) 4. Officer Pistol (does more damage and fires more rapidly than the guard's) 5. Mutant Pistol (Faster than officer's) 6. Hitler's Ghost Fireballs 7. Hans Grosse Two chainguns 8. Dr Schabbs Syringes 9. Hitler Four chainguns in armour, two out of it 10. Otto Giftmacher Can't remember (fill me in someone) 11. Gretel Grosse Two chainguns 12. General Fettgesicht Two chainguns and rocket launcher
2.2 WHAT'S THE DIFFERENCE BETWEEN THE DIFFICULTY LEVELS OF THE GAME? There are four main differences: 1) There are more guards on harder difficulty levels. 2) They are harder to kill (can take more shots and you have to aim better) on harder difficulty levels. NOTE: on the lowest level 'Can I play Daddy?' you can generally pick off a guard even at long distance with one shot in the general direction (well, not every time but often). On the hardest level this usually will not happen. 3) On harder levels you take more damage when shot. 4) NB: There are a certain number of guards on difficulty 1 (can I play daddy), the same on difficulty 2 (don't hurt me), they just do more harm, more on difficulty level 3 (bring 'em on) and a hell of a lot on difficulty level 4 (I am death incarnate! meaning: I am death personified, made into a person). There is another minor difference. On the lowest level the 'first-aid kit' sometimes bumps up your health more than on other harder levels. --> See 2.8 & 2.15 for more.
2.3 WHAT ARE THE SECRET ROOMS/DOORS IN THE GAME? HOW CAN I FIND ONE? The secret rooms are like any other room in Wolfenstein except they are accessed by a 'secret passage' (not really a door). There are certain wall panels which can be pushed (acted on) like a normal door. The wall will then slide back revealing a passage to another room. Secret rooms are usually used to store treasure, food, first aid and ammo packs and more powerful guns, i.e. the items of interest when survival is at stake (the treasure helps get more points which accumulate to extra lives, etc.). Sometimes they are used to store keys to locked doors, but not often (not in the Wolf3D shareware episode anyway). NOTE: There is nowhere in the game that anything vital to completion is hidden behind a secret wall. Keys are just to shortcut routes. iD thought necessary secret rooms would be too hard to find. This is strictly untrue, but the areas it is used (Episode 1, level 8 for example) are in tiny rooms where it is dead easy to find the pushwall. Although there are no strict guidelines to where a secret room might be, you can get some slight hints on where one might be positioned. Since the maps in Wolfenstein are true (i.e. they're not warped space) then if you see a block of wall which is pretty thick and houses no standard rooms (operated by normal sliding doors) it could potentially house a secret room. Try first the obvious places on the walls e.g. Hitler's painting, nazi banner & other obvious wall decorations. Some secret panels are in the corners of a room, others in the middle of a wall (midpoint of a wall in a standard room). There are also a few between two objects, like between two plants or two barrels positioned against the walls. --> See 3.10 for more.
2.4 WHAT ARE SECRET LEVELS IN WOLFENSTEIN? HOW CAN I FIND ONE? The secret levels are just another level which has been made a bit harder to find than others. To get to a secret level you must take a special elevator (well, they don't look special though, in fact in appearance they look like a normal elevator) from one of the normal (non-secret levels). Elevators like that are hidden. There's one secret level per episode (so there's one in the shareware version too :). When you arrive at a secret level it will be marked 'level 10' on your status bar. In Spear there are two secret levels in total, marked 19 and 20. After you finish the secret level the exit elevator will take you back to the level that you should have gone were it not for the secret level. Say you got to secret level from level 1, then after secret level (10) you'll end up on level 2. For a bit of a spoiler --> See 3.11
2.5 WHAT IS THAT FUNNY OBJECT/SPRITE IN THE GAME? That funny object only occurs in the registered 3 or 6 episode version of the game. It is a sign saying to call Apogee. See, it was going to be a part of a competition with the game, like you find it and then call the distributor (Apogee it was then) and you could win something (???). The competition idea was dropped fairly quickly though, after all the mappers and editors were unleashed only weeks after the game's release. OK, for all those who haven't found it, the object is a wall saying "Phone Apogee Say Aardwolf." It isn't very exciting, trust me.
2.6 WHAT IS THE PURPOSE OF THE CODES LISTED AT THE END OF GAME STATS? Same thing as in 2.5 the code is the checksum for your score in game. It was going to be a proof that you actually went through the game and obtain such and such score. NOTE: To my knowledge the codes only occur in Wolfenstein v1.0 & 1.1 (maybe 1.2, not sure)
2.7 ARE THERE GHOSTS IN WOLFENSTEIN? IF SO WHERE? CAN I KILL THEM? There are two kinds of ghosts in Wolfenstein. The Hitler's ghosts which haunt you in episode 3 level 9 (the boss level where you kill Hitler). You can certainly kill those. There are also some funny Pacman Ghosts in episode 3 level 10 (secret level). You can't kill those but they can hurt you if you touch them. Just stay clear and you'll be ok. (Or cheat with GOD MODE --> See 1.10) In Spear there are ghosts in the final floor (21). These white ghosts can be shot, but after a short while they reappear. They can also hurt you if you touch them.
2.8 WHAT DO OTHER OBJECTS APART FROM AMMO, FOOD ETC. DO? Umm, well ... nothing really. They're there 'cause they look nice. Here's a short list of all the usable objects: Ammo clip: gives you ammo (duh) Ammo box (SoD only): gives you loads of ammo :) Machine guns (Schmeisser (some people call it PM-40) & Gatling gun): increase your firepower. NOTE: They do not actually take more powerful bullets, but the machine gun has rapid-fire and the chain-gun has 2 bullets at a time rapid-fire. Two bullets from a pistol will kill a guard, so will two from a pistol - it is just easier to fire from a chain-gun. Chicken meal, Dog food, Blood pool, Bloody skeleton & First aid kit: extra health Cross, Chalice, Treasure chest, Crown: points Sphere with your face on it: extra life + health + ammo Doors: open and close these. Keys: access locked doors. Elevator: use it to progress to next level.
2.9 I'VE HEARD YOU CAN DRINK BLOOD IN WOLFENSTEIN? IS THAT TRUE? HOW? You can slurp up the blood pools and consume the bloody skeletons if your health falls below 11%.
2.10 WHAT IS 'DEATH CAM'? HOW IS IT ACTIVATED? Death Cam is a animation replay of the final few seconds of the killing sequence of some the games bosses (you know, the huge guards). The only bosses subject to Death Cam are: Dr. Schabbs (episode 2) Hitler (episode 3) Otto Giftmacher (episode 4) General Fettgesicht (episode 6) The Death Cam is activated after you kill one of these bosses. After the replay the current episode concludes regardless of whether you killed all other guards, etc. There is no Death Cam in Spear. It has a nice set of end screens though. NOTE: Deathcam does not replay your killing, from your viewpoint - it just shows all the guy's dying frames from close up, so it is always the same.
2.11 WHAT IS THE JUKEBOX FEATURE OF WOLFENSTEIN? HOW IS IT ACCESSED? The JukeBox feature of Wolfenstein is just a menu of different music scores that normally play through the different levels of Wolfenstein. To access it press and hold 'm' while Wolfenstein starts (after you started it from DOS). Now you can listen to that favourite tune from the game. The Jukebox is present in all versions as I understand (shareware/registered 1.0 through to 1.4). The menu of music scores may be different between the versions but it nevertheless is there.
2.12 WHAT ARE THOSE MUSIC TUNES IN WOLFENSTEIN? What is the theme music for Wolfenstein 3-D? The tune that opens Wolf 3-D is known as the "Horst Wessel Lied" (Horst Wessel's Song), which was the official Nazi party anthem. Here are the first couple of bars to the lyrics, though further research will follow: (translated from the original German) Raise high the flags! Stand rank-on-rank together.... SA will march with steady, quiet tread.... Historical background: Horst Wessel was an average SA (Sturmabteilung -- literally, Storm Detachment; which was the Nazi goon squad) trooper and local party leader in Berlin. He was killed in a street brawl with Communists in 1930, but not before leaving the words and music to the tune that became the Nazi anthem. It was played along with the official German national anthem, whose tune is still used today, although with different lyrics than what was played in Nazi Germany. Other musical trivia: a few bars of the U.S. Army, Navy, Air Force, and Marine Corps anthems are played throughout the game. In one of the music pieces, a Morse-code message is played in the background... The music on episode 1, mission 9 is vaguely reminiscent of the British National Anthem, God Save The Queen/King (depending on who is the monarch at the time).
2.13 WHAT IS THAT MORSE CODE MESSAGE IN WOLFENSTEIN? In Episodes 3 & 6 of the registered version the music seems to include a Morse code beeping in the background. I have scooped the following from UseNet's comp.sys.ibm.pc.games.action. Here it is: TO BIG BAD WOLF DE ["de" means "from" in amateur radio Morse code jargon] LITTLE RED RIDING HOOD ELIMINATE HITLER IMPERATIVE COMPLETE MISSION WITHIN 24 HOURS OUT
2.14 ARE THERE ANY MORE CHEATS/HINTS AVAILABLE? Yes Siree! There's certainly that Wolfenstein hintbook you can obtain for some extra $ (US$ 10 I last heard), when you order the full version of the game. It's supposed to be packed with hints about the game levels and how to cheat in the game (--> See 1.10). I don't know all the details 'cause I don't have it. (Er, the game's too easy anyway (No flames! --> See 3.X)) There's also the Spear of Destiny hintbook to be obtained for US$ 15. It has lots of background info on the game, the storyline, its development history and the guys at iD Software, plus hints for playing, the full set of printed maps and how to access a few hidden features in the program.
2.15 THE STATISTICS & RECORDS SECTION (NUMBERS ABOUT THE GAME). Ok, at the risk of repeating myself here goes: The Wolfenstein game has: 10 levels per episode 6 episodes (full version) 1 secret level per episode. The Spear of Destiny game has: 21 levels (full version) 2 secret levels and a special end level. Both games have: 4 difficulty levels 4 weapon types: knife, pistol, machine gun & chain gun 2 key types: gold & silver. Max ammo: 99 Ammo with guns: 6 Ammo with clips: 8 Ammo with guards' clips: 4 Ammo with ammo box (SoD only): 25 Ammo with X-tra life: 25 Max health: 100 % Health for blood/bones: 1% (Note: health must be <11% for this to work) Health for dog food: 4% Health for chicken meal: 10% Health for first aid: 25% or 35% depending on which level of difficulty Health for X-tra life: 100% Score for brown guards: 100 Score for dogs: 200 Score for white ghosts (SoD): 200 Score for white officers: 400 Score for blue SS troopers: 500 Score for undead: 700 Score for ghosts of Hitler: 2000 Score for bosses: 5000 Score for cross: 100 Score for chalace: 500 Score for treasure chest: 1000 Score for golden crown: 5000 Score for 100% completed: 10000 Score for secret level completed: 15000 Score for boss level completed (SoD): 15000 Score for 1 sec under par level time: 500 The following table shows the par level times for all Wolf3D episodes: Level Episode 1 2 3 4 5 6 7 8 1 1:30 2:00 2:00 3:30 3:00 3:00 2:30 2:30 2 1:30 3:30 3:00 2:00 4:00 6:00 1:00 3:00 3 1:30 1:30 2:30 2:30 3:30 2:30 2:00 6:00 4 2:00 2:00 1:30 1:00 4:30 3:30 2:00 4:30 5 2:30 1:30 2:30 2:30 4:00 3:00 4:30 3:30 6 6:30 4:00 4:30 6:00 5:00 5:30 5:30 8:30 The boss and secret levels have no par level time. The following table shows the par level times for all SoD levels: Level 1 2 3 4 6 7 8 1:30 3:30 2:45 3:30 4:30 3:15 2:45 Level 9 11 12 13 14 15 17 4:45 6:30 4:30 2:45 4:30 6:00 6:00 Once again, the boss and secret levels have no par level time. Extra life: every 40000 points or if you find the icon. NOTE: extra life icon counts as treasure! If you forget one --> no 100% treasure statistic! NOTE: Par times cannot be edited with any edit programs I know - anyone seen one? Average number of rounds (on 'Death Incarnate' difficulty) required to kill: Dog: 1 White ghost (SoD): 1 Brown guard: 2 SS trooper: 5 White officer: 3 Undead: 3 Minimum number of rounds required to kill: Ghost of Hitler: 25 Hans: 40 Hitler: 70 to blast him out of his harness & another 70 to finish him off. Other Bosses: 80
3.0 THE FLAMING SECTION. (YOU'RE ANNOYED WITH WOLFENSTEIN BECAUSE...)
3.1 IT CRASHES. Usually the reasons for Wolfenstein bombing out are these: 1) You have a hardware conflict with your soundcard. 2) You have a software configuration problem. 3) You have more than one version of Wolfenstein and some game files from the versions are mixed. 1 & 2 are discussed later --> See 6.1 & 6.2 If you mixed Wolfenstein versions or put different home-brew add-on maps in the same directory then Wolfenstein might hang since map and graphics file formats are different from version 1.1 onwards.
3.2 THE SOUNDS ARE ALL SCREWED. Either your card is not fully Soundblaster compatible or you have IRQ or DMA conflict. --> See 6.1
3.3 YOU ARE LEFT WITH A GUN AND 8 BULLETS AFTER YOU DIE. Solution a) Cheat (--> See 1.10) b) Learn about secret rooms and how to find them (--> See 3.10), there is plenty of ammo/food inside them. c) Save often. d) The blue SS troopers carry machine guns. Toast one with your gun and you can pick up his machine gun. If you have the machine gun already, he just drops an ammo pouch.
3.4 IT'S TOO HARD. --> See 3.3 & 3.10 Also start on an easy difficulty level. Don't despair, you'll get better. One of the advantages of veteran players is that they know the layout of the maze. They know where to find ammo, food, etc. As you get familiar with the game you'll also be able to judge how many shots to fire and where to aim. Thus you can conserve your ammo. To preserve health learn how to use the strafe function (useful when ducking around corners). Also don't just plunge into rooms. Hang back and see if any guards come running out. Then ... Pang! Some difficulty can also be attributed to disorientation of new players. Several corridors or rooms may look alike. Try look for dead bodies (i.e. the trail that you've left behind) or other characteristic objects. If you're having trouble with movement then --> See 3.6 & 3.7 One nice hint I've received is about slowing the game a little. If you have turned on debugging keys then holding TAB slows the game down a bit (not as slow as slow motion from the debugging options). This means that you can let off a couple of accurate shots before the targets (guards etc.) have time to react. Great for some tight rooms and conserves ammo as well.
3.5 IT'S TOO EASY. Like a challenge eh? Check out some home-brew maps. --> See 5.1 You might also try to reduce your health with the cheat mode (--> See 1.10) or decide to play without machine guns. Take that for a challenge.
3.6 YOU KEEP RUNNING INTO THE WALLS AND MISSING THE DOORS. Sounds like a major new user disorientation syndrome to me, but could also be attributed to a slow computer. See, slower machines sacrifice the frame rate to keep the gameplay speed constant. Thus you might miss a few frames here and there and that will fool you into overshooting your targets (doors, guards when you're aiming your pistol at them, etc.) Strafe function helps here sometimes. You can also try experimenting with various input devices. Mouse is more accurate on position but slower when it comes to movement. Joystick is rather inaccurate but easy to handle and still slow. Especially your rotation speed. | |