WELCOME TO THE WOLFENSTEIN 3D DOME! :::
3-D News Archive - maintained by Brian
28: Pineapplestein Released
Well, it's finally here!! Pineapples in various sizes.
It's made by Daniel Mckone, Kody "Jo" Dagley, and Evan "NEO"
Newton. (Evan got his nickname from The Matrix, Dan's
all-time favourite movie). Good for those who like fun sets.
There are 60 levels made by the Creator program. You can get
Ken Rohrer has sent me a Wolf Scenario for the Mac
I don't have a Mac computer and so I've not been able to
check it out myself.
Rather belatedly (due to work by both Parafriction and
myself on our upcoming add-on), our award this time goes to
Ryan de Haast for his outstanding add-on 'Rising Evil'.
Although there were several new sets released recently, this
one stood out for its all round quality. You can get it
Alva Message/New Midi
Juan J. Alva sent me the following email
As you know
that even though my site has been wiped out from Homestead
because they got greedy and decided to charge me, my
compositions are still intact and around. And my friend
Brian will keep them alive in his site. I have just made
another addition to my already recognized collection of
Wolfenstein transcriptions from the game. And let it be
known that the copyright of each and every single song
belong to Robert Prince, and I only take credit to have
transcribed them. Anyhow... I am joining the U.S. Army and
pursue a great career in Computers and music, and want you
to know that even in the Military I will continue my musical
works on Wolfenstein.
for making these midi's is only for your musical enjoyment
alone, and I will continue to provide you with that
enjoyment so that you know how Robert Prince knows how to
rock through others.
THE WOLFENMANIACS AND THE
pride in his work and his brother's,
all the info Juan - and good luck with the new career. You
can download 'Tiptoeing Around' here.
Juan's earlier midi's are available from my extras
page (listed under 'midi files').
26: Wolf3D Heaven And Hell Back Online
Luke Strauman tells me his Wolf3D
Heaven And Hell
site is back online.
22: Sector 27/Ten Level Version Released
Fgkjrujkuejrn has released a new ten level version of
There's a number of new features but the original game
atmosphere is still there and the level design is very good.
news item for a lot more info on this set.
Sam sent me the following email:
new website is finished... sorta.
I only got
my new Deathmatch comix up right now, but feel free to take
a look at them, and give me feedback on what you
Sam (Soon to
be on my deathmatches are BJ Blazcowicz vs. the Doom
Kuki sent me some news on 'Project:Weltuntergang'. Work
on the maps was delayed due to school work, but has now
restarted. There's 5 maps to do, so the add-on will be
completed soon. Here's a screenshot from a motorcycle
Here's an email I received from Dennie Masser regarding
playing Wolf 3D on Windows XP.
reading your New users questions when I
saw that you did not know how the games would run using,
Windows NT/2000/XP: unknown. (anyone?) I can
only tell you about Windows XP. The games seem to work fine
except that there is no music, and you don't hear certain
other sounds like, picking up ammo or when you press the
space bar. You do hear doors opening and secret
Dennie - that's similar to what I found on Windows ME. And
here's a follow up from Elaine:
running Me then upgraded to Xp Professional and if you use
the pc speaker sound option then you can hear ammo being
picked up and the space bar etc + you get the door sounds
etc out of your speaker--but there is no way to get music...
One thing I did notice though--on a totally unrelated
topic-- I could play rise of the triad on Me but NO GO for
with this thread, here's a reply from Peter Johansson,
problems are simply due to Microsoft's "automation" of the
Windows virtual machine start from dos.
user few to none options to start the synthesizer part of
the sounds of Wolf3d. I can start XP and ME directly to dos,
so it works like 16 bit Windows 3 where you must type win or
have win command in autoexec.bat, so it ought to be possible
to start the sound card synthesizers. Have personally no
interest to waste my time on a "product line" that disables
users possibility to interact in processes.
pathetic to see how consumers in practice cut's of their
main extremities of interaction while cheated up by
Microsoft's attempts to apply super computer technology on
simple PC architectures, O.K. if they've done it on IBM ASI
machines, but don't think they are ready to spend 300,000,00
$us on each guinea pig out there.
With my Best
another reply, from John Burnett:
read the Wolf3d on WinXP about running the Wolf3d on Windows
9X including ME, let me talk about "Windows 2000/XP
Unknown", I've been playing both Wolfenstein 3D and TC's on
Windows 2000 without any problem for four months and I'm
still playing. But It would not work with sound nor music
under windows - if it will work depends specific of sound
card what you have. My sound card brand is Avance AC '97
Audio for Via Audio Controller on mainboard and it doesn't
support this by Wolf3d. I tried on windows 9(all) includes
DOS 6.22, and it doesn't work either. I wish Id Software
would update this game to work on all sound cards including
new ones. WOLFENSTEIN 3D is number ONE in First Person
Shooter Games than all of other games. I been playing
Wolfenstein 3D since 1995.
computer has a Sound Blaster Card installed and works with
sound and music while playing. Not on new mainboard w/audio
controller as above.
17: Kill Hitler Released
Kyle has released his second add-on Kill
It has ten new levels for episode six and there are also
graphics and sounds changes. The level design is pretty
Links and banners on both sites have been updated this
weekend. Two new links have been added - Wolfenstein
Among those deleted are Gary Ragland's and Marty Beltran's
Bram Euser has a new site called James
Bond: 007 Under Fire.
There's a lot of info on Bram's upcoming TC with the same
name, plus a number of screenshots and a news section. The
site will be expanded later.
From Sam Feichter
Sam sent me this email today:
My site is
down, thanks to yet another computer crash. I am working on
a new one very soon. You can go there to look at stuff, but
it will not be updated anymore.
is also erased. I will download a copy from this site (thank
God I gave a copy to Brian), and start back on the game
again. If anyone wants to help me with episodes 2-6, I will
be happy to add them to the credits, and give them a section
to work on. Of course, I have to finish this game of Mortal
14: Wolftendo Add-on/Pic
Here's a pic I made from a shareware Wolf3D 1.4 add-on
by Lars Asplund. There's no new maps, but the graphics are
quite effective. The title screen has been updated too. You
can download it here.
Needs shareware Wolf3D 1.4 to play.
Hint Manual Released
Paal Olstad has released a hint manual for his latest
TC 'The Tower'. You can get it here.
Vertilgung Hint Manual Released
Another hint manual!! This one is for
'Projekt: Vertilgung', and has details about weapons,
ammo (there's 4 different ammo types), features, enemies,
etc. You can get it from Zach Higgins site at
The game will be released soon. Here's a pic...
13: Haunted House Add-on News
Megabyte and Codetech are working on a new add-on called
'Haunted House'. It will feature completely new graphics
(most of them their own design), extremely cool source code
changes and new levels. Here's just one of the pics I
lot more screenshots here.
If you want to beta test 'Haunted House', please send an
email to: email@example.com.
Luke Strauman has sent me two pics from his upcoming
TC 'Area 51'.
27 Demo News
Sector 27 Demo willl be released sometime near the end
of the week. The Demo will have nine levels and maybe a
secret one. Many new source code changes have been made.
Here are some of them:
hazards such as steam pipes
cameras, if they see you they will send out
puzzle feel on the higher levels
takes place in the inner command bunker at the base. You are
trying to shut down the communications system so you can
have support later. More on the story line will be released
in a read me file.
four levels are office levels - mostly like the original
game with perhaps a puzzle here and there. At levels five
through seven is where the source code changes really take
effect. In these levels you can not just blast through some
areas or you will be completely cut off by the security.
Areas where you must be quite are marked by steel walls with
signs on either side of the door leading into that area.
leave those areas you will know when it's safe to fire your
weapon again because you'll pass between two steel walls
without signs. Your knife can silently take care of guards
in quiet areas without alerting the security. However
officers cannot be killed quitely even with a knife. Level
seven ends with you shutting down the system. Level eight is
you escaping level seven and trying to get back to the
ground level. Level nine is level one and you must escape
from where you came.
Fgkjrujkuejrn for the above info.
6: Hitler's Maze Of Death Released
Although it's just one level, Hitler's
Maze Of Death
is quite extensive. And the only original actor is Adolf
himself. The ammo allowance at the start may look quite
generous but believe me you'll need it all!! Read the text
file before playing as the game can freeze if you let the
title screen time out. The author is Patrick Gray.
James Ingham tells me James'
Wolfenstein 3D Galaxy
is back online.
Hitler's Revenge Bug
Having received a missing key query on episode 1 level 5
of 'Adolf Hitler's Revenge', I checked out the whole set and
discovered a number of other bugs and some wall designs that
didn't fit with the supplied vswap. I've issued a new maps
2: Wolfenstein: Special Edition Released
Luke Strauman has released Wolfenstein:
There are 21 levels spread over 3 episodes. It follows the
original storyline, but has a number of new
weapon (reloading shotgun)
and ceiling colours changed
- New ammo
- Some new
Ryan de Haast is moving his site to a new url called the
The grand opening should be sometime in March, so Ryan's
site will remain online for the time being. Here's the
affiliate button and logo for the new site...
'Rising Evil' add-on is now available on my server. You can
get it here.
Zach Higgins has sent me a set of 5 pics to illustrate
PV's new 'breaking glass' feature. You can see the whole set
pics on Zach's site Projekt:
1: Wallpaper Contest Closing Date Extended
To give more people a chance to enter in the Dome
Wallpaper Contest, we've decided to extend the closing date
for entries. This will now be March 1, or when 30 wallpapers
are received. Also, as announced on the contest
there will be 2nd and 3rd prizes of 'The Official Hint
Manual for Wolf3D'.
Ryan de Haast has released 'Rising Evil'. This is a 30
level TC with many graphics and source code changes. Having
beta tested the set, I have already played it all and found
it very enjoyable. Level 8 is my favourite level but they
are all pretty good. Get it from Rising
Guy Brys has released a complete set of levels for the
full 'Blake Stone'. You can get it from Guy's
28: New Sector 27 Demo
Fgkjrujkuejrn has sent me a 2 level demo of a new
version of Sector 27. The first level will suit those who
like the original game, but the second level is a small test
level which has many of the new features. Here's a list of
the changes made to the game so far.
enemies such as chain gun SS guards and drone guns
such as exploding oil drums and laser grids
panels that switch things off.
particularly liked the exploding drums. Here's a pic I
download the demo here.
Kody "Jo" Dagley sent me the following links to new
Wolf3D sites. Both are currently under construction so not
everything may work.
by Evan Newton, and
Jaap is making an add-on called "Bj Must Die". It will
have a lot of cool features like:
weapon rocket launcher
- Pick up
bj object changed into enemy
than 100% health/99 ammo/9 lives
- Just 2
(and new) sounds
sprites than the original Wolf3d
that you have to destroy (to disable hurting objects that
block your way out of a level)
menu background pic
hand to hold weapons - episode 1 only (in other episodes
it is normal)
status bar order
and a lot
26: Rising Evil Pics
Ryan de Haast has sent me the following two pics from
his upcoming set 'Rising Evil'.
more pics at Ryan's site Rising
Source Code Page Back
James Ingham's Source Code Page is back online. It's at
Source Code Page.
Zach Higgins tells me Projekt: Vertilgung is nearly
done. The graphics are about 90% complete and the levels are
about 70% complete. For more info go to Projekt:
More pics here.
25: Resurrection Of Pigboy Crabshaw Released
Peter Johansson has revamped my 'WolfBel3' set with
changed graphics and sounds (mostly from the final 'Lost
Episodes' set), and some source code changes. It's called
Resurrection Of Pigboy
The different graphics and sounds look quite effective and I
particularly like 'the bat'. Please note that for
copyright reasons Peter has left out the 'audiohed.wl6' file
which has to be supplied from the registered
The memory problem in 'Project:Weltuntergang' was solved
by James Ingham. AReyeP, ESQ and Jaap also offered to help.
Kuki (the author) would like to thank all you
23: Castle Wilhelm Released
Kyle (who is just ten years old!!) sent me
for release today. There are seven new levels, plus quite a
number of graphics, sound and title screen changes.
I received this email today from 'Mynameisnobody14'.
Please help if you can...
Virgin Wolf TC author in dire peril! Send help and/or women
really stuck with my TC, and I don't have the equipment or
the knowhow to get everything finished. I don't have c++ and
my laptop won't let me join any helpful groups, so I have no
access to forums.
A friend is
helping me but he can only do so much, since he's got other
things to worry about. Please talk to your associates and
see if they are willing to pitch in, or at least post my
plight and email address in a forum for me! I'm drownin'
I need the
sounds for my TC properly converted (I got a problem with my
sound programs to clean up before I can download cooledit).
I need someone who knows how to replace the title and
endgame graphics of SOD without them looking like crap (the
colors always invert or something). Also, anyone who can
edit text/source code in general would be great.
this in a forum myself, but again all the good forums are in
groups, and I can't join any for some reason. Volunteers
will get mentioned in the ending credits. My email is
You can see
the ad from Mynameisnobody14's upcoming Spear TC
Special Edition Pics
Here's some pics from Luke Strauman's upcoming
TC 'Wolfenstein Special Edition'. There's a new feature
added too - a shotgun that reloads!!
22: Perfect Darkenstein Demo Released
Kody 'Jo' Dagley has released a ten level demo of his
upcoming set Perfect
I found the level design to be pretty good, plus many of the
graphics and sounds are totally original. A lot of work has
been put into this set!! All files are included.
20: Wolf 3D Chamber Closed Down
The Yahoo Club 'Wolf 3D Chamber' has closed down. I
particularly liked this club - it had its own distinctive
style - but I guess there were just too many Wolf3D Fan
Paal Olstad has been given our first 'Wolf 3D Dome
Award' (Jan 2002) for his excellent Spear add-on 'The
Tower'. You can download the set from Poet's
Kuki sent me the following email concerning a problem
with 'Project Weltuntergang'...
Weltuntergang has nearly all graphics and source changes
finished and there're 14 maps to do. But I've got a problem.
My Project is a great memory-eater. Even with all the memory
bars (Main, EMS & XMS) full at the start you can't
resize the view to full screen, game sometimes exits in High
Scores, sometimes you can't do quick-loads, etc. I'm looking
for someone who could help solve it.
if anyone can help with the above problem please email him
16: Rising Evil
Here's some ratios on the completion of 'Rising
- Coding -
- Levels -
- Sounds -
Ryan de Haast for sending me the above info. Ryan is hoping
to release 'Rising Evil' at the end of January."
15: The Tower Released
Paal Olstad has released his new set for Spear called
'The Tower'. All 21 levels are new, and from what I played
thus far, it looks very good indeed. Lots of new features.
Here's a shot from the opening level. Watch those light
green puddles or you won't last long!!
this is a TC, for copyright reasons Paal has left out the
'audiohead' file which you have to supply from the original
full Spear. You can download 'The Tower' from
Demo Bug Found
For those who downloaded 'Reinstaad Demo' before today,
please note there's a missing pushwall in level 3 preventing
access to the blue key. Thanks to A. Nonymous for pointing
this out, and providing this patch.
You can also download an updated version of the full set
14: Himmler's SS Released
Luke Strauman has released Himmler's
There are 14 levels (3 episodes), plus lots of graphics,
sounds and source code changes. I particularly like the
street effects in episode 3. Here are just some of the new
- A flame
Thrower and rocket launcher
ceiling & floor colors
weapons in total
- 3 Ammo
- New help
and end screens edited
enemies on last level
- Tons and
tons of more stuff
following pic comes from the start of the third
Chad Allard tells me the 'Wolf3D Realm' is now at
There will be periods during the next few days though when
the site is down due to updates. Good luck Chad with the new
13: Wolf3D Odyssey Reviewed
'Wolf3D Odyssey' is a shareware v1.0 set that AReyeP
made way back in the mid 90's. There are 10 large well
designed levels. The various ways in which the guards are
used are particularly effective. All files are included in
the supplied zip. You can download it here.
To avoid unnecessary duplication of 'Wolf3D News' (
I was having to edit 3 different pages - one for 'The Dome'
- and 2 for the 'Demon' site), I am now posting all the
latest news on this page only. The 'Demon' site has been
3D News Archive
and will be used to store all items more than a few months
SS Bug Fixed
Luke Strauman tells me 'Himmler's SS' is now working OK.
Thanks to MCS for solving the problem. I'll post the set
here as soon as I get it.
10: Himmler's SS Release Delayed
The release of 'Himmler's SS' has been delayed due to an
error code 13 problem, which is shown below. If anyone can
help solve it, please email Luke.
Peter Johansson's series of emails on 'Troubleshooting'
has been updated with a new section titled
'Wolf3D Quirks'. Available here.
8: Vault Closed
'The Wolfenstein 3D Vault' has closed down. Jack
Ryerson, who promoted the site last, is planning a new site
on a new url.
6: 'New' Spear Map Sets
Peter Johansson has sent me two Spear map sets dating
from late 1995, but I haven't seen them before. They are
both by Robert S. Bradbury. The first is named
and the other is named Mission
(screenshot shown below).
I found the
'Mission One' set easily the better designed of the two.
Both sets have all 21 levels changed, and need the
registered set to play.
Peter also sent me an alternative VSWAP for the full
'Spear', put together from various sources. I found the
'Bat' replacement of the 'zombie' the most interesting
feature but there's lots of other changes!! You can download
Here's the latest news from Zach Higgins on 'Projekt:
Vertilgung'. The following features have been implemented...
cheat activation (not of MLI) Crosshair when you press X
- No more
- Two more
Difficulty Level names
- God Mode
Artefact (Not timed or Animated Yet)
floor and ceiling colors
Damage Flash in god mode
Background in read me text
- New Door
- All keys
have their own door image
following are coding features that are either not finished
or that will be implemented before PV is
pic in every menu
secret level placement
and stengun don't attract enemies
and Animated God Mode Artefact
Elevator Switch (Image)
machine gun turrets
more screenshots here.
Three new wallpapers have recently been added. Check out
Kuki sent me the following screenshot from
completed early February and probably there will be some new
changes in the source, like 1 or 2 new weapons with separate
ammo and a motorbike you can ride on.
4: PG News
Patrick Gray has added a page to his PG's
site with non-wolfenstein games that are playable with the
SNES emulator he posted.
Patrick, his January awards are
of the month: 'The Final Solution' by
- Site of
the month: 'The Wolf 3D Dome' by Parafriction and
For Quake3 Engine
A group has joined together to bring back Wolf3D on
Quake3 Engine for the RTCW game. This mod will be done in a
way that it doesn't break copyrights, but still rocks as the
looking for Mappers, Coders, Modellers and everyone who
could be helpful for this mod. If you're interested, please
Peter Johansson has sent me a series of emails on
solutions to problems with running Wolf 3D, particularly
TC's, on his machine. These could be useful for other users
so I've put them all together here.
I received a set of four pics sent in by
'mynameisnobody14'. Here's one of them.
You can see
more (in full size) here.
They may take a while to load.