Add-on
Name:
|
Author:
|
New
EXE
|
New
GFX
|
New
SND
|
Levels
|
Files
included
|
Wolf
version
required
|
Our
opinion +
Information
|
TC's
(Stand
Alone)
|
A
Long Walk
Back
|
Harry
Mass
Senior
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Levels
are
well designed
and decorated
and are fast
moving and
atmospheric,
with lots of
mutants and
white officers.
There are some
changed
graphics but
the original
Wolf
3D/Spear
feel remains.
The gold key
doesn't usually
show on the
status bar but
it does open
locked
doors.
|
A Madman's
Dream
A
Madman's Dream
SDL
|
John
Bucksnort
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
Fast
moving, all
round good
quality. Sequel
to Beyond
Tobruk.
|
A Time
To
Die
A Time
to Die
SDL
|
Lakota
Bucksnort
|
Yes
|
Yes
|
Yes
|
5
|
All
|
None
|
Well
decorated and
quite extensive
levels. Fast
moving, it's
quite a
difficult set
to beat at
times and level
3 needs some
pushwalls
opened to
complete the
level.
|
A Touch
Of
Nazi
Saved
Games
& Notes
A Touch
Of Nazi
SDL
|
John
Bucksnort
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
Mostly
new levels
comprising some
of John's
favourites. Has
a lot of Spear
graphics,
changed title
screen
etc.
|
A World
Of
Rage
|
Joshua
Waight
|
Yes
|
Yes
|
Yes
|
8
|
All
|
None
|
The
levels are of a
fair size and
in one single
episode.
There's a mix
of old and new
graphics, many
new sounds, and
a hard hitting
soundtrack
including music
from Quake 2
and Halo! A
detailed
doc file
is
included.
|
The
Abbey
The
Abbey
SDL
|
Harry
Mass
Senior
|
Yes
|
Yes
|
Yes
|
5
|
All
|
None
|
Well
designed
levels. Fast
moving with
plenty of
action. New
title screen
etc.
|
Absence
Absence
SDL Version
|
Havoc
|
Yes
|
Yes
|
Yes
|
18
|
All
|
None
|
The
seamless levels
are well made
and cover a
wide range of
scenarios.
Virtually all
graphics and
sounds have
been changed.
There are many
complex code
changes like
buying implants
to improve
weapon
strength,
switching to
emergency
power,
passwords,
diaries, shock
barriers and
exploding
barrels. The
log disc
feature is very
impressive too
and helps to
create more of
an 'action
role-playing'
game rather
than a straight
shooter game.
It all blends
together very
well.
|
All
This And
Wolf3D
All
This and Wolf3D
SDL
|
Thomas
Weiling
|
Yes
(by Chris
Chokan)
|
Yes
|
Yes
|
70
|
All
|
None
|
The
levels are
extensive, well
designed and
well decorated.
Although there
are some
graphics
changes, the
Wolf3D feel is
retained quite
well. Code
changes include
having more
than 60 maps,
extra static
objects and an
option to go
back to earlier
levels. Text
file
included.
|
Area
51
|
Luke
Strauman
|
Yes
|
Yes
|
Yes
|
11
|
All
|
None
|
Good
levels. There
are many new
features
including
teleporting,
new 'readthis',
endart and
message
screens. The
graphics are
largely based
on Blake
Stone.
|
Armageddon
Armageddon
SDL
|
Barry
Christian
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
Seamless
levels, split
into several
distinct
sections. High
quality.
|
Assassinate
Hitler
Assassinate
Hitler
SDL
|
Gary
Ragland
|
Yes
|
Yes
|
Yes
|
20
|
All
(SDL
requires audio,
vga and vswap
files)
|
None
|
Very
good
interesting and
varied layout.
Hex editor
changes.
Seamless
levels.
|
Assassinate
Hitler 2
Demo
|
Kyle
Fisher
|
Yes
|
Yes
|
Yes
|
3
|
All
|
None
|
What's
there is done
well though the
levels are not
that large. The
third level is
a revamp of the
original
shareware boss
level but you
meet Hitler and
not Hans
Grosse.
|
Assault
On Castle
Totenhammer
(v0.3
beta)
|
Joe
|
Yes
|
Yes
|
Yes
|
7
|
All
|
None
|
The
levels are
large and of
good quality.
Code changes
include
landmines,
armour and
textured
floors/ceilings.
Nicely
done.
|
Assault
On Castle
Wolfenstein
|
Kyo
Kusanagi
|
Yes
|
Yes
|
No
|
60
|
All
|
None
|
Some
of the levels
are modified
originals -
particularly on
later episodes.
Lots of
graphics
changes though
most I've seen
elsewhere. It
blends together
quite
well.
|
Assault
On
Germany
|
Kyo
Kusanagi
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
Some
of the levels
are just
modified
original levels
though many are
completely new.
Source code
changes now
include new
demos.
|
Assault
On
Hell
Assault
on Hell
SDL
|
Little
Snabes
|
Yes
|
Yes
|
Yes
|
46
|
All
|
None
|
All
round good
quality. Has a
changed title
screen
too.
|
Batman
|
Ian
Skevos-Jones
|
Yes
|
Yes
|
Yes
|
24
|
All
|
None
|
Good
seamless
levels, new
music/sounds,
plus lots of
changed
graphics.
There's text
messages at the
end of some
levels and a
very detailed
'ReadThis'.
It's all put
together very
well.
|
Batman:
Wrath Of Mr.
Freeze
|
Ian
Skevos-Jones
|
Yes
|
Yes
|
Yes
|
25
|
All
|
None
|
Good
seamless levels
and some new
features,
including 3 new
weapons, 2 new
keys, armor,
and ambient
sounds. The
helpart is very
detailed. It
all blends
together
well.
|
Behind
Enemy
Lines
|
Paul
Rawski
|
Yes
|
Yes
|
Yes
|
4
|
All
|
None
|
The
levels are
extensive, well
designed and
with about the
right amount of
decoration.
There's a
number of new
graphics and
these blend in
quite nicely
and are
particularly
effective in
outdoor scenes.
Although at one
time this was
to be a more
ambitious
project, what
is there is
done very well.
Please note:
Putting Mapedit
files in the
same folder as
the game will
corrupt some
game
files.
|
Berlin
Express
|
Harry
Mass
Senior
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
The
train station
and carriage
scenes are
quite
effective!! A
very good
set.
|
Beyond
Castle's
Dungeons
|
Mario
Maniac
|
Yes
|
Yes
|
Yes
|
16
|
All
|
None
|
Good
seamless
levels. Made as
a homage to
Wolf
Skevos-Jones,
and many
changes come
from Wolf's
sets. Overall,
it's put
together pretty
well, though
it's difficult
to beat at
times.
|
Beyond
Tobruk
Beyond
Tobruk
SDL
|
John
Bucksnort
|
Yes
|
Yes
|
Yes
|
21
|
All
|
None
|
Fast
moving and well
designed.
|
Big
Time
Gangsta
Big
Time Gangsta
SDL
|
Ronowen
Vance/Majik
Monkee
|
Yes
|
Yes
|
Yes
|
3
|
All
|
None
|
The
"Village Idiot
Productions"
team assisted
in creating it.
There are 3
fairly
extensive
levels. Each
one has at
least one large
secret area.
Most of the
graphics have
been replaced
with some
coming from
Monkee's Image
World and help
create a
gangster type
scenario.
There's a
credits file
included.
R -
rating. Has
some harsh
language that
may not be
suitable for
younger
audiences.
|
The
Bitter
End
The
Bitter End
SDL
|
Thomas
Weiling
|
Yes
|
No
|
No
|
10
|
All
|
None
|
The
levels are
designed and
decorated very
well. Code
changes include
400+ static
objects and
150+ guards and
were made by
Dean Horton.
There are no
graphics
changes and the
original
Wolf3D feel
is retained
very well.
Thomas tells me
the game is
meant to follow
the plot of
Episode
3.
|
BJ's
Last
Mission
|
George
Warren
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
Many
of the graphics
are from Spear
and some I've
not seen
before. The
devil 'statue'
now moves
around! Mostly
it all blends
together quite
well, though
there are odd
walls that look
out of place at
times.
|
Blake
Revolution
|
Johnathan
|
Yes
|
Yes
|
Yes
|
45
|
All
|
None
|
The
levels are
quite extensive
and well
decorated
levels, mostly
with lots of
guards. The
graphics and
sounds are
mainly from
Blake
Stone and
Astrostein
though some are
from elsewhere.
Some basic
source code
changes like
episode names
and increased
ammo limit.
There's a text
file which has
quite a lengthy
storyline
included. Has a
futuristic
feel.
|
Bob's
Girls
|
Bob
Daum
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
Quite
difficult to
play. Bob was
co-author of
the SR's
Wolf
series.
|
BORG
PANIC
DEMO
|
Cap'n
Henk,
Pikachu14
|
Yes
|
Yes
|
Yes
|
1
|
All
|
None
|
One
well made level
of a fair size.
There are some
new graphics
and sounds and
the mod has a
sci-fi
scenario. The
new music fits
well. The
coding includes
a well detailed
readthis, armor
and textured
floors/ceilings.
What is new is
done very well
but it's far
from being
finished.
|
Bound
|
Ronwolf
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Here's
a new small mod
called Bound, a
semi-sequel to
Stealth. Like
Stealth, it
also features
puzzle and
stealth
elements.
SDL format.
It was made by
Ronwolf.
|
Brutal
Damage
|
Joshua
Waight
|
Yes
|
Yes
|
Yes
|
20
|
All
|
None
|
The
levels are
quite well made
though the
first is a
modified
version of the
original first
level. Some
graphics
changes but the
game keeps the
original Wolf3D
feel.
|
Bushenstein
3-D
|
Michael
Collin
|
Yes
|
Yes
|
Yes
|
22
|
All
|
None
|
Full
version edition
of the
shareware set
'Bushenstein
3D' released
earlier. The
levels are fair
sized and are
spread over 6
episodes.
Graphics are
like in the
earlier
shareware set,
i.e. a mix of
original game
graphics with
some American
icons.
|
Cartosa
Lives!
|
Rocketboy680
|
Yes
|
Yes
|
No
|
16
|
All
|
None
|
Levels
are spread over
6 episodes, and
though mostly
not that
extensive, I
particularly
like the
outdoor effects
of the first
level. Many new
graphics
including
actors.
|
Castle
Assault
Castle
Assault
SDL
|
Thomas
Weiling
|
Yes
|
Yes
|
Yes
|
35
|
All
|
None
|
The
levels are all
designed and
decorated well.
There are
mostly original
Wolf3D
graphics, but
there are new
bosses from
Bruno deo
Vergilio. Code
changes include
changed ceiling
colours,
seamless
levels, helpart
and a new music
order.
|
Castle
Grom
|
Raziel
|
Yes
|
Yes
|
Yes
|
9
|
All
|
None
|
The
level design
and decoration
is done very
well and all
new levels are
very extensive.
There's a good
mix of Wolf 3D
and ROTT
graphics and
sounds that
blend quite
nicely together
and there is
new music that
fits well. Code
changes include
textured floors
and ceilings,
seamless levels
and gun
bobbing.
Doc file
included.
|
Castle
Hasselhoff
|
Michael
Collin
|
Yes
|
Yes
|
Yes
|
20
|
All
|
None
|
The
seamless levels
are extensive
and of good
quality. Most
of the
graphics,
sounds and
music are new
and blend
together well.
Code changes
include
ceiling/floor
textures,
shading. full
screen and
exploding
barrels. The
Spear
feel is
retained
somewhat,
though there's
also a humorous
feel
too.
|
Castle
Mörder
|
Born4Battle
|
Yes
|
Yes
|
Yes
|
8
|
All
|
None
|
Most
levels are
quite
extensive,
especially the
early ones, and
there are quite
a number of
different
mapping ideas
used. The
weapons and
many of the
sounds come
from the
Mac
version. It all
blends together
quite well.
Included is a
doc file
with a game
manual and
credits
list.
|
Castle
Totenkopf
v1.2
|
Wolf
Skevos-Jones
|
Yes
|
Yes
|
Yes
|
21
|
All
|
None
|
Well
designed levels
with good
layouts. There
are many source
code changes.
New graphics
and sounds,
including some
from the Spear
Lost Eps. Level
10 is
difficult.
|
Castle
Totenkopf
SDL Edition
(21.5Mb)
|
Wolf
Skevos-Jones
|
Yes
|
Yes
|
Yes
|
21
|
All
|
None
|
A
reboot of WJS'
first mod
'Castle
Totenkopf'
(listed above),
using the
Wolf4SDL source
port. Here are
just some of
the
features:
-new
graphics
-new
high-quality
sounds and
music
-new
weapons,
including a
scoped rifle
and usable
MG42's
-smarter
enemies
-improved
levels
-floor/ceiling
textures
-light
shading
|
Castle
Wilhelm
|
Kyle
|
Yes
|
Yes
|
Yes
|
7
|
All
|
None
|
Quite
a number of
graphics, sound
and title
screen changes.
By Kyle, who is
just ten years
old!!
|
Chemical
Warfare
|
Jack
Ryerson
|
Yes
|
Yes
|
Yes
|
40+
|
All
|
None
|
Very
well designed
levels which
loosely follow
the plot of
episode four.
Some graphics
are from other
TC's, but it
retains the
atmosphere of
the original
game.
|
Chokage
|
Chris
Chokan
|
Yes
|
Yes
|
Yes
|
30
|
All
|
None
|
Difficulty
level is
similar to the
registered set
at first but
gets harder in
later levels.
Weird
combination of
old and new
graphics which
works well.
Classic
set.
|
Closer
|
Harry
Mass
Senior
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Includes
a special
secret boss
level accessed
from the fifth
level. As
always, there's
plenty of
action.
|
Code
44
|
JM2006
|
Yes
|
Yes
|
Yes
|
24
|
All
|
None
|
The
seamless levels
are well made.
Some are of a
fair size while
others are
quite
extensive. Some
of the graphics
and sounds come
from Blake
Stone while
others are new,
and there is
new music. The
source code is
a modified
version of the
Totengraeber
code and
includes death
cams removed,
new helpart and
endart and 4
keys.
|
Codename
Purple
Blood
|
Born4battle
|
Yes
|
Yes
|
Yes
|
4
|
All
|
None
|
The
levels are a
fair size with
about the right
amount of
decoration.
Most graphics
are changed,
and there are
some mac
sounds. Code
changes include
ceiling
colours,
increased ammo
limit and
helpart. Much
of the original
Wolf3D feel
remains though
the game does
have a feel of
its own
too.
|
The
Cold
War
|
Penguindog55
|
Yes
|
Yes
|
Yes
|
41
|
All
|
None
|
Originally
created in late
2007 the mod is
inspired by
Final Solution
by
Parafriction.
This mod is
also a sequel
to
Penguindog55's
first
Wolfenstein mod
End of The
Third Reich
with an
inventive
storyline as
included in the
detailed text
document. The
Cold War has 41
seamless levels
(30 normal
levels, 2
Secret levels,
plus a Super
Secret mission
of 9 levels).
The level
design and
decoration are
done very well
though some
levels are not
quite as
extensive as in
Third Reich.
There are many
imported vswap
graphics and
sounds
(including a
lot from
Parafriction's
Final
Solution), and
new music.
Coding is
mainly End of
The Third Reich
code, with a
few new code
modifications
like landmines
and a few other
things
changed.
|
Coldfusion!
Part
One
|
Little
Cherub
|
Yes
|
Yes
|
Yes
|
30
|
All
|
None
|
Mostly
quite extensive
levels, though
a couple are
not original.
Lots of new
graphics and
sounds.
|
Coming
Of The
Storm
Saved
Games
& Notes
|
Wolf
Skevos-Jones
|
Yes
|
Yes
|
Yes
|
19
|
All
|
None
|
Traditional
type of Wolf3D
add-on, but
with new
actors, new
weapons and
ammo types, a
backpack,
directional
sprites,
ambient sounds
etc. Levels are
well designed
and well
decorated. One
seamless
episode.
|
Confrontation
Confrontation
SDL
|
Lakota
Bucksnort
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
The
extensive well
made levels are
action packed
and there's a
mix of original
and imported
graphics and
sounds. The
Wolf3D feel is
retained and it
all blends
together very
well. The
levels are
quite
challenging at
times but
beatable. Will
especially suit
those who like
the atmospheric
feel of the
original
game.
|
CounterWolf
|
N/A
|
Yes
|
Yes
|
Yes
|
20
|
All
|
None
|
Dates
from year 2000.
Many new wall
designs. Quite
effective, and
difficult to
play at
times!!
|
Counter-Wolf
v1.641
Counter-Wolf
(Final
Version)
|
Ryan
King
|
Yes
|
Yes
|
Yes
|
31
(30 in final
version)
|
All
|
None
|
Many
brand new
graphics
changes, and
code changes.
Also, a new
title screen
and
help/endart.
The final
version. tidies
things up from
the earlier
version
1.641.
|
Counter-Wolf
2
|
Ryan
King
|
Yes
|
Yes
|
Yes
|
50
|
All
|
None
|
Five
distinct
episodes:
Office,
Assault, Italy,
Tundra and
Dust. The
outdoor areas
are nicely
decorated
though in some
indoor areas
the decoration
is sparse. Code
changes include
new helpart, 7
weapons and gun
bobbing.
|
Cover
Of
Darkness
|
Liso1
and
Mek
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
The
levels are
mostly
extensive and
with a wide
range of design
types. Some of
the new walls
come from ROTT
and most of the
new actors',
apart from the
mutant, come
from Image
World. It all
blends together
quite well and
it retains the
Wolf3D
atmosphere
while having
its own
distinctive
feel
too.
|
Crash
Bandicoot
|
Little
Cherub
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
Most
levels are of a
fair size, and
they are well
decorated. The
graphics are
cartoon-like
and are done
well. The
sounds are also
done well and
it all fits
together quite
nicely.
|
Crash
Bandicoot
2
|
Little
Cherub
|
Yes
|
Yes
|
Yes
|
21
|
All
|
None
|
Levels
are extensive,
well designed
and nicely
decorated.
Virtually all
graphics have
been replaced
with cartoon
type ones and
they are very
well made. The
new ceiling and
floor colours
blend well
together and
other code
changes include
a teleporter
and on screen
level names.
Doc
files
included.
|
Cuetips
Revenge
|
Steven
L.
Pappas
|
Yes
|
Yes
|
Yes
|
1
|
All
|
None
|
Lots
of new
graphics/sounds,
and the
bitmaps
and wav
files are
included.
Levels are
unchanged apart
from some extra
guards in the
opening level.
Good for those
who like fun
sets.
|
|
|
|
|
|
|
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