|
Add-on
Name:
|
Author:
|
New
EXE
|
New
GFX
|
New
SND
|
Levels
|
Files
included
|
Wolf
version
required
|
Our
opinion +
Information
|
|
TC's
(Stand
Alone)
|
|
Mac-enstein
Second
Encounter
Vista
compatible
Mac-enstein
Second
Encounter
SDL Version
|
Andy
Nonymous
|
Yes
|
Yes
|
Yes
|
30
|
All
|
None
|
There
are well
designed and
well decorated
levels. The
graphics,
sounds and
music fit
together well,
and give a good
emulation of
the mac
version. This
is quite a good
set from Andy
and will
especially suit
those who
haven't played
the mac
version
before.Text
file included.
The SDL version
is enhanced by
the use of
Ripper's
Wolf4SDL
engine, having
improved
digitized
sounds and
higher video
resolution,
plus a new
color palette.
|
|
Map
Melee
|
Various
|
Yes
|
No
|
No
|
20
|
All
|
None
|
A
levels contest
with 7
entrants. Has
changed ceiling
colours, new
demos, etc.
Level quality
is mostly
excellent.
There's more
info in the
README text
file.
|
|
The
March
|
Bob
Daum
|
Yes
|
Yes
|
Yes
|
8
|
All
|
None
|
Lots
of new
graphics,
sounds and
source code
changes.
Difficult to
play.
|
|
Mario's
Castle
|
Mario
Maniac
|
Yes
|
Yes
|
Yes
|
59
|
All
|
None
|
Large
and well
decorated
levels. Some
graphics are
original, some
are from other
TC's and some
are brand
new.
|
|
Mattewolf
3D
|
Matte
Software
|
Yes
|
Yes
|
Yes
|
9
|
All
|
None
|
Mix
of old and new
graphics.. The
secret level is
not new, but
you can access
it from level
3. Levels 2, 4
and 5 have
large outdoor
sections.
|
|
medEvil
|
Majik
Monkee
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
Levels
are quite
extensive and
well designed
with many
varying styles.
Virtually all
the graphics
and sounds are
changed and
give the game
an excellent
medieval feel.
A very good set
overall. Adam
Biser, Little
Cherub, Tricob
and ack
contributed to
the levels, and
Adam also did
the many code
changes and
some
music.
|
|
MegaDemo
|
Flo,
of
Floedit
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Demo
made with
FLOedit. Some
excellent new
graphics,
sounds, and
special
effects.
|
|
Metal
Gear Solid
1
|
David
O'Rafferty
|
Yes
|
Yes
|
No
|
10
|
All
|
None
|
Most
levels are not
that large. New
status bar. The
graphic designs
look good and
as the title
suggests, have
a distinctive
metallic
feel.
|
|
Metal
Gear Solid
2
|
David
O'Rafferty
|
Yes
|
Yes
|
No
|
10
|
All
|
None
|
Similar
format to the
first set,
though the
levels in this
one are mostly
larger and
possibly better
designed.
|
|
METEO
|
Wes
DesJardins
|
Yes
|
Yes
|
Yes
|
15
|
All
|
None
|
Spear
music, a new
weapon
(pistol), plus
many other
graphics,
sounds and code
changes.
There's a mix
of old and new
graphics, which
blend well
together.
|
|
METEO
- Levels
Pack
|
Johnathan
|
Yes
|
Yes
|
Yes
|
15
|
All
|
None
|
An
alternative set
of levels for
Wes DesJardins
TC 'Meteo'.
There are 3
episodes with 5
good levels in
each. Quite an
enjoyable
set.
|
|
Missing
In
Action
|
David
Nevin
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Plenty
of new
graphics,
sounds and a
new title
screen. David
will be
releasing a
final version
later.
|
|
Mj's
Headquarters
|
Mega
Luigi
|
Yes
|
Yes
|
Yes
|
22
|
All
|
None
|
Fair
sized levels,
plus many
changed
graphics and
sounds. The
atmosphere of
the original
game remains
though there
are many
bosses.
|
|
Monkeystein
|
Ian
Summerfield
|
Yes
|
Yes
|
Yes
|
31
|
All
|
None
|
Many
of the levels
are not that
extensive, but
the characters
come out well
and will suit
those who like
fun
sets.
|
|
Mutantstein
|
John
Bucksnort and
Harry Mass
Senior
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Fast
moving, with
well designed
levels. And
lots of
mutants!!
|
|
Mutantstein
2
|
John
Bucksnort and
Harry Mass
Senior
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Sequel
to the above.
Also fast
moving, with
well designed
levels. And
lots of
mutants!!
|
|
Mutantstein
3
|
John
Bucksnort and
Harry Mass
Senior
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Excellent
quality. The
levels are very
well designed
and there are
even more new
graphics,
sounds and
source code
changes.
|
|
Mutantstein
4
(Darkworld)
|
Bobby
Bucksnort
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Fast
moving levels
made to a very
high standard,
plus many
graphics,
sounds and
source code
changes.
|
|
Nazi
Ambush
|
Bobby
Bucksnort
|
Yes
|
Yes
|
Yes
|
4
|
All
|
None
|
Fast
moving well
designed
levels, and
lots of new
graphics.
|
|
Nazi
Operation
|
Thomas
Weiling
|
Yes
(done
by Havoc and
Michael
Collin)
|
Yes
|
Yes
|
60
|
All
|
None
|
The
seamless levels
are well
designed,
varied and well
decorated. Most
were made by
Thomas but
other
contributors'
include WLHack,
Loki and ack.
There's a mix
of original and
new graphics
but the Wolf 3D
feel remains.
Code changes
include 4 keys
and helpart.
Overall, it all
blends together
very
well.
|
|
The
Nazi
Show!
|
Michael
Collin
|
Yes
|
Yes
|
Yes
|
18
|
All
|
None
|
The
levels are in
one continous
episode and are
quite
extensive.
There's a mix
of original and
borrowed
graphics
(credits are
given) that
blend well
together. The
helicopter
looks quite
effective.
|
|
Nazis
Of
Funk
|
Wilhelm
|
Yes
|
Yes
|
Yes
|
9
|
All
|
None
|
The
levels are
pretty good
though many are
from the
original Wolf3D
game. There are
many new
graphics,
particularly
wall designs.
There's also a
new
boss.
|
|
Nazis
With
Attitude
|
Michael
Collin
|
Yes
|
Yes
|
Yes
|
20
|
All
|
None
|
The
levels are
extensive, well
designed, and
with about the
right amount of
decoration.
There's a mix
of old and new
graphics, plus
new sounds and
some really
good music.
Code changes
include extra
keys and
objects, gun
bobbing and
intermission
screens.
Although it has
a humorous feel
to it at times,
the game still
retains much of
the original
Wolf
atmosphere.
Text file
included.
|
|
The
New
Evil
|
John
Bucksnort
|
Yes
|
Yes
|
Yes
|
21
|
All
|
None
|
The
levels are in
one continous
episode, and
are of very
good design and
quite
challenging.
The first 9
levels come
from John's
Evil in
Iron
set.
|
|
New
Wolf
|
Bobby
Bucksnort
|
Yes
|
Yes
|
Yes
|
15
|
All
|
None
|
Well
designed
seamless
levels. More
difficult to
beat than the
original game.
Bobby did most
of the levels
but I did the
13th and final
one.
|
|
The
Night After
Christmas
|
Ringman
|
Yes
|
Yes
|
No
|
1
|
All
|
None
|
Only
one level, but
it's quite a
large detailed
one with 5
distinct
sections.
Images come
from a variety
of sources. New
music but no
new
sounds.
|
|
Northern
Darkness
|
Mäx
|
Yes
|
Yes
|
Yes
|
25
|
All
|
None
|
The
levels are
extensive, well
designed and
well decorated
and are spread
over 3
episodes.
Virtually all
the graphics,
sounds and
music have been
replaced by
Mäx and
code changes
include
helpart,
shading,
animated
objects and a
vehicle. It all
blends together
nicely and
looks quite
professional.
|
|
Now
Or
Never!!
|
Harry
Mass
Senior
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Pretty
good set. Fast
moving, with
good level
design. Lots of
graphics,
sounds and
source code
changes.
|
|
The
Nuremburg
Projects
|
Sam
Feichter
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
Levels
were made using
the Creator
program.
There are a
number of
imported
graphics and a
new title
screen. Many
bosses on every
level though
there's a lot
of ammo/health
too.
|
|
Operation:
Heimzahlung
Saved
Games
& Notes
|
Wolf
Skevos-Jones
|
Yes
|
Yes
|
Yes
|
22
|
All
|
None
|
An
excellent
effort. The
levels look
good, and the
actor sounds
are
particularly
effective. The
helpart is also
done
well.
|
|
Operation:
Hundscheisse
|
Dumscheissekopf
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
The
levels are
quite extensive
and nicely
decorated. Many
changed
graphics, and
sounds. The SS
is now a Dog
soldier!! A
text file
manual for the
game is
included. Majik
Monkee also
contributed.
|
|
Operation:
Eisenkrieg
|
Sandy
|
Yes
|
Yes
|
Yes
|
8
|
All
|
None
|
Levels
are designed
well but not
that extensive.
Lots of
graphics
changes though
most of them
I've seen
elsewhere. The
Wolf
3D feel
still
remains.
|
|
Operation:
Letzterschultz
|
Majik
Monkee and ack
(2 levels by
Arielus)
|
Yes
|
Yes
|
Yes
|
30
|
All
|
None
|
Levels
are spread over
6 episodes. A
mini manual is
included. The
levels are well
designed and
decorated with
contrasting
styles and a
wide range of
scenarios.
|
|
Operation:
Mutant
Strike
|
Dumscheissekopf
(ack - 2 levels
and Majik
Monkee - 1
level)
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
The
levels are well
detailed and
quite
extensive. It's
fast moving,
with lots of
atmosphere and
lots of
mutants!!
Manual
included.
|
|
Operation:
Mutant Strike
2
|
Majik
Monkee (most
levels are by
Majik and ack,
but
Dumscheissekopf,
Arielus and
Schabbs
contributed one
level
each)
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
Straight
levels that are
quite
extensive, well
designed and
well decorated.
Adam Biser did
the coding and
some new music.
Some levels
have shaded
ceilings/floors.
Players are
recommended to
read the story
before
playing.
|
|
Operation:
Nacht
Rose
|
Lucky
Foot
|
Yes
|
Yes
|
No
|
30
|
All
|
None
|
Levels
are spread over
5 episodes and
most are quite
extensive,
though many
have little
decoration. New
endart, and
text file
included.
|
|
Operation:
Panzerschiff
|
Ben
Blaufarb
|
Yes
|
Yes
|
Yes
|
30
|
All
|
None
|
Well
designed levels
plus lots of
new graphics.
Very
stylish.
|
|
Operation:
Scorpion
|
'Tornado'
and 'Waterdog'
(Sniper
Studios)
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
Lots
of levels
though most are
not that large.
Also has some
graphics and
source code
changes.
|
|
Operation:
Todpfad
|
Kyle
Albert
|
Yes
|
Yes
|
Yes
|
22
|
All
|
None
|
Levels
are very well
designed. Code
changes include
gun bobbing,
directional
sprites,
ceiling/floor
textures,
shading, 2 new
weapons and
helpart. It
looks quite
professionally
done.
|
|
OP
Zusammenkunft
|
Philipp
Luy &
Andreas Schuler
(CHAOS
Software)
|
Yes
|
Yes
|
Yes
|
5
|
All
|
None
|
Very
impressive.
Well designed
levels and many
graphics
changes, but
also included
are a number of
very
interesting
source code
changes.
|
|
Operation
333
|
Joe
M
|
Yes
|
Yes
|
Yes
|
40
|
All
|
None
|
Levels
are mostly
quite extensive
though a few
are not
original. Uses
the 'Project
Totengraeber'
source code.
The original
Wolf3D feel
remains.
|
|
Operation
Achtliebe
|
Possum
Trot
|
Yes
|
Yes
|
Yes
|
40
|
All
|
None
|
The
levels are
mostly quite
extensive, well
designed and
well decorated.
There's a mix
of original and
changed
graphics. The
original game
atmosphere
remains.
|
|
Operation
Buzz
Bomb
|
Luke
Strauman
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
Well
designed
levels, plus
spectacular
graphics and
source code
changes. One of
my favourite
sets.
|
|
Operation
Hidden
Secret
|
Santeri
Kiiski
|
Yes
|
No
|
Yes
|
10
|
All
|
None
|
Well
guarded levels
that are quite
extensive, well
made and with
about the right
amount of
decoration. The
secret level is
well hidden.
Code changes
include ceiling
colours and
filename
suffixes. Will
especially suit
those who like
playing the
original
game.
|
|
Operation
Kingpin
|
Andrew
Alexandris
|
Yes
|
Yes
|
Yes
|
4
|
All
|
None
|
Beta
version. The
first three
levels are
pretty good,
though the
fourth one
needs more work
and may not be
included in the
final
version.
|
|
Operation
Scorpion
II: The
Legacy
|
Tornado
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
New
wall designs
and other
graphics, plus
some sounds and
source code
changes. The
levels come
from my
Wolfbel2
set but
they blend well
with what's
new.
|
|
Operation
Scorpion II:
The Legacy
(v1.1)
|
Tornado
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
Similar
to the above
but with some
more new
graphics. The
levels come
from the
Wolfen60
set, which
was done by
various
authors.
|
|
Operation
Siege
|
Celtor
|
Yes
|
Yes
|
Yes
|
9
|
All
|
None
|
A lot
of new graphics
in this
beta
version.
|
|
Operation
Weltmeisterung
|
Mario
Maniac
|
Yes
|
Yes
|
Yes
|
22
|
All
|
None
|
The
levels are
seamless and
are well
designed and
well decorated.
The changed
graphics and
sounds blend in
well and the
Wolf3D feel
is retained.
Code changes
include
teleports,
textured
ceilings and
floors,
helpart,
breakable
pillars and a
timer
display.
|
|
Operation
Wintersturm
|
WLHack
|
Yes
|
Yes
|
Yes
|
3
|
All
|
None
|
The
levels are
extensive and
made to a high
standard.
Virtually all
graphics and
sounds have
been changed
and fit well
with the new
music. The
outdoor areas
are especially
atmospheric.
Code changes
include
destructable
objects,
backpack, gun
bobbing,
helpart and
textured
floors/ceilings.
|
|
The
Orb Of
Dilaaria
|
Adam
Biser
|
Yes
|
Yes
|
Yes
|
Approx
60
|
All
|
None
|
The
levels (ack did
most of them)
are very well
designed and
nicely
decorated. The
graphics and
sounds give a
medieval feel
to the game.
Virtually
everything has
been replaced.
Code changes
include
textured floors
and ceilings,
shading,
weather effects
and
transporters.
Majik Monkee
and Ringman
helped out with
the graphics.
Exactly 3 years
in the making,
this TC is
one of the most
advanced seen
so
far.
|
|
Otto's
Trial
|
Joe
M
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
Some
levels are not
original. There
are also some
graphics,
sounds and code
changes but the
original feel
of the game is
still
there.
|
|
|
|
|
|
|
|
|
|
|
|
Registered
Wolf3D
|
|
Mallenstein
|
Kurt
F
|
No
|
Yes
|
Yes
|
1
|
Maps,
Vswap
|
Reg
1.4
|
Just
one level, but
a good one.
Some nicely
designed
graphics not
seen
elsewhere.
|
|
Marty's
Funpack
#1
|
Marty
Beltran
|
No
|
Yes
|
Yes
|
C
|
3
X Maps,
Vswap
|
Reg
1.4
|
Compilation
set. Contains 3
ZIP's
(Beltran,
Wolfenstein
- Part II
and MMS)
in one
new ZIP.
|
|
Mazestein
3D
|
JJ
|
No
|
Yes
|
Yes
|
10
|
Maps,
Vswap
|
Reg
1.4
|
Nine
levels are
large mazes and
the other one
(the 4th) is a
large open
level with
several bosses.
Includes the
new BJ and Boss
from the
original
version.
|
|
Men
In Black (Full
Version)
|
Dr.
Von
Loon
|
No
|
Yes
|
Yes
|
60
(from
Wolfen60)
|
Maps,
Vswap, vga
files
|
Reg
1.4
|
Some
of the graphics
are from
Astrostein,
some from
elsewhere, and
along with the
new sounds,
they fit well
together to
create a good
sci-fi type
scenario.
The supplied
vga files work
only with the
Apogee
version.
|
|
Meuchelmord
(Assassination)
|
Joey
|
No
|
No
|
No
|
9
|
Maps
|
Reg
1.4
|
Made
by a guy named
Joey (his first
set). This is
very well
designed and
will especially
suit those who
prefer the
original
scenarios.
Fairly
difficult to
play.
|
|
Misja
Jakuba
|
Jakub
Hierowski
|
No
|
Yes
|
No
|
7
|
Maps,
Vswap
|
Reg
1.4
|
Mostly
small levels
though they are
adequately
decorated.
There's also a
new vswap, but
only the
weapons are
changed.
|
|
MMS (Marty's
Masterpiece
Set)
|
Marty
Beltran
|
No
|
No
|
No
|
1
|
Maps
|
Reg
1.4
|
Just
one new level
thus far.
Original
graphics.
|
|
Mortal
Kombat
|
N/A
|
No
|
Yes
|
Yes
|
60
|
Maps,
Vswap
|
Reg
1.4
|
New
graphics for
the SS, undead,
and most
bosses. All
weapons have
been changed
(they're now
fists), and
there's some
other graphics
changes too.
Levels supplied
come from
WolfBel2.
Screenshot.
|
|
MPwolf
|
Maarten
Pinxten
|
No
|
No
|
No
|
10
|
Maps
|
Reg
1.4
|
Well
designed and
nicely
decorated. To
be extended.
Text
file.
|
|
Mutantstein
V -
Gottspear
|
Bobby
Bucksnort
|
Yes
|
Yes
|
Yes
|
10
|
All
except
audio
files
|
Reg
1.4
|
Well
designed
levels. It's a
fast moving set
with plenty of
action. Some
keys are in
hidden
rooms.
|
|
Nazi
Alert
|
Maxim
Zhukov
|
No
|
Yes
|
No
|
60
|
Maps,
Vswap
|
Reg
1.4
|
Max's
third set.
There are lots
of new
graphics. New
sounds may come
later.
|
|
new
30
|
Gary
Ragland
|
No
|
Yes
|
No
|
30
|
Maps,
Vswap*
|
Reg
1.4
|
Layout
and style are
similar to the
original game,
though it's
probably a
little more
difficult. Well
designed.
*Vswap
supplied by
Paal
Olstad.
|
|
Nuclearstein
|
Marty
Beltran
|
No
|
Yes
|
No
|
12
|
Maps,
Vswap
|
Reg
1.4
|
A
mix of original
and some quite
zany graphics
which works
well most of
the time. A
little more
difficult than
the original
game to
play.
|
|
Oceanstein
|
Marty
Beltran
|
No
|
Yes
|
No
|
3
|
Maps,
Vswap
|
Reg
1.4
|
Set
in a water
world, there's
some modified
graphics. Now
with 3 new
levels (2 are
on episode
two).Screenshots
here.
|
|
Operation:
- Kill
BJ
|
Richard
Kelly
|
No
|
Yes
|
Yes
|
60
|
Maps,
Vswap
|
Reg
1.4
|
All
levels are new
and of a high
standard. There
are no new
objects but
there are many
interesting new
wall designs.
Read the text
file before
installing.
|
|
Operation: Gtyuu
(Final
Version)
|
Jake
Rodgers
|
No
|
No
|
No
|
17
|
Maps,
Vga
files
|
Reg
1.4
|
There
are lots of
pushwalls (some
are hard to
find), and it's
mostly more
difficult to
play than the
original
game.
|
|
Operation:
Knightwolf
(v1.9)
|
Paul
Gibson
|
No
|
Yes
|
Yes
|
10
|
Maps,
Vswap
|
Reg
1.4
|
Updated
(5/27/00) to 10
well designed
levels. More
new graphics
and sounds too.
Paul welcomes
any feedback
from his set -
email him
here.
|
|
Operation
Overkill
|
N/A
|
No
|
No
|
No
|
10
|
Maps
|
Reg
1.4
|
Many
winding
passages, and
quite
difficult.
|
|
Operation
Termination
|
Marty
Beltran
|
No
|
Yes
|
No
|
0
|
Vswap
|
Reg
1.4
|
New
graphics set.
No new
levels.
|
|
|
|
|
|
|
|
|
|
|
|
Shareware
Wolf3D
|
|
Map
Set's (1 thru
10)
|
N/A
|
No
|
No
|
No
|
10
X 10
|
Maps
|
Share
1.4
|
They're
listed under
'Misc.'.
Fairly
difficult, with
good varied
layouts.
|
|
Mega
Wolf
|
N/A
|
No
|
Yes
|
Yes
|
10
|
Maps,
Vswap
|
Share
1.4
|
Set
in a spaceship
scenario,
virtually all
graphics are
new. Pretty
good levels. A
helpful
hintfile is
available.
|
|
Men
In Black
Sw
|
Dr.
Von
Loon
|
No
|
Yes
|
Yes
|
10
|
All
except
exe
|
Share
1.4
|
The
levels are
quite extensive
and mostly
action packed.
Most graphics
have a
futuristic feel
and some that I
haven't seen
before look
very good. Some
sounds have
been changed
too.
|
|
Mr
Wolf (1 thru
8)
|
Quazi
|
No
|
No
|
No
|
8
X 10
|
Maps
|
Share
1.4
|
Eight
sets from
Quazi. Good
varied layouts.
|
|
Mutant
Blobs From
Uranus
3D
|
Ringman
(Dugtrio17
and Adam Biser
also
contributed)
|
Yes
|
Yes
|
Yes
|
3
|
All
|
None
|
As
the title
suggests, this
is a fun type
add-on. The
levels are
quite large and
well designed.
The first has a
necessary key
hidden behind a
pushwall.
Virtually
everything has
been replaced
and there's
also new
helpart. It all
blends together
quite
well.
|
|
My
Wolf
02
|
N/A
|
No
|
No
|
No
|
10
|
Maps
|
Share
1.4
|
Original
graphics, and
fairly
difficult. Will
suit those who
like the
original game
style.
|
|
Nat_W3d
|
Nathaniel
Rudiak-Gould
|
No
|
No
|
No
|
10
|
Maps
|
Share
1.0
|
Very
extensive and
well designed
levels. Nat
later included
these levels in
his famous
'Temporary
Insanity' set.
1.0 version.
Needs
s/ware
Wolf3D
v1.0
to
play.
|
|
Nat_W3d14
|
Nathaniel
Rudiak-Gould
|
No
|
No
|
No
|
10
|
Maps
|
Share
1.4
|
See
above.
Converted to
version 1.4
(from the above
1.0 version) by
A. Nonymous in
1999.
|
|
Nazi
Invasion
|
Jonathan
Wiseman
|
No
|
No
|
No
|
10
|
Maps
|
Share
1.4
|
Good
varied set. On
some levels you
have to find
secret areas to
get to the
exit.
|
|
Nazi
PANIC!
|
Michael
Collin
|
No
|
Yes
|
Yes
|
3
|
All
|
None
|
The
levels are
quite
extensive,
nicely designed
and are
decorated well.
There's a mix
of old and new
graphics and
sounds. Some of
the new
graphics give
the game a
touch of humour
at times but it
still retains
the original
Wolf
3D feel.
New status
bar.
|
|
Nazi
Party
|
Little
Cherub
|
No
|
Yes
|
Yes
|
10
|
All
|
None
|
Only
has 3
absolutely new
levels. Some
others are from
'Wolfendoom'
and the first
is almost
unchanged. But
to those
expecting
Nazis' - you
won`t find
any!
|
|
The
Nazi's Ride
Again
|
Spifferaneous
|
No
|
Yes
|
No
|
10
|
Maps,
Vswap
|
Share
1.4
|
Interesting
mix of Wolf 3D
and Spear
graphics, from
Spiff. I did
the 8th and the
secret
levels.
|
|
Neo
Wolf
|
Ben
Blaufarb
|
No
|
Yes
|
Yes
|
10
|
Maps,
Vswap
|
Share
1.4
|
Stylish
new graphics,
and 10 new
levels made by
Ben. Very well
designed. Acorn
users
click
here.
|
|
New11
|
'Ideas
From The
Deep'
|
No
|
No
|
No
|
9
|
Maps
|
Share
1.1
|
What's
there is done
well but many
of the levels
could be
developed
further. Check
out the
enclosed
read me
file before
running the
game. Needs
s/ware
Wolf3d
v1.1
to
play.
|
|
Newmaps
|
N/A
|
No
|
No
|
No
|
10
|
All
|
None
|
Some
good ideas but
it's really
only for those
who want every
set. Uses v1.0.
I added a cheat
file (use
CTRL/TAB/ENTER to
initialize) as
some levels are
quite difficult
to get out
of.
|
|
No
Place To Hide
(original
version)
|
Tim
Vesper
|
No
|
Yes
|
No
|
10
|
All
|
None
|
Ten
very large
levels, plus a
lot of modified
graphics here
(including many
from Lost
Episodes).
Very difficult,
but not
impossible to
beat.
Five
screenshots.
|
|
Operation:
Castle
Luftwaffe
v1.2
|
Sandy
|
No
|
Yes
|
Yes
|
7
|
All
|
None
|
All
levels are well
designed and
nicely
decorated,
though not that
large. Lots of
imported
graphics and
sounds. The
Wolfenstein
'feel' is still
there!
|
|
Operation
Body
Count
|
N/A
|
No
|
Yes
|
Yes
|
0
|
Vswap
|
Share
1.4
|
Graphics
conversion.
Moody and
atmospheric. No
new maps. The
original
playable demo
is available
from our
Other
Games
section.
|
|
|
|
|
|
|
|
|
|
|