Add-on
Name:
|
Author:
|
New
EXE
|
New
GFX
|
New
SND
|
Levels
|
Files
included
|
Wolf
version
required
|
Our
opinion +
Information
|
TC's
(Stand
Alone)
|
Mac-enstein
First
Encounter
|
Andy
Nonymous
|
Yes
|
Yes
|
Yes
|
3
|
All
|
None
|
The
idea is to
duplicate the
experience of
playing the mac
First
Encounter.
This has been
achieved quite
well, for the 3
levels are
close to the
mac originals
as are the
graphics and
sounds. There
have also been
many code
changes made to
emulate mac
effects. All in
all, it's quite
a good effort
and will
particularly
suit those who
haven't yet
played the mac
version. Text
file
included.
|
Mac-enstein
(All 3
Encounters)
SDL
|
Andy
Nonymous
|
Yes
|
Yes
|
Yes
|
3,
30,
60
|
All
|
None
|
Made
by Andy
Nonymous.
Contains all 3
encounters
which is 93
(3+30+60)
levels. A good
accurate port
of the
Macintosh
Wolfenstein
game for
Windows using
Ripper's
Wolf4SDL
engine.
|
Mac-enstein
Second
Encounter
The
following set
is standalone
and does
NOT run
with the All
Encounters
SDL set
listed
above:
Mac-enstein
Second
Encounter
SDL Version
|
Andy
Nonymous
|
Yes
|
Yes
|
Yes
|
30
|
All
|
None
|
There
are well
designed and
well decorated
levels. The
graphics,
sounds and
music fit
together well,
and give a good
emulation of
the mac
version. This
is quite a good
set from Andy
and will
especially suit
those who
haven't played
the mac
version
before.Text
file included.
The SDL version
is enhanced by
the use of
Ripper's
Wolf4SDL
engine, having
improved
digitized
sounds and
higher video
resolution,
plus a new
color palette.
|
Map
Melee
|
Various
|
Yes
|
No
|
No
|
20
|
All
|
None
|
A
levels contest
with 7
entrants. Has
changed ceiling
colours, new
demos, etc.
Level quality
is mostly
excellent.
There's more
info in the
README text
file.
|
The
March
|
Bob
Daum
|
Yes
|
Yes
|
Yes
|
8
|
All
|
None
|
Lots
of new
graphics,
sounds and
source code
changes.
Difficult to
play.
|
Mario's
Castle
|
Mario
Maniac
|
Yes
|
Yes
|
Yes
|
59
|
All
|
None
|
Large
and well
decorated
levels. Some
graphics are
original, some
are from other
TC's and some
are brand
new.
|
Mattewolf
3D
|
Matte
Software
|
Yes
|
Yes
|
Yes
|
9
|
All
|
None
|
Mix
of old and new
graphics.. The
secret level is
not new, but
you can access
it from level
3. Levels 2, 4
and 5 have
large outdoor
sections.
|
medEvil
medEvil
SDL
|
Majik
Monkee
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
Levels
are quite
extensive and
well designed
with many
varying styles.
Virtually all
the graphics
and sounds are
changed and
give the game
an excellent
medieval feel.
A very good set
overall. Adam
Biser, Little
Cherub, Tricob
and ack
contributed to
the levels, and
Adam also did
the many code
changes and
some
music.
|
MegaDemo
|
Flo,
of
Floedit
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Demo
made with
FLOedit. Some
excellent new
graphics,
sounds, and
special
effects.
|
Metal
Gear Solid
1
|
David
O'Rafferty
|
Yes
|
Yes
|
No
|
10
|
All
|
None
|
Most
levels are not
that large. New
status bar. The
graphic designs
look good and
as the title
suggests, have
a distinctive
metallic
feel.
|
Metal
Gear Solid
2
|
David
O'Rafferty
|
Yes
|
Yes
|
No
|
10
|
All
|
None
|
Similar
format to the
first set,
though the
levels in this
one are mostly
larger and
possibly better
designed.
|
METEO
|
Wes
DesJardins
|
Yes
|
Yes
|
Yes
|
15
|
All
|
None
|
Spear
music, a new
weapon
(pistol), plus
many other
graphics,
sounds and code
changes.
There's a mix
of old and new
graphics, which
blend well
together.
|
METEO
- Levels
Pack
|
Johnathan
|
Yes
|
Yes
|
Yes
|
15
|
All
|
None
|
An
alternative set
of levels for
Wes DesJardins
TC 'Meteo'.
There are 3
episodes with 5
good levels in
each. Quite an
enjoyable
set.
|
MIS Step
|
Harry
Mass
Senior
|
Yes
|
Yes
|
Yes
|
4
|
All
|
None
|
The
4 levels (one
is a secret)
are of a fair
size and are
designed well.
Most of the
graphics are
from the
original game
and the Wolf3D
feel is
retained. The
game play is
fast moving,
like in most of
Harry's sets,
and will
especially suit
those who like
the old-school
type of
mod.
|
Missing
In
Action
|
David
Nevin
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Plenty
of new
graphics,
sounds and a
new title
screen. David
will be
releasing a
final version
later.
|
Mj's
Headquarters
|
Mega
Luigi
|
Yes
|
Yes
|
Yes
|
22
|
All
|
None
|
Fair
sized levels,
plus many
changed
graphics and
sounds. The
atmosphere of
the original
game remains
though there
are many
bosses.
|
MOHA (Medal
Of Honor
Airborne)
|
PicNic
|
Yes
(by
WL Hack)
|
Yes
|
Yes
|
25
|
All
|
None
|
The
levels atr well
made and are
spread over 3
episodes. Most
graphics and
sounds are
either new or
from elsewhere
and along with
the new music
it all blends
well together
and creates
quite a
realistic
atmosphere. The
outdoor scenes
are especially
effective.
WLHack did the
coding and
includes
animated
objects, a 3
episode menu
and textured
floors/ceilings.
|
Monkeystein
|
Ian
Summerfield
|
Yes
|
Yes
|
Yes
|
31
|
All
|
None
|
Many
of the levels
are not that
extensive, but
the characters
come out well
and will suit
those who like
fun
sets.
|
Mutantstein
Mutantstein
2
Mutantstein
3
Mutantstein
SDL
Mutantstein
II SDL
Mutantstein
III:
Nightmare's End
SDL
|
John
Bucksnort and
Harry Mass
Senior
|
Yes
|
Yes
|
Yes
|
3
X 6
|
All
|
None
|
Three
fast moving
sets from the
Mutant
Makers!!! All 3
have very well
designed
action-packed
levels. The 3rd
set has even
more graphics,
sounds and code
changes.
|
Mutantstein
4
(Darkworld)
Mutantstein
IV: Darkworld
SDL
|
Bobby
Bucksnort
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Fast
moving levels
made to a very
high standard,
plus many
graphics,
sounds and
source code
changes.
|
Nazi
Ambush
Nazi
Ambush!
SDL
|
Bobby
Bucksnort
|
Yes
|
Yes
|
Yes
|
4
|
All
|
None
|
Fast
moving well
designed
levels, and
lots of new
graphics.
|
Nazi
Operation
Nazi
Operation
SDL
|
Thomas
Weiling
|
Yes
(done
by Havoc and
Michael
Collin)
|
Yes
|
Yes
|
60
|
All
|
None
|
The
seamless levels
are well
designed,
varied and well
decorated. Most
were made by
Thomas but
other
contributors'
include WLHack,
Loki and ack.
There's a mix
of original and
new graphics
but the Wolf 3D
feel remains.
Code changes
include 4 keys
and helpart.
Overall, it all
blends together
very
well.
|
The
Nazi
Show!
|
Michael
Collin
|
Yes
|
Yes
|
Yes
|
18
|
All
|
None
|
The
levels are in
one continous
episode and are
quite
extensive.
There's a mix
of original and
borrowed
graphics
(credits are
given) that
blend well
together. The
helicopter
looks quite
effective.
|
Nazis
Of
Funk
|
Wilhelm
|
Yes
|
Yes
|
Yes
|
9
|
All
|
None
|
The
levels are
pretty good
though many are
from the
original Wolf3D
game. There are
many new
graphics,
particularly
wall designs.
There's also a
new
boss.
|
Nazis
With
Attitude
|
Michael
Collin
|
Yes
|
Yes
|
Yes
|
20
|
All
|
None
|
The
levels are
extensive, well
designed, and
with about the
right amount of
decoration.
There's a mix
of old and new
graphics, plus
new sounds and
some really
good music.
Code changes
include extra
keys and
objects, gun
bobbing and
intermission
screens.
Although it has
a humorous feel
to it at times,
the game still
retains much of
the original
Wolf
atmosphere.
Text file
included.
|
The
New
Evil
The
New Evil
SDL
|
John
Bucksnort
|
Yes
|
Yes
|
Yes
|
21
|
All
|
None
|
The
levels are in
one continous
episode, and
are of very
good design and
quite
challenging.
The first 9
levels come
from John's
Evil in
Iron
set.
|
New
Wolf
New
Wolf
SDL
|
Bobby
Bucksnort
|
Yes
|
Yes
|
Yes
|
15
|
All
|
None
|
Well
designed
seamless
levels. More
difficult to
beat than the
original game.
Bobby did most
of the levels
but I did the
13th and final
one.
|
The
Night After
Christmas
|
Ringman
|
Yes
|
Yes
|
No
|
1
|
All
|
None
|
Only
one level, but
it's quite a
large detailed
one with 5
distinct
sections.
Images come
from a variety
of sources. New
music but no
new
sounds.
|
Northern
Darkness
|
Mäx
|
Yes
|
Yes
|
Yes
|
25
|
All
|
None
|
The
levels are
extensive, well
designed and
well decorated
and are spread
over 3
episodes.
Virtually all
the graphics,
sounds and
music have been
replaced by
Mäx and
code changes
include
helpart,
shading,
animated
objects and a
vehicle. It all
blends together
nicely and
looks quite
professional.
|
NovoWolf
|
Thomas
Weiling
|
Yes
|
Yes
|
Yes
|
21
|
All
|
None
|
The
seamless levels
are well made
and have good
decoration.
There are many
changed
graphics,
including extra
objects and
walls, a new
enemy and 2
brand new
bosses. (Thanks
go to Bruno
déo
Vergilio for
the bosses).
There are
changed sounds
and music too
but the game
still retains a
Wolf 3D feel.
Code changes
(the most
recent exe done
by Havoc)
include
shading,
medicine,
intermission
screens,
increased
objects and
enemies and
much more. The
helpart is well
written and
very
informative.
Vista-compatible.
|
Now
Or
Never!!
|
Harry
Mass
Senior
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
Pretty
good set. Fast
moving, with
good level
design. Lots of
graphics,
sounds and
source code
changes.
|
The
Nuremburg
Projects
|
Sam
Feichter
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
Levels
were made using
the Creator
program.
There are a
number of
imported
graphics and a
new title
screen. Many
bosses on every
level though
there's a lot
of ammo/health
too.
|
Odds
and
Ends
|
Thonas
Weiling
|
Yes
|
No
|
No
|
32
|
All
|
None
|
It
contains levels
from the Map of
the Month
contests (minus
"Facing Hell"
which contained
way too many
code-dependent
features), the
Aardwolf Map
Set, the Super
Haven map set,
the Wolf and
Spear map sets
from DHW,
Operation
Mutant Strike,
Escape from
Castle Holle
and the "Hard
Cell" mod/map
set in its
entirety. It's
all in SDL.
Havoc helped
with getting
the EXE
together (which
is based on
"Time to
Kill").
|
Operation:
Eisenkrieg
|
Sandy
|
Yes
|
Yes
|
Yes
|
8
|
All
|
None
|
Levels
are designed
well but not
that extensive.
Lots of
graphics
changes though
most of them
I've seen
elsewhere. The
Wolf
3D feel
still
remains.
|
Operation:
End
Epidemic
|
Jayngoware
|
Yes
|
Yes
|
Yes
|
10,
plus 10 from
ep1
|
All
|
None
|
This
is the second
episode in the
Wolfenstein:
Umbrella
Beginnings
trilogy. There
are 10
extensive well
made levels.
Some new
features
include: A new
weapon w/ammo,
new enemies,
uniforms, rare
treasures,
movable
objects,
collectables,
puzzles and
awards. There
is also an
updated Read
This! and
Episode 2 text
file. Also
included are
the 10 levels
from the
previously
released first
episode:
Discovery.
|
Operation:
Heimzahlung
Saved
Games
& Notes
|
Wolf
Skevos-Jones
|
Yes
|
Yes
|
Yes
|
22
|
All
|
None
|
An
excellent
effort. The
levels look
good, and the
actor sounds
are
particularly
effective. The
helpart is also
done
well.
|
Operation:
Hundscheisse
Operation:
Hundscheisse
SDL
|
Dumscheissekopf
|
Yes
|
Yes
|
Yes
|
6
|
All
|
None
|
The
levels are
quite extensive
and nicely
decorated. Many
changed
graphics, and
sounds. The SS
is now a Dog
soldier!! A
text file
manual for the
game is
included. Majik
Monkee also
contributed.
|
Operation:
Letzterschultz
Operation:
Letzterschutz
SDL
|
Majik
Monkee and ack
(2 levels by
Arielus)
|
Yes
|
Yes
|
Yes
|
30
|
All
|
None
|
Levels
are spread over
6 episodes. A
mini manual is
included. The
levels are well
designed and
decorated with
contrasting
styles and a
wide range of
scenarios.
|
Operation:
Mutant
Strike
Operation:
Mutant Strike
SDL
|
Dumscheissekopf
(ack - 2 levels
and Majik
Monkee - 1
level)
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
The
levels are well
detailed and
quite
extensive. It's
fast moving,
with lots of
atmosphere and
lots of
mutants!!
Manual
included.
|
Operation:
Mutant Strike
2
Operation:
Mutant Strike 2
SDL
|
Majik
Monkee (most
levels are by
Majik and ack,
but
Dumscheissekopf,
Arielus and
Schabbs
contributed one
level
each)
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
Straight
levels that are
quite
extensive, well
designed and
well decorated.
Adam Biser did
the coding and
some new music.
Some levels
have shaded
ceilings/floors.
Players are
recommended to
read the story
before
playing.
|
Operation: Mutant
Strike 3 (The
Last
Mutation) SDL
|
Majik
Monkee
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
This
is the
conclusion to
the Operation
Mutant Strike
series. As with
its
predecessors,
it features ten
seamless
levels, story
screens between
certain levels,
and of course,
hordes of
mutants and
monsters! A
text manual is
included with
the zip file,
and it's
recommended
that players
read the
included story
before playing,
although it's
not required
(nor is
familiarity
with the
previous Mutant
Strike games,
although
playing them
first may
enhance the
OMS3
experience).
|
Operation:
Nacht
Rose
|
Lucky
Foot
|
Yes
|
Yes
|
No
|
30
|
All
|
None
|
Levels
are spread over
5 episodes and
most are quite
extensive,
though many
have little
decoration. New
endart, and
text file
included.
|
Operation:
Panzerschiff &
Operation:
Panzerschiff SDL
|
Ben
Blaufarb
|
Yes
|
Yes
|
Yes
|
30
|
All
|
None
|
Well
designed levels
plus lots of
new graphics.
Very
stylish. SDL
conversion by
Andy Nonymous
|
Operation:
Scorpion
|
'Tornado'
and 'Waterdog'
(Sniper
Studios)
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
Lots
of levels
though most are
not that large.
Also has some
graphics and
source code
changes.
|
Operation:
Todpfad
Alternate
Download
Site
|
Kyle
Albert
|
Yes
|
Yes
|
Yes
|
22
|
All
|
None
|
Levels
are very well
designed. Code
changes include
gun bobbing,
directional
sprites,
ceiling/floor
textures,
shading, 2 new
weapons and
helpart. It
looks quite
professionally
done.
|
OP
Zusammenkunft
|
Philipp
Luy &
Andreas Schuler
(CHAOS
Software)
|
Yes
|
Yes
|
Yes
|
5
|
All
|
None
|
Very
impressive.
Well designed
levels and many
graphics
changes, but
also included
are a number of
very
interesting
source code
changes.
|
Operation
333
|
Joe
M
|
Yes
|
Yes
|
Yes
|
40
|
All
|
None
|
Levels
are mostly
quite extensive
though a few
are not
original. Uses
the 'Project
Totengraeber'
source code.
The original
Wolf3D feel
remains.
|
Operation
Achtliebe
Operation
Achtliebe
SDL
|
Possum
Trot
|
Yes
|
Yes
|
Yes
|
40
|
All
|
None
|
The
levels are
mostly quite
extensive, well
designed and
well decorated.
There's a mix
of original and
changed
graphics. The
original game
atmosphere
remains.
|
Operation
Buzz
Bomb
|
Luke
Strauman
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
Well
designed
levels, plus
spectacular
graphics and
source code
changes. One of
my favourite
sets.
|
Operation
Elimination
|
Kyle
Albert
|
Yes
|
Yes
|
Yes
|
18
|
All
|
None
|
There
are 18 straight
levels
(including 3
secret levels)
that are
extensive and
well made. Many
of the graphics
and sounds have
been changed.
The Wolf3D feel
remains though
and is quite
atmospheric.
There are
numerous code
changes.
|
Operation
Hidden
Secret
Operation
Hidden Secret
SDL
|
Santeri
Kiiski
|
Yes
|
No
|
Yes
|
10
|
All
|
None
|
Well
guarded levels
that are quite
extensive, well
made and with
about the right
amount of
decoration. The
secret level is
well hidden.
Code changes
include ceiling
colours and
filename
suffixes. Will
especially suit
those who like
playing the
original
game.
|
Operation
Kingpin
|
Andrew
Alexandris
|
Yes
|
Yes
|
Yes
|
4
|
All
|
None
|
Beta
version. The
first three
levels are
pretty good,
though the
fourth one
needs more work
and may not be
included in the
final
version.
|
Operation
Scorpion
II: The
Legacy
|
Tornado
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
New
wall designs
and other
graphics, plus
some sounds and
source code
changes. The
levels come
from my
Wolfbel2
set but
they blend well
with what's
new.
|
Operation
Scorpion II:
The Legacy
(v1.1)
|
Tornado
|
Yes
|
Yes
|
Yes
|
60
|
All
|
None
|
Similar
to the above
but with some
more new
graphics. The
levels come
from the
Wolfen60
set, which
was done by
various
authors.
|
Operation
Siege
|
Celtor
|
Yes
|
Yes
|
Yes
|
9
|
All
|
None
|
A lot
of new graphics
in this
beta
version.
|
Operation
Weltmeisterung
|
Mario
Maniac
|
Yes
|
Yes
|
Yes
|
22
|
All
|
None
|
The
levels are
seamless and
are well
designed and
well decorated.
The changed
graphics and
sounds blend in
well and the
Wolf3D feel
is retained.
Code changes
include
teleports,
textured
ceilings and
floors,
helpart,
breakable
pillars and a
timer
display.
|
Operation
Wintersturm
|
WLHack
|
Yes
|
Yes
|
Yes
|
3
|
All
|
None
|
The
levels are
extensive and
made to a high
standard.
Virtually all
graphics and
sounds have
been changed
and fit well
with the new
music. The
outdoor areas
are especially
atmospheric.
Code changes
include
destructable
objects,
backpack, gun
bobbing,
helpart and
textured
floors/ceilings.
|
The
Orb Of
Dilaaria
|
Adam
Biser
|
Yes
|
Yes
|
Yes
|
Approx
60
|
All
|
None
|
The
levels (ack did
most of them)
are very well
designed and
nicely
decorated. The
graphics and
sounds give a
medieval feel
to the game.
Virtually
everything has
been replaced.
Code changes
include
textured floors
and ceilings,
shading,
weather effects
and
transporters.
Majik Monkee
and Ringman
helped out with
the graphics.
Exactly 3 years
in the making,
this TC is
one of the most
advanced seen
so
far.
|
Otto's
Trial
|
Joe
M
|
Yes
|
Yes
|
Yes
|
10
|
All
|
None
|
Some
levels are not
original. There
are also some
graphics,
sounds and code
changes but the
original feel
of the game is
still
there.
|
|
|
|
|
|
|
|
|
|