Hint
for playing:
A good warrior will do
anything to survive.
When severely
injured(less than 10%
health), you can regain
strength by drinking
from piles or puddles of
viscera, commonly
referred to as "gibs" or
"giblets". Torture
rooms, prison areas and
kennels are the best
places for finding such
floor slop. Remember,
"pride goes before a
fall" and sometimes you
have to be a real blood
'n guts
soldier!
-----
Hint for playing:
The Nazis don't like
walking across a crowded
dungeon any better than
you do! Often there is a
hidden door in or near
the room where a key is
located. This hidden
door can reveal a
safer(and much shorter)
passage than the one you
travelled to reach the
key.
-----
Hint for playing:
You should know about
the MLI keys. Much like
a gift from above,
pressing MLI will
provide you with both
keys, 99 ammunition,
100% health and all
weapons. This may make
you feel guilty, but
living with the shame
may be more desirable
than dying, right?
However, do realise that
MLI also adds 10 minutes
to your playing time and
reduces your score to
zero. You will never
make a top score
pressing MLI - and
gettin' yerself a high
score is one of the main
goals of the game.
----
Hint for playing:
When Nazi guards hear
your shots, often
they'll bark a warning.
This can work to your
advantage. Shoot outside
a doorway and count the
voices from beyond the
door. Warning: This is
not always effective.
Some SS and Officers are
trained to keep their
mouths shut. Plus,
mutants are dead and
dead men tell no
tales.
-----
Hint for playing:
Clear a room or corridor
of everything before
leaving or before
searching for secret
passages. Guards can
come from nearby
passages and sneak up on
you behind your back. A
close range attack from
them can kill you in a
few shots. If you hear a
shot behind you, your
best maneuver is to run
to safety. "Before you
spin around, you'll be
six feet underground" is
the saying that you'll
have to keep in mind
here.
--------
Hint for playing:
Never stand in a doorway
when you're engaged in a
fire-fight. Your
peripheral vision is
poor and your attention
is focused on your
target. Guards that are
posted near a doorway
will shoot without you
seeing them.
Moreover, the best way
to enter a doorway is to
open the door and back
up. To spot possible
enemies within the room,
slide left to right
while the door remains
open.
------
Hint for playing:
Many of your
adversaries, especially
killer dogs and
officers, are placed in
an area for the sole
purpose of wasting your
ammo. These fast-moving
foes will run from left
to right in the hopes
that you'll shoot and
miss. Don't fire until
you move close enough to
tag 'em with relative
efficiency. Quickly
shoot as they pause to
attack you.
------
Hint for playing:
Don't become accustomed
to seeing the elevator
as a sanctuary. Often
you'll be surprised by a
guard or SS! In the more
difficult levels of the
Nocturnal
Missions(Episodes Four
to Six), many guards may
be in the larger freight
elevators.
------
Hint for playing:
If you're low on
ammunition you should
use the machine gun
instead of the chaingun.
Get used to switching
weapons quickly. A room
full of brown shirt
guards can be easily
dispatched with a
machine gun, but a room
full of SS requires more
fire power.
------
Hint for playing:
Attempt to keep your
fire-fight localized to
one entrance. If there
are two doors into an
area, only open one.
Then step back and wait
for the guards to come
to you. If you hear a
door opening behind you,
it's best to move to
cover. Guards from other
areas will hear you and
move in through other
entrances.
------
Hint for playing:
If you are near several
sources of health(food
or first-aid kits)
during combat, move to
it and attempt to
attract the guards to
you! Stay on top of the
source of health and
slowly move over it as
the fight
progresses.
------
Hint for playing:
Using the keyboard and
mouse together, other
than simultaneous, is a
must for advanced play.
The mouse is a more
exact tool for movement
than the keyboard. Use
the Up Arrow and Right
Shift keys to run like
lightning through long
corridors.
------
Hint for playing:
If you discover a secret
room, don't worry about
searching for guards.
Guards are never
stationed immediately
inside secret areas.
------
Hint for playing:
The closer you are to
your target the more
damage you will inflict.
This goes both ways, so
make sure you shoot
first during
close-quarters
combat.
------
Hint for playing:
Altough you can finish
each episode in nine
levels, each episode
contains ten floors. The
tenth floor can be
reached via a secret
elevator that is hidden
within another level.
The secret floor is
always more difficult
than prior levels.
However, it is usually
filled with
extraordinary amounts of
treasure.
------
Hint for playing:
Your enemy's aim isn't
perfect. Guards must
constantly adjust in an
attempt to anticipate
your actions. A moving
target is always more
difficult to hit and it
is less likely that a
guard will sneak behind
you if you are always
moving. In other words:
Don't stay stationary
longer than a
second.
------
Hint for playing:
Don't waste your bullets
on dogs until they are
at close range. It is
easier to kill dogs if
you stand in a doorway
and wait for them.
------
Hint for playing:
Guards are slow to react
and must stop and take
aim before shooting,
making them particularly
vulnerable to a machine
gun attack. Using the
chaingun on these
fellows is really a
waste of good lead.
------
Hint for playing:
Don't underestimate the
abilities of officers.
In close quarters
combat, these guys will
make your life both
miserable and short.
------
Hint for playing:
Play with the mouse and
keyboard and use the Up
Arrow and Right shift
keys to run most of the
time. Don't sit and wait
for the enemy to come -
charge and lay waste to
them before they know
what hit 'em. There's no
room for wimps in World
Class Wolfenstein play.
When you start getting
desparate, look for
hidden areas. Run away
when you have to. When
you're hurt, let them
open the door. Shoot as
the door opens, and
you'll get
them.
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