Wolfenstein 3D
Cheats / Hints

 
Hint for playing:

A good warrior will do anything to survive. When severely injured(less than 10% health), you can regain strength by drinking from piles or puddles of viscera, commonly referred to as "gibs" or "giblets". Torture rooms, prison areas and kennels are the best places for finding such floor slop. Remember, "pride goes before a fall" and sometimes you have to be a real blood 'n guts soldier!


 


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Hint for playing:

The Nazis don't like walking across a crowded dungeon any better than you do! Often there is a hidden door in or near the room where a key is located. This hidden door can reveal a safer(and much shorter) passage than the one you travelled to reach the key.

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Hint for playing:

You should know about the MLI keys. Much like a gift from above, pressing MLI will provide you with both keys, 99 ammunition, 100% health and all weapons. This may make you feel guilty, but living with the shame may be more desirable than dying, right?

However, do realise that MLI also adds 10 minutes to your playing time and reduces your score to zero. You will never make a top score pressing MLI - and gettin' yerself a high score is one of the main goals of the game.

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Hint for playing:

When Nazi guards hear your shots, often they'll bark a warning. This can work to your advantage. Shoot outside a doorway and count the voices from beyond the door. Warning: This is not always effective. Some SS and Officers are trained to keep their mouths shut. Plus, mutants are dead and dead men tell no tales.

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Hint for playing:

Clear a room or corridor of everything before leaving or before searching for secret passages. Guards can come from nearby passages and sneak up on you behind your back. A close range attack from them can kill you in a few shots. If you hear a shot behind you, your best maneuver is to run to safety. "Before you spin around, you'll be six feet underground" is the saying that you'll have to keep in mind here.

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Hint for playing:

Never stand in a doorway when you're engaged in a fire-fight. Your peripheral vision is poor and your attention is focused on your target. Guards that are posted near a doorway will shoot without you seeing them.

Moreover, the best way to enter a doorway is to open the door and back up. To spot possible enemies within the room, slide left to right while the door remains open.

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Hint for playing:

Many of your adversaries, especially killer dogs and officers, are placed in an area for the sole purpose of wasting your ammo. These fast-moving foes will run from left to right in the hopes that you'll shoot and miss. Don't fire until you move close enough to tag 'em with relative efficiency. Quickly shoot as they pause to attack you.



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Hint for playing:

Don't become accustomed to seeing the elevator as a sanctuary. Often you'll be surprised by a guard or SS! In the more difficult levels of the Nocturnal Missions(Episodes Four to Six), many guards may be in the larger freight elevators.

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Hint for playing:

If you're low on ammunition you should use the machine gun instead of the chaingun. Get used to switching weapons quickly. A room full of brown shirt guards can be easily dispatched with a machine gun, but a room full of SS requires more fire power.

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Hint for playing:

Attempt to keep your fire-fight localized to one entrance. If there are two doors into an area, only open one. Then step back and wait for the guards to come to you. If you hear a door opening behind you, it's best to move to cover. Guards from other areas will hear you and move in through other entrances.

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Hint for playing:

If you are near several sources of health(food or first-aid kits) during combat, move to it and attempt to attract the guards to you! Stay on top of the source of health and slowly move over it as the fight progresses.

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Hint for playing:

Using the keyboard and mouse together, other than simultaneous, is a must for advanced play. The mouse is a more exact tool for movement than the keyboard. Use the Up Arrow and Right Shift keys to run like lightning through long corridors.



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Hint for playing:

If you discover a secret room, don't worry about searching for guards. Guards are never stationed immediately inside secret areas.

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Hint for playing:

The closer you are to your target the more damage you will inflict. This goes both ways, so make sure you shoot first during close-quarters combat.

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Hint for playing:

Altough you can finish each episode in nine levels, each episode contains ten floors. The tenth floor can be reached via a secret elevator that is hidden within another level. The secret floor is always more difficult than prior levels. However, it is usually filled with extraordinary amounts of treasure.

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Hint for playing:

Your enemy's aim isn't perfect. Guards must constantly adjust in an attempt to anticipate your actions. A moving target is always more difficult to hit and it is less likely that a guard will sneak behind you if you are always moving. In other words: Don't stay stationary longer than a second.

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Hint for playing:

Don't waste your bullets on dogs until they are at close range. It is easier to kill dogs if you stand in a doorway and wait for them.

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Hint for playing:

Guards are slow to react and must stop and take aim before shooting, making them particularly vulnerable to a machine gun attack. Using the chaingun on these fellows is really a waste of good lead.

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Hint for playing:

Don't underestimate the abilities of officers. In close quarters combat, these guys will make your life both miserable and short.

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Hint for playing:

Play with the mouse and keyboard and use the Up Arrow and Right shift keys to run most of the time. Don't sit and wait for the enemy to come - charge and lay waste to them before they know what hit 'em. There's no room for wimps in World Class Wolfenstein play. When you start getting desparate, look for hidden areas. Run away when you have to. When you're hurt, let them open the door. Shoot as the door opens, and you'll get them.


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