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Brian
E. Lowe's
Releases
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Add-on
Name:
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Release
Date
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Information
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Levels
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Files
Included
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Version
Required
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Our
Opinion
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Wolfbel1
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02/07/98
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60
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Maps
only
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Reg
Wolf 3D,
v1.4
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My
first set. Only
37 levels are
new, the others
are re-edited
original
levels.
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Wolfbel2
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10/24/98
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60
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Maps
only
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Reg
Wolf 3D,
v1.4
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Possibly
my favourite of
the three sets
in the
Wolfbel
series.
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Blake
Wolf
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01/22/99
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gfx
by Andy
Nonymous,
final
update
05/07/99
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10
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All
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None
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Graphics
and new sounds
by A. Nonymous.
I did the new
levels.
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Wolfbel3
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12/11/99
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with
Bill Hough and
Thomas Hubert,
final update
08/20/00
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57
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Maps
only
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Reg
Wolf 3D,
v1.4
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William
Hough did the
first 14
levels, and
this inspired
me to make a
complete set.
Thomas Hubert
did the 45th
level.
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Escape
From SS
Prison
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07/15/00
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gfx
by Ronnie
Zeitz, updated
(new exe)
11/02/05
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10
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All
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None
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Graphics
and new sounds
by Ronny Zeitz.
I did the new
levels.
Difficulty
level is
similar to
myWolfbel
sets.
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W.O.T.H.
II: Milly F.
Fox Saves
J.T.H.
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01/20/01
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with
John Hedgehog,
final update
06/09/01
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60
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All
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None
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My
first attempt
at changing the
source code.
(It's full
title is
Wrath Of The
Hedgehog II:
Milly F. Fox
Saves John The
Hedgehog).
Includes new
Read
This and
End Game
messages.
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Revival
Of
Memories
Revival
Of Memories
SDL Version
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03/11/06
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coding
by
MCS Amsterdam
SDL version
converted by
MCS Amsterdam,
released
10/10/10
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39
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All
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None
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Seamless
levels,
including 2
secret levels.
Coding features
include
exploding
barrels,
directional
sprites,
intrart, switch
operated doors,
a rocket
launcher, and a
shotgun with
separate ammo.
Retains the
Wolf
3D feel.
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Deadly
Sleep
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08/03/09
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with
Arielus
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16
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All
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None
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What
you have here
is a little
Spear of
Destiny
modification
made by Arielus
& myself. A
stand-alone
game, it
features a
small number of
code and
graphic
changes, a
different
storyline, and
16 new levels
made over the
past few years.
In spite of the
various
modifications
that were made
upon the
original Spear
of Destiny
title, this
game should be
seen, mainly,
as a new set of
maps. We hope
you find it
enjoyable.
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Blake
Wolf
SDL Version
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05/13/10
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Gfx
by Andy
Nonymous
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10
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All
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None
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Uses
the Blake
Stone
images
converted by
Andy Nonymous.
Excellent
graphics,
actors and
sounds.
Credits go to
Ripper for his
development
work on the
Wolf
SDL port,
BrotherTank for
his compiling
work, and id
software/Apogee
for the
original Wolf3D
shareware
version.
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Contributions
To Others'
Releases
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Add-on
Name:
|
Release
Date
|
Information
|
Levels
|
Files
Included
|
Version
Required
|
Our
Opinion
|
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Gravenstein
3000
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07/29/99
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by
Thomas Hubert,
Brian did all
10 levels of
episode
6
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60
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Maps,
Vswap
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Reg
Wolf 3D,
v1.4
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Each
episode has a
different
theme. I made
the last 10
levels.
Screenshots
available
here.
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The
Nazi's Ride
Again
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12/12/99
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by
Spifferaneous,
Brian did
levels 8 and
10
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10
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Maps,
Vswap
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S/ware
Wolf 3D,
v1.4
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Interesting
mix of Wolf 3D
and Spear
graphics, from
Spiff. I did
the 8th and the
secret
levels.
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Future
Of
Nazi
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03/14/00
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gfx
by Maxim
Zhukov, Brian
did the single
level
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1
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Maps,
Vswap
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Reg
Wolf 3D,
v1.4
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New
VSWAP with many
new graphics,
plus one new
level which I
made. To be
extended.
Future Of
Nazi 2 is
now available
too - see
Spacestein.
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Spacestein
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04/01/00
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gfx
by Maxim
Zhukov, Brian
did the 3
levels
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3
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Maps,
Vswap
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Reg
Wolf 3D,
v1.4
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New
graphics, and
new sounds from
the actors. Now
has 3 new
levels which I
made.
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Grossed
Out
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04/22/00
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by
John Bucksnort,
Brian did level
10
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10
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All
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None
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Fairly
difficult at
times. Hans
Grosse appears
on some of the
normal levels
(hence the
title), and
some keys are
in secret
rooms.I made
the secret
level.
Screenshots.
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Gottspear
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05/05/00
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by
John Bucksnort,
Brian did level
10
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6
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All
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None
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Well
designed
levels, plus
some new
graphics.
Difficult, but
not impossible
to beat. Some
keys are in
hidden
rooms.
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Tragedy
At
Istanbul
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05/27/00
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by
John Bucksnort,
Brian did level
19
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11
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All
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None
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Well
designed
levels. There
are some
graphics
changes and a
new title
screen too. I
did the 1st
secret level.
It's fairly
difficult to
play. Some keys
are in hidden
rooms.
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The
Bunker
Files
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06/23/00
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by
John Bucksnort,
Brian did level
19
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6
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All
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None
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Fast
moving, and
well designed
levels. Fourth
set in the
Tragedy At
Istanbul
series.
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Schabbs
Connection
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07/08/00
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by
John Bucksnort,
Brian did level
19
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9
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All
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None
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Fifth
set in the
Tragedy At
Istanbul
series. Fast
moving, well
designed levels
and some
modified
graphics,
sounds
etc.
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Assault
On
Hell
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07/23/00
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by
Little Snabes,
Brian did 3
levels in
episode
2
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46
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All
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None
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All
round good
quality. Has a
changed title
screen
too.
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A Touch
Of
Nazi
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08/07/00
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by
John Bucksnort,
Brian did level
10
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10
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All
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None
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Mostly
new levels
comprising some
of John's
favourites. Has
a lot of Spear
graphics,
changed title
screen
etc.
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Wolffred
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08/11/01
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by
Fred Kenny,
Brian did some
level work on
episode
3
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10
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Maps,
Vswap
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Reg
Wolf 3D,
v1.4
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Graphics
are mainly from
Astrostein
and
WolfNuck,
though several
of the actors
come from other
sources. I
helped out with
the levels,
which are on
episode
3.
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New
Wolf
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11/08/01
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by
Bobby
Bucksnort,
Brian did
levels 13 and
15
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15
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All
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None
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Well
designed
seamless
levels. More
difficult to
beat than the
original game.
Bobby did most
of the levels
but I did the
13th and final
one.
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Scarystein
(v2.0)
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07/28/02
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by
JJ, Brian did
levels
1-3
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6
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All
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None
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I
helped out with
some of the
levels. There's
a nasty looking
new Hans
Grosse. and
there's a
challenging new
Christmas level
on episode
two.
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Beyond
Mutantstein
Special
Edition
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12/25/02
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a
group effort,
Brian did
levels 7, 9,
and part of
18
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21
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All
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None
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A
'Tribute To
John
Bucksnort'.
Mostly
excellent
levels quality.
Lots of
graphics,
sounds and code
changes. An
excellent set -
one that John
would have been
proud of - and
serves very
well as a
tribute to the
'mutant
maker'.
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Schabbs
9000
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01/19/03
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by
Kyle Fisher,
Brian did
levels
3-5
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5
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All
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None
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Lots
of Doom type
graphics and
sounds. New
title screen,
plus new
helpart/endart
files. I did
the last 3
levels.
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Map
Making Mania
Melee
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01/27/04
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a
group effort,
Brian did level
4 on episode
3
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20
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All
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None
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A
levels contest
with 7
entrants. Has
changed ceiling
colours, new
demos, etc.
Level quality
is mostly
excellent.
There's more
info in the
README text
file. My level
was a small one
made simply to
close out
episode 3 and
did not form
part of the
contest.
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Operation:
Mutant Strike
2
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01/08/05
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by
Majik Monkee,
Brian did level
6
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10
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All
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None
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Straight
levels that are
quite
extensive, well
designed and
well decorated.
Adam Biser did
the coding and
some new music.
Some levels
have shaded
ceilings/floors.
Players are
recommended to
read the story
before
playing.
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Spear
Levels
Pack
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09/25/05
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a
group effort,
Brian did
levels 2, 8,
and
12
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21
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Maps
only
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Reg
Spear
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The
original
concept by Gex
was for a
levels contest
but this was
later dropped
in favour of a
levels pack.
They were made
by various
mappers and
there are a
wide range of
styles. Text
file
included.
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Spear
Revisited
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02/11/07
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by
Executor, Brian
did level
19
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21
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All
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None
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The
seamless levels
are quite
extensive, well
designed and
well decorated.
There are many
changed
graphics and
sounds though
the original
Spear
feel is
retained.
There's plenty
of fast moving
action. The new
music blends in
well. The 2
guest levels
were made by
thejosh and
myself. Text
file
included.
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The
Wolf3D
Community Map
Pack
The
Wolf3D
Community Map
Pack
SDL Version
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08/26/07
SDL version,
released
06/08/09
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by
Tricob, Thomas,
Dean, WLHack,
RonWolf and
Schabbs, Brian
did episode 6
level
2
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36
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All
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None
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There
are minor code
changes, new
music for the
title screen,
Spear Of
Destiny
graphics, and a
handful of
other
enhancements.
There are six
new episodes in
this
collection,
each of which
has six levels
in all. Level 5
of each episode
is a boss
level, and
Level 6 of each
episode is a
Secret
Level.
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The
Final
Fight
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09/15/07
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by
James Shain,
Brian modified
the first 5
episodes
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60
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All
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None
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The
levels were
made by James,
ack and myself.
There are a
number of
graphics
changes, mostly
done by WLHack,
and these fit
well with the
original
graphics. There
are also some
sounds and
music changes
but the
original
Wolf3D feel
is retained.
Code changes
include new
helpart, menu
colours,
ceiling colours
and episode
names.
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Team
Aardwolf Mapset
Final
Version
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03/08/09
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by
Team Aardwolf,
Brian did 8 of
the
levels
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30
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All
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None
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Contributors
include
Ronwolf,
Thomas, Valts,
serpens,
Nexion,
Fireboy,
lilmanjs,
Megabyte and
myself. All
levels are
quite
extensive. Most
of the original
graphics have
been retained
but there are a
few minor
changes.
Ronwolf did the
source code and
include changed
ceiling
colours,
changed music
order and extra
guards and
static objects.
Unfortunately,
one minor bug
remains, the
Spear boss
messages that
appear at the
end of some
levels, as the
source code has
since been
lost.
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Haven
Mapset
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08/05/09
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by
Members of the
Wolf3D Haven
Forum, Brian
did 6 of the
levels
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20
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Maps
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Reg
Wolf 3D,
v1.4
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Made
by members of
the
Wolf3D Haven
Forum.
All levels are
extensive.
Jayngo, Valts,
Dark Wizzie,
ack and Schabbs
contributed.
Text files
included.
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Super
Haven
Mapset
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02/13/10
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by
Members of the
Wolf3D Haven
Forum, Brian
did 16 of the
levels
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60
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All
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None
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Mapping
contributions
are by
Dark_Wizzie,
ack, Thomas
Weiling,
WLHack, Valts,
Jayngo, Havoc,
Jpb, Dr.
Chainsaw and
Schabbs. Most
graphics are
original (to
keep the
original
Wolf3D feel),
but there are
code changes
including
increased
static object
limits and
increased
ammo/health
limits. WLHack
and Ronwolf did
the code
changes and Mr.
Choi did the
title screens.
Text file
included. Both
Windows and Dos
versions are
included.
The forum is
at
Wolf3D Haven
Forum.
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Amazing
Grace
SDL Version
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08/22/10
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by
jpb6891, Brian
did levels 2
thru
4
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5
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All
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None
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The
game play can
be quite
challenging at
times though
all levels are
beatable when
playing in the
hardest mode.
Although the
mod is Spear
based, Hans
Grosse makes an
appearance. The
game is meant
to be played as
an epilogue to
the
Wolf3D series,
hence the
title. The
Spear entry
questions have
been left
in.
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DHW SDL Mapset
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01/07/11
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by
DieHard
Wolfers, Brian
did 2 levels on
episode
5
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60
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Maps,
Vga files,
Exe
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Reg
Wolf 3D,
v1.4
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A
6 episode (60
level) Wolf3D
SDL mapset made
by mappers of
the DieHard
Wolfers forums.
The maps are
very well made
and though they
keep the feel
of the original
episodes
somewhat, they
also offer the
more unique
styles of the
individual
mappers. The
mappers were
Ronwolf,
AReyeP,
Serpens, Thomas
Weiling, Dean /
Arielus /
Schabbs and
ack. Coding was
done by Andy
Nonymous. Both
Dos and Windows
versions are
provided. A
detailed text
file is
included. The
set is
dedicated to
Liza
Walley.
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