Open WL_ACT2.C, Today,
we're going to do it
with Otto Giftmacher. Do
a search for "SpawnGift"
(no quotes!) and you
should see this:
==============
=
= SpawnGift
=
==============
void SpawnGift (int
tilex, int tiley)
{
unsigned far
*map,tile;
if (DigiMode !=
sds_off)
s_giftdie2.tictime =
140;
else
s_giftdie2.tictime =
5;
(...)
Change
"s_giftdie2.tictime =
140;" to
"s_giftdie2.tictime =
1;" (no quotes) or to
your likings!
(If you change it to "0"
he'll just stay standing
up when he dies.)
Compile and Link up!
Have fun with your fast
dying Boss!
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