Code Editing Tutorials
Making boss drop certain things on certain levels


Step 1: Open WL_STATE.C and do a search for "bossobj:"

(no quotes)and you should see something like this:



case bossobj:

GivePoints (5000);

NewState (ob,&s_bossdie1);

PlaceItemType (bo_key1,tilex,tiley);

break;




Step 2: Now if you want the boss "Hans Grosse" to drop a gold key on every level except level 8, you change it so it looks like this:



case bossobj:

GivePoints (5000);

NewState (ob,&s_bossdie1);

if(gamestate.mapon == 7)//remember -1

{

}

else

{

PlaceItemType (bo_key1,tilex,tiley);

}

break;




Step 3: If you want him to drop an ammo clip on level 8 it would look like this:



case bossobj:

GivePoints (5000);

NewState (ob,&s_bossdie1);

if(gamestate.mapon == 7)//remember -1

{

PlaceItemType (bo_clip,tilex,tiley);

}

else

{

PlaceItemType (bo_key1,tilex,tiley);

}

break;



Step 4: Compile and link up. NOTE: you can do this with the points too.






 

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