Step 1: Open WL_AGENT.C
and do a search for
"change frame and fire"
(no quotes and include
the spaces) Scroll down
to here:
case 4:
if(!gamestate.ammo)
break;
Add this under "break;"
(ahh! no quotes)
if (US_RndT()<8)
{
if (US_RndT()<24)
{
SD_PlaySound(YOURSOUNDSND);//
choose a sound
buttonstate[bt_attack]
= false;
// IN_ClearKeysDown
();
gamestate.attackframe =
gamestate.weaponframe =
0;
gamestate.bestweapon =
gamestate.chosenweapon =
gamestate.weapon =
wp_machinegun;
DrawWeapon ();
break;
}
else if
(buttonstate[bt_attack])
{
gamestate.attackframe -=
2;
}
}
else if
(buttonstate[bt_attack])
{
gamestate.attackframe -=
2;
}
Step 2: MAKE SURE there
are only 2 "else if
(buttonstate[bt_attack])
{
gamestate.attackframe -=
2;"
OK?
Compile and link up! Now
have fun with that
jamming chaingun! NOTE:
Don't expect the
chaingun to jam every 2
minutes, it may take a
long time to jam. Please
if any errors, email me
at
Wolf3dkyle@aol.com
and i will try to figure
out the problem.
Thanks!
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