In
an original VSWAP.WL6
the last 8 wall-images
are reserved for the
doors(4x2 horizontal +
vertical). To add extra
doors you can either
highten this number with
2 per extra door(one
"adding" in FloEdit) or
use some
walls.
Step
1. Open up WL_DRAW.C And
do a search for
"DOORWALL". You'll see
this:
#define
DOORWALL
(PMSpriteStart-8)
Step
2. Highten the
8
with
2
for each unlocked door
you want to
add.
Step
3. Add the images for
the doors in VSWAP.WL6
with FloEdit or skip
this step if you want to
use walls.
Step
4. Add definitions for
the extra doors in
WL_DEF.H by searching
for "dr_normal" and
placing under it, for
example, dr_tvp for each
door(each door
MUST have it's
own name!).
Step
5. Add the extra doors
in WL_DRAW.C. Search for
"case dr_normal" and put
the dr_tvp and so on in
here too. This has to be
done twice, for both the
horizontal as the
vertical door positions.
Be warned that the
"doorpage = DOORWALL +
<digit>" matches
the entry you wanna use
for the door-images in
the VSWAP
file!
Step
6. Now the engine still
needs to know which wall
tiles need to be handled
as door tiles. Open up
WL_GAME.C and search for
"InitDoorList". 7 lines
after your first hit
you'll find
this:
"if
(tile >=90 &&
tile <=
101)"
Step
7. Highten the 101 with
2 for each extra door
and edit the "case"
statements a little
further on in the code
accordingly.
Step
8. Compile the whole
stuff and link it up.
Now you have new
unlocked doors. However,
we DO want to use them,
aren't we? Go to your
Wolfenstein directory
and open up MAPEDIT's
MAPDATA file. Add this
at the door
section:
0066
6070 New door
0067 6060 New
door
Done!
Now have fun with your
doors!
Get
back to the Dome
tutorials
Jump
to the
top
|