Don't
you get irritated and
aggravated everytime you
get shot while in
Godmode and your screen
turns red? I do. Here's
how to disable it(not
forever, only when the
player is in Godmode).
It's freaking easy, so
this is a good
starter.
Step
1. Go to your source
directory and open the
file WL_AGENT.C
.
Step
2. Do a search for
StartDamageFlash. The
first hit will be line
406. This one is the one
we need to
alter.
Step
3. Go to the beginning
of the line and press
Enter.
Step 4. On the new blank
space, type (no
quotes):
if
(!godmode)
Now
your the code looks like
this:
if
(!godmode)
StartDamageFlash
(points);
Step
5. Now, it'll look nice
if we show B.J.'s God
Mode picture (like in
SOD), so go to line 274,
where you'll
see:
#ifdef
SPEAR
if
(godmode)
StatusDrawPic
(17,4,GODMODEFACE1PIC+gamestate.faceframe);
Step
6. Change that with(for
instance):
#ifdef
SPEAR
if
(godmode)
StatusDrawPic
(17,4,MUTANTBJPIC);
Also,
DO NOT FORGET TO RE-DRAW
THE GRAPHIC YOU WANNA
USE!
Step
7. Save the file and
compile it. Now you have
the chance to kill off
everything with your
knife in Godmode, since
there's no red flash
anymore, plus B.J. shows
his "God Mode Face"
too(when you redrawed
it). Snazzy!
Get
back to the Dome
tutorials
Jump
to the
top
|