Code Editing Tutorials
Adding a Death Artifact

Open WL_ACT1.C and scroll down and pick a not-needed sprite. For example

{SPR_STAT_##} // ## is the number of whatever object number you choose


after ##, insert ", bo_death" so the code will look like this:

{SPR_STAT_##, bo_death} // death artefact


Now scroll down until you see a bunch of "case bo_" names. Before bo_spear, add "bo_death:" with no quotes.

Now close WL_ACT1.C and open WL_DEF.H.

Do a search for bo_spear and you should see a bunch of bo_ names. Now add a comma after bo_spear and then add bo_death so the code will look like this:

bo_spear,
bo_death
}


Now close WL_DEF.H and open WL_AGENT.C.

Search for bo_spear and you should see a bunch of case's being defined. before bo_spear add:

case bo_death:
playstate = ex_died;
StatusDrawPic (17,4,FACE8APIC);
break;


Save and Build All. When you move over the object you replaced, you should die!


 


 

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