Since
the thing in TFS 3.0
that I get the most
comments about is the
Read This! graphics,
I'll teach you how I did
that. We
need:
Microsoft
Paint(at least that's
what I use).
Paint
Shop Pro 6 or any other
graphics
program;
A
pre-made, 320x192-pixel,
256-color Bitmap you
want to use as
background
FloEdit(http://www.wolfnode.de)
Wolfenstein(no
kidding)
Open
up FloEdit and extract
the Read This! border
graphics from your
VGAGRAPH file(4
different ones, 1 left,
1 right, 1 top, 1
bottom). If you know
what Read This! looks
like, you'll get what I
mean. After extracting,
minimize or close
FloEdit. We won't need
it until we've finished
our graphics.
Now,
open up Microsoft
Paint(Start, Programs,
Bureau-accessoiries,
Paint) and open your
pre-made, 320x192-pixel,
256-color Bitmap you
want to use as
background for your own
Read This! . For this
example, I'll use a red
version of the TFS 3.0
Read This! screen. It
looks like
this:
Okay.
Now, create a new
256-color BMP
file(simply press Ctrl +
A, Del, save as New).
Give the size
320x192(Ctrl + E, 320
wideness, 102 tallness).
Now, paste all the
original Read This!
graphics in it like it
would appear on the
screen. Like
this:
Got
that? Good. Now, what
we're gonna do is the
following. We're going
to delete all the
original Wall panel
graphics from the Read
This!. Like
this:
See?
All that is left are the
2 graphics from the
bottom. Good. Now,
Ctrl-C(copy) it all and
open your background you
want to use.
Now,
Ctrl-V(paste) the image
over your background.
Now, be sure to make the
red color we used as
background for the
removed graphics(in the
"empty" image)
transparent(go to Image
and deselect Invisible
Drawing or something
like that. It's the last
option in Image)so that
it will look like
this:
If
you try out what I ment,
you'll get the hang of
it. Now, save the image
under a new name(ie
BACKRT.BMP, but keep it
256-color!).
Now
it's time to cut our
complete result back in
to pieces, so that we
can use it in our
VGAGRAPH. Pay attention
now!
1st,
we're gonna cut out the
top graphic. Select the
entire top and Ctrl-X
it(cut). Like
this:
What
we have on our clipboard
will be:
Okay?
Now, open up the
original top graphic
from the Read This!
screens. This
one:
And
paste the new graphic we
made over it(be sure to
put the Invisible
Drawing or something
like that back on! you
don't need to use that
anymore). Then save
it.
Next,
we're going to cut out
the bottom graphic from
our background graphic.
Like this:
Now,
go to the the original
bottom graphic from the
Read This! screens. This
one:
And
paste over the one from
our background graphic.
Then it'll look like
this:
Get
it? Good. Now, the same
you do for the other 2
graphics. I guess you
now know what to do. You
have to do the same
procedure for all other
graphics left to do, so
that won't be a problem,
would it?
Then,
after all the graphics
are complete and saved,
go back to FloEdit.
Insert all graphics on
their spot of belonging
and save the stuff. Go
to your Wolfenstein 3D
directory, fire up the
Read This! feature and
voila:
Now,
to make the graphics
look good, you have to
give the rest of the
Read This! feature look
good too in the
code.
1.
Open up WL_TEXT.C(I take
it you've already added
the Read This! feature -
get that in the
tutorials
section).
2.
Search for "BACKCOLOR".
Now, replace the "0x"
with, for example,
"0x2e". Just look what
matches the border
graphics.
3.
Compile and add good
color codes to the
HELPART and ENDART
files(for the text). Not
too dark, keep it a
little bright if
possible for optimum
reading
capability).
4.
Alter the other Read
This! graphics(their
borders in white around
'em) so that the
graphics match up with
the background
color.
For
a good index of the 0x
hex colors, here's the
ceiling color index
chart
again:
Get
back to the Dome
tutorials
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