
JANUARY/FEBRUARY 2008
Latest
News
News
Archive
28th
February
2008:
Generations
Mod
For
Quake
III
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Here's
a link
to the
Generations
mod
for
Quake
III.
Basically
this
mod
allows
you to
use
the
weapons
from
Wolfenstein
in
Quake
III.
It's
really
well
made,
too.
It's
website
is at
Generations.
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28th
February
2008:
Wolf
3D
SNES Version
Video
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This
Wolf
3D
SNES
version
video
shows
BJ
wearing
a
beret/army
uniform
in the
briefing
scene.
You
can
see it
near
the
start
of the
video.
The
game
play
features
the
whole
of the
first
level.
It's
available
here.
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17th
February
2008:
Absence
Screenshots
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Here's
a set
of 2
screenshots
taken
from
Havoc's
upcoming
mod
'Absence'.
They
show a
storage
and
weapon
research
area
of the
'Beta
Labs'.
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13th
February
2008:
Hand
Drawn
Shotgun
Sprites
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Here's
another
set of
hand
drawn
sprites
from
Z.
Franz
released
for
general
use.
They
were
created
for a
DOOM
styled
shotgun
to be
used
in the
'DOOM:
Death
Doesn't
Wait'
mod
but a
different
set
were
eventually
used.
Available
here.
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12th
February
2008:
Wolf3D:
The
Deluxe
Edition
Released
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After
starting
work
on a
WolfSDL
port
of the
same
game,
Tricob
is
releasing
his
unfinished
DOS
version
of
'Wolfenstein
3D:
The
Deluxe
Edition'.
This
release
features
hi-res
images,
new
treasure
items,
new
Adlib
sounds,
weapon
images
from
the
Jaguar
version,
lots
of Mac
graphics,
interactive
objects,
and
several
other
code
changes.
This
hi-res
update
is
also
downward
compatible
with
the
original
60
levels.
The 60
levels
come
mainly
from
'Wolf3D
Community
Mapset'
which
includes
levels
made
by
Tricob,
Dean,
Thomas
Weiling,
RonWolf,
WL Hack
and
myself.
Available
here.
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10th
February
2008:
Machine
Gun
Sprites
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Here's
a set
of
hand-drawn
sprites
that
are
suitable
for
use as
a
machine
gun or
chaingun.
They
were
sent
in by
Z.
Franz
and
are
for
general
use.
Please
give
credit
if
they
are
used.
Available
here.
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10th
February
2008:
The
Western
Wall
I Updated
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Bugs
were
recently
found
on
levels
9, 10
and a
few
later
levels
of
'The
Western
Wall
I' mod
by
Spifferaneous.
These
have
now
all
been
fixed,
and
access
to the
secret
level
from
level
7 has
also
been
fixed.
The
whole
mod
has
now
been
checked
and no
further
bugs
were
found.
Available,
with
the
same
filename
and
link
as
before,
here.
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4th
February
2008:
MOHA Update
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Wolfenstein3D Fan
has
started
working
again
on his
'Medal
Of
Honor
Airborne'
project.
Most
of the
recent
work
has
been
on
levels
and
graphics.
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1st
February
2008:
Weltgericht
Updated
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Mega
Luigi
tells
me
that
the
'Weltgericht'
mod
had a
bug on
level
8.
This
has
now
been
fixed
and a
new
version
has
been
posted.
The
new
version
has
the
same
filename
and is
available
here.
For
more
info
on
this
mod,
please
see
Jan
22
posts.
If
anyone
is
already
on
level
8,
please
send a
saved
game
to
Mega
and
he'll
replace
it
with
one
from
the
new
version.
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1st
February
2008:
KFH Games
Files
Update
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KFH Games
have
recently
released
the
following
files:
Klooni
-
A Doom
clone
(a
Doom
to
Wolf3D
conversion
that
brings
much
of the
Doom
gameplay
to
Wolf3D).
Doom
II or
Final
Doom
is
required
to
play.
Version
1.1.
WolfSignOn
-
Creates
palette
independent
signon
screens
for
Wolf3D/SoD.
Version
1.2.
Both
available
from
KFH Games.
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1st
February
2008:
DHW
Map Of
The
Month
Club:
Nov 07
- Feb
08
Package
Released
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The
latest
'DHW
Map Of
The
Month
Club'
package
has
been
released.
It's
for
Nov 07
- Feb
08 and
has 8
levels.
It's
available
at
DHW Forums.
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27th
January
2008:
DOOM:
Legions
Revisited
Update
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Drew
McCauley
(Insurrectionman)
of
Crack
Software
is
working
on a
new
mod
called
'DOOM:
Legions
Revisited'.
It
runs
on the
new
Wolf4SDL
engine
and is
basically
an
addon
to
DOOMLOH,
but
much
improved.
There
are
also
new
enemy
bosses.
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26th
January
2008:
Dome
Award
-
January
2008
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This
month's
Dome
award
goes
to
Mega
Luigi
& Mario
Maniac
for
'Weltgericht'.
It is
an
example
of a
very
good
'all
round'
mod.
For
more
info
on
this
set
- please
see
Add-ons
-
Awarded.
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22nd
January
2008:
Weltgericht
Released
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Mega
Luigi
and
Mario
Maniac
have
released
'Weltgericht'.
There
are 20
seamless
levels
that
are
extensive
and
well
designed/decorated.
Virtually
all
graphics
have
been
changed
as
have
the
sounds
and
music.
There
are
many
code
changes
which
include
several
new
enemies,
artefacts,
extra
keys,
teleporters,
exploding
objects,
timer
display
and
textured
floors/ceilings.
It all
blends
well
together.
Available
here.
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22nd
January
2008:
New
ChaosEdit
Version
Available
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Chaos-Software
have
made
available
a new
version
of
'ChaosEdit'.
It's
preRelease
v1.26
and
now
supports
the
Wolf4SDL
palette
format.
Among
other
changes
are
the
orientation
of
floor
and
ceiling
textures
have
been
corrected
to
reflect
the
orientation
used
in
DarkOne's/Adam's
tutorial.
It's
at
Chaos-Software.
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21st
January
2008:
Escape
From
Reichstag
Released
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Joe
M has
released
'Escape
From
Reichstag'.
The 20
levels
are
mostly
quite
small
but
there
are
many
graphics
changes
and
some
music
changes.
The
exe
is
from
'Danger
Zone'
and
among
the
changes
are
ceiling
colours,
seamless
levels
and
new
helpart
and
endart.
Available
here.
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17th
January
2008:
Spriters
Needed
For
Wolfenstein
3D Invasion
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Here's
an
email
received
from
Zdude
regarding
spriters:
"This
is
Zdude.
I am
asking
that
you
put in
information
about
a
Wolf3d
Doom
mod
for
the
skulltag
port.
The
mod is
called
'Wolfenstein
3d
Invasion'
and it
uses
the
invasion
gamemode
from
skulltag.
Right
now,
we
need
spriters
to
create
multi-directional
angles
to
Wolf/Spear
bosses
like
Schabbs
and
Hitler.
I am
providing
a link
to the
proper
page
on
the
Skulltag
Forums.
Anyone
that
is
willing
to
create
the
requested
sprites
will
be
given
proper
credit."
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14th
January
2008:
DOSMenu
Set-up
For
Super
Upgrade
Pack
Levels
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Andy
Nonymous
has
sent
in a
zip
which
contains
a
DOSMenu
configuration
for
running
the
Wolf
3D
Super
Upgrade
Pack
levels
in a
more
user-friendly
format
than
the
Wolfmaster
2.0
menu
system.
Directions
for
setting
it up
are in
the
README.TXT
file.
Even
without
setting
it up,
the
menu
can be
run
just
to
check
out
the
contents
of the
Super
Upgrade
Pack.
Andy
tried
to get
as
much
up-to-date
information
into
the
menu
as he
could
find.
Under
DOSMenu,
all of
the
pertinent
add-on
information
is
available
on the
same
screen,
and
the
game
documentation
is a
keypress
away.
Available
here.
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12th
January
2008:
Annotated
Files
For
The
Final
Fight
-
Episodes
5
& 6
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Peter
has
sent
in the
annotated
files
for
'The
Final
Fight
-
Episodes
5
&
6'.
This
is the
last
installment.
There
are
saved
games
from
each
level
of the
two
episodes
and
the
storylines.
Available
here.
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11th
January
2008:
Hotel
Romanstein
8
(Teen
Version)
Released
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Mr.
Choi
has
released
'Hotel
Romanstein
8
(Teen
Version)'.
It is
a
shareware
mod
and
has 10
extensive,
well
designed
and
heavily
decorated
levels.
There
is a
similar
scenario
as in
most
of the
earlier
mods
in the
series
and as
in
those,
the
actors'
are
rather
lightly
clothed.
The
sounds
fit
quite
nicely
with
the
setting.
The
mod
runs
with
DarkOne's
NewWolf
(exe
provided).
Available
here.
The
mod
can
also
be run
in
DOS mode
- with
a
supplied
exe
made
by
Andy/Chris.
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11th
January
2008:
ROTT Editing
And
Modding
Forum
Updates
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Activity
on the
'ROTT Editing
And
Modding
Forum'
has
increased
in
recent
weeks.
Wolfwhips
tells
me
there
are
posts
on
compiling
the
ROTT source
code
and a
multiplayer
ROTT guide.
It's
at
ROTT: Editing
And
Modding
Forum.
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8th
January
2008:
Hotel
Romanstein
7
(Teen
Version)
Released
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Mr.
Choi
has
released
Hotel
Romanstein
7
(Teen
Version)'.
It is
a
shareware
mod
and
has 10
extensive,
well
designed
and
heavily
decorated
levels.
As in
the
earlier
mods
in the
series,
there
is a
hotel
scenario
and
the
actors'
are
rather
lightly
clothed.
The
sounds
fit
quite
nicely
with
the
setting.
The
mod
runs
with
DarkOne's
NewWolf
(exe
provided).
Available
here.
The
mod
can
also
be run
in
DOS mode
- with
a
supplied
exe
made
by
Andy/Chris.
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8th
January
2008:
More
Music
From
Paco
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Paco
has
sent
in
another
midi.
This
one is
called
'Cecrco
centro
di
gravita
permanente'.
It
lasts
for
4.02
minutes,
and is
available
here.
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8th
January
2008:
Coding
Help
Wanted
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Here's
an
email
I
received
from
Wolf-Maniac,
who is
requesting
help
mainly
with
coding:
"I'm
Wolf-Maniac.
I'm
making
a mod
to
Wolfenstein,
but i
can't
modify
my mod
same
as I
want.
Can
you
post
news
on
your
site
about
seeking
a help
by me?
My mod
has
got a
fantasy-medieval
feel,
I've
got
some
sprites,
but
the
main
problem
is the
coding.
I
can't
understand
that,
really.
So
could
somebody
help
with
the
coding
and if
possible,
graphics
in a
fantasy
theme?".
If
anyone
would
like
to
help,
please
email
me and
I'll
pass
it on.
Or,
please
leave
a
message
on
Wolf3D Haven
Forum.
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5th
January
2008:
Team
Aardwolf
Mapset
Demo
Released
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The
members
of
Team
Aardwolf
have
released
a 12
level
demo.
All
the
levels
are
extensive
and
are by
RonWolf,
Valts,
Thomas
Weiling,
Fireboy
and
myself.
Code
changes
are by
RonWolf
and
include
seamless
levels,
map
defined
co-ordinates
for
things
such
as
floor/ceiling
colours
and
ammo/health
values,
ingame
messages,
up to
200
actors
and
500
static
objects
per
map.
Text
file
included.
Will
especially
suit
those
who
prefer
original
Wolf
3D
graphics.
Available
here.
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4th
January
2008:
Paco
Midi
Collection
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Here's
a
collection
of 15
midi's
that
Paco
sent
in. It
is
called
'Lemmings
Music'.
Available
here.
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4th
January
2008:
Annotated
Files
For
The
Final
Fight
-
Episodes
3
& 4
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Peter
has
sent
in the
annotated
files
for
'The
Final
Fight
-
Episodes
3
&
4'.
There
are
saved
games
from
each
level
of the
two
episodes
and
the
storylines.
Available
here.
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2nd
January
2008:
Romanstein
Character
Evolution
Chart
|
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Mr.
Choi
is
working
on a
new
version
of
'Hotel
Romanstein
7' and
'Hotel
Romanstein
8'. He
has
sent
me a
chart
showing
how
the
characters
have
evolved.
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1st
January
2008:
Bones
Alert
v13.95
Demo
Released
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Eric
Lin
has
released
a 14
level
demo
from
his
upcoming
add-on
'Bones
Alert
v13.95'.
The
levels
are on
episodes
1 and
2 and
are
mostly
very
complicated
levels
with
lots
of
secrets
while
some
are
fun
levels.
Among
the
contributors
are
ack
and
Dr.
Chainsaw.
There
are
some
minor
graphics
and
code
changes
but
the
main
aim is
to
keep
the
original
Wolf3D
atmosphere
intact.
Text
file
included.
Available
here.
Episodes
3 thru
6 have
been
blanked
out
for
copyright
reasons.
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