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Chapter
3.0 Level
Walkthroughs
Ok, you've learned a
lot about how to play
Wolfenstein, what you'll
encounter, the cheats
(ugh...) and just about
everything else. Now,
you're ready to play
this bad-boy!
Well, for starters,
run Wolf. Select the New
Game option from the
menu, (see section
2.2.1) and select your
desired episode (see
section 2.2.1.1). Again,
I recommend playing
Wolfenstein from
episodes 1-6 in that
order. They each get
tougher and tougher!
Once you've selected
your episode, you'll be
taken to the screen
where you can select
your difficulty (see
section 2.2.1.2). All of
these strategies will be
from the difficulty
"Bring 'em On". The maps
also show enemies for
Death Incarnate,
though.
Also remember, each
map and strategy shows a
very direct way to beat
each level. You don't
have to go the way I say
at all. If you're low on
health, ammo, just want
to wonder around or are
competing for ratios and
score, (see section
2.8.3) go ahead and
explore each level.
There are also level
"Hot Spots" throughout
the walkthrough, that
show a point of
interest/action in the
level. They are labeled
on the maps as large H's
with a number next to
them. Use the number to
identify the hot
spot.
Also, here is a
little glossary of level
architecture terms I use
in the walkthroughs, so
you don't get
confused:
- Room
- Umm...a room.
- Corridor
- A thin, small
hallway that is
usually windy.
- Hallway
- A room that is long
and stretched, used
to connect two or
more rooms together;
to act as a
connection.
Finally, for a map
legend, head over to the
appendix. If the maps
get confusing, don't
worry. Just try to read
them as best as you can.
I can barley read them,
either.
AND! (Man, I have a
lot of stuff to talk
about here.) There are
some levels where there
is a question where the
level designer's name
has a question mark by
it. This is because I am
not totally 100% sure
who made it. If you
know, feel free to tell
me.
3.1
Episode 1: Escape from
Wolfenstein
You stand over
the guard's body,
grabbing franticly for
his gun. You're not sure
if the other guards
heard his muffled
scream. Deep in the
belly of a Nazi dungeon,
you've only a knife, a
gun, and your wits to
aid your escape.
Just a few
weeks ago, you were on a
reconnaissance mission
of extreme importance.
You were to infiltrate
the Nazi fortress, and
find the plans for
Operation Eisenfaust.
Captured in your
attempt, you were taken
to their prison, and
awaited your execution.
Only you know where the
plans are kept, and the
Allies will face a great
defeat if you don't
escape! You must face
the horrors of the
prison keep known as
Wolfenstein.
So starts the first
of your adventures in
this great game, with
Episode 1: Escape from
Wolfenstein. As the
story above says, you're
trapped inside this
mammoth dungeon, and you
have to shoot your way
out. In this section,
I'll tell you how to
beat every level the
right way for Episode 1
(Ep1 for short).
Record time for this
episode is 5:20, set by
John Romero on the Bring
'em On Difficulty.
Note, no silver key
is required in Episode 1
to beat any of the
levels!
3.1.1
Level 1
DESIGNER:
Tom Hall?
Ok. Here it is. Your
starter level. The
beginning.
Notice the hot-spots.
The red line is the
direction you should go.
If this all looks a
little confusing, go to
the appendix for a map
legend.
HOT-SPOTS
- H1
- Don't forget to
kill the guard here
and grab the ammo.
You'll need it, since
you've only got 8
bullets to start
with.
- H2
- The secret room
here is very helpful,
with some ammo, first
aid kits, and the
Machine Gun!
- H3
- You can also access
the Episode's secret
floor from here (see
section 3.1.10). Just
open the secret
rooms, and
Voila!
WALKTHROUGH
Ok, you start in a
cell with a dead guard
lying there in front of
you. First, walk forward
and open the door to
leave you cell. Easy,
huh? There are a few
more cells there in a
hallway beside you, but
turn right for now. A
guard will be standing
there, so kill him.
Collect the ammo behind
him. You'll need it,
since you only have 8
bullets. Also collect
his ammo. Grab the
dinner if necessary, and
go back to the cell
hallway, and through the
door in front of you.
There should be another
hallway here, so go down
it and open the
door.
Now you'll be in a
large room, with a guard
or two waiting for you
there. Blow them away
and go into the
wooden-walled area.
Inside is another
hallway with two small
one branching off from
it. Kill the guard, and
turn down the left
mini-hallway. A guard
should be there, so
shoot him. But, don't
walk away. Walk up to
the Hitler portrait, and
push it. It should open
a secret room, with a
very helpful weapon, the
Machine Gun. Use it
often. Now, exit the
secret room, and go back
out of the room here the
opposite way you
came.
Here, you'll enter
another room, with some
guards. Kill them, and
you have an option
between the left or
right doors. Head left
for the rest of the
level, head right for
some treasure and
points.
Heading left, you
enter a small hallway.
Continue down it,
killing the guards and
going through the door.
In the next room you'll
see a couple of guards,
and also some treasure.
Pick it up for extra
points, and head out.
You'll see a small
hallway. Continue
through that and you'll
come to a large, square
room with two doors.
Head straight and you'll
go to Quite a large
hallway, that may have a
number of guards around.
Kill the guards you see,
but turn left at the
hallway. Enter the door,
and there's the
exit!
However, you can also
access the secret level.
When you first enter the
room, turn 90 degrees
right, and press the
wall right in front of
you. When you just enter
the secret room, also do
the same. You'll be
taken to the room with
the secret elevator.
Check the map for more
help. All walls with
white squares around
them are pushable.
3.1.2
Level 2
DESIGNER:
Tom Hall?
This standard-affairs
level has nothing
majorly special. Just
some first-appearances
by keys and the
Chaingun!
HOT-SPOTS
- H1
- In this secret lies
the treasured
Chaingun! A powerful
weapon indeed...
- H2
- This level requires
a key to exit, so
remember to get
it!
WALKTHROUGH
You enter this level
in a small hallway with
a door in front of you,
and to your left. Skip
the left, and go
forward. In the room, a
guard should be there
waiting for you, so blow
him away. Turn a corner
and go through the door.
You'll new enter a large
hallway. Keep running
straight to the door at
the end of the hallway,
and enter.
You'll be in another
hallway, with some
guards. Turn left, and
enter the door in the
blue-brick section. Here
is a small hallway, with
two others on the sides.
Down the left one is a
guard with some ammo.
Collect it, but don't
leave yet. the second
brick in that little
passageway is a secret!
Push it, and reveal the
prized Chaingun! You'll
grin with delight! This
gun comes in very handy
later.
Exit the secret room,
and leave the main room,
opposite the way you
came. You'll be set in a
hallway with two
directions to go, so
head left. You'll enter
another hallway. Keep
going forward, but once
you open the door, don't
move. This room is quite
large, and has a lot of
enemies in it. If you
haven't been wondering
throughout the level,
its also has the first
appearance of the SS
enemy. Always stay away
from close-rage fire
with these guys, they'll
wipe you out easy. This
is where the Chaingun
comes in handy. Mow down
all the enemies you see.
It shouldn't take too
long :-).
Turn right, past the
hallway to your left,
and you should see a
door. Open it, and
reveal an SS and Guard
that are both guarding
the Gold Key! Grab the
key, and head back out.
Remember, guards may
still sneak up on you,
so be prepared. In the
big room, go forward,
and turn the corner to
your left. Go down the
hall. You'll see a
little room-extension
there to your left, with
guards there, so shoot
them. Also, collect the
treasure. Go back to the
main hall, and enter the
locked door. Some guards
will be there, and the
level exit.
3.1.3
Level 3
DESIGNER:
Tom Hall?
Another standard
level, with nothing
major.
HOT-SPOTS
- H1
- Remember to grab
the key here to exit
the level.
WALKTHROUGH
You start in a room
that has two small
hallway on the side.
Turn the corner, and
head left, through the
door. This time, head
right, into the prison
area of the level.
You'll see a few guards
in the room, so kill
them. Open the third
door on the left in the
room, and you'll find
some stuff to collect,
including the Gold Key.
Grab the key and leave
the prison area.
Heading left down the
hall, enter the first
door to you left. You'll
be in another large
hallway. Kill the
guards, and go all the
way down to the end of
it. Take the last door
on your left. Inside is
a room with some guards,
so kill them, and enter
the door to your left.
You'll be in ANOTHER
hallway. Take the door
in front of you to your
left. You'll see a guard
and the locked door in
this room. Enter the
locked door, and take a
right around the corner.
There may be a few
guards in here, and some
may sneak up on you, so
be careful. You should
be able to find the
elevator from here.
3.1.4
Level 4
DESIGNER:
Tom Hall?
This has to be my
favorite level in Ep1,
and I don't know why.
There are a lot of
guards that can sneak up
on you here, so be
careful. The Chaingun
makes its first
appearance not in a
secret here, so be sure
and get it if you don't
already have it.
HOT-SPOTS
- H1
- The key lies here,
in a nicely guarded
room. The SS in here
may come after you,
so be careful.
- H2
- The Chaingun makes
its first non-secret
appearance here, so
be sure to pick up.
Its guarded by SS
though, so be
careful.
WALKTHROUGH
Alright. This level
is tough, and there are
plenty of guards in your
way. So, watch your ass
and be alert. I'm gonna
take you through it
step-by-step, and you'll
have to find out where
most of the guards are
on your own.
You'll start in a
small room. Exit the
room, and turn the
corner to the right.
You'll see some guards
and another door. Go
through the door and
you'll be in a large
"intersection" room.
Keep going straight and
head through the door.
You'll be in another
intersecting hallway
room. Turn left, and
through the door down
the hall. Inside is a
room with a number of
guards, and the gold
key. Grab the key and
leave the room.
Head straight down
the hallway and into the
door. Inside is a big
room. Now's where the
guards really start to
come, so be ready. Keep
going straight and into
the first door on your
right (a blue-brick
area). Some SS are in
this room, so be careful
Here's you'll find the
Chaingun! Remember to
grab it, and head back
out of the room.
Inside the large
room, head caddy-corner
to the right, to a gray
brick area. See the map
for more. Inside should
be a strangely-shaped
wood wall island (shaped
like a swastika from the
top). In this room, look
around for another door
that doesn't lead to the
big room.
In here is a big
hallway. Turn left, and
go through the door.
Inside this room is a
bunch of treasure, and
some guards. Kill the
guards and head into the
next door. You'll be
taken to another large
room. Go to the end of
it, and go through the
door. In here is your
last room, but run
directly straight,
behind the island in the
room. Go around it, and
you should see the
elevator.
3.1.5
Level 5
DESIGNER:
Tom Hall?
Another standard
level. Nothing
special.
HOT-SPOTS
- H1
- Don't forget to
pick up the key
here.
WALKTHROUGH
You'll start in a
small room. Go through
the door ahead of you.
Here will be a room with
a large red-brick island
in the middle of it. In
here are some guards, so
be careful. Head right,
and into the wood-wall
area. In this room, head
right, through the door.
You'll be in a small
room. Head through the
door you see, and into
another small room. Head
through that door, and
into another small room.
Go down the hall, and to
the right, going forward
through the door on the
right. Inside this room
is the key, and a few
guards.
Once you grab the
key, head all the way
back to the blue-brick
room with the red-brick
island in the middle. In
this room, head around
the island, through door
opposite of the wood
wall area. In here, head
down the hall, and turn
left. Head through that
door, and go around the
oil berrels. Head
through the door, and
turn right, heading to
the door in front of you
down the hall.
In this room, head
through the door, and
into another room with a
number of guards and the
locked door. Open the
locked door, and you'll
be in a room with a few
wood wall islands in the
middle of it, and the
elevator. Be careful in
this room. There are a
number of guards, and
they can hide well
behind the islands. Be
sure to kill ALL of
them, or you might be
dead, fast. Finally,
head to the
elevator.
3.1.6
Level 6
DESIGNER:
Tom Hall?
This level is rather
long, so get ready.
You'll mostly be in
red-brick areas.
HOT-SPOTS
- H1
- The key to exit the
level lies here.
WALKTHROUGH
Alright. You'll start
out in a room with a
wood-wall island in the
middle. There are a few
guards patrolling around
it, so be sure to kill
them. When you go
through the door, you'll
be in a very long room,
that we'll dub the I
room. Because, from
above, it looks slightly
like the letter "I".
Remember this room,
because you'll need to
get back here later. Ok,
when you first enter the
I room, turn right and
head down the hall and
into the door.
Inside this door
you'll see another hall.
Turn right, and head
down it. Keep walking
down this hall, and to
the second to last door.
You should be in another
small room, with a door
at the end of it. Go
through the door, to
enter yet another
hallway. Head straight
down it, and around the
corner to the left. You
should see a door. Enter
the door, and turn right
around the corner. Head
all the way down this
hall, and into the
wood-walled area.
Inside the
wood-walled area are a
number of dogs, and at
the end of the room is
the Gold Key. Grab the
key. Now, remember the I
room? Head all the way
back to it now.
Ok, once you get to
the I room, head
directly forward to the
other side of the room,
and into the door that's
offset in a small
corridor. In this room,
head all the way around
to the right, and enter
the door. There is the
elevator.
3.1.7
Level 7
DESIGNER:
Tom Hall
This level is one I
always thought would
make a good deathmatch
level if a multiplayer
Wolfenstein ever
existed. Why? Who
knows.
HOT-SPOTS
- H1
- Remember to pick up
the Gold Key
here.
WALKTHROUGH
Ok, from your
starting position, turn
directly 90 degrees
left, and around the
island you are right
next to. You should see
a opening to a hallway
here. Go in it, and
you'll see a locked and
unlocked door at
opposite ends of the
hall. Head down the
locked door, and through
this hallway. Inside
that door, you'll see
another hallway jetting
out right. Head down it,
and through the
door.
Inside this room,
head right, and around
the corner. Head into
the gray-brick room, and
inside collect the key.
Now, from here, head all
the way back to the hall
in your starting room
that had a door on both
ends of it. Enter the
locked door here, and
turn the corner in this
hallway. Head down the
hall, and into the
gray-brick area. There
you'll see the
elevator.
3.1.8
Level 8
DESIGNER:
Tom Hall?
The last level before
you try and escape
Castle Wolfenstein.
HOT-SPOTS
- H1
- Don't forget to
pick up the Gold Key
here.
WALKTHROUGH
In your starting
room, head directly
forward through the
door. Inside here, don't
move at all. Fire your
weapon. You should see a
guard alert in the
island behind you. Kill
it, and turn the corner
to the right. You should
see a guard in front of
you. Kill it, and turn
around and kill the
guard behind you.
Ok, head out the door
on the right side. In
this room, head down the
hall and around to the
door at the end of the
hall. Go in this door,
and inside you should
see a wood wall area.
Head into the first wood
wall area door you see.
Inside this room you
should see the key,
along with an SS or two.
Grab the key, and head
back out of the room.
turn right, and through
the door on the wall
next to where you came
in.
Head through this
small door, into the
next room, through that
door, into the next
room, and through that
door. Inside is a
hallway. Head through
the door with the two
gold swastika on it.
Head through the door in
that room, and through
the door in the next
room. Here, head into
the door on the right.
Head to the end of this
hall, through the locked
door, and into the
elevator.
3.1.9
Hans Grosse
DESIGNER:
Tom Hall?
Here it is. The level
with your big showdown
with Hans Grosse, the
head of Castle
Wolfenstein. Use all the
stops you can on
him.
HOT-SPOTS
- H1
- Hans Grosse. The
big man himself. The
blue-armored S.O.B.
behind Castle
Wolfenstein. Wipe him
out, just like you
did her sister,
Gretel.
- H2
- The Secret. All
boss levels have at
least one of them.
Your lifeline. The
thing you can go back
to to get health and
ammo.
- H3
- FREEDOM! You're
outta the hell of
Castle Wolfenstein,
and back into the
Allied
Underground!
WALKTHROUGH
Ok, this level is
short and sweet, but
still tough. You start
out in a small room. Go
through the door ahead
of you, and into the
large hall. This is
where you'll be fighting
Hans. Run past
everything to the end of
the room, and open the
door. There he is, Hans
Grosse!
Once you alert him,
run back into the big
hall. On one of the
walls, there is a
sash/banner spaced
sparingly. On the middle
golden banner on one of
the walls is a secret.
Push it in, and you'll
enter a large secret
room. This room is VERY
important. It contains
large amounts of health,
ammo, and a Chaingun. If
you die, be sure to come
back here to replenish
on ammo and the Chaingun
before attacking Grosse.
If you're all juiced up,
get ready to fight!
HANS
GROSSE
Ok, you're ready to
take on Hans. Notice the
large hall that is your
battlefield. There are
quite a few islands in
the room, that can be
used for your advantage.
Hide behind them to
protect yourself from
fire. One strategy is to
hide, shoot, then hide
again. Repeat as
necessary. Eventually,
this works. Another one
that has said to work
was to run right up next
to Grosse, and then
slowly back directly
away, keeping your aim
on Grosse, and firing
the entire time.
Remember your strafing
technique can also be
useful. Always move, all
the time. It makes any
boss/enemy harder to hit
you.
Once Hans is dead,
grab the Gold Key he
drops, and head back to
the room he came from.
You'll notice a locked
door there. Open it, and
run to freedom!
YEAH!
3.1.10
Secret Level
DESIGNER:
Tom Hall?
This level is kinda
long, so be ready.
You're mainly going to
be fighting in the gross
purple slime areas.
Remember this is a
secret level, so you
don't have to get out in
a hurry. Explore around
and find secrets, they
give for more
points.
HOT-SPOTS
- H1
- Grab the Gold Key
here
WALKTHROUGH
From you starting
room, head down the
hall, and to the left.
Head around the corner
to the left, down the
hall, turning right, and
through the door. NOTE
THIS ROOM. From here,
turn left around the
corner, and into the
door on that wall. In
here, head down the
hall, around the corner
to the right, and enter
the first door you see.
In here, head forward
and turn the corner
left. Enter the
blue-brick area.
Head to the end of
the blue-brick area, and
through the door at the
end of the hall. Turn
right around the corner
in this room, and left
around that corner. Head
down the hall through
the door. Turn right
around the corner, and
you should see the Gold
Key at the end of the
hall. Grab it. Now,
remember the room I told
you to note? Head all
the back to it.
Now, when you enter
the room, head straight
forward, and turn right
through the door. In
here, head right around
the corner. Head down
the hall, and to the
split in the path. Don't
head to the path that
has the wood walled area
down it. Head the other
way, to the left. Go
through the door at
here, and head all the
way down this hall to
the gray-brick area.
Head to the end of
the gray-brick area, and
into another hallway.
Head down it, and turn
right around the corner,
and into the red-brick
area. In here, head into
the locked doors. This
room will have two
elevator doors. When you
first enter the room, go
to the door on the left.
The door on the right is
full of SS.
3.2 Episode 2:
Operation:
Eisenfaust
You run out of
the castle and hook up
with the Underground.
They inform you that the
rumors were true: some
hideous human
experiments were seen
around Castle
Hollehammer. So
Operation Eisenfaust is
real!
You must
journey there and
terminate the maniacal
Dr. Schabbs before his
army marches against
humanity!
That would be the
basic intro to Episode
2: Operation:
Eisenfaust. A little
more in-depth, Dr.
Schabbs created a mutant
army made out of undead
soldiers. He took the
dead soldiers, and
resurrected them into
new, brainless zombies.
These new mutants are
ultra strong, and are
virtually limitless to
create. If this
operation goes through,
the world could be in
danger. Kill Schabbs and
the mutants, or be
killed.
In this episode, you,
of course, face the
mutants in battle. This
is also the only episode
where they appear.
3.2.1
Level 1
DESIGNER:
Tom Hall
This is the first
level where you have to
face the deadly mutants.
From here on out, BE ON
GUARD ALL THE TIME.
Those things are DEADLY.
I'm talking LETHAL
DEADLY. I mean KILL YOU
FASTER THEN YOU CAN SAY
"What was that?"
DEADLY.
HOT-SPOTS
- H1
- This room is vital
to your winning. Its
got some supplies,
and a Machine
Gun.
- H2
- You can find the
secret exit
here.
WALKTHROUGH
Alright, if I haven't
told you already,
mutants infest this
level, so be VERY alert.
Mutants can kill quick.
Ok, from your starting
room, head directly
forward through the
door. In this room, head
around the red-brick
island and through the
door in front of you.
This room contains some
VERY lifesaving
supplies. Grab the
Machine Gun and all
ammo. Head out of the
room.
Back in the big room,
head right from the
supply room. The room
splits up into three
other ways now. From
here, you can head left
and go to the secret
level, or head right and
beat this level. Heading
right, go around the
small island, turn right
and then forward at the
crossing, around the
island, down the twisty
hall, around the corner,
and into the room.
Beware of the mutants
here. If you've got the
pistol, run. If you've
got the Machine Gun,
you're okay. Then, head
into the elevator.
If you headed left at
the split, you'd go into
a room with two doors.
Beware the mutants.from
here, go to the back of
the room, on the right
wall. Push the wall up
and down until you find
a secret. There, you'll
be in a room with some
first aid and ammo. The
secret here is kinds
hard to explain, so keep
pushing all the walls or
look at the map until
you've found it. From
there, just enter the
elevator.
3.2.2
Level 2
DESIGNER:
Tom Hall?
This level goes back
to reality, and away
from the mutants more.
Nothing special.
HOT-SPOTS
- H1
- The Gold Key lies
here.
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