Wolfenstein 3D Walkthrough
By The Master

 

 

 


Chapter 3.0 Level Walkthroughs

Ok, you've learned a lot about how to play Wolfenstein, what you'll encounter, the cheats (ugh...) and just about everything else. Now, you're ready to play this bad-boy!

Well, for starters, run Wolf. Select the New Game option from the menu, (see section 2.2.1) and select your desired episode (see section 2.2.1.1). Again, I recommend playing Wolfenstein from episodes 1-6 in that order. They each get tougher and tougher! Once you've selected your episode, you'll be taken to the screen where you can select your difficulty (see section 2.2.1.2). All of these strategies will be from the difficulty "Bring 'em On". The maps also show enemies for Death Incarnate, though.

Also remember, each map and strategy shows a very direct way to beat each level. You don't have to go the way I say at all. If you're low on health, ammo, just want to wonder around or are competing for ratios and score, (see section 2.8.3) go ahead and explore each level.

There are also level "Hot Spots" throughout the walkthrough, that show a point of interest/action in the level. They are labeled on the maps as large H's with a number next to them. Use the number to identify the hot spot.

Also, here is a little glossary of level architecture terms I use in the walkthroughs, so you don't get confused:

  • Room - Umm...a room.
  • Corridor - A thin, small hallway that is usually windy.
  • Hallway - A room that is long and stretched, used to connect two or more rooms together; to act as a connection.

Finally, for a map legend, head over to the appendix. If the maps get confusing, don't worry. Just try to read them as best as you can. I can barley read them, either.

AND! (Man, I have a lot of stuff to talk about here.) There are some levels where there is a question where the level designer's name has a question mark by it. This is because I am not totally 100% sure who made it. If you know, feel free to tell me.


3.1 Episode 1: Escape from Wolfenstein

You stand over the guard's body, grabbing franticly for his gun. You're not sure if the other guards heard his muffled scream. Deep in the belly of a Nazi dungeon, you've only a knife, a gun, and your wits to aid your escape.

Just a few weeks ago, you were on a reconnaissance mission of extreme importance. You were to infiltrate the Nazi fortress, and find the plans for Operation Eisenfaust. Captured in your attempt, you were taken to their prison, and awaited your execution. Only you know where the plans are kept, and the Allies will face a great defeat if you don't escape! You must face the horrors of the prison keep known as Wolfenstein.

So starts the first of your adventures in this great game, with Episode 1: Escape from Wolfenstein. As the story above says, you're trapped inside this mammoth dungeon, and you have to shoot your way out. In this section, I'll tell you how to beat every level the right way for Episode 1 (Ep1 for short).

Record time for this episode is 5:20, set by John Romero on the Bring 'em On Difficulty.

Note, no silver key is required in Episode 1 to beat any of the levels!


3.1.1 Level 1

DESIGNER: Tom Hall?

Ok. Here it is. Your starter level. The beginning.

e1l1.gif (19474 bytes)

Notice the hot-spots. The red line is the direction you should go. If this all looks a little confusing, go to the appendix for a map legend.

HOT-SPOTS

  • H1 - Don't forget to kill the guard here and grab the ammo. You'll need it, since you've only got 8 bullets to start with.
  • H2 - The secret room here is very helpful, with some ammo, first aid kits, and the Machine Gun!
  • H3 - You can also access the Episode's secret floor from here (see section 3.1.10). Just open the secret rooms, and Voila!

WALKTHROUGH

Ok, you start in a cell with a dead guard lying there in front of you. First, walk forward and open the door to leave you cell. Easy, huh? There are a few more cells there in a hallway beside you, but turn right for now. A guard will be standing there, so kill him. Collect the ammo behind him. You'll need it, since you only have 8 bullets. Also collect his ammo. Grab the dinner if necessary, and go back to the cell hallway, and through the door in front of you. There should be another hallway here, so go down it and open the door.

Now you'll be in a large room, with a guard or two waiting for you there. Blow them away and go into the wooden-walled area. Inside is another hallway with two small one branching off from it. Kill the guard, and turn down the left mini-hallway. A guard should be there, so shoot him. But, don't walk away. Walk up to the Hitler portrait, and push it. It should open a secret room, with a very helpful weapon, the Machine Gun. Use it often. Now, exit the secret room, and go back out of the room here the opposite way you came.

Here, you'll enter another room, with some guards. Kill them, and you have an option between the left or right doors. Head left for the rest of the level, head right for some treasure and points.

Heading left, you enter a small hallway. Continue down it, killing the guards and going through the door. In the next room you'll see a couple of guards, and also some treasure. Pick it up for extra points, and head out. You'll see a small hallway. Continue through that and you'll come to a large, square room with two doors. Head straight and you'll go to Quite a large hallway, that may have a number of guards around. Kill the guards you see, but turn left at the hallway. Enter the door, and there's the exit!

However, you can also access the secret level. When you first enter the room, turn 90 degrees right, and press the wall right in front of you. When you just enter the secret room, also do the same. You'll be taken to the room with the secret elevator. Check the map for more help. All walls with white squares around them are pushable.


3.1.2 Level 2

DESIGNER: Tom Hall?

This standard-affairs level has nothing majorly special. Just some first-appearances by keys and the Chaingun!

e1l2.gif (23238 bytes)

HOT-SPOTS

  • H1 - In this secret lies the treasured Chaingun! A powerful weapon indeed...
  • H2 - This level requires a key to exit, so remember to get it!

WALKTHROUGH

You enter this level in a small hallway with a door in front of you, and to your left. Skip the left, and go forward. In the room, a guard should be there waiting for you, so blow him away. Turn a corner and go through the door. You'll new enter a large hallway. Keep running straight to the door at the end of the hallway, and enter.

You'll be in another hallway, with some guards. Turn left, and enter the door in the blue-brick section. Here is a small hallway, with two others on the sides. Down the left one is a guard with some ammo. Collect it, but don't leave yet. the second brick in that little passageway is a secret! Push it, and reveal the prized Chaingun! You'll grin with delight! This gun comes in very handy later.

Exit the secret room, and leave the main room, opposite the way you came. You'll be set in a hallway with two directions to go, so head left. You'll enter another hallway. Keep going forward, but once you open the door, don't move. This room is quite large, and has a lot of enemies in it. If you haven't been wondering throughout the level, its also has the first appearance of the SS enemy. Always stay away from close-rage fire with these guys, they'll wipe you out easy. This is where the Chaingun comes in handy. Mow down all the enemies you see. It shouldn't take too long :-).

Turn right, past the hallway to your left, and you should see a door. Open it, and reveal an SS and Guard that are both guarding the Gold Key! Grab the key, and head back out. Remember, guards may still sneak up on you, so be prepared. In the big room, go forward, and turn the corner to your left. Go down the hall. You'll see a little room-extension there to your left, with guards there, so shoot them. Also, collect the treasure. Go back to the main hall, and enter the locked door. Some guards will be there, and the level exit.


3.1.3 Level 3

DESIGNER: Tom Hall?

Another standard level, with nothing major.

e1l3.gif (21874 bytes)

HOT-SPOTS

  • H1 - Remember to grab the key here to exit the level.

WALKTHROUGH

You start in a room that has two small hallway on the side. Turn the corner, and head left, through the door. This time, head right, into the prison area of the level. You'll see a few guards in the room, so kill them. Open the third door on the left in the room, and you'll find some stuff to collect, including the Gold Key. Grab the key and leave the prison area.

Heading left down the hall, enter the first door to you left. You'll be in another large hallway. Kill the guards, and go all the way down to the end of it. Take the last door on your left. Inside is a room with some guards, so kill them, and enter the door to your left. You'll be in ANOTHER hallway. Take the door in front of you to your left. You'll see a guard and the locked door in this room. Enter the locked door, and take a right around the corner. There may be a few guards in here, and some may sneak up on you, so be careful. You should be able to find the elevator from here.


3.1.4 Level 4

DESIGNER: Tom Hall?

This has to be my favorite level in Ep1, and I don't know why. There are a lot of guards that can sneak up on you here, so be careful. The Chaingun makes its first appearance not in a secret here, so be sure and get it if you don't already have it.

e1l4.gif (23939 bytes)

HOT-SPOTS

  • H1 - The key lies here, in a nicely guarded room. The SS in here may come after you, so be careful.
  • H2 - The Chaingun makes its first non-secret appearance here, so be sure to pick up. Its guarded by SS though, so be careful.

WALKTHROUGH

Alright. This level is tough, and there are plenty of guards in your way. So, watch your ass and be alert. I'm gonna take you through it step-by-step, and you'll have to find out where most of the guards are on your own.

You'll start in a small room. Exit the room, and turn the corner to the right. You'll see some guards and another door. Go through the door and you'll be in a large "intersection" room. Keep going straight and head through the door. You'll be in another intersecting hallway room. Turn left, and through the door down the hall. Inside is a room with a number of guards, and the gold key. Grab the key and leave the room.

Head straight down the hallway and into the door. Inside is a big room. Now's where the guards really start to come, so be ready. Keep going straight and into the first door on your right (a blue-brick area). Some SS are in this room, so be careful Here's you'll find the Chaingun! Remember to grab it, and head back out of the room.

Inside the large room, head caddy-corner to the right, to a gray brick area. See the map for more. Inside should be a strangely-shaped wood wall island (shaped like a swastika from the top). In this room, look around for another door that doesn't lead to the big room.

In here is a big hallway. Turn left, and go through the door. Inside this room is a bunch of treasure, and some guards. Kill the guards and head into the next door. You'll be taken to another large room. Go to the end of it, and go through the door. In here is your last room, but run directly straight, behind the island in the room. Go around it, and you should see the elevator.


3.1.5 Level 5

DESIGNER: Tom Hall?

Another standard level. Nothing special.

e1l5.gif (21077 bytes)

HOT-SPOTS

  • H1 - Don't forget to pick up the key here.

WALKTHROUGH

You'll start in a small room. Go through the door ahead of you. Here will be a room with a large red-brick island in the middle of it. In here are some guards, so be careful. Head right, and into the wood-wall area. In this room, head right, through the door. You'll be in a small room. Head through the door you see, and into another small room. Head through that door, and into another small room. Go down the hall, and to the right, going forward through the door on the right. Inside this room is the key, and a few guards.

Once you grab the key, head all the way back to the blue-brick room with the red-brick island in the middle. In this room, head around the island, through door opposite of the wood wall area. In here, head down the hall, and turn left. Head through that door, and go around the oil berrels. Head through the door, and turn right, heading to the door in front of you down the hall.

In this room, head through the door, and into another room with a number of guards and the locked door. Open the locked door, and you'll be in a room with a few wood wall islands in the middle of it, and the elevator. Be careful in this room. There are a number of guards, and they can hide well behind the islands. Be sure to kill ALL of them, or you might be dead, fast. Finally, head to the elevator.


3.1.6 Level 6

DESIGNER: Tom Hall?

This level is rather long, so get ready. You'll mostly be in red-brick areas.

e1l6.gif (15128 bytes)

HOT-SPOTS

  • H1 - The key to exit the level lies here.

WALKTHROUGH

Alright. You'll start out in a room with a wood-wall island in the middle. There are a few guards patrolling around it, so be sure to kill them. When you go through the door, you'll be in a very long room, that we'll dub the I room. Because, from above, it looks slightly like the letter "I". Remember this room, because you'll need to get back here later. Ok, when you first enter the I room, turn right and head down the hall and into the door.

Inside this door you'll see another hall. Turn right, and head down it. Keep walking down this hall, and to the second to last door. You should be in another small room, with a door at the end of it. Go through the door, to enter yet another hallway. Head straight down it, and around the corner to the left. You should see a door. Enter the door, and turn right around the corner. Head all the way down this hall, and into the wood-walled area.

Inside the wood-walled area are a number of dogs, and at the end of the room is the Gold Key. Grab the key. Now, remember the I room? Head all the way back to it now.

Ok, once you get to the I room, head directly forward to the other side of the room, and into the door that's offset in a small corridor. In this room, head all the way around to the right, and enter the door. There is the elevator.


3.1.7 Level 7

DESIGNER: Tom Hall

This level is one I always thought would make a good deathmatch level if a multiplayer Wolfenstein ever existed. Why? Who knows.

e1l7.gif (16798 bytes)

HOT-SPOTS

  • H1 - Remember to pick up the Gold Key here.

WALKTHROUGH

Ok, from your starting position, turn directly 90 degrees left, and around the island you are right next to. You should see a opening to a hallway here. Go in it, and you'll see a locked and unlocked door at opposite ends of the hall. Head down the locked door, and through this hallway. Inside that door, you'll see another hallway jetting out right. Head down it, and through the door.

Inside this room, head right, and around the corner. Head into the gray-brick room, and inside collect the key. Now, from here, head all the way back to the hall in your starting room that had a door on both ends of it. Enter the locked door here, and turn the corner in this hallway. Head down the hall, and into the gray-brick area. There you'll see the elevator.


3.1.8 Level 8

DESIGNER: Tom Hall?

The last level before you try and escape Castle Wolfenstein.

e1l8.gif (15021 bytes)

HOT-SPOTS

  • H1 - Don't forget to pick up the Gold Key here.

WALKTHROUGH

In your starting room, head directly forward through the door. Inside here, don't move at all. Fire your weapon. You should see a guard alert in the island behind you. Kill it, and turn the corner to the right. You should see a guard in front of you. Kill it, and turn around and kill the guard behind you.

Ok, head out the door on the right side. In this room, head down the hall and around to the door at the end of the hall. Go in this door, and inside you should see a wood wall area. Head into the first wood wall area door you see. Inside this room you should see the key, along with an SS or two. Grab the key, and head back out of the room. turn right, and through the door on the wall next to where you came in.

Head through this small door, into the next room, through that door, into the next room, and through that door. Inside is a hallway. Head through the door with the two gold swastika on it. Head through the door in that room, and through the door in the next room. Here, head into the door on the right. Head to the end of this hall, through the locked door, and into the elevator.


3.1.9 Hans Grosse

DESIGNER: Tom Hall?

Here it is. The level with your big showdown with Hans Grosse, the head of Castle Wolfenstein. Use all the stops you can on him.

e1l9.gif (10584 bytes)

HOT-SPOTS

  • H1 - Hans Grosse. The big man himself. The blue-armored S.O.B. behind Castle Wolfenstein. Wipe him out, just like you did her sister, Gretel.
  • H2 - The Secret. All boss levels have at least one of them. Your lifeline. The thing you can go back to to get health and ammo.
  • H3 - FREEDOM! You're outta the hell of Castle Wolfenstein, and back into the Allied Underground!

WALKTHROUGH

Ok, this level is short and sweet, but still tough. You start out in a small room. Go through the door ahead of you, and into the large hall. This is where you'll be fighting Hans. Run past everything to the end of the room, and open the door. There he is, Hans Grosse!

Once you alert him, run back into the big hall. On one of the walls, there is a sash/banner spaced sparingly. On the middle golden banner on one of the walls is a secret. Push it in, and you'll enter a large secret room. This room is VERY important. It contains large amounts of health, ammo, and a Chaingun. If you die, be sure to come back here to replenish on ammo and the Chaingun before attacking Grosse. If you're all juiced up, get ready to fight!

    HANS GROSSE

Ok, you're ready to take on Hans. Notice the large hall that is your battlefield. There are quite a few islands in the room, that can be used for your advantage. Hide behind them to protect yourself from fire. One strategy is to hide, shoot, then hide again. Repeat as necessary. Eventually, this works. Another one that has said to work was to run right up next to Grosse, and then slowly back directly away, keeping your aim on Grosse, and firing the entire time. Remember your strafing technique can also be useful. Always move, all the time. It makes any boss/enemy harder to hit you.

Once Hans is dead, grab the Gold Key he drops, and head back to the room he came from. You'll notice a locked door there. Open it, and run to freedom! YEAH!


3.1.10 Secret Level

DESIGNER: Tom Hall?

This level is kinda long, so be ready. You're mainly going to be fighting in the gross purple slime areas. Remember this is a secret level, so you don't have to get out in a hurry. Explore around and find secrets, they give for more points.

e1l0.gif (17155 bytes)

HOT-SPOTS

  • H1 - Grab the Gold Key here

WALKTHROUGH

From you starting room, head down the hall, and to the left. Head around the corner to the left, down the hall, turning right, and through the door. NOTE THIS ROOM. From here, turn left around the corner, and into the door on that wall. In here, head down the hall, around the corner to the right, and enter the first door you see. In here, head forward and turn the corner left. Enter the blue-brick area.

Head to the end of the blue-brick area, and through the door at the end of the hall. Turn right around the corner in this room, and left around that corner. Head down the hall through the door. Turn right around the corner, and you should see the Gold Key at the end of the hall. Grab it. Now, remember the room I told you to note? Head all the back to it.

Now, when you enter the room, head straight forward, and turn right through the door. In here, head right around the corner. Head down the hall, and to the split in the path. Don't head to the path that has the wood walled area down it. Head the other way, to the left. Go through the door at here, and head all the way down this hall to the gray-brick area.

Head to the end of the gray-brick area, and into another hallway. Head down it, and turn right around the corner, and into the red-brick area. In here, head into the locked doors. This room will have two elevator doors. When you first enter the room, go to the door on the left. The door on the right is full of SS.


3.2 Episode 2: Operation: Eisenfaust

You run out of the castle and hook up with the Underground. They inform you that the rumors were true: some hideous human experiments were seen around Castle Hollehammer. So Operation Eisenfaust is real!

You must journey there and terminate the maniacal Dr. Schabbs before his army marches against humanity!

That would be the basic intro to Episode 2: Operation: Eisenfaust. A little more in-depth, Dr. Schabbs created a mutant army made out of undead soldiers. He took the dead soldiers, and resurrected them into new, brainless zombies. These new mutants are ultra strong, and are virtually limitless to create. If this operation goes through, the world could be in danger. Kill Schabbs and the mutants, or be killed.

In this episode, you, of course, face the mutants in battle. This is also the only episode where they appear.


3.2.1 Level 1

DESIGNER: Tom Hall

This is the first level where you have to face the deadly mutants. From here on out, BE ON GUARD ALL THE TIME. Those things are DEADLY. I'm talking LETHAL DEADLY. I mean KILL YOU FASTER THEN YOU CAN SAY "What was that?" DEADLY.

e2l1.bmp (602166 bytes)

HOT-SPOTS

  • H1 - This room is vital to your winning. Its got some supplies, and a Machine Gun.
  • H2 - You can find the secret exit here.

WALKTHROUGH

Alright, if I haven't told you already, mutants infest this level, so be VERY alert. Mutants can kill quick. Ok, from your starting room, head directly forward through the door. In this room, head around the red-brick island and through the door in front of you. This room contains some VERY lifesaving supplies. Grab the Machine Gun and all ammo. Head out of the room.

Back in the big room, head right from the supply room. The room splits up into three other ways now. From here, you can head left and go to the secret level, or head right and beat this level. Heading right, go around the small island, turn right and then forward at the crossing, around the island, down the twisty hall, around the corner, and into the room. Beware of the mutants here. If you've got the pistol, run. If you've got the Machine Gun, you're okay. Then, head into the elevator.

If you headed left at the split, you'd go into a room with two doors. Beware the mutants.from here, go to the back of the room, on the right wall. Push the wall up and down until you find a secret. There, you'll be in a room with some first aid and ammo. The secret here is kinds hard to explain, so keep pushing all the walls or look at the map until you've found it. From there, just enter the elevator.


3.2.2 Level 2

DESIGNER: Tom Hall?

This level goes back to reality, and away from the mutants more. Nothing special.

e2l2.bmp (602166 bytes)

HOT-SPOTS

  • H1 - The Gold Key lies here.