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SEP/OCT 2005 Latest
News
News
Archive
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2nd November
2005: Escape From SS Prison
Updated |
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I recently updated
the old 'Escape From SS Prison' set that I made
with Ronny Zeitz way back in the year 2000. The
main changes have been to the ceiling colours
and episode names. The 'Escape From
SS Prison' set had 10 levels but there were
also 50 Wolfbel levels included. A few
levels have since been slightly modified. You
can get it here.
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31st October
2005: Site Updates |
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Two Wolf
3D sites have recently been updated. One is
by Havoc, and has been redesigned. It also has a
patch for his addon 'Hitler Strikes Back'. It's
at Havoc's Wolfenstein 3D
Page. The other page is by Jose
and has a lot of info on his recently released
'Wolfenstein 3: Return Of Hitler' addon.
This is at Wolfenstein 3: Return Of
Hitler.
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31st October
2005: Revenge 3: The Invasion Demo
Released |
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Osiris has released
a demo from his upcoming set 'Revenge 3:
The Invasion'. The 10 levels (first episode) are
quite large with varying scenarios. There are
many changed graphics, some completely new.
Watch out for the headless white officer!!
Overall, it all blends together quite well.
Available here.
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28th October
2005: Wolfenstein 3: The Return Of Hitler
Released |
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Jose Gutierrez has
released 'Wolfenstein 3: The Return Of Hitler'.
There are around 40 levels, mostly of a fair
size, though some including the first 2, are
quite small. Many levels are heavily decorated
at times. There's a number of changed graphics,
some completely new, and there's some new
sounds. Code changes include ceiling colours,
episode names and increased ammo limit. On the
whole, the Wolf 3D feel remains. All the
bmp and wav files used in the game
are included in a separate folder. Available
here.
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27th October
2005: Keen's Music Page |
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Commander Keen has
started a new music page. It will feature IMF's
and midi's from Doom, Doom 2 ,RoTT and Wolf 3D
projects. Thus far, there are several Doom 2
midi's.
It's at Keen's Music
Page.
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27th October
2005: New Wolfenstein
Mod |
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Little Cherub tells
me that work on 'Guns and Glory' has begun
(although it is going slowly). Secondly, he will
start on a new add-on while the source code for
'Guns and Glory' is being completed.
This new game will
be called 'Wolfen-Tag', and it is based on
'Skulltag' for Doom. The only differences will
be that it is for Wolfenstein, It will be
specifically for the Doom Spear of Destiny code,
and it will be 6 full episodes, of small~medium
maps based on Deathmatch only without
multiplayer. Credit will be given to the
original creators of 'Skulltag', and the only
things that will be used are graphics and
sounds. Gameplay will be simple. Only the
players, weapons, and objects from 'Skulltag'
will be used and not the new
monsters.
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24th October
2005: Gloom Released |
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Here's an add-on
called 'Gloom'. Commander Keen made this add-on
in 2001 when he was 10 years old. It was
recently found again and is being released
because he is working on a sequel called 'Gloomy
World'. Most of the 16 levels are quite small
though many are well detailed. Two levels
(including the first) have 'invisible objects'
at times. There are several graphics changes but
the original Spear feel remains. Available
here. Needs the full version
of Spear Of Destiny to
play.
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24th October
2005: Nazi Operation
Pics |
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Thomas has sent in
some more screenshots from his upcoming set
'Nazi Operation'. There's a set of
six.
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20th October
2005: Monkee's Image
World |
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Here's an email
from Majik Monkee: "I am pleased to announce
the return of Monkee's Image World. After a
prolonged absence from site maintenence, I am
back, and ready to take submissions for the site
again. Thanks to a generous server donation from
one of the Wolf community members, we now have
the server space to take guest submissions for
an indefinite period of time. In addition, a
date has been added next to the banner to make
it easier to see if new news for the site has
been posted to read. Thanks to everyone for
their patience, and we hope to see submissions
start trickling in again very soon. The new link
for the Image World site is at Monkee's Image
World. Thanks! ~Majik~"
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20th October
2005: Doom RPG Update |
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Commander Keen
tells me he's making a new game called 'Doom
RPG'. There will be lots of Doom
graphics, plus movies, music and the levels
almost as in the original version. There'll also
be a maximum of 4 heroes, plus 10 weapons and a
heap of equipment!! It won't use the Wolf 3D
engine but will be a stand alone
RPG.
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17th October
2005: Wolfer Spotlight
Updated |
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Our 'Wolfer
Spotlight' section has been updated again. The
latest Wolfer to be included is Wolf
Skevos-Jones.
It's at Wolfer Spotlight.
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16th October
2005: More Annotated
Add-ons |
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Here's 2 more
'Annotated Add-ons' sent in by Peter Habel. Each
file has saved games and help notes for an
add-on: Kill Hitler - Kyle Saved Games
& Notes Operation: Heimzahlung -
Wolf Skevos-Jones Saved Games
& Notes The above files do not
contain the actual add-ons. For those who need
them they are at: Kill Hitler and Operation:
Heimzahlung.
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15th October
2005: Wessel's Song Midi
Reworked/Poem |
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Here's a message
from Juan J. Alva-Guerra: "I enclose to
you a Poem about the Irony of Hitler's Reich,
and a sad twist to their Anthem to add to the
already Ironic predicament, hope the community
enjoys it."
Available here.
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14th October
2005: WinWolf 3D Site Has
Moved |
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Adam Biser tells me
that his 'WinWolf 3D' site has moved to a new
location. The site has many utilities and has
news on Adam's projects.
It's now at
WinWolf3D.
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10th October
2005: Wolf 3D Shareware Version
1.2 |
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Here's the complete
'Wolfenstein 3-D Shareware v1.2'. It is
virtually the same as the 1.1 version but
has different map files. I've heard the
difference is to do with the elevator to the
secret level. Available here. Also, the zips for
versions 1.1 and 1.4 now contain
the actual game files as the older zips do not
always work with Windows XP. All shareware
versions are now listed under 'Wolfenstein 3D'
in the shareware section at Add-ons - VWX.
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8th October
2005: Coding Help
Wanted |
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Shadow has an
upcoming TC called 'Soviet Affairs', and needs
help with floor/ceiling textures, and adding new
items and textures.
If anyone wants to
help out, please email Shadow at awscherb@yahoo.com.
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6th October
2005: Spear Of Dreams Part 3
Updated |
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Kyo Kusanagi has
sent in an updated version of 'Spear Of Dreams
Part 3'. There's now a new HUD and 2 new
weapons. Some weapons have been recoloured.
Available here. This version replaces
the earlier versions issued August 2 and August
4.
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5th October
2005: Spear Of Dreams Part 5
Released |
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Kyo Kusanagi has
released 'Spear Of Dreams Part 5'. There are 19
new levels (no new secret levels) that are quite
large and well detailed. There are many Blake
Stone graphics and sounds, new weapons, plus
many code changes like textured ceilings/floors,
on screen messages and increased ammo. It blends
together well and will especially suit Blake
Stone fans. Available here.
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4th October
2005: Castle Hasselhoff
Screenshots |
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Michael Collin has
sent in several screenshots from his upcoming
set 'Castle
Hasselhoff'.
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1st October
2005: More Annotated
Add-ons |
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Here's 2 more
'Annotated Add-ons' sent in by Peter Habel. Each
file has saved games and help notes for an
add-on: Coming Of The Storm - Wolf
Skevos-Jones Saved Games
& Notes A Touch Of Nazi - John
Bucksnort Saved Games
& Notes The above files do not
contain the actual add-ons. For those who need
them they are at: Coming Of The
Storm and
A Touch Of
Nazi.
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30th September
2005: Sorcerer's Wrath
Email |
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Here's another
email from Luke Strauman concerning his upcoming
set 'Sorcerer's Wrath': "Well you
wanted screen shots of Sorcerers Wrath and it
will be delivered. Keep in mind these are very
early stages of the game." Lukes website is at
Wolf 3D Heaven And
Hell.
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30th September
2005: medEvil Update |
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Here's an update
from Majik Monkee: "I apologize for the lack
of updates lately on the medEvil project. Due to
a lot of overtime hours at work as well as a lot
of other stuff going on, progress has been a
little slower lately than it was initially, but
work on the project has resumed. Currently, all
that remains to be done is less than half the
maps for the game, and about 1% of the coding
(due to a very small detail overlooked in the
initial requests). I hope to have some new
screenshots for the project before too long. In
the meantime, I assure you all that it is still
alive and well.
~Majik~"
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30th September
2005: S-Blaster 3D
Update |
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Johannes Unser is
currently working on a new beta of
'S-Blaster 3D'. Episodes 1-4 have been reworked,
adding new objects, balancing, and exchanging
two maps, and Episode 5 is almost ready. It will
be released as soon as some last issues are
solved, and Johannes hopes some people will be
interested in beta testing. Until then, the NME
Software homepage (www.nme-software.de.vu) has also been reworked and
now contains more information about S-Blaster
3D, in particular a lot of screenshots. It's
located at S-Blaster 3D.
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28th September
2005: Gloomy Worlds
Update |
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Here's an update
from Commander Keen on his upcoming addon
'Gloomy Worlds'.
Part 1 will use the
Schabbs 3000 engine and part 2 will now
use the Spear Resurrection
engine.
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28th September
2005: Nazi Operation
Update |
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Thomas has sent in
several screenshots from his upcoming set 'Nazi
Operation'. There are 23 levels done - coding
not fully done - coding changes - seamless -
overall almost 60%
done.
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26th September
2005: Sorcerer's Wrath
Update |
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Here's an email
from Luke Strauman: "Update on Sorcerers Wrath:
I've been working hard during the weekend.
Hopefully I will have a few screen shots for ya
this weekend coming up. I am hoping to have a
website dedicated to the TC if not this weekend
then by next weekend definitely. I've been
devoting a lot of work to gfx and source code so
far. I need the scenario to be based as much in
the medieval times as possible.
If
anyone has any comments or suggestions on what
they want or would possibly like to see in the
game, please email me at boytoy_east@hotmail.com."
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25th September
2005: Spear Levels Pack
Released |
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Here's a set of 21
new levels for the full registered version of
Spear Of Destiny. The original concept by
Gex was for a levels contest but this was later
dropped in favour of a levels pack. They were
made by various mappers and there are a wide
range of styles. Gex and Thomas made the most
levels but there are also some by ack, De
Zeurkous, Otto and myself. Text file included.
It's available here. Needs the full
registered version of Spear Of Destiny to
play.
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23rd September
2005: Sporbs Gun/Enemy
Packs |
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Kev Reid has made
available a new guns pack. It includes most of
the previous guns pack (save a few items) with
some new extras. Kev has also re processed the
previous pack so that most guns have a higher
graphical status. All sounds, sprites are
included in an SFX archive as well as an insert.
The gun pack is at Sporbs Gun
Pack. Also
available is Sporbs Enemy
Pack.Two
enemies are based on designs by other people.
These are the Zombie bear and gundroid
models... Gundroid = based on images
by The Great Wasabi Zombie Bear =
based on images by Joe Torres all drastically
changed and
re-shaded.
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22nd September
2005: Sorcerer's Wrath
Update |
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Luke Strauman sent
the following update regarding 'Sorcerer's
Wrath': "To Wolfenstein Fans: Well
I guess I will let the secret out now on the
status of Sorcerers Wrath. I bet all of
you thought I had abandoned the project and
Wolfenstein - well you are wrong!! I've been
avoiding everyone in Wolfenstein for quite
sometime.
Now
to give you the details on Sorcerers
Wrath. All weapons are 100% done. The game
still has lots of work, and I mean lots. I've
been doing graphics and source code while having
to keep everything under wraps. I will be
getting in touch with some of my fellow wolfers
in the very near future (MCS, Brothertank, WSJ
and many others). So if any of you have any
questions, my website will be coming back up to
date again. The mystery of the Project is over
now. - Luke"
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20th September
2005: Dead Reckoning Demo
Released |
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Here's Kev Reid's
demo version of 'Dead Reckoning'. The 10
levels on episode one are large and quite well
detailed and there's an unfinished level on
episode two. There are lots of new graphics that
are done well and code changes include
floor/ceiling textures and helpart/intrart.
There are still a few bugs in this version - see
the enclosed text file. It's available here.
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17th September
2005: Wolf 3D Castle
Forum |
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Here's a new forum
for Wolfenstein 3D. It's hosted by Michael
Collin.
It's at Wolf 3D
Castle.
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14th September
2005: Dome Award - September
2005 |
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This month's Dome
award goes to Joshua Waight for 'WolfenDoom II -
The True Depths Of Hell'. The 60 levels were
well done and the add-on was good 'all round',
especially for those who like Doom. For
more info on this set - please see
Add-ons - Awarded.
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13th September
2005: Image World
Update |
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Here's an email
from Majik Monkee: "The Image World site is
almost out of server space, and as a result, no
more submissions can be accepted at the moment
(if you already made submissions that are not up
yet, they will be posted, but please don't send
any more). There has been some discussion about
paying for more site space, but one of the great
things about the Image World has always been
that it's a free service, both to the users and
the site administrators, and a financial
committment to the site right now may not be a
realistic or appealing course of
action.
If we
decide we cannnot add more server space to the
site, at very least, it will remain available as
an archive of all the past images that have been
submitted to this point. There has been
suggestion of removing some past submissions
based on "quality", but I have done that largely
already regarding what I posted in the first
place, and don't feel it's fair to be the judge
of what is and isn't good from the viewpoint of
everyone who might visit the site.
Whether the site continues to grow
somehow, or remains as is, as a static resource
of Wolfenstein sprites, we hope you will
continue to visit and get use out of the Image
World. It's been a great experience running the
site, and hopefully it will continue to be a
useful tool for modding in the future.
~Majik~"
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12th September
2005: Wolfenstein Saga
Update |
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%201sm.jpg)
The Wolfenstein
Saga set of movies by Andy Squibbs and Sean
Humphreys planned for last year is on track
again. Although this film is going to be
released in parts it is designed as a full
feature.The films website is www.w0lfsagafilm.blinkz.com.
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8th September
2005: Standalone RPG
Info |
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Here's an email
from Majik Monkee: "As many of you may know
already, Adam Biser and I have taken a slight
deviation from traditional Wolf modding to work
on/complete a standalone RPG based on an
entirely new engine designed by Adam. The game
is called "Star Wars: Bloodlines", and will be
something like a cross between "Legend of Zelda"
and "Final Fantasy". Many of the graphics come
from Lucasarts "Yoda Stories" desktop adventure,
with many modifications and new graphics. The
story, artwork, and maps are all completed, and
currently all that remains to be done is
scripting for the second half of the game. Even
though the game's engine is new, the project
will be freeware when it is completed due to the
borrowed nature of the graphics and some other
material. The project has a site at: http://mods.moddb.com/5754/."
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8th September
2005: Gloomy Worlds
Update |
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Commander Keen
tells me that 'Gloomy Worlds' will be a 2 part
game. Part one will be based on the Schabbs 3000
engine and the second part will be based on the
Spear of Dreams 4 engine.
Features of part 1
are: *32 seamless levels
*5 weapons(rocket launcher with it's
own ammo type) *4 keys
*190 wall tiles
*Teleporter *Exploding
barrel *Changed floor and ceiling
colors *Map name showing in "Get
Psyched" screen" *Chainsaw with code
changed to chainsaw behaviour (thanks to Dr.
Chainsaw)
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5th/6th
September 2005: Bushenstein V3 Pics/Bushenstein
V3 Demo Released |
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Michael Collin has
sent in several screenshots from his upcoming
set 'Bushenstein V3'. This Bushenstein
version will have 60 levels - some completely
new and some modified originals. Just released
is a 10 level demo version. It's well
decorated and has a number of new graphics,
sounds and animated objects. Available here. Updated again Sept 6 -
the chainsaw no longer acts like a knife. This
version replaces the earlier demo released Sept
5.
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2nd September
2005: WolfenDoom II - The True Depths Of
Hell |
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Joshua Waight has
released 'WolfenDoom II - The True Depths Of
Hell'. There are 60 well decorated levels and as
the title suggests, there's a lot of Doom
graphics and sounds. It all blends together
quite well. New helpart and endart. Available
here.
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2nd September
2005: Monster Bash Beta Testers
Needed |
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Ryan Steinbruner
needs Beta testers for his 'Monster Bash
3D' add-on.
Please e-mail
Xgthug@gmail.com for more
infomation.
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