
SEP/OCT 2005
Latest
News
News
Archive
2nd
November
2005:
Escape
From
SS Prison
Updated
|
|
I
recently
updated
the
old
'Escape
From
SS
Prison'
set
that I
made
with
Ronny
Zeitz
way
back
in the
year
2000.
The
main
changes
have
been
to the
ceiling
colours
and
episode
names.
The
'Escape
From
SS Prison'
set
had 10
levels
but
there
were
also
50
Wolfbel
levels
included.
A few
levels
have
since
been
slightly
modified.
You
can
get it
here.
|
|
31st
October
2005:
Site
Updates
|
|
Two
Wolf
3D sites
have
recently
been
updated.
One is
by
Havoc,
and
has
been
redesigned.
It
also
has a
patch
for
his
addon
'Hitler
Strikes
Back'.
It's
at
Havoc's
Wolfenstein
3D
Page.
The
other
page
is by
Jose
and
has a
lot of
info
on his
recently
released
'Wolfenstein
3: Return
Of
Hitler'
addon.
This
is at
Wolfenstein
3:
Return
Of
Hitler.
|
|
31st
October
2005:
Revenge
3: The
Invasion
Demo
Released
|
|
Osiris
has
released
a
demo
from
his
upcoming
set
'Revenge
3: The
Invasion'.
The 10
levels
(first
episode)
are
quite
large
with
varying
scenarios.
There
are
many
changed
graphics,
some
completely
new.
Watch
out
for
the
headless
white
officer!!
Overall,
it all
blends
together
quite
well.
Available
here.
|
|
28th
October
2005:
Wolfenstein
3: The
Return
Of
Hitler
Released
|
|
Jose
Gutierrez
has
released
'Wolfenstein
3: The
Return
Of
Hitler'.
There
are
around
40
levels,
mostly
of a
fair
size,
though
some
including
the
first
2, are
quite
small.
Many
levels
are
heavily
decorated
at
times.
There's
a
number
of
changed
graphics,
some
completely
new,
and
there's
some
new
sounds.
Code
changes
include
ceiling
colours,
episode
names
and
increased
ammo
limit.
On the
whole,
the
Wolf
3D
feel
remains.
All
the
bmp
and
wav
files
used
in the
game
are
included
in a
separate
folder.
Available
here.
|
|
27th
October
2005:
Keen's
Music
Page
|
|
Commander
Keen
has
started
a new
music
page.
It
will
feature
IMF's
and
midi's
from
Doom,
Doom 2
,RoTT
and
Wolf
3D
projects.
Thus
far,
there
are
several
Doom 2
midi's.
It's
at
Keen's
Music
Page.
|
|
27th
October
2005:
New
Wolfenstein
Mod
|
|
Little
Cherub
tells
me
that
work
on
'Guns
and
Glory'
has
begun
(although
it is
going
slowly).
Secondly,
he
will
start
on a
new
add-on
while
the
source
code
for
'Guns
and
Glory'
is
being
completed.
This
new
game
will
be
called
'Wolfen-Tag',
and it
is
based
on
'Skulltag'
for
Doom.
The
only
differences
will
be
that
it is
for
Wolfenstein,
It
will
be
specifically
for
the
Doom
Spear
of
Destiny
code,
and it
will
be 6
full
episodes,
of
small~medium
maps
based
on
Deathmatch
only
without
multiplayer.
Credit
will
be
given
to the
original
creators
of
'Skulltag',
and
the
only
things
that
will
be
used
are
graphics
and
sounds.
Gameplay
will
be
simple.
Only
the
players,
weapons,
and
objects
from
'Skulltag'
will
be
used
and
not
the
new
monsters.
|
|
24th
October
2005:
Gloom
Released
|
|
Here's
an
add-on
called
'Gloom'.
Commander
Keen
made
this
add-on
in
2001
when
he was
10
years
old.
It was
recently
found
again
and is
being
released
because
he is
working
on a
sequel
called
'Gloomy
World'.
Most
of the
16
levels
are
quite
small
though
many
are
well
detailed.
Two
levels
(including
the
first)
have
'invisible
objects'
at
times.
There
are
several
graphics
changes
but
the
original
Spear
feel
remains.
Available
here.
Needs
the
full
version
of
Spear
Of
Destiny
to
play.
|
|
24th
October
2005:
Nazi
Operation
Pics
|
|
Thomas
has
sent
in
some
more
screenshots
from
his
upcoming
set
'Nazi
Operation'.
There's
a set
of
six.
|
|
20th
October
2005:
Monkee's
Image
World
|
|
Here's
an
email
from
Majik
Monkee:
"I
am
pleased
to
announce
the
return
of
Monkee's
Image
World.
After
a
prolonged
absence
from
site
maintenence,
I am
back,
and
ready
to
take
submissions
for
the
site
again.
Thanks
to a
generous
server
donation
from
one of
the
Wolf
community
members,
we now
have
the
server
space
to
take
guest
submissions
for an
indefinite
period
of
time.
In
addition,
a date
has
been
added
next
to the
banner
to
make
it
easier
to see
if new
news
for
the
site
has
been
posted
to
read.
Thanks
to
everyone
for
their
patience,
and we
hope
to see
submissions
start
trickling
in
again
very
soon.
The
new
link
for
the
Image
World
site
is
at
Monkee's
Image
World.
Thanks!
~Majik~"
|
|
20th
October
2005:
Doom
RPG
Update
|
|
Commander
Keen
tells
me
he's
making
a new
game
called
'Doom
RPG'.
There
will
be
lots
of
Doom
graphics,
plus
movies,
music
and
the
levels
almost
as in
the
original
version.
There'll
also
be a
maximum
of 4
heroes,
plus
10
weapons
and a
heap
of
equipment!!
It
won't
use
the
Wolf
3D
engine
but
will
be a
stand
alone
RPG.
|
|
17th
October
2005:
Wolfer
Spotlight
Updated
|
|
Our
'Wolfer
Spotlight'
section
has
been
updated
again.
The
latest
Wolfer
to be
included
is
Wolf
Skevos-Jones.
It's
at
Wolfer
Spotlight.
|
|
16th
October
2005:
More
Annotated
Add-ons
|
|
Here's
2 more
'Annotated
Add-ons'
sent
in by
Peter
Habel.
Each
file
has
saved
games
and
help
notes
for an
add-on:
Kill
Hitler
- Kyle
Saved
Games
& Notes
Operation: Heimzahlung
- Wolf
Skevos-Jones
Saved
Games
& Notes
The
above
files
do not
contain
the
actual
add-ons.
For
those
who
need
them
they
are
at:
Kill
Hitler
and
Operation:
Heimzahlung.
|
|
15th
October
2005:
Wessel's
Song
Midi
Reworked/Poem
|
|
Here's
a
message
from
Juan
J.
Alva-Guerra:
"I
enclose
to you
a Poem
about
the
Irony
of
Hitler's
Reich,
and a
sad
twist
to
their
Anthem
to add
to the
already
Ironic
predicament,
hope
the
community
enjoys
it."
Available
here.
|
|
14th
October
2005:
WinWolf
3D
Site
Has
Moved
|
|
Adam
Biser
tells
me
that
his
'WinWolf
3D'
site
has
moved
to a
new
location.
The
site
has
many
utilities
and
has
news
on
Adam's
projects.
It's
now at
WinWolf3D.
|
|
10th
October
2005:
Wolf
3D Shareware
Version
1.2
|
|
Here's
the
complete
'Wolfenstein
3-D Shareware
v1.2'.
It is
virtually
the
same
as the
1.1
version
but
has
different
map
files.
I've
heard
the
difference
is to
do
with
the
elevator
to the
secret
level.
Available
here.
Also,
the
zips
for
versions
1.1
and
1.4
now
contain
the
actual
game
files
as the
older
zips
do not
always
work
with
Windows
XP.
All
shareware
versions
are
now
listed
under
'Wolfenstein
3D' in
the
shareware
section
at
Add-ons
-
VWX.
|
|
8th
October
2005:
Coding
Help
Wanted
|
|
Shadow
has an
upcoming
TC
called
'Soviet
Affairs',
and
needs
help
with
floor/ceiling
textures,
and
adding
new
items
and
textures.
If
anyone
wants
to
help
out,
please
email
Shadow
at
awscherb@yahoo.com.
|
|
6th
October
2005:
Spear
Of
Dreams
Part 3
Updated
|
|
Kyo
Kusanagi
has
sent
in an
updated
version
of
'Spear
Of
Dreams
Part
3'.
There's
now a
new
HUD
and 2
new
weapons.
Some
weapons
have
been
recoloured.
Available
here.
This
version
replaces
the
earlier
versions
issued
August
2 and
August
4.
|
|
5th
October
2005:
Spear
Of
Dreams
Part 5
Released
|
|
Kyo
Kusanagi
has
released
'Spear
Of
Dreams
Part
5'.
There
are 19
new
levels
(no
new
secret
levels)
that
are
quite
large
and
well
detailed.
There
are
many
Blake
Stone
graphics
and
sounds,
new
weapons,
plus
many
code
changes
like
textured
ceilings/floors,
on
screen
messages
and
increased
ammo.
It
blends
together
well
and
will
especially
suit
Blake
Stone
fans.
Available
here.
|
|
4th
October
2005:
Castle
Hasselhoff
Screenshots
|
|
Michael
Collin
has
sent
in
several
screenshots
from
his
upcoming
set
'Castle
Hasselhoff'.
|
|
1st
October
2005:
More
Annotated
Add-ons
|
|
Here's
2 more
'Annotated
Add-ons'
sent
in by
Peter
Habel.
Each
file
has
saved
games
and
help
notes
for an
add-on:
Coming
Of The
Storm
- Wolf
Skevos-Jones
Saved
Games
& Notes
A
Touch
Of
Nazi -
John
Bucksnort
Saved
Games
& Notes
The
above
files
do not
contain
the
actual
add-ons.
For
those
who
need
them
they
are
at:
Coming
Of The
Storm
and
A Touch
Of
Nazi.
|
|
30th
September
2005:
Sorcerer's
Wrath
Email
|
|
Here's
another
email
from
Luke
Strauman
concerning
his
upcoming
set
'Sorcerer's
Wrath':
"Well
you
wanted
screen
shots
of
Sorcerers
Wrath
and it
will
be
delivered.
Keep
in
mind
these
are
very
early
stages
of the
game."
Lukes
website
is at
Wolf
3D
Heaven
And
Hell.
|
|
30th
September
2005:
medEvil
Update
|
|
Here's
an
update
from
Majik
Monkee:
"I
apologize
for
the
lack
of
updates
lately
on the
medEvil
project.
Due to
a lot
of
overtime
hours
at
work
as
well
as a
lot of
other
stuff
going
on,
progress
has
been a
little
slower
lately
than
it was
initially,
but
work
on the
project
has
resumed.
Currently,
all
that
remains
to be
done
is
less
than
half
the
maps
for
the
game,
and
about
1% of
the
coding
(due
to a
very
small
detail
overlooked
in the
initial
requests).
I hope
to
have
some
new
screenshots
for
the
project
before
too
long.
In the
meantime,
I
assure
you
all
that
it is
still
alive
and
well.
~Majik~"
|
|
30th
September
2005:
S-Blaster
3D
Update
|
|
Johannes
Unser
is
currently
working
on a
new
beta
of
'S-Blaster
3D'.
Episodes
1-4
have
been
reworked,
adding
new
objects,
balancing,
and
exchanging
two
maps,
and
Episode
5 is
almost
ready.
It
will
be
released
as
soon
as
some
last
issues
are
solved,
and
Johannes
hopes
some
people
will
be
interested
in
beta
testing.
Until
then,
the
NME
Software
homepage
(www.nme-software.de.vu)
has
also
been
reworked
and
now
contains
more
information
about
S-Blaster
3D, in
particular
a lot
of
screenshots.
It's
located
at
S-Blaster
3D.
|
|
28th
September
2005:
Gloomy
Worlds
Update
|
|
Here's
an
update
from
Commander
Keen
on his
upcoming
addon
'Gloomy
Worlds'.
Part
1 will
use
the
Schabbs
3000
engine
and
part 2
will
now
use
the
Spear
Resurrection
engine.
|
|
28th
September
2005:
Nazi
Operation
Update
|
|
Thomas
has
sent
in
several
screenshots
from
his
upcoming
set
'Nazi
Operation'.
There
are 23
levels
done -
coding
not
fully
done -
coding
changes
-
seamless
-
overall
almost
60%
done.
|
|
26th
September
2005:
Sorcerer's
Wrath
Update
|
|
Here's
an
email
from
Luke
Strauman:
"Update
on
Sorcerers
Wrath:
I've
been
working
hard
during
the
weekend.
Hopefully
I will
have a
few
screen
shots
for ya
this
weekend
coming
up. I
am
hoping
to
have a
website
dedicated
to the
TC if
not
this
weekend
then
by
next
weekend
definitely.
I've
been
devoting
a lot
of
work
to gfx
and
source
code
so
far. I
need
the
scenario
to be
based
as
much
in the
medieval
times
as
possible.
If
anyone
has
any
comments
or
suggestions
on
what
they
want
or
would
possibly
like
to see
in the
game,
please
email
me at
boytoy_east@hotmail.com."
|
|
25th
September
2005:
Spear
Levels
Pack
Released
|
|
Here's
a set
of 21
new
levels
for
the
full
registered
version
of
Spear
Of
Destiny.
The
original
concept
by Gex
was
for a
levels
contest
but
this
was
later
dropped
in
favour
of a
levels
pack.
They
were
made
by
various
mappers
and
there
are a
wide
range
of
styles.
Gex
and
Thomas
made
the
most
levels
but
there
are
also
some
by
ack,
De
Zeurkous,
Otto
and
myself.
Text
file
included.
It's
available
here.
Needs
the
full
registered
version
of
Spear
Of
Destiny
to
play.
|
|
23rd
September
2005:
Sporbs
Gun/Enemy
Packs
|
|
Kev
Reid
has
made
available
a new
guns
pack.
It
includes
most
of the
previous
guns
pack
(save
a few
items)
with
some
new
extras.
Kev
has
also
re
processed
the
previous
pack
so
that
most
guns
have a
higher
graphical
status.
All
sounds,
sprites
are
included
in an
SFX
archive
as
well
as an
insert.
The
gun
pack
is at
Sporbs
Gun
Pack.
Also
available
is
Sporbs
Enemy
Pack.Two
enemies
are
based
on
designs
by
other
people.
These
are
the
Zombie
bear
and
gundroid
models...
Gundroid
=
based
on
images
by The
Great
Wasabi
Zombie
Bear =
based
on
images
by Joe
Torres
all
drastically
changed
and
re-shaded.
|
|
22nd
September
2005:
Sorcerer's
Wrath
Update
|
|
Luke
Strauman
sent
the
following
update
regarding
'Sorcerer's
Wrath': "To
Wolfenstein
Fans:
Well I
guess
I will
let
the
secret
out
now on
the
status
of
Sorcerers
Wrath.
I bet
all of
you
thought
I had
abandoned
the
project
and
Wolfenstein
- well
you
are
wrong!!
I've
been
avoiding
everyone
in
Wolfenstein
for
quite
sometime.
Now
to
give
you
the
details
on
Sorcerers
Wrath.
All
weapons
are
100%
done.
The
game
still
has
lots
of
work,
and I
mean
lots.
I've
been
doing
graphics
and
source
code
while
having
to
keep
everything
under
wraps.
I will
be
getting
in
touch
with
some
of my
fellow
wolfers
in the
very
near
future
(MCS,
Brothertank,
WSJ
and
many
others).
So if
any of
you
have
any
questions,
my
website
will
be
coming
back
up to
date
again.
The
mystery
of the
Project
is
over
now. -
Luke"
|
|
20th
September
2005:
Dead
Reckoning
Demo
Released
|
|
Here's
Kev
Reid's
demo
version
of
'Dead
Reckoning'.
The 10
levels
on
episode
one
are
large
and
quite
well
detailed
and
there's
an
unfinished
level
on
episode
two.
There
are
lots
of new
graphics
that
are
done
well
and
code
changes
include
floor/ceiling
textures
and
helpart/intrart.
There
are
still
a few
bugs
in
this
version
- see
the
enclosed
text
file.
It's
available
here.
|
|
17th
September
2005:
Wolf
3D Castle
Forum
|
|
Here's
a new
forum
for
Wolfenstein
3D.
It's
hosted
by
Michael
Collin.
It's
at
Wolf
3D
Castle.
|
|
14th
September
2005:
Dome
Award
-
September
2005
|
|
This
month's
Dome
award
goes
to
Joshua
Waight
for
'WolfenDoom
II -
The
True
Depths
Of
Hell'.
The 60
levels
were
well
done
and
the
add-on
was
good
'all
round',
especially
for
those
who
like
Doom.
For
more
info
on
this
set
- please
see
Add-ons
-
Awarded.
|
|
13th
September
2005:
Image
World
Update
|
|
Here's
an
email
from
Majik
Monkee:
"The
Image
World
site
is
almost
out of
server
space,
and as
a
result,
no
more
submissions
can be
accepted
at the
moment
(if
you
already
made
submissions
that
are
not up
yet,
they
will
be
posted,
but
please
don't
send
any
more).
There
has
been
some
discussion
about
paying
for
more
site
space,
but
one of
the
great
things
about
the
Image
World
has
always
been
that
it's a
free
service,
both
to the
users
and
the
site
administrators,
and a
financial
committment
to the
site
right
now
may
not be
a
realistic
or
appealing
course
of
action.
If
we
decide
we
cannnot
add
more
server
space
to the
site,
at
very
least,
it
will
remain
available
as an
archive
of all
the
past
images
that
have
been
submitted
to
this
point.
There
has
been
suggestion
of
removing
some
past
submissions
based
on
"quality",
but I
have
done
that
largely
already
regarding
what I
posted
in the
first
place,
and
don't
feel
it's
fair
to be
the
judge
of
what
is and
isn't
good
from
the
viewpoint
of
everyone
who
might
visit
the
site.
Whether
the
site
continues
to
grow
somehow,
or
remains
as is,
as a
static
resource
of
Wolfenstein
sprites,
we
hope
you
will
continue
to
visit
and
get
use
out of
the
Image
World.
It's
been a
great
experience
running
the
site,
and
hopefully
it
will
continue
to be
a
useful
tool
for
modding
in the
future.
~Majik~"
|
|
12th
September
2005:
Wolfenstein
Saga
Update
|
|
The
Wolfenstein
Saga
set of
movies
by
Andy
Squibbs
and
Sean
Humphreys
planned
for
last
year
is on
track
again.
Although
this
film
is
going
to be
released
in
parts
it is
designed
as a
full
feature.The
films
website
is
www.w0lfsagafilm.blinkz.com.
|
|
8th
September
2005:
Standalone
RPG
Info
|
|
Here's
an
email
from
Majik
Monkee:
"As
many
of you
may
know
already,
Adam
Biser
and I
have
taken
a
slight
deviation
from
traditional
Wolf
modding
to
work
on/complete
a
standalone
RPG
based
on an
entirely
new
engine
designed
by
Adam.
The
game
is
called
"Star
Wars:
Bloodlines",
and
will
be
something
like a
cross
between
"Legend
of
Zelda"
and
"Final
Fantasy".
Many
of the
graphics
come
from
Lucasarts
"Yoda
Stories"
desktop
adventure,
with
many
modifications
and
new
graphics.
The
story,
artwork,
and
maps
are
all
completed,
and
currently
all
that
remains
to be
done
is
scripting
for
the
second
half
of the
game.
Even
though
the
game's
engine
is
new,
the
project
will
be
freeware
when
it is
completed
due to
the
borrowed
nature
of the
graphics
and
some
other
material.
The
project
has a
site
at:
http://mods.moddb.com/5754/."
|
|
8th
September
2005:
Gloomy
Worlds
Update
|
|
Commander
Keen
tells
me
that
'Gloomy
Worlds'
will
be a 2
part
game.
Part
one
will
be
based
on the
Schabbs
3000
engine
and
the
second
part
will
be
based
on the
Spear
of
Dreams
4
engine.
Features
of
part 1
are:
*32
seamless
levels
*5
weapons(rocket
launcher
with
it's
own
ammo
type)
*4
keys
*190
wall
tiles
*Teleporter
*Exploding
barrel
*Changed
floor
and
ceiling
colors
*Map
name
showing
in
"Get
Psyched"
screen"
*Chainsaw
with
code
changed
to
chainsaw
behaviour
(thanks
to Dr.
Chainsaw)
|
|
5th/6th
September
2005:
Bushenstein
V3
Pics/Bushenstein
V3
Demo
Released
|
|
Michael
Collin
has
sent
in
several
screenshots
from
his
upcoming
set
'Bushenstein
V3'.
This
Bushenstein
version
will
have
60
levels
- some
completely
new
and
some
modified
originals.
Just
released
is a
10
level
demo
version.
It's
well
decorated
and
has a
number
of new
graphics,
sounds
and
animated
objects.
Available
here.
Updated
again
Sept 6
- the
chainsaw
no
longer
acts
like a
knife.
This
version
replaces
the
earlier
demo
released
Sept
5.
|
|
2nd
September
2005:
WolfenDoom
II -
The
True
Depths
Of
Hell
|
|
Joshua
Waight
has
released
'WolfenDoom
II -
The
True
Depths
Of
Hell'.
There
are 60
well
decorated
levels
and as
the
title
suggests,
there's
a lot
of
Doom
graphics
and
sounds.
It all
blends
together
quite
well.
New
helpart
and
endart.
Available
here.
|
|
2nd
September
2005:
Monster
Bash
Beta
Testers
Needed
|
|
Ryan
Steinbruner
needs
Beta
testers
for
his
'Monster
Bash
3D'
add-on.
Please
e-mail
Xgthug@gmail.com
for
more
infomation.
|
Latest
News
News
Archive
|