
MAR/APR 2005
Latest
News
News
Archive
27th
April
2005:
Revenge
2
Final
Version
Released
|
|
Osiris
has
released
the
final
version
of
'Revenge
2 -
Escape
From
The
Lost
Dimension',
for
the
full
Spear
Of
Destiny.
There
are
now 10
fairly
large
levels
with a
mix of
original
Spear,
Revenge
and
brand
new
graphics
-
though
there's
still
just
one
wall
design
used
most
of the
time.
There's
changed
sounds
and a
text
file
included.
Available
here.
Replaces
the 5
level
demo
version
released
Feb
26.
Needs
the
full
version
of
Spear
Of
Destiny
to
play.
|
|
27th
April
2005:
Help
Needed
For
Goldeneye
64
|
|
Andrew
has
asked
for
some
help
with
his
upcoming
set
'Goldeneye
64'.
Details
of
what's
already
been
done
and
what's
still
needed
can be
seen
here.
|
|
26th
April
2005:
Camrose
Unleashed
Demo
Released
|
|
Here's
a 5
level
demo
from
Col 10
and
Sam
and
it's
called
'Camrose
Unleashed'.
The
levels
are
not
that
large
though
they
are
well
decorated
and
there's
changed
graphics
and
sounds
which
tend
to
blend
together
quite
well.
On the
first
level
though,
you
get
'disappearing
objects'
at
times
due to
too
many
objects
in one
area.
Story
doc
file
included.
Later
withdrawn
due to
unauthorized
use of
the
actor
shown
in the
screenshot.
|
|
18th
April
2005:
Monkee's
Image
World
Update
|
|
Here's
an
email
from
Monkee
Monkee
regarding
his
'Image
World'
site:
"I
know I
said
I'd
reopen
for
submissions
the
20th
of
this
month,
but
after
having
had a
little
more
time
to
myself
lately
and
having
been
freed
of the
stress
of
having
to
keep
the
site
up to
date,
I've
decided
that
it's
best
for
overall
well-being
if the
site
be
closed
for
submissions
indefinitely.
This
does
not,
however,
mean
that
any
existing
part
of the
site
will
become
unavailable,
though,
and I
hope
everyone
still
gets
some
good
use
out of
it.
Keeping
a site
updated
regularly
(especially
with
my
limited
PC
time)
is a
lot of
work,
and
requires
a lot
more
free
time
than I
actually
have
these
days.
Maybe
some
day
down
the
road
when
I've
got
less
to do
and
I've
completed
some
of the
special
non-Wolf
projects
I'm
working
on
I'll
reopen
the
site
to
guest
submissions.
In the
mean
time,
thanks
for
visiting!"
Majik's
site
is at
Monkee's
Image
World.
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|
18th
April
2005:
Dome
Award
-
April
2005
|
|
This
month's
Dome
award
goes
to
Possum
Trot
for
'Abandon
2 -
Purgatory'.
The
level
design
is
very
good,
and
though
there
are
many
imported
graphics,
it
retains
the
original
Wolf
3D feel
quite
well.
Credit
should
also
go to
Gary
Ragland
who
made
the
exe
file.
For
more
info
on
this
set
- please
see
Add-ons
-
Awarded.
|
|
12th
April
2005:
Coding
Help
Wanted
|
|
Osiris
needs
help
with
coding
for
his
Spear
based
set
'Revenge
2'.
The
changes
needed
are:
a)
Change
the
name
of
levels
and
make
the
names
appear
on the
'Get
Psyched!'
Screen.
b)
Change
the
number
of
levels
to
ten.
Some
additional
coding
is
needed
for
Osiris'
next
set
'Revenge
3'. If
anyone
would
like
to
help
out,
please
email
Osiris
at
reece.dawson@latis.net.au.
|
|
12th
April
2005:
S-Blaster
3D Beta
3
Released
|
|
NME Software
has
released
a new
beta
version
of
S-Blaster3D.
There's
quite
a mix
of
walls
and
objects
though
the
original
Wolf
3D
feel
does
remain
somewhat.There
are
now 4
episodes,
mostly
well
designed,
though
a few
levels
are
not
playable
due to
a 'too
many
objects'
error.
See
the
notes
on the
NME website
for
further
info
on
this.
Available
from
NME Software.
|
|
12th
April
2005:
Rise
Of The
Triad/Windows
Port
|
|
Ronny
sent
me a
link
to
a
site
that
has a
(multiplayer
supporting)
Rise
Of The
Triad
-
Windows
-
Port.
It's
at
Rott
-
Windows
-
Port.
|
|
8th
April
2005:
Revenge
3 -
The
Invasion
Screenshots
|
|
Osiris
has
been
working
on his
upcoming
set
'Revenge
3 -
The
Invasion'.
Most
of the
sprites
and
sounds
are
finished,
but
not
all
the
levels
are
done
yet.
Meanwhile,
here
are
some
screenshots.
|
|
7th
April
2005:
Goldeneye
Preview
|
|
Here's
the
title
screen
and
some
weapon
images
that
Andrew
sent
in.
They
are
from
his
upcoming
set
based
on
'Goldeneye'.
|
|
7th
April
2005:
Monkee's
Image
World
Update
|
|
Here's
an
email
from
Majik
Monkee:
"Greetings
from
Majik
Monkee!
I'll
be
taking
a
break
from
doing
updates
at the
"Monkee's
Image
World"
site
until
April
20th
for a
variety
of
different
reasons.
I've
had a
lot
going
on
lately,
and
it's
not
always
possible
to do
everything
I need
to do
and
keep
the
site
up to
date
as
well.
Please
don't
send
any
submissions
prior
to the
20th
if you
haven't
already,
as
routine
maintenance
at the
Image
World
submission
account
during
this
time
period
will
probably
cause
them
to be
deleted.
In the
meantime,
enjoy
the
content
the
site
already
has to
offer,
and
thanks
for
making
it a
success!"
|
|
7th
April
2005:
Wolfen-Terror
Update
|
|
Matte
Software
has
restarted
work
on
'Wolfen-Terror'
again.
It is
planned
to be
released
in a
week
or so.
Meanwhile,
a new
screenshot
has
been
issued.
Some
of the
new
features
that
have
been
added
in
this
new
version
are:
+
Rocket
launcher
terrorist
+
Textured
floor
and
ceiling
+
New
sounds/music
+
A
couple
of new
levels
+
Level
name
shows
on
"Get
Psyched"
screen
+
Many
new
source
code
changes!
|
|
4th
April
2005:
Wolf
3D Music
Chart
|
|
Andrew
has
sent
in a
music
chart
for
helping
to
change
the
music
using
Floedit.
It
lists
the
music
numbers
and
where
they
are
used.
There
are 4
songs
in the
list
not
allocated
at
present.
It's
available
here.
|
|
4th
April
2005:
Game
Warz
Help
Update
|
|
Since
the
last
update
on
Joshua
Moore's
'Game
Warz'
project,
March
30,
Andrew
has
offered
to
work
on the
music.
Joshua
would
still
like
someone
to
help
with
coding,
especially
the
following
features:
-
Exploding
Barrels
-
Instead
of a
shotgun
I
would
like a
weapon
that
throws
Dr.Schabbs
syringes
-
Rocket
Launcher
-
Flame
Thrower
-
An
animated
object
that
kills
enemys
and
yourself
and
animates
when
they
or you
walks
on
it
-
Enemys
to
respawn
when
playing
on I
am
death
incarnate
mode
-
Mutant
Drops
Machinegun
instead
of
SS
-
Mecha
Hitler
armour
and
Hans
Grosse
to
shoot
rockets
-
An
extra
chaingun
-
Big
ammo
packs
-
More
health
items
If
anyone
wants
to
help
out,
Joshua's
email
is
joshcus@dsl.pipex.com.
|
|
4th
April
2005:
Wolfer
Spotlight
Updated
|
|
Our
'Wolfer
Spotlight'
section
has
been
updated
again.
The
latest
Wolfer
to be
included
is
Paal
Olstad.
It's
at
Wolfer
Spotlight.
|
|
3rd
April
2005:
Upcoming
Mod
Title
Screen
|
|
Here's
the
title
screen
from
Garfeild's
upcoming
mod
'Toten
Sie
Steve'.
|
|
3rd
April
2005:
Doom
Universal
Tour
Demo
Released
|
|
Ian
Summerfield
has
released
a
demo
version
of
'Doom
Universal
Tour'.
There
are 5
levels
that
are
quite
large,
and
there
are
Doom
type
graphics
that
come
from
various
sources.
The
exe
used
is
from
the
John
Bucksnort
Tribute
Set
(coding
by
MCS)
as is
BrotherTank's
status
bar.
It
blends
together
quite
well.
There
will
be 21
levels
in the
final
version.
Available
here.
|
|
1st
April
2005:
LoneWolf
Beta
Engine
|
|
Here's
a
beta
version
of a
new
engine
for
Wolf3D/Spear
games
being
developed
by
Denis.
I've
checked
it out
with
the
Activision
full
version
of
Wolf
3D on
my
Windows
ME
computer
and it
seemed
to
work
well.
It
played
the
game
with
all
the
music
and
sounds
and
was as
fast
as
playing
with
the
normal
exe.
By
adding
the
parameter
'-fullscreen'
I was
able
to
play
in
full
screen
mode
rather
than
in a
window.
There's
a
doc
file
included
which
has a
lot of
info
on the
project.
Available
here.
Ideas
and
suggestions
are
welcomed
by
Denis.
|
|
30th
March
2005:
Camrose
Unleashed
Update
|
|
Col
10 is
making
a
Wolfenstein
game
called
'Camrose
Unleashed'.
A 3
level
demo
will
be
ready
soon
and a
full
version
will
come
later.
|
|
30th
March
2005:
Coding
Help
Wanted
|
|
Joshua
Moore
is
looking
for
coding
help
for
his
upcoming
set
'Game
Warz'.
Things
like a
rocket
launcher
and
flame
thrower
weapons.
Also,
the
mutant
to
drop
the
machine
gun
(instead
of the
SS),
and
some
new
music.
If
anyone
wants
to
help
out,
Joshua's
email
is
joshcus@dsl.pipex.com.
|
|
29th
March
2005:
Robotstein
Demo
Released
|
|
Brian
Gunter
has
released
a 3
level
demo
version
of
'Robotstein'.
The
first
2
levels
are
quite
mazy
though
the
final
one
has a
different
style.
The
opening
level
is
also
quite
small
and a
pushwall
needs
to be
opened
to get
to the
exit.
Has
some
graphics
comparable
to
those
in the
Astrostein
type
addons
though
many
are
from
the
orginal
Wolf
3D.
Available
here.
|
|
26th
March
2005:
Wolfenstein
3D
Tribute
Video
|
|
Here's
a
tribute
video
to
Wolfenstein
3d
made
by
Rocketboy680.
It's
about
6
minutes
and
shows
30
frames
of
Wolfenstein
addons,
along
with
messages
and
music.
Please
note
it's a
rather
hefty
6.14Mb!!
It's
available
here.
Needs
a
recent
version
of a
video
player
to
play.
|
|
22nd
March
2005:
Dome
Award
-
March
2005
|
|
This
month's
Dome
award
goes
to
Michael
Kalous
for
'Dunkelberg'.
It was
made
for
Spear
Of
Destiny
and
the
levels
are
put
together
very
well
and
are
nicely
decorated.
For
more
info
on
this
set
- please
see
Add-ons
-
Awarded.
|
|
19th
March
2005:
Mapedit
8.5
Released
|
|
Chris
Chokan
has
released
'Mapedit
8.5'.
Chris
has
modified
the
8.4
version
so it
will
now
run
without
needing
the
TPpatch
program
on
fast
computers.
You
can
download
it
here.
|
|
18th
March
2005:
Game
Warz
Enemy
Pics
|
|
Joshua
Moore
has
sent
in
pics
of the
enemies
from
his
upcoming
set
'Game
Warz'.
All
the
enemies
are
shown
apart
from
the
officer,
which
has
not
been
replaced
yet.
|
|
17th
March
2005:
Monster
Bash
3D Update
|
|
Here's
an
email
from
Ryan
Steinbruner
regarding
his
upcoming
'Monster
Bash
3D'
set:
"All
of
Monster
Bash
3D's
walls
and
sprites
have
been
converted
to
high-res
128x128.
The
walls,
weapons,
and a
few
sprites
are
being
remade
with
Photo-Shop.
The
rest
of the
sprites
are
the
same,
only
scaled
to
128x128,
and
will
have
their
edges
and
corners
rounded
for a
cleaner
and
less
pixelated
look.
The
original
graphics
will
be
released
as a
mod.
Game
release
date
is
aimed
at
Halloween
2005.
The
Episode
2 and
3 mods
will
probably
be
released
at
Christmas."
The
Monster
Bash
3D
website
has
been
updated.
|
|
15th
March
2005:
Wolfingdays
Website
|
|
Flamer
46 has
a new
website
called
'Wolfingdays'.
It has
a
number
of
features
including
info
on
current
projects,
downloads,
links
and
tutorials.
It's
at
Wolfingdays.
|
|
15th
March
2005:
Wolfenstein
2 Help
Needed
|
|
Ian
Summerfield
and
Conner94
will
be
working
on
'Wolfenstein
2' and
Ian
would
appreciate
more
help
if
anyone
else
would
like
to
contribute
(for
graphics,
levels,
sounds).
Coding
will
be
done
by
Conner94,
and
Ian
will
be
doing
most
of the
graphics
and
(maybe)
all
the
levels.
A 5
level
demo
of
episode
1 will
be
released
first,
and
there
will
be a
total
of 3
episodes
altogether.
Ian's
email
is
DaKTeam@aol.com.
|
|
14th
March
2005:
Operation:
Assassination
Update
|
|
Justin
Bokowski
has
found
his
'Operation:
Assassination'
project
and
will
be
starting
it
again.
The
title
screen
is
shown.
|
|
14th
March
2005:
New
Wolf
3D
Project
|
|
James
Shain
is 15
and is
starting
a
project
called
'Soldier'.
He
needs
a team
of
people
to
help
out.
It is
based
on the
Kurt
Russell
movie
'Soldier'.
You
can
email
James
at
lilmanjs@yahoo.com.
|
|
14th
March
2005:
Game
Warz
Demo
Released
|
|
Joshua
Moore
has
released
a one
level
demo
of his
upcoming
set
'Game
Warz'.
The
enemies
included
so far
are
Professor
Julius
McGuffin,
Pouncer
the
cat
and
Crash
Bandicoot.
One
weapon
has
been
changed
- the
chaingun
is now
the
plasma
gun
from
Doom.
There
are
also
some
new
wall
designs.
This
demo
level
has
only 4
or 5
rooms
but it
does
show
all
the
graphics
changes
made
so
far.
Available
here.
|
|
13th
March
2005:
Source
Code
Problems
|
|
Here's
an
email
from
Ian
Summerfield
regarding
source
code
problems
and a
projects
update:
"Hello,
Ian
Summerfield
returns
with a
note
that
first,
Doom
Spear
will
now
only
have
two
episodes
and
then
will
be
cancelled.
Second,
Coldfusion
is now
also
dead
and
Doom
Universal
Tour
may
end up
that
way as
well.
Third,
I will
now
like
someone's
assistance
in the
source
code
department
in a
new
chain
of
add-ons
that
will
go in
this
order:
1.
Wolfenstein
2.
Wolfendoom
3.
Doom
If
anyone
would
like
to
help
out
with
the
source
code
(graphics,
levels,
sounds
if you
would
like)
please
email
me.
Also,
for
those
who
don't
like
cartoon
add-ons,
I will
not
want
to
feature
ANY
cartoon
graphics
in
these
add-ons.
Please
respond
by
emailing
me
at:
DakTeam@aol.com.
Thank
you,
Ian
Summerfield
PS.
I may
soon
release
Doom
Universal
Tour
as a
five
level
demo."
|
|
10th
March
2005:
Wolfer
Spotlight
Updated
|
|
Our
'Wolfer
Spotlight'
section
has
been
updated
again.
The
latest
Wolfer
to be
included
is
Barry
Christian.
It's
at
Wolfer
Spotlight.
|
|
9th
March
2005:
Spear
Of
Dreams: Special
Edition
Released
|
|
Kyo
Kusanagi
has
released
'Spear
Of
Dreams: Special
Edition'.
There
are 19
quite
extensive
levels
that
are
well
detailed.
Many
of the
changed
graphics
come
from
the
earlier
'Spear
Of
Dreams',
though
there
are
now 11
weapons
including
rockets.
There's
a new
enemy,
weather
effects
and
floor/ceiling
textures.
Credits,
story
and
weapons
text
files
included.
There's
a
large
number
of
screenshots
that
were
sent
in by
Kyo.
Available
here.
|
|
9th
March
2005:
Spear
Of
Bullsh*t
Released
|
|
This
set
for
the
Spear
Demo
by
Nathan
Linebuck
was
found
by
Andy
Nonymous.
Due to
hex
changes,
there
are 21
levels,
and
they
are
all
new,
extensive
and
quite
detailed.
There
are
some
changed
wall
designs,
but
the
atmosphere
of the
original
game
remains.
Also
included
in the
zip is
a map
editor
NMAP.
Available
from
Toastytech.
|
|
6th
March
2005:
Orb Of
Calamity
Update
|
|
Richard
Kelly
has
sent
the
following
update
on his
latest
set
'Orb
Of
Calamity':
"My
upcoming
TC -
now
titled
"Orb
Of
Calamity"
- will
unfortunately
not be
released
anytime
soon.
I have
a
*lot*
of
work
left
to do
with
the
graphics.
Since
I do
all my
graphics
by
hand,
it
will
take
quite
a
while
to
complete.
The
graphics
"To
Do"
list
includes
sprite
images
for
Weapons
3 and
5, new
title
screen,
new
sign-on
screen,
and
several
graphical
pictures
accompanied
with
the
game
story's
beginning
and
end.
The
beginning
of the
story
will
be
told
in the
self-running
demo,
after
the
Credits
are
displayed
and
before
the
recorded
demo
starts.
However,
I
intend
to do
a
simpler
ten-level
TC
before
"Orb"
is
complete.
I
really
have
to do
so in
order
to
prepare
myself
for
what
Orb
requires
of me.
I
haven't
created
any
levels
in a
while,
and
doing
a TC
simpler
than
Orb
will
allow
me to
do
make
new
levels
again.
I
might
work
with
someone
else
in
order
to get
it
completed
more
quickly.
I've
submitted
a
number
of new
images
to
Majik
Monkee's
Image
World
in the
meantime.
-
Richard
Kelly."
|
|
5th
March
2005:
Invasion
Of The
Cartoons
Demo
Released
|
|
Ian
Summerfield
has
released
a
demo
of his
upcoming
set
'Invasion
Of The
Cartoons'.
There
are 6
extensive
levels
(first
episode)
that
are
well
decorated.
The
graphics
are
cartoon
like,
and
together
with
the
changed
sounds,
creates
quite
a
fun-type
atmosphere.
Mega
Luigi
did
the
coding.
The
Read
This
menu
option
doesn't
work
yet.
Available
here.
Replaced
May 17
with a
final
version
(36
levels).
|
|
5th
March
2005:
Forums
Round
Up
|
|
There
have
been a
number
of new
forums
recently
and
some
have
changed
their
url's
so
here's
a
round
up of
the
latest
forums:
|
|
1st
March
2005:
Subworld
Hunter
Progress
|
|
Rocketboy680
has
provided
an
update
on the
progress
of his
upcoming
set
'Subworld
Hunter':
- Graphics:
98%
Complete
(Game
sprites
are
completely
finished)
- Sound:
50%
Complete
- Maps:
10/30
(First
two
episodes
finished)
- Design
(Game
Concept):
98%
Complete
A
story
line
will
be
completed
soon.
A 5
level
demo
version
of
'Subworld
Hunter'
was
released
Feb
16.
|
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News
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