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MAR/APR 2005 Latest
News
News
Archive
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27th April 2005:
Revenge 2 Final Version
Released |
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Osiris has released
the final version of 'Revenge 2 - Escape From
The Lost Dimension', for the full Spear Of
Destiny. There are now 10 fairly large
levels with a mix of original Spear,
Revenge and brand new graphics - though
there's still just one wall design used most of
the time. There's changed sounds and a text file
included. Available here. Replaces the 5 level
demo version released Feb 26. Needs the full
version of Spear Of Destiny to
play.
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27th April 2005:
Help Needed For Goldeneye
64 |
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Andrew has asked
for some help with his upcoming set 'Goldeneye
64'.
Details of what's
already been done and what's still needed can be
seen here.
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26th April 2005:
Camrose Unleashed Demo
Released |
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Here's a 5 level
demo from Col 10 and Sam and it's called
'Camrose Unleashed'. The levels are not that
large though they are well decorated and there's
changed graphics and sounds which tend to blend
together quite well. On the first level though,
you get 'disappearing objects' at times due to
too many objects in one area. Story doc
file included. Later withdrawn due to
unauthorized use of the actor shown in the
screenshot.
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18th April 2005:
Monkee's Image World
Update |
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Here's an email
from Monkee Monkee regarding his 'Image World'
site: "I know I said I'd reopen for submissions
the 20th of this month, but after having had a
little more time to myself lately and having
been freed of the stress of having to keep the
site up to date, I've decided that it's best for
overall well-being if the site be closed for
submissions indefinitely. This does not,
however, mean that any existing part of the site
will become unavailable, though, and I hope
everyone still gets some good use out of it.
Keeping a site updated regularly (especially
with my limited PC time) is a lot of work, and
requires a lot more free time than I actually
have these days. Maybe some day down the road
when I've got less to do and I've completed some
of the special non-Wolf projects I'm working on
I'll reopen the site to guest submissions. In
the mean time, thanks for visiting!"
Majik's site is at
Monkee's Image
World.
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18th April 2005:
Dome Award - April 2005 |
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This month's Dome
award goes to Possum Trot for 'Abandon 2 -
Purgatory'. The level design is very good, and
though there are many imported graphics, it
retains the original Wolf 3D feel quite
well. Credit should also go to Gary Ragland who
made the exe file. For more info on this
set - please see Add-ons - Awarded.
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12th April 2005:
Coding Help Wanted |
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Osiris needs help
with coding for his Spear based set 'Revenge 2'.
The changes needed are: a) Change the
name of levels and make the names appear on the
'Get Psyched!' Screen. b) Change the
number of levels to ten. Some
additional coding is needed for Osiris' next set
'Revenge 3'. If anyone would like to help out,
please email Osiris at reece.dawson@latis.net.au. | |
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12th April 2005:
S-Blaster 3D Beta 3
Released |
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NME Software has released a new
beta version of S-Blaster3D. There's
quite a mix of walls and objects though the
original Wolf 3D feel does remain somewhat.There
are now 4 episodes, mostly well designed, though
a few levels are not playable due to a 'too many
objects' error. See the notes on the
NME website for further info on this.
Available from NME Software.
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12th April 2005:
Rise Of The Triad/Windows
Port |
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Ronny sent me a
link to a site that has a (multiplayer
supporting) Rise Of The Triad - Windows -
Port.
It's
at Rott - Windows -
Port.
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8th April 2005:
Revenge 3 - The Invasion
Screenshots |
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Osiris has been
working on his upcoming set 'Revenge 3 - The
Invasion'. Most of the sprites and sounds are
finished, but not all the levels are done yet.
Meanwhile, here are some
screenshots.
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7th April 2005:
Goldeneye Preview |
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Here's the title
screen and some weapon images that Andrew sent
in. They are from his upcoming set based on
'Goldeneye'.
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7th April 2005:
Monkee's Image World
Update |
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Here's an email
from Majik Monkee: "Greetings from Majik
Monkee! I'll be taking a break from doing
updates at the "Monkee's Image World" site until
April 20th for a variety of different reasons.
I've had a lot going on lately, and it's not
always possible to do everything I need to do
and keep the site up to date as well. Please
don't send any submissions prior to the 20th if
you haven't already, as routine maintenance at
the Image World submission account during this
time period will probably cause them to be
deleted. In the meantime, enjoy the content the
site already has to offer, and thanks for making
it a success!"
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7th April 2005:
Wolfen-Terror Update |
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Matte Software has
restarted work on 'Wolfen-Terror' again. It is
planned to be released in a week or so.
Meanwhile, a new screenshot has been issued.
Some of the new features that have been added in
this new version are: + Rocket launcher
terrorist + Textured floor and
ceiling + New sounds/music +
A couple of new levels + Level name
shows on "Get Psyched" screen + Many
new source code
changes!
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4th April 2005:
Wolf 3D Music
Chart |
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Andrew has sent in
a music chart for helping to change the music
using Floedit. It lists the music numbers and
where they are used. There are 4 songs in the
list not allocated at present.
It's available
here.
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4th April 2005:
Game Warz Help Update |
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Since the last
update on Joshua Moore's 'Game Warz' project,
March 30, Andrew has offered to work on
the music. Joshua would still like someone to
help with coding, especially the following
features:
- Exploding
Barrels - Instead of a shotgun I would
like a weapon that throws Dr.Schabb’s
syringes - Rocket Launcher -
Flame Thrower - An animated object
that kills enemy’s and yourself and animates
when they or you walks on it - Enemy’s
to respawn when playing on I am death incarnate
mode - Mutant Drops Machinegun instead
of SS - Mecha Hitler armour and Hans
Grosse to shoot rockets - An extra
chaingun - Big ammo packs -
More health items
If anyone wants to
help out, Joshua's email is joshcus@dsl.pipex.com.
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4th April 2005:
Wolfer Spotlight
Updated |
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Our 'Wolfer
Spotlight' section has been updated again. The
latest Wolfer to be included is Paal
Olstad.
It's at Wolfer Spotlight.
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3rd April 2005:
Upcoming Mod Title
Screen |
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Here's the title
screen from Garfeild's upcoming mod 'Toten Sie
Steve'.
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3rd April 2005:
Doom Universal Tour Demo
Released |
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Ian Summerfield has
released a demo version of 'Doom
Universal Tour'. There are 5 levels that are
quite large, and there are Doom type graphics
that come from various sources. The exe
used is from the John Bucksnort Tribute Set
(coding by MCS) as is BrotherTank's status bar.
It blends together quite well. There will be 21
levels in the final version. Available here.
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1st April 2005:
LoneWolf Beta
Engine |
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Here's a
beta version of a new engine for
Wolf3D/Spear games being developed by Denis.
I've checked it out with the Activision full
version of Wolf 3D on my Windows ME computer and
it seemed to work well. It played the game with
all the music and sounds and was as fast as
playing with the normal exe. By adding the
parameter '-fullscreen' I was able to play in
full screen mode rather than in a window.
There's a doc file included which has a
lot of info on the project. Available here. Ideas and suggestions
are welcomed by Denis.
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30th March 2005:
Camrose Unleashed
Update |
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Col 10 is making a
Wolfenstein game called 'Camrose Unleashed'. A 3
level demo will be ready soon and a full
version will come
later.
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30th March 2005:
Coding Help Wanted |
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Joshua Moore is
looking for coding help for his upcoming set
'Game Warz'. Things like a rocket launcher and
flame thrower weapons. Also, the mutant to drop
the machine gun (instead of the SS), and some
new music.
If anyone wants to
help out, Joshua's email is joshcus@dsl.pipex.com.
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29th March 2005:
Robotstein Demo
Released |
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Brian Gunter has
released a 3 level demo version of
'Robotstein'. The first 2 levels are quite mazy
though the final one has a different style. The
opening level is also quite small and a pushwall
needs to be opened to get to the exit. Has some
graphics comparable to those in the Astrostein
type addons though many are from the orginal
Wolf 3D. Available here.
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26th March 2005:
Wolfenstein 3D Tribute
Video |
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Here's a tribute
video to Wolfenstein 3d made by Rocketboy680.
It's about 6 minutes and shows 30 frames of
Wolfenstein addons, along with messages and
music. Please note it's a rather hefty 6.14Mb!!
It's available
here. Needs a recent version
of a video player to
play.
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23rd March 2005:
Abandon 2 - Purgatory!
Released |
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Possum Trot has
released 'Abandon 2 - Purgatory!'. There are 15
seamless, fairly extensive and well decorated
levels. Graphics come from various sources,
there are changed sounds and the exe used is
from Gary's 'Countdown To Disaster'. It all
blends together quite well and retains the
original Wolf 3D feel. Available here.
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22nd March 2005:
Dome Award - March 2005 |
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This month's Dome
award goes to Michael Kalous for 'Dunkelberg'.
It was made for Spear Of Destiny and the
levels are put together very well and are nicely
decorated. For more info on this set
- please see Add-ons - Awarded.
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19th March 2005:
Mapedit 8.5 Released |
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Chris Chokan has
released 'Mapedit 8.5'. Chris has modified the
8.4 version so it will now run without needing
the TPpatch program on fast computers.
You can download it
here.
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18th March 2005:
Game Warz Enemy Pics |
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Joshua Moore has
sent in pics of the enemies from his upcoming
set 'Game Warz'. All the enemies are shown apart
from the officer, which has not been replaced
yet.
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17th March 2005:
Monster Bash
3D Update |
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Here's an email
from Ryan Steinbruner regarding his upcoming
'Monster Bash 3D' set: "All of Monster Bash 3D's
walls and sprites have been converted to
high-res 128x128. The walls, weapons, and a few
sprites are being remade with Photo-Shop. The
rest of the sprites are the same, only scaled to
128x128, and will have their edges and corners
rounded for a cleaner and less pixelated look.
The original graphics will be released as a mod.
Game
release date is aimed at Halloween 2005. The
Episode 2 and 3 mods will probably be released
at Christmas."
The Monster Bash
3D website
has been
updated.
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15th March 2005:
Wolfingdays Website |
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Flamer 46 has a new
website called 'Wolfingdays'. It has a number of
features including info on current projects,
downloads, links and tutorials.
It's at Wolfingdays.
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15th March 2005:
Wolfenstein 2 Help
Needed |
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Ian Summerfield and
Conner94 will be working on 'Wolfenstein 2' and
Ian would appreciate more help if anyone else
would like to contribute (for graphics, levels,
sounds). Coding will be done by Conner94, and
Ian will be doing most of the graphics and
(maybe) all the levels. A 5 level demo of
episode 1 will be released first, and there will
be a total of 3 episodes altogether. Ian's email
is DaKTeam@aol.com.
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14th March 2005:
Operation: Assassination
Update |
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Justin Bokowski has
found his 'Operation: Assassination' project and
will be starting it again. The title screen is
shown.
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14th March 2005:
New Wolf 3D Project |
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James Shain is 15
and is starting a project called 'Soldier'. He
needs a team of people to help out. It is based
on the Kurt Russell movie 'Soldier'.
You can email James
at lilmanjs@yahoo.com.
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14th March 2005:
Game Warz Demo
Released |
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Joshua Moore has
released a one level demo of his upcoming
set 'Game Warz'. The enemies included so far are
Professor Julius McGuffin, Pouncer the cat and
Crash Bandicoot. One weapon has been changed -
the chaingun is now the plasma gun from Doom.
There are also some new wall designs. This
demo level has only 4 or 5 rooms but it
does show all the graphics changes made so far.
Available here.
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13th March 2005:
Source Code Problems |
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Here's an email
from Ian Summerfield regarding source code
problems and a projects update: "Hello, Ian
Summerfield returns with a note that first, Doom
Spear will now only have two episodes and then
will be cancelled. Second, Coldfusion is now
also dead and Doom Universal Tour may end up
that way as well. Third, I will now like
someone's assistance in the source code
department in a new chain of add-ons that will
go in this order:
1.
Wolfenstein 2. Wolfendoom 3. Doom
If
anyone would like to help out with the source
code (graphics, levels, sounds if you would
like) please email me. Also, for those who don't
like cartoon add-ons, I will not want to feature
ANY cartoon graphics in these add-ons. Please
respond by emailing me at: DakTeam@aol.com.
Thank
you, Ian Summerfield
PS. I
may soon release Doom Universal Tour as a five
level demo."
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10th March 2005:
Wolfer Spotlight
Updated |
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Our 'Wolfer
Spotlight' section has been updated again. The
latest Wolfer to be included is Barry
Christian.
It's at Wolfer Spotlight.
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9th March 2005:
Spear Of Dreams: Special Edition
Released |
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Kyo Kusanagi has
released 'Spear Of Dreams: Special
Edition'. There are 19 quite extensive levels
that are well detailed. Many of the changed
graphics come from the earlier 'Spear Of
Dreams', though there are now 11 weapons
including rockets. There's a new enemy, weather
effects and floor/ceiling textures. Credits,
story and weapons text files included. There's a
large number of screenshots that were sent in by
Kyo. Available here.
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9th March 2005:
Spear Of Bullsh*t
Released |
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This set for the
Spear Demo by Nathan Linebuck was found
by Andy Nonymous. Due to hex changes, there are
21 levels, and they are all new, extensive and
quite detailed. There are some changed wall
designs, but the atmosphere of the original game
remains. Also included in the zip is a map
editor NMAP. Available from Toastytech.
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6th March 2005:
Orb Of Calamity Update |
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Richard Kelly has
sent the following update on his latest set 'Orb
Of Calamity': "My upcoming TC - now
titled "Orb Of Calamity" - will unfortunately
not be released anytime soon. I have a *lot* of
work left to do with the graphics. Since I do
all my graphics by hand, it will take quite a
while to complete.
The
graphics "To Do" list includes sprite images for
Weapons 3 and 5, new title screen, new sign-on
screen, and several graphical pictures
accompanied with the game story's beginning and
end. The beginning of the story will be told in
the self-running demo, after the Credits are
displayed and before the recorded demo
starts.
However, I intend to do a simpler
ten-level TC before "Orb" is complete. I really
have to do so in order to prepare myself for
what Orb requires of me. I haven't created any
levels in a while, and doing a TC simpler than
Orb will allow me to do make new levels again. I
might work with someone else in order to get it
completed more quickly.
I've
submitted a number of new images to Majik
Monkee's Image World in the meantime.
-
Richard Kelly."
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5th March 2005:
Invasion Of The Cartoons Demo
Released |
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Ian Summerfield has
released a demo of his upcoming set
'Invasion Of The Cartoons'. There are 6
extensive levels (first episode) that are well
decorated. The graphics are cartoon like, and
together with the changed sounds, creates quite
a fun-type atmosphere. Mega Luigi did the
coding. The Read This menu option doesn't
work yet. Available here. Replaced May 17 with a
final version (36 levels).
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5th March 2005:
Forums Round Up |
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There have been a
number of new forums recently and some have
changed their url's so here's a round up of the
latest forums:
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1st March 2005:
Subworld Hunter
Progress |
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Rocketboy680 has
provided an update on the progress of his
upcoming set 'Subworld Hunter':
- Graphics: 98%
Complete (Game sprites are completely
finished)
- Sound: 50%
Complete
- Maps: 10/30 (First
two episodes finished)
- Design (Game
Concept): 98% Complete
A story line will
be completed soon. A 5 level demo
version of 'Subworld Hunter' was released Feb
16.
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